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//===- lib/Linker/Linker.cpp - Basic Linker functionality ----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Reid Spencer and is distributed under the
// University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains basic Linker functionality that all usages will need.
//
//===----------------------------------------------------------------------===//
#include "llvm/Linker.h"
#include "llvm/Module.h"
#include "llvm/Bytecode/Reader.h"
#include "llvm/Config/config.h"
#include <iostream>
using namespace llvm;
Linker::Linker(const std::string& progname, unsigned flags)
: Composite(0)
, LibPaths()
, Flags(flags)
, Error()
, ProgramName(progname)
{
Composite = new Module(progname);
}
Linker::Linker(const std::string& progname, Module* aModule, unsigned flags)
: Composite(aModule)
, LibPaths()
, Flags(flags)
, Error()
, ProgramName(progname)
{
}
Linker::~Linker() {
delete Composite;
}
bool
Linker::error(const std::string& message) {
Error = message;
if (!(Flags&QuietErrors)) {
std::cerr << ProgramName << ": error: " << message << "\n";
}
return true;
}
bool
Linker::warning(const std::string& message) {
Error = message;
if (!(Flags&QuietErrors)) {
std::cerr << ProgramName << ": warning: " << message << "\n";
}
return false;
}
void
Linker::verbose(const std::string& message) {
if (Flags&Verbose) {
std::cerr << " " << message << "\n";
}
}
void
Linker::addPath(const sys::Path& path) {
assert(path.isDirectory() && "Can only insert directories into the path");
LibPaths.push_back(path);
}
void
Linker::addPaths(const std::vector<std::string>& paths) {
for (unsigned i = 0; i != paths.size(); ++i) {
sys::Path aPath;
aPath.setDirectory(paths[i]);
LibPaths.push_back(aPath);
}
}
void
Linker::addSystemPaths() {
sys::Path::GetBytecodeLibraryPaths(LibPaths);
LibPaths.insert(LibPaths.begin(),sys::Path("./"));
}
Module*
Linker::releaseModule() {
Module* result = Composite;
LibPaths.clear();
Error.clear();
Composite = 0;
Flags = 0;
return result;
}
// LoadObject - Read in and parse the bytecode file named by FN and return the
// module it contains (wrapped in an auto_ptr), or auto_ptr<Module>() and set
// Error if an error occurs.
std::auto_ptr<Module>
Linker::LoadObject(const sys::Path &FN) {
std::string ParseErrorMessage;
Module *Result = ParseBytecodeFile(FN.toString(), &ParseErrorMessage);
if (Result)
return std::auto_ptr<Module>(Result);
Error = "Bytecode file '" + FN.toString() + "' could not be loaded";
if (ParseErrorMessage.size())
Error += ": " + ParseErrorMessage;
return std::auto_ptr<Module>();
}
// IsLibrary - Determine if "Name" is a library in "Directory". Return
// a non-empty sys::Path if its found, an empty one otherwise.
static inline sys::Path IsLibrary(const std::string& Name,
const sys::Path& Directory) {
assert(Directory.isDirectory() && "Need to specify a directory");
sys::Path FullPath(Directory);
FullPath.appendFile("lib" + Name);
FullPath.appendSuffix("a");
if (FullPath.isArchive())
return FullPath;
FullPath.elideSuffix();
FullPath.appendSuffix("bca");
if (FullPath.isArchive())
return FullPath;
FullPath.elideSuffix();
FullPath.appendSuffix(&(LTDL_SHLIB_EXT[1]));
if (FullPath.isDynamicLibrary()) // Native shared library?
return FullPath;
if (FullPath.isBytecodeFile()) // .so file containing bytecode?
return FullPath;
FullPath.clear();
return FullPath;
}
/// FindLib - Try to convert Filename into the name of a file that we can open,
/// if it does not already name a file we can open, by first trying to open
/// Filename, then libFilename.[suffix] for each of a set of several common
/// library suffixes, in each of the directories in LibPaths. Returns an empty
/// Path if no matching file can be found.
///
sys::Path
Linker::FindLib(const std::string &Filename)
{
// Determine if the pathname can be found as it stands.
sys::Path FilePath(Filename);
if (FilePath.readable() &&
(FilePath.isArchive() || FilePath.isDynamicLibrary()))
return FilePath;
// Iterate over the directories in Paths to see if we can find the library
// there.
for (unsigned Index = 0; Index != LibPaths.size(); ++Index) {
sys::Path Directory(LibPaths[Index]);
sys::Path FullPath = IsLibrary(Filename,Directory);
if (!FullPath.isEmpty())
return FullPath;
}
return sys::Path();
}
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