diff options
author | Douglas Gregor <dgregor@apple.com> | 2011-07-19 16:10:42 +0000 |
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committer | Douglas Gregor <dgregor@apple.com> | 2011-07-19 16:10:42 +0000 |
commit | f62d43d2afe1960755a1b5813cae1e5983bcac1b (patch) | |
tree | 9e09cd7b4c741d5b46c9784d9dc13d9e3c9d7f6f /include/clang/Basic/SourceLocation.h | |
parent | 0c8e5a0f70cbdb800d939c1807d05f380b2854d4 (diff) |
Revamp the SourceManager to separate the representation of parsed
source locations from source locations loaded from an AST/PCH file.
Previously, loading an AST/PCH file involved carefully pre-allocating
space at the beginning of the source manager for the source locations
and FileIDs that correspond to the prefix, and then appending the
source locations/FileIDs used for parsing the remaining translation
unit. This design forced us into loading PCH files early, as a prefix,
whic has become a rather significant limitation.
This patch splits the SourceManager space into two parts: for source
location "addresses", the lower values (growing upward) are used to
describe parsed code, while upper values (growing downward) are used
for source locations loaded from AST/PCH files. Similarly, positive
FileIDs are used to describe parsed code while negative FileIDs are
used to file/macro locations loaded from AST/PCH files. As a result,
we can load PCH/AST files even during parsing, making various
improvemnts in the future possible, e.g., teaching #include <foo.h> to
look for and load <foo.h.gch> if it happens to be already available.
This patch was originally written by Sebastian Redl, then brought
forward to the modern age by Jonathan Turner, and finally
polished/finished by me to be committed.
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@135484 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'include/clang/Basic/SourceLocation.h')
-rw-r--r-- | include/clang/Basic/SourceLocation.h | 46 |
1 files changed, 30 insertions, 16 deletions
diff --git a/include/clang/Basic/SourceLocation.h b/include/clang/Basic/SourceLocation.h index ee5f96fe93..1cbcd4007f 100644 --- a/include/clang/Basic/SourceLocation.h +++ b/include/clang/Basic/SourceLocation.h @@ -35,8 +35,9 @@ class SourceManager; /// a source file (MemoryBuffer) along with its #include path and #line data. /// class FileID { - /// ID - Opaque identifier, 0 is "invalid". - unsigned ID; + /// ID - Opaque identifier, 0 is "invalid". >0 is this module, <-1 is + /// something loaded from another module. + int ID; public: FileID() : ID(0) {} @@ -49,26 +50,38 @@ public: bool operator>(const FileID &RHS) const { return RHS < *this; } bool operator>=(const FileID &RHS) const { return RHS <= *this; } - static FileID getSentinel() { return get(~0U); } - unsigned getHashValue() const { return ID; } + static FileID getSentinel() { return get(-1); } + unsigned getHashValue() const { return static_cast<unsigned>(ID); } private: friend class SourceManager; friend class ASTWriter; friend class ASTReader; - static FileID get(unsigned V) { + static FileID get(int V) { FileID F; F.ID = V; return F; } - unsigned getOpaqueValue() const { return ID; } + int getOpaqueValue() const { return ID; } }; -/// SourceLocation - This is a carefully crafted 32-bit identifier that encodes -/// a full include stack, line and column number information for a position in -/// an input translation unit. +/// \brief Encodes a location in the source. The SourceManager can decode this +/// to get at the full include stack, line and column information. +/// +/// Technically, a source location is simply an offset into the manager's view +/// of the input source, which is all input buffers (including macro +/// instantiations) concatenated in an effectively arbitrary order. The manager +/// actually maintains two blocks of input buffers. One, starting at offset 0 +/// and growing upwards, contains all buffers from this module. The other, +/// starting at the highest possible offset and growing downwards, contains +/// buffers of loaded modules. +/// +/// In addition, one bit of SourceLocation is used for quick access to the +/// information whether the location is in a file or a macro instantiation. +/// +/// It is important that this type remains small. It is currently 32 bits wide. class SourceLocation { unsigned ID; friend class SourceManager; @@ -77,21 +90,21 @@ class SourceLocation { }; public: - SourceLocation() : ID(0) {} // 0 is an invalid FileID. + SourceLocation() : ID(0) {} bool isFileID() const { return (ID & MacroIDBit) == 0; } bool isMacroID() const { return (ID & MacroIDBit) != 0; } - /// isValid - Return true if this is a valid SourceLocation object. Invalid - /// SourceLocations are often used when events have no corresponding location - /// in the source (e.g. a diagnostic is required for a command line option). + /// \brief Return true if this is a valid SourceLocation object. /// + /// Invalid SourceLocations are often used when events have no corresponding + /// location in the source (e.g. a diagnostic is required for a command line + /// option). bool isValid() const { return ID != 0; } bool isInvalid() const { return ID == 0; } private: - /// getOffset - Return the index for SourceManager's SLocEntryTable table, - /// note that this is not an index *into* it though. + /// \brief Return the offset into the manager's global input view. unsigned getOffset() const { return ID & ~MacroIDBit; } @@ -114,7 +127,8 @@ public: /// getFileLocWithOffset - Return a source location with the specified offset /// from this file SourceLocation. SourceLocation getFileLocWithOffset(int Offset) const { - assert(((getOffset()+Offset) & MacroIDBit) == 0 && "invalid location"); + assert(((getOffset()+Offset) & MacroIDBit) == 0 && + "offset overflow or macro loc"); SourceLocation L; L.ID = ID+Offset; return L; |