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path: root/lib/CodeGen/PrologEpilogInserter.cpp
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//===-- PrologEpilogInserter.cpp - Insert Prolog/Epilog code in function --===//
//
//                     The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass is responsible for finalizing the functions frame layout, saving
// callee saved registers, and for emitting prolog & epilog code for the
// function.
//
// This pass must be run after register allocation.  After this pass is
// executed, it is illegal to construct MO_FrameIndex operands.
//
//===----------------------------------------------------------------------===//

#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/MRegisterInfo.h"
#include "llvm/Target/TargetFrameInfo.h"
#include "llvm/Target/TargetInstrInfo.h"
using namespace llvm;

namespace {
  struct PEI : public MachineFunctionPass {
    const char *getPassName() const {
      return "Prolog/Epilog Insertion & Frame Finalization";
    }

    /// runOnMachineFunction - Insert prolog/epilog code and replace abstract
    /// frame indexes with appropriate references.
    ///
    bool runOnMachineFunction(MachineFunction &Fn) {
      // Scan the function for modified caller saved registers and insert spill
      // code for any caller saved registers that are modified.  Also calculate
      // the MaxCallFrameSize and HasCalls variables for the function's frame
      // information and eliminates call frame pseudo instructions.
      calculateCallerSavedRegisters(Fn);

      // Add the code to save and restore the caller saved registers
      saveCallerSavedRegisters(Fn);

      // Allow the target machine to make final modifications to the function
      // before the frame layout is finalized.
      Fn.getTarget().getRegisterInfo()->processFunctionBeforeFrameFinalized(Fn);

      // Calculate actual frame offsets for all of the abstract stack objects...
      calculateFrameObjectOffsets(Fn);

      // Add prolog and epilog code to the function.  This function is required
      // to align the stack frame as necessary for any stack variables or
      // called functions.  Because of this, calculateCallerSavedRegisters
      // must be called before this function in order to set the HasCalls
      // and MaxCallFrameSize variables.
      insertPrologEpilogCode(Fn);

      // Replace all MO_FrameIndex operands with physical register references
      // and actual offsets.
      //
      replaceFrameIndices(Fn);

      RegsToSave.clear();
      StackSlots.clear();
      return true;
    }

  private:
    std::vector<unsigned> RegsToSave;
    std::vector<int> StackSlots;

    void calculateCallerSavedRegisters(MachineFunction &Fn);
    void saveCallerSavedRegisters(MachineFunction &Fn);
    void calculateFrameObjectOffsets(MachineFunction &Fn);
    void replaceFrameIndices(MachineFunction &Fn);
    void insertPrologEpilogCode(MachineFunction &Fn);
  };
}


/// createPrologEpilogCodeInserter - This function returns a pass that inserts
/// prolog and epilog code, and eliminates abstract frame references.
///
FunctionPass *llvm::createPrologEpilogCodeInserter() { return new PEI(); }


/// calculateCallerSavedRegisters - Scan the function for modified caller saved
/// registers.  Also calculate the MaxCallFrameSize and HasCalls variables for
/// the function's frame information and eliminates call frame pseudo
/// instructions.
///
void PEI::calculateCallerSavedRegisters(MachineFunction &Fn) {
  const MRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
  const TargetFrameInfo *TFI = Fn.getTarget().getFrameInfo();
  const TargetInstrInfo &TII = *Fn.getTarget().getInstrInfo();

  // Get the callee saved register list...
  const unsigned *CSRegs = RegInfo->getCalleeSaveRegs();

  // Get the function call frame set-up and tear-down instruction opcode
  int FrameSetupOpcode   = RegInfo->getCallFrameSetupOpcode();
  int FrameDestroyOpcode = RegInfo->getCallFrameDestroyOpcode();

  // Early exit for targets which have no callee saved registers and no call
  // frame setup/destroy pseudo instructions.
  if ((CSRegs == 0 || CSRegs[0] == 0) &&
      FrameSetupOpcode == -1 && FrameDestroyOpcode == -1)
    return;

  unsigned MaxCallFrameSize = 0;
  bool HasCalls = false;

  for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB)
    for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); )
      if (I->getOpcode() == FrameSetupOpcode ||
          I->getOpcode() == FrameDestroyOpcode) {
        assert(I->getNumOperands() >= 1 && "Call Frame Setup/Destroy Pseudo"
               " instructions should have a single immediate argument!");
        unsigned Size = I->getOperand(0).getImmedValue();
        if (Size > MaxCallFrameSize) MaxCallFrameSize = Size;
        HasCalls = true;
        RegInfo->eliminateCallFramePseudoInstr(Fn, *BB, I++);
      } else {
        ++I;
      }

  MachineFrameInfo *FFI = Fn.getFrameInfo();
  FFI->setHasCalls(HasCalls);
  FFI->setMaxCallFrameSize(MaxCallFrameSize);

  // Now figure out which *callee saved* registers are modified by the current
  // function, thus needing to be saved and restored in the prolog/epilog.
  //
  const bool *PhysRegsUsed = Fn.getUsedPhysregs();
  for (unsigned i = 0; CSRegs[i]; ++i) {
    unsigned Reg = CSRegs[i];
    if (PhysRegsUsed[Reg]) {
      RegsToSave.push_back(Reg);  // If the reg is modified, save it!
    } else {
      for (const unsigned *AliasSet = RegInfo->getAliasSet(Reg);
           *AliasSet; ++AliasSet) {  // Check alias registers too.
        if (PhysRegsUsed[*AliasSet]) {
          RegsToSave.push_back(Reg);
          break;
        }
      }
    }
  }

  if (RegsToSave.empty())
    return;   // Early exit if no caller saved registers are modified!

  unsigned NumFixedSpillSlots;
  const std::pair<unsigned,int> *FixedSpillSlots =
    TFI->getCalleeSaveSpillSlots(NumFixedSpillSlots);

  // Now that we know which registers need to be saved and restored, allocate
  // stack slots for them.
  for (unsigned i = 0, e = RegsToSave.size(); i != e; ++i) {
    unsigned Reg = RegsToSave[i];

    // Check to see if this physreg must be spilled to a particular stack slot
    // on this target.
    const std::pair<unsigned,int> *FixedSlot = FixedSpillSlots;
    while (FixedSlot != FixedSpillSlots+NumFixedSpillSlots &&
           FixedSlot->first != Reg)
      ++FixedSlot;

    int FrameIdx;
    if (FixedSlot == FixedSpillSlots+NumFixedSpillSlots) {
      // Nope, just spill it anywhere convenient.
      FrameIdx = FFI->CreateStackObject(RegInfo->getSpillSize(Reg)/8,
                                        RegInfo->getSpillAlignment(Reg)/8);
    } else {
      // Spill it to the stack where we must.
      FrameIdx = FFI->CreateFixedObject(RegInfo->getSpillSize(Reg)/8,
                                        FixedSlot->second);
    }
    StackSlots.push_back(FrameIdx);
  }
}

/// saveCallerSavedRegisters -  Insert spill code for any caller saved registers
/// that are modified in the function.
///
void PEI::saveCallerSavedRegisters(MachineFunction &Fn) {
  // Early exit if no caller saved registers are modified!
  if (RegsToSave.empty())
    return;

  const MRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();

  // Now that we have a stack slot for each register to be saved, insert spill
  // code into the entry block.
  MachineBasicBlock *MBB = Fn.begin();
  MachineBasicBlock::iterator I = MBB->begin();
  for (unsigned i = 0, e = RegsToSave.size(); i != e; ++i) {
    // Insert the spill to the stack frame.
    RegInfo->storeRegToStackSlot(*MBB, I, RegsToSave[i], StackSlots[i]);
  }

  // Add code to restore the callee-save registers in each exiting block.
  const TargetInstrInfo &TII = *Fn.getTarget().getInstrInfo();
  for (MachineFunction::iterator FI = Fn.begin(), E = Fn.end(); FI != E; ++FI)
    // If last instruction is a return instruction, add an epilogue.
    if (!FI->empty() && TII.isReturn(FI->back().getOpcode())) {
      MBB = FI;
      I = MBB->end(); --I;

      // Skip over all terminator instructions, which are part of the return
      // sequence.
      MachineBasicBlock::iterator I2 = I;
      while (I2 != MBB->begin() && TII.isTerminatorInstr((--I2)->getOpcode()))
        I = I2;

      bool AtStart = I2 == MBB->begin();
      MachineBasicBlock::iterator BeforeI = I;
      if (!AtStart)
        --BeforeI;
      
      // Restore all registers immediately before the return and any terminators
      // that preceed it.
      for (unsigned i = 0, e = RegsToSave.size(); i != e; ++i) {
        RegInfo->loadRegFromStackSlot(*MBB, I, RegsToSave[i], StackSlots[i]);
        assert(I != MBB->begin() &&
               "loadRegFromStackSlot didn't insert any code!");
        // Insert in reverse order.  loadRegFromStackSlot can insert multiple
        // instructions.
        if (AtStart)
          I = MBB->begin();
        else {
          I = BeforeI;
          ++I;
        }
      }
    }
}


/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
/// abstract stack objects.
///