//===------ RegAllocPBQP.cpp ---- PBQP Register Allocator -------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains a Partitioned Boolean Quadratic Programming (PBQP) based
// register allocator for LLVM. This allocator works by constructing a PBQP
// problem representing the register allocation problem under consideration,
// solving this using a PBQP solver, and mapping the solution back to a
// register assignment. If any variables are selected for spilling then spill
// code is inserted and the process repeated.
//
// The PBQP solver (pbqp.c) provided for this allocator uses a heuristic tuned
// for register allocation. For more information on PBQP for register
// allocation, see the following papers:
//
// (1) Hames, L. and Scholz, B. 2006. Nearly optimal register allocation with
// PBQP. In Proceedings of the 7th Joint Modular Languages Conference
// (JMLC'06). LNCS, vol. 4228. Springer, New York, NY, USA. 346-361.
//
// (2) Scholz, B., Eckstein, E. 2002. Register allocation for irregular
// architectures. In Proceedings of the Joint Conference on Languages,
// Compilers and Tools for Embedded Systems (LCTES'02), ACM Press, New York,
// NY, USA, 139-148.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "regalloc"
#include "RenderMachineFunction.h"
#include "Splitter.h"
#include "VirtRegMap.h"
#include "VirtRegRewriter.h"
#include "llvm/CodeGen/CalcSpillWeights.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/LiveStackAnalysis.h"
#include "llvm/CodeGen/RegAllocPBQP.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/PBQP/HeuristicSolver.h"
#include "llvm/CodeGen/PBQP/Graph.h"
#include "llvm/CodeGen/PBQP/Heuristics/Briggs.h"
#include "llvm/CodeGen/RegAllocRegistry.h"
#include "llvm/CodeGen/RegisterCoalescer.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetMachine.h"
#include <limits>
#include <memory>
#include <set>
#include <vector>
namespace llvm {
static RegisterRegAlloc
registerPBQPRepAlloc("pbqp", "PBQP register allocator",
llvm::createPBQPRegisterAllocator);
static cl::opt<bool>
pbqpCoalescing("pbqp-coalescing",
cl::desc("Attempt coalescing during PBQP register allocation."),
cl::init(false), cl::Hidden);
static cl::opt<bool>
pbqpBuilder("pbqp-builder",
cl::desc("Use new builder system."),
cl::init(false), cl::Hidden);
static cl::opt<bool>
pbqpPreSplitting("pbqp-pre-splitting",
cl::desc("Pre-splite before PBQP register allocation."),
cl::init(false), cl::Hidden);
char RegAllocPBQP::ID = 0;
unsigned PBQPRAProblem::getVRegForNode(PBQP::Graph::ConstNodeItr node) const {
Node2VReg::const_iterator vregItr = node2VReg.find(node);
assert(vregItr != node2VReg.end() && "No vreg for node.");
return vregItr->second;
}
PBQP::Graph::NodeItr PBQPRAProblem::getNodeForVReg(unsigned vreg) const {
VReg2Node::const_iterator nodeItr = vreg2Node.find(vreg);
assert(nodeItr != vreg2Node.end() && "No node for vreg.");
return nodeItr->second;
}
const PBQPRAProblem::AllowedSet&
PBQPRAProblem::getAllowedSet(unsigned vreg) const {
AllowedSetMap::const_iterator allowedSetItr = allowedSets.find(vreg);
assert(allowedSetItr != allowedSets.end() && "No pregs for vreg.");
const AllowedSet &allowedSet = allowedSetItr->second;
return allowedSet;
}
unsigned PBQPRAProblem::getPRegForOption(unsigned vreg, unsigned option) const {
assert(isPRegOption(vreg,