/* * the outer shell of regexec() * * This file includes engine.c *twice*, after muchos fiddling with the * macros that code uses. This lets the same code operate on two different * representations for state sets. */ #include #include #include #include #include #include #include #include "utils.h" #include "regex2.h" static int nope = 0; /* for use in asserts; shuts lint up */ /* macros for manipulating states, small version */ #define states unsigned #define states1 unsigned /* for later use in regexec() decision */ #define CLEAR(v) ((v) = 0) #define SET0(v, n) ((v) &= ~((unsigned)1 << (n))) #define SET1(v, n) ((v) |= (unsigned)1 << (n)) #define ISSET(v, n) ((v) & ((unsigned)1 << (n))) #define ASSIGN(d, s) ((d) = (s)) #define EQ(a, b) ((a) == (b)) #define STATEVARS int dummy /* dummy version */ #define STATESETUP(m, n) /* nothing */ #define STATETEARDOWN(m) /* nothing */ #define SETUP(v) ((v) = 0) #define onestate unsigned #define INIT(o, n) ((o) = (unsigned)1 << (n)) #define INC(o) ((o) <<= 1) #define ISSTATEIN(v, o) ((v) & (o)) /* some abbreviations; note that some of these know variable names! */ /* do "if I'm here, I can also be there" etc without branches */ #define FWD(dst, src, n) ((dst) |= ((unsigned)(src)&(here)) << (n)) #define BACK(dst, src, n) ((dst) |= ((unsigned)(src)&(here)) >> (n)) #define ISSETBACK(v, n) ((v) & ((unsigned)here >> (n))) /* function names */ #define SNAMES /* engine.c looks after details */ #include "engine.c" /* now undo things */ #undef states #undef CLEAR #undef SET0 #undef SET1 #undef ISSET #undef ASSIGN #undef EQ #undef STATEVARS #undef STATESETUP #undef STATETEARDOWN #undef SETUP #undef onestate #undef INIT #undef INC #undef ISSTATEIN #undef FWD #undef BACK #undef ISSETBACK #undef SNAMES /* macros for manipulating states, large version */ #define states char * #define CLEAR(v) memset(v, 0, m->g->nstates) #define SET0(v, n) ((v)[n] = 0) #define SET1(v, n) ((v)[n] = 1) #define ISSET(v, n) ((v)[n]) #define ASSIGN(d, s) memcpy(d, s, m->g->nstates) #define EQ(a, b) (memcmp(a, b, m->g->nstates) == 0) #define STATEVARS int vn; char *space #define STATESETUP(m, nv) { (m)->space = malloc((nv)*(m)->g->nstates); \ if ((m)->space == NULL) return(REG_ESPACE); \ (m)->vn = 0; } #define STATETEARDOWN(m) { free((m)->space); } #define SETUP(v) ((v) = &m->space[m->vn++ * m->g->nstates]) #define onestate int #define INIT(o, n) ((o) = (n)) #define INC(o) ((o)++) #define ISSTATEIN(v, o) ((v)[o]) /* some abbreviations; note that some of these know variable names! */ /* do "if I'm here, I can also be there" etc without branches */ #define FWD(dst, src, n) ((dst)[here+(n)] |= (src)[here]) #define BACK(dst, src, n) ((dst)[here-(n)] |= (src)[here]) #define ISSETBACK(v, n) ((v)[here - (n)]) /* function names */ #define LNAMES /* flag */ #include "engine.c" /* - regexec - interface for matching = extern int notbuiltin_regexec(const regex_t *, const char *, size_t, \ = regmatch_t [], int); = #define REG_NOTBOL 00001 = #define REG_NOTEOL 00002 = #define REG_STARTEND 00004 = #define REG_TRACE 00400 // tracing of execution = #define REG_LARGE 01000 // force large representation = #define REG_BACKR 02000 // force use of backref code * * We put this here so we can exploit knowledge of the state representation * when choosing which matcher to call. Also, by this point the matchers * have been prototyped. */ int /* 0 success, REG_NOMATCH failure */ notbuiltin_regexec(preg, string, nmatch, pmatch, eflags) const regex_t *preg; const char *string; size_t nmatch; regmatch_t pmatch[]; int eflags; { register struct re_guts *g = preg->re_g; #ifdef REDEBUG # define GOODFLAGS(f) (f) #else # define GOODFLAGS(f) ((f)&(REG_NOTBOL|REG_NOTEOL|REG_STARTEND)) #endif if (preg->re_magic != MAGIC1 || g->magic != MAGIC2) return(REG_BADPAT); assert(!(g->iflags&BAD)); if (g->iflags&BAD) /* backstop for no-debug case */ return(REG_BADPAT); eflags = GOODFLAGS(eflags); if (g->nstates <= CHAR_BIT*sizeof(states1) && !(eflags®_LARGE)) return(smatcher(g, (char *)string, nmatch, pmatch, eflags)); else return(lmatcher(g, (char *)string, nmatch, pmatch, eflags)); }