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author | Konrad Hinsen <konrad.hinsen@laposte.net> | 2009-01-08 09:38:27 +0000 |
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committer | Konrad Hinsen <konrad.hinsen@laposte.net> | 2009-01-08 09:38:27 +0000 |
commit | b87dc4232981ee3e577aa041da2bf7bb80e508b4 (patch) | |
tree | 467d695db601138ffc8af0442195b9954dc4385d /src/clojure/contrib/probabilities/dist/examples.clj | |
parent | b78dd0739319e226a793a8986682dbe8db844ccd (diff) |
New module clojure.contrib.probabilities.dist (with examples and entry in build.xml)
Diffstat (limited to 'src/clojure/contrib/probabilities/dist/examples.clj')
-rw-r--r-- | src/clojure/contrib/probabilities/dist/examples.clj | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/src/clojure/contrib/probabilities/dist/examples.clj b/src/clojure/contrib/probabilities/dist/examples.clj new file mode 100644 index 00000000..36c39ada --- /dev/null +++ b/src/clojure/contrib/probabilities/dist/examples.clj @@ -0,0 +1,181 @@ +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; +;; Probability distribution application examples +;; +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +(use 'clojure.contrib.probabilities.dist + 'clojure.contrib.monads) + +;; Simple examples using dice + +; A single die is represented by a uniform distribution over the +; six possible outcomes. +(def die (uniform #{1 2 3 4 5 6})) + +; The probability that the result is odd... +(prob odd? die) +; ... or greater than four. +(prob #(> % 4) die) + +; The sum of two dice +(def two-dice (join-with + die die)) +(prob #(> % 6) two-dice) + +; The sum of two dice using a monad comprehension +(assert (= two-dice + (domonad dist + [d1 die + d2 die] + (+ d1 d2)))) + +; The two values separately, but as an ordered pair +(domonad dist + [d1 die + d2 die] + (if (< d1 d2) (list d1 d2) (list d2 d1))) + +; The conditional probability for two dice yielding X if X is odd: +(cond-prob odd? two-dice) + +; A two-step experiment: throw a die, and then add 1 with probability 1/2 +(domonad dist + [d die + x (choose (/ 1 2) d + :else (inc d))] + x) + +; The sum of n dice +(defn dice [n] + (domonad dist + [ds (m-seq (replicate n die))] + (apply + ds))) + +(assert (= two-dice (dice 2))) + +(dice 3) + + +;; The Monty Hall game +;; (see http://en.wikipedia.org/wiki/Monty_Hall_problem for a description) + +; The set of doors. In the classical variant, there are three doors, +; but the code can also work with more than three doors. +(def doors #{:A :B :C}) + +; A simulation of the game, step by step: +(domonad dist + [; The prize is hidden behind one of the doors. + prize (uniform doors) + ; The player make his initial choice. + choice (uniform doors) + ; The host opens a door which is neither the prize door nor the + ; one chosen by the player. + opened (uniform (disj doors prize choice)) + ; If the player stays with his initial choice, the game ends and the + ; following line should be commented out. It describes the switch from + ; the initial choice to a door that is neither the opened one nor + ; his original choice. + choice (uniform (disj doors opened choice)) + ] + ; If the chosen door has the prize behind it, the player wins. + (if (= choice prize) :win :loose)) + + +;; Tree growth simulation +;; Adapted from the code in: +;; Martin Erwig and Steve Kollmansberger, +;; "Probabilistic Functional Programming in Haskell", +;; Journal of Functional Programming, Vol. 16, No. 1, 21-34, 2006 +;; http://web.engr.oregonstate.edu/~erwig/papers/abstracts.html#JFP06a + +; A tree is represented by two attributes: its state (alive, hit, fallen), +; and its height (an integer). A new tree starts out alive and with zero height. +(def new-tree {:state :alive, :height 0}) + +; An evolution step in the simulation modifies alive trees only. They can +; either grow by one (90% probability), be hit by lightning and then stop +; growing (4% probability), or fall down (6% probability). +(defn evolve-1 [tree] + (let [{s :state h :height} tree] + (if (= s :alive) + (choose 0.9 (assoc tree :height (inc (:height tree))) + 0.04 (assoc tree :state :hit) + :else {:state :fallen, :height 0}) + (certainly tree)))) + +; Multiple evolution steps can be chained together with m-chain, +; since each step's input is the output of the previous step. +(with-monad dist + (defn evolve [n tree] + ((m-chain (replicate n evolve-1)) tree))) + +; Try it for zero, one, or two steps. +(evolve 0 new-tree) +(evolve 1 new-tree) +(evolve 2 new-tree) + +; We can also get a distribution of the height only: +(with-monad dist + ((m-lift 1 :height) (evolve 2 new-tree))) + + + +;; Bayesian inference +;; +;; Suppose someone has three dice, one with six faces, one with eight, and +;; one with twelve. This person throws one die and gives us the number, +;; but doesn't tell us which die it was. What are the Bayesian probabilities +;; for each of the three dice, given the observation we have? + +; A function that returns the distribution of a dice with n faces. +(defn die-n [n] (uniform (range 1 (inc n)))) + +; The three dice in the game with their distributions. With this map, we +; can easily calculate the probability for an observation under the +; condition that a particular die was used. +(def dice {:six (die-n 6) + :eight (die-n 8) + :twelve (die-n 12)}) + +; The only prior knowledge is that one of the three dice is used, so we +; have no better than a uniform distribution to start with. +(def prior (uniform (keys dice))) + +; Add a single observation to the information contained in the +; distribution. Adding an observation consists of +; 1) Draw a die from the prior distribution. +; 2) Draw an observation from the distribution of that die. +; 3) Eliminate (replace by nil) the trials that do not match the observation. +; 4) Normalize the distribution for the non-nil values. +(defn add-observation [prior observation] + (normalize + (domonad cond-dist + [die prior + number (get dice die)] + (when (= number observation) die)))) + +; Add one observation. +(add-observation prior 1) + +; Add three consecutive observations. +(-> prior (add-observation 1) + (add-observation 3) + (add-observation 7)) + +; We can also add multiple observations in a single trial, but this +; is slower because more combinations have to be taken into account. +; With Bayesian inference, it is most efficient to eliminate choices +; as early as possible. +(defn add-observations [prior observations] + (with-monad cond-dist + (let [n-nums #(m-seq (replicate (count observations) (get dice %)))] + (normalize + (domonad + [die prior + nums (n-nums die)] + (when (= nums observations) die)))))) + +(add-observations prior [1 3 7]) |