aboutsummaryrefslogtreecommitdiff
path: root/lib/Analysis/CFRefCount.cpp
diff options
context:
space:
mode:
authorTed Kremenek <kremenek@apple.com>2009-03-04 22:56:43 +0000
committerTed Kremenek <kremenek@apple.com>2009-03-04 22:56:43 +0000
commitd104a09d30ec35cb67931051d5d0c1ff2ee2d697 (patch)
treea0520ef81be44ffc8c9c2c8f14a099af2105b9ee /lib/Analysis/CFRefCount.cpp
parent1b9b883a95215e38e153d253a46a2a2fcac25896 (diff)
Add prototype support for invalidating fields for structures passed-by-reference
to unknown functions. Most of this logic should be eventually moved to RegionStore and be made lazy. git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@66094 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Analysis/CFRefCount.cpp')
-rw-r--r--lib/Analysis/CFRefCount.cpp89
1 files changed, 71 insertions, 18 deletions
diff --git a/lib/Analysis/CFRefCount.cpp b/lib/Analysis/CFRefCount.cpp
index 5e1857168d..7e6507cbe5 100644
--- a/lib/Analysis/CFRefCount.cpp
+++ b/lib/Analysis/CFRefCount.cpp
@@ -1650,28 +1650,81 @@ void CFRefCount::EvalSummary(ExplodedNodeSet<GRState>& Dst,
R = dyn_cast<TypedRegion>(ATR->getSuperRegion());
}
- if (R && R->isBoundable(Ctx)) {
+ if (R) {
// Is the invalidated variable something that we were tracking?
SymbolRef Sym = state.GetSValAsScalarOrLoc(R).getAsLocSymbol();
- if (Sym.isValid())
- state = state.remove<RefBindings>(Sym);
- // Set the value of the variable to be a conjured symbol.
- unsigned Count = Builder.getCurrentBlockCount();
- QualType T = R->getRValueType(Ctx);
+ // Remove any existing reference-count binding.
+ if (Sym.isValid()) state = state.remove<RefBindings>(Sym);
- // FIXME: handle structs.
- if (Loc::IsLocType(T) || (T->isIntegerType() && T->isScalarType())) {
- SymbolRef NewSym =
- Eng.getSymbolManager().getConjuredSymbol(*I, T, Count);
-
- state = state.BindLoc(Loc::MakeVal(R),
- Loc::IsLocType(T)
- ? cast<SVal>(loc::SymbolVal(NewSym))
- : cast<SVal>(nonloc::SymbolVal(NewSym)));
- }
- else {
- state = state.BindLoc(*MR, UnknownVal());
+ if (R->isBoundable(Ctx)) {
+ // Set the value of the variable to be a conjured symbol.
+ unsigned Count = Builder.getCurrentBlockCount();
+ QualType T = R->getRValueType(Ctx);
+
+ if (Loc::IsLocType(T) || (T->isIntegerType() && T->isScalarType())) {
+ SymbolRef NewSym =
+ Eng.getSymbolManager().getConjuredSymbol(*I, T, Count);
+
+ state = state.BindLoc(Loc::MakeVal(R),
+ Loc::IsLocType(T)
+ ? cast<SVal>(loc::SymbolVal(NewSym))
+ : cast<SVal>(nonloc::SymbolVal(NewSym)));
+ }
+ else if (const RecordType *RT = T->getAsStructureType()) {
+ // Handle structs in a not so awesome way. Here we just
+ // eagerly bind new symbols to the fields. In reality we
+ // should have the store manager handle this. The idea is just
+ // to prototype some basic functionality here. All of this logic
+ // should one day soon just go away.
+ const RecordDecl *RD = RT->getDecl()->getDefinition(Ctx);
+
+ // No record definition. There is nothing we can do.
+ if (!RD)
+ continue;
+
+ MemRegionManager &MRMgr = state.getManager().getRegionManager();
+
+ // Iterate through the fields and construct new symbols.
+ for (RecordDecl::field_iterator FI=RD->field_begin(),
+ FE=RD->field_end(); FI!=FE; ++FI) {
+
+ // For now just handle scalar fields.
+ FieldDecl *FD = *FI;
+ QualType FT = FD->getType();
+
+ if (Loc::IsLocType(FT) ||
+ (FT->isIntegerType() && FT->isScalarType())) {
+
+ // Tag the symbol with the field decl so that we generate
+ // a unique symbol.
+ SymbolRef NewSym =
+ Eng.getSymbolManager().getConjuredSymbol(*I, FT, Count, FD);
+
+ // Create a region.
+ // FIXME: How do we handle 'typedefs' in TypeViewRegions?
+ // e.g.:
+ // typedef struct *s foo;
+ //
+ // ((foo) x)->f vs. x->f
+ //
+ // The cast will add a ViewTypeRegion. Probably RegionStore
+ // needs to reason about typedefs explicitly when binding
+ // fields and elements.
+ //
+ const FieldRegion* FR = MRMgr.getFieldRegion(FD, R);
+
+ state = state.BindLoc(Loc::MakeVal(FR),
+ Loc::IsLocType(FT)
+ ? cast<SVal>(loc::SymbolVal(NewSym))
+ : cast<SVal>(nonloc::SymbolVal(NewSym)));
+ }
+ }
+ }
+ else {
+ // Just blast away other values.
+ state = state.BindLoc(*MR, UnknownVal());
+ }
}
}
else