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//===-- DelaySlotFiller.cpp - MBlaze delay slot filler --------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Simple pass to fills delay slots with NOPs.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "delay-slot-filler"
#include "MBlaze.h"
#include "MBlazeTargetMachine.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/ADT/Statistic.h"
using namespace llvm;
STATISTIC(FilledSlots, "Number of delay slots filled");
namespace {
struct Filler : public MachineFunctionPass {
TargetMachine &TM;
const TargetInstrInfo *TII;
static char ID;
Filler(TargetMachine &tm)
: MachineFunctionPass(&ID), TM(tm), TII(tm.getInstrInfo()) { }
virtual const char *getPassName() const {
return "MBlaze Delay Slot Filler";
}
bool runOnMachineBasicBlock(MachineBasicBlock &MBB);
bool runOnMachineFunction(MachineFunction &F) {
bool Changed = false;
for (MachineFunction::iterator FI = F.begin(), FE = F.end();
FI != FE; ++FI)
Changed |= runOnMachineBasicBlock(*FI);
return Changed;
}
};
char Filler::ID = 0;
} // end of anonymous namespace
/// runOnMachineBasicBlock - Fill in delay slots for the given basic block.
/// Currently, we fill delay slots with NOPs. We assume there is only one
/// delay slot per delayed instruction.
bool Filler::runOnMachineBasicBlock(MachineBasicBlock &MBB) {
bool Changed = false;
for (MachineBasicBlock::iterator I = MBB.begin(); I != MBB.end(); ++I)
if (I->getDesc().hasDelaySlot()) {
MachineBasicBlock::iterator J = I;
++J;
BuildMI(MBB, J, I->getDebugLoc(), TII->get(MBlaze::NOP));
++FilledSlots;
Changed = true;
}
return Changed;
}
/// createMBlazeDelaySlotFillerPass - Returns a pass that fills in delay
/// slots in MBlaze MachineFunctions
FunctionPass *llvm::createMBlazeDelaySlotFillerPass(MBlazeTargetMachine &tm) {
return new Filler(tm);
}
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