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authorTed Kremenek <kremenek@apple.com>2008-03-05 22:49:16 +0000
committerTed Kremenek <kremenek@apple.com>2008-03-05 22:49:16 +0000
commit5dc7f8b2d6a4f94ab4d1377912499a23cf8bc024 (patch)
tree25c8f2658482e5479baa3cce316e8999ba3f33a6
parentf34729ae75457891edfd85c984d457acd236d1b0 (diff)
Small bug fix when handling CallExprs that generate sink nodes.
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@47970 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r--Analysis/GRExprEngine.cpp13
-rw-r--r--include/clang/Analysis/PathSensitive/GRCoreEngine.h15
2 files changed, 11 insertions, 17 deletions
diff --git a/Analysis/GRExprEngine.cpp b/Analysis/GRExprEngine.cpp
index f8ebbec597..fa623a49e4 100644
--- a/Analysis/GRExprEngine.cpp
+++ b/Analysis/GRExprEngine.cpp
@@ -501,17 +501,8 @@ void GRExprEngine::VisitCall(CallExpr* CE, NodeTy* Pred,
SaveAndRestore<bool> OldSink(Builder->BuildSinks);
if (isa<lval::FuncVal>(L))
- if (cast<lval::FuncVal>(L).getDecl()->getAttr<NoReturnAttr>()) {
- for (NodeSet::iterator I=Dst.begin(), E=Dst.end(); I != E; ++I ) {
-
- NodeTy* N = *I;
-
- if (!N->isSink())
- N->markAsSink();
- }
-
+ if (cast<lval::FuncVal>(L).getDecl()->getAttr<NoReturnAttr>())
Builder->BuildSinks = true;
- }
// Evaluate the call.
@@ -573,7 +564,7 @@ void GRExprEngine::VisitCall(CallExpr* CE, NodeTy* Pred,
EvalCall(Dst, CE, cast<LVal>(L), *DI);
- if (Dst.size() == size)
+ if (!Builder->BuildSinks && Dst.size() == size)
Nodify(Dst, CE, *DI, St);
}
}
diff --git a/include/clang/Analysis/PathSensitive/GRCoreEngine.h b/include/clang/Analysis/PathSensitive/GRCoreEngine.h
index e38f86e07a..37dddea281 100644
--- a/include/clang/Analysis/PathSensitive/GRCoreEngine.h
+++ b/include/clang/Analysis/PathSensitive/GRCoreEngine.h
@@ -177,20 +177,23 @@ public:
}
NodeTy* Nodify(ExplodedNodeSet<StateTy>& Dst, Stmt* S,
- NodeTy* Pred, StateTy* St) {
+ NodeTy* Pred, StateTy* St) {
+
// If the state hasn't changed, don't generate a new node.
- if (St == Pred->getState()) {
+ if (!BuildSinks && St == Pred->getState()) {
Dst.Add(Pred);
return NULL;
}
NodeTy* N = generateNode(S, St, Pred);
- if (N && BuildSinks)
- N->markAsSink();
- else
- Dst.Add(N);
+ if (N) {
+ if (BuildSinks)
+ N->markAsSink();
+ else
+ Dst.Add(N);
+ }
return N;
}