/* This is an example paint program for beginning C programmers. It simply creates a blank surface on which you can paint with the mouse. Each mouse press gets a new random color. To verify that you have the required SDL library files installed use the pkg-config utility at your shell prompt: $ pkg-config --version sdl On Debian and Ubuntu you can install the SDL library files using apt-get: $ sudo apt-get install libsdl1.2-dev To build this program using the accompanying Makefile run the make utility at your shell prompt: $ make Run the resulting program at your shell prompt: $ ./paint */ #include #include // paint: Utility function that paints colors to a surface. void paint(SDL_Surface *surface, int x, int y, Uint8 red, Uint8 green, Uint8 blue); void main() { int return_code; // Initialize the SDL library return_code = SDL_Init(SDL_INIT_VIDEO); if(return_code < 0) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); // Set the video mode we want SDL_Surface *surface; int width = 0; // 0 means any width int height = 0; // 0 means any height int bits_per_pixel = 0; // 0 means use the current bpp Uint32 flags = SDL_RESIZABLE; // make a resizable window surface = SDL_SetVideoMode(width, height, bits_per_pixel, flags); if(NULL == surface) { fprintf(stderr, "Unable to set video mode: %s\n", SDL_GetError()); exit(2); } // Main loop int painting = 0; // variable to keep track of mouse-down state Uint8 red, green, blue; // variables to keep track of our current color while(1) { SDL_Event event; // Wait for the user to do something SDL_WaitEvent(&event); // Act on the various event types if(SDL_QUIT == event.type) { // the user wants to quit exit(0); } else if(SDL_VIDEORESIZE == event.type) { // our window was resized // Update our surface with the new size width = event.resize.w; height = event.resize.h; surface = SDL_SetVideoMode(width, height, bits_per_pixel, flags); if(NULL == surface) { fprintf(stderr, "Unable to resize video mode: %s\n", SDL_GetError()); exit(2); } } else if(SDL_MOUSEBUTTONDOWN == event.type) { // a button is being pressed // Start painting with a random color painting = 1; red = (rand() % 7 + 1) * 32; green = (rand() % 7 + 1) * 32; blue = (rand() % 7 + 1) * 32; paint(surface, event.button.x, event.button.y, red, green, blue); } else if(SDL_MOUSEMOTION == event.type) { // the mouse moved if(painting) { // Continue painting paint(surface, event.motion.x, event.motion.y, red, green, blue); } } else if(SDL_MOUSEBUTTONUP == event.type) { // a button is being released // Stop painting painting = 0; } } } /* paint: Utility function that paints colors to a surface. The location to paint is given by x and y, the color to paint is a mixture of red, green, and blue values in the range 0 to 255. */ void paint(SDL_Surface *surface, int x, int y, Uint8 red, Uint8 green, Uint8 blue) { if(SDL_MUSTLOCK(surface)) { // The surface must be locked to access surface->pixels SDL_LockSurface(surface); } // This is the size of each pixel in bytes int bytes_per_pixel = surface->format->BytesPerPixel; // surface->pixels is a pointer into memory, it points at the first pixel in // the surface which is at (0, 0). // We create our own pointer which we are going to move around until we find // the pixel we want to modify. Uint8 *pixel; // We start at (0, 0) pixel = surface->pixels; // surface->pitch is the number of bytes between each row of pixels, we move // our pointer forward in memory until we find the start of the row for y pixel += y * surface->pitch; // We move our pointer forward in memory unitl we find the pixel in this row // for x pixel += x * bytes_per_pixel; // For the given red, green, and blue values we need to know the corresponding // number to write into memory to make that color Uint32 color = SDL_MapRGB(surface->format, red, green, blue); // Figure out the integer type used to write the color into memory if(sizeof(Uint8) == bytes_per_pixel) { *pixel = color; } else if(sizeof(Uint16) == bytes_per_pixel) { Uint16 *pixel2 = (Uint16 *)pixel; *pixel2 = color; } else if(sizeof(Uint32) == bytes_per_pixel) { Uint32 *pixel4 = (Uint32 *)pixel; *pixel4 = color; } if(SDL_MUSTLOCK(surface)) { // We're done with surface->pixels so unlock the surface SDL_UnlockSurface(surface); } // Make our changes to surface memory visible on the screen Sint32 rect_width = 1, rect_height = 1; SDL_UpdateRect(surface, x, y, rect_width, rect_height); }