/** * @license * Visual Blocks Language * * Copyright 2016 Google Inc. * https://developers.google.com/blockly/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @fileoverview Helper functions for generating Lua for blocks. * @author rodrigoq@google.com (Rodrigo Queiro) * Based on Ellen Spertus's blocky-lua project. */ 'use strict'; goog.provide('Blockly.Lua'); goog.require('Blockly.Generator'); /** * Lua code generator. * @type {!Blockly.Generator} */ Blockly.Lua = new Blockly.Generator('Lua'); /** * List of illegal variable names. * This is not intended to be a security feature. Blockly is 100% client-side, * so bypassing this list is trivial. This is intended to prevent users from * accidentally clobbering a built-in object or function. * @private */ Blockly.Lua.addReservedWords( // Special character '_,' + // From theoriginalbit's script: // https://github.com/espertus/blockly-lua/issues/6 '__inext,assert,bit,colors,colours,coroutine,disk,dofile,error,fs,' + 'fetfenv,getmetatable,gps,help,io,ipairs,keys,loadfile,loadstring,math,' + 'native,next,os,paintutils,pairs,parallel,pcall,peripheral,print,' + 'printError,rawequal,rawget,rawset,read,rednet,redstone,rs,select,' + 'setfenv,setmetatable,sleep,string,table,term,textutils,tonumber,' + 'tostring,turtle,type,unpack,vector,write,xpcall,_VERSION,__indext,' + // Not included in the script, probably because it wasn't enabled: 'HTTP,' + // Keywords (http://www.lua.org/pil/1.3.html). 'and,break,do,else,elseif,end,false,for,function,if,in,local,nil,not,or,' + 'repeat,return,then,true,until,while,' + // Metamethods (http://www.lua.org/manual/5.2/manual.html). 'add,sub,mul,div,mod,pow,unm,concat,len,eq,lt,le,index,newindex,call,' + // Basic functions (http://www.lua.org/manual/5.2/manual.html, section 6.1). 'assert,collectgarbage,dofile,error,_G,getmetatable,inpairs,load,' + 'loadfile,next,pairs,pcall,print,rawequal,rawget,rawlen,rawset,select,' + 'setmetatable,tonumber,tostring,type,_VERSION,xpcall,' + // Modules (http://www.lua.org/manual/5.2/manual.html, section 6.3). 'require,package,string,table,math,bit32,io,file,os,debug' ); /** * Order of operation ENUMs. * http://www.lua.org/manual/5.3/manual.html#3.4.8 */ Blockly.Lua.ORDER_ATOMIC = 0; // literals // The next level was not explicit in documentation and inferred by Ellen. Blockly.Lua.ORDER_HIGH = 1; // Function calls, tables[] Blockly.Lua.ORDER_EXPONENTIATION = 2; // ^ Blockly.Lua.ORDER_UNARY = 3; // not # - ~ Blockly.Lua.ORDER_MULTIPLICATIVE = 4; // * / % Blockly.Lua.ORDER_ADDITIVE = 5; // + - Blockly.Lua.ORDER_CONCATENATION = 6; // .. Blockly.Lua.ORDER_RELATIONAL = 7; // < > <= >= ~= == Blockly.Lua.ORDER_AND = 8; // and Blockly.Lua.ORDER_OR = 9; // or Blockly.Lua.ORDER_NONE = 99; /** * Lua is not supporting zero-indexing since the language itself is one-indexed, * so there is not flag for ONE_BASED_INDEXING to indicate which indexing is * used for lists and text. */ /** * Initialise the database of variable names. * @param {!Blockly.Workspace} workspace Workspace to generate code from. */ Blockly.Lua.init = function(workspace) { // Create a dictionary of definitions to be printed before the code. Blockly.Lua.definitions_ = Object.create(null); // Create a dictionary mapping desired function names in definitions_ // to actual function names (to avoid collisions with user functions). Blockly.Lua.functionNames_ = Object.create(null); if (!Blockly.Lua.variableDB_) { Blockly.Lua.variableDB_ = new Blockly.Names(Blockly.Lua.RESERVED_WORDS_); } else { Blockly.Lua.variableDB_.reset(); } }; /** * Prepend the generated code with the variable definitions. * @param {string} code Generated code. * @return {string} Completed code. */ Blockly.Lua.finish = function(code) { // Convert the definitions dictionary into a list. var definitions = []; for (var name in Blockly.Lua.definitions_) { definitions.push(Blockly.Lua.definitions_[name]); } // Clean up temporary data. delete Blockly.Lua.definitions_; delete Blockly.Lua.functionNames_; Blockly.Lua.variableDB_.reset(); return definitions.join('\n\n') + '\n\n\n' + code; }; /** * Naked values are top-level blocks with outputs that aren't plugged into * anything. In Lua, an expression is not a legal statement, so we must assign * the value to the (conventionally ignored) _. * http://lua-users.org/wiki/ExpressionsAsStatements * @param {string} line Line of generated code. * @return {string} Legal line of code. */ Blockly.Lua.scrubNakedValue = function(line) { return 'local _ = ' + line + '\n'; }; /** * Encode a string as a properly escaped Lua string, complete with * quotes. * @param {string} string Text to encode. * @return {string} Lua string. * @private */ Blockly.Lua.quote_ = function(string) { string = string.replace(/\\/g, '\\\\') .replace(/\n/g, '\\\n') .replace(/'/g, '\\\''); return '\'' + string + '\''; }; /** * Common tasks for generating Lua from blocks. * Handles comments for the specified block and any connected value blocks. * Calls any statements following this block. * @param {!Blockly.Block} block The current block. * @param {string} code The Lua code created for this block. * @return {string} Lua code with comments and subsequent blocks added. * @private */ Blockly.Lua.scrub_ = function(block, code) { var commentCode = ''; // Only collect comments for blocks that aren't inline. if (!block.outputConnection || !block.outputConnection.targetConnection) { // Collect comment for this block. var comment = block.getCommentText(); comment = Blockly.utils.wrap(comment, Blockly.Lua.COMMENT_WRAP - 3); if (comment) { commentCode += Blockly.Lua.prefixLines(comment, '-- ') + '\n'; } // Collect comments for all value arguments. // Don't collect comments for nested statements. for (var i = 0; i < block.inputList.length; i++) { if (block.inputList[i].type == Blockly.INPUT_VALUE) { var childBlock = block.inputList[i].connection.targetBlock(); if (childBlock) { comment = Blockly.Lua.allNestedComments(childBlock); if (comment) { commentCode += Blockly.Lua.prefixLines(comment, '-- '); } } } } } var nextBlock = block.nextConnection && block.nextConnection.targetBlock(); var nextCode = Blockly.Lua.blockToCode(nextBlock); return commentCode + code + nextCode; };