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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Exception Handling in LLVM</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="description"
content="Exception Handling in LLVM.">
<link rel="stylesheet" href="llvm.css" type="text/css">
</head>
<body>
<h1>Exception Handling in LLVM</h1>
<table class="layout" style="width:100%">
<tr class="layout">
<td class="left">
<ul>
<li><a href="#introduction">Introduction</a>
<ol>
<li><a href="#itanium">Itanium ABI Zero-cost Exception Handling</a></li>
<li><a href="#sjlj">Setjmp/Longjmp Exception Handling</a></li>
<li><a href="#overview">Overview</a></li>
</ol></li>
<li><a href="#codegen">LLVM Code Generation</a>
<ol>
<li><a href="#throw">Throw</a></li>
<li><a href="#try_catch">Try/Catch</a></li>
<li><a href="#cleanups">Cleanups</a></li>
<li><a href="#throw_filters">Throw Filters</a></li>
<li><a href="#restrictions">Restrictions</a></li>
</ol></li>
<li><a href="#format_common_intrinsics">Exception Handling Intrinsics</a>
<ol>
<li><a href="#llvm_eh_exception"><tt>llvm.eh.exception</tt></a></li>
<li><a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a></li>
<li><a href="#llvm_eh_resume"><tt>llvm.eh.resume</tt></a></li>
<li><a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a></li>
<li><a href="#llvm_eh_sjlj_setjmp"><tt>llvm.eh.sjlj.setjmp</tt></a></li>
<li><a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a></li>
<li><a href="#llvm_eh_sjlj_lsda"><tt>llvm.eh.sjlj.lsda</tt></a></li>
<li><a href="#llvm_eh_sjlj_callsite"><tt>llvm.eh.sjlj.callsite</tt></a></li>
<li><a href="#llvm_eh_sjlj_dispatchsetup"><tt>llvm.eh.sjlj.dispatchsetup</tt></a></li>
</ol></li>
<li><a href="#asm">Asm Table Formats</a>
<ol>
<li><a href="#unwind_tables">Exception Handling Frame</a></li>
<li><a href="#exception_tables">Exception Tables</a></li>
</ol></li>
<li><a href="#todo">ToDo</a></li>
</ul>
</td>
</tr></table>
<div class="doc_author">
<p>Written by <a href="mailto:jlaskey@mac.com">Jim Laskey</a></p>
</div>
<!-- *********************************************************************** -->
<h2><a name="introduction">Introduction</a></h2>
<!-- *********************************************************************** -->
<div>
<p>This document is the central repository for all information pertaining to
exception handling in LLVM. It describes the format that LLVM exception
handling information takes, which is useful for those interested in creating
front-ends or dealing directly with the information. Further, this document
provides specific examples of what exception handling information is used for
in C/C++.</p>
<!-- ======================================================================= -->
<h3>
<a name="itanium">Itanium ABI Zero-cost Exception Handling</a>
</h3>
<div>
<p>Exception handling for most programming languages is designed to recover from
conditions that rarely occur during general use of an application. To that
end, exception handling should not interfere with the main flow of an
application's algorithm by performing checkpointing tasks, such as saving the
current pc or register state.</p>
<p>The Itanium ABI Exception Handling Specification defines a methodology for
providing outlying data in the form of exception tables without inlining
speculative exception handling code in the flow of an application's main
algorithm. Thus, the specification is said to add "zero-cost" to the normal
execution of an application.</p>
<p>A more complete description of the Itanium ABI exception handling runtime
support of can be found at
<a href="http://www.codesourcery.com/cxx-abi/abi-eh.html">Itanium C++ ABI:
Exception Handling</a>. A description of the exception frame format can be
found at
<a href="http://refspecs.freestandards.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html">Exception
Frames</a>, with details of the DWARF 3 specification at
<a href="http://www.eagercon.com/dwarf/dwarf3std.htm">DWARF 3 Standard</a>.
A description for the C++ exception table formats can be found at
<a href="http://www.codesourcery.com/cxx-abi/exceptions.pdf">Exception Handling
Tables</a>.</p>
</div>
<!-- ======================================================================= -->
<h3>
<a name="sjlj">Setjmp/Longjmp Exception Handling</a>
</h3>
<div>
<p>Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics
<a href="#llvm_eh_sjlj_setjmp"><tt>llvm.eh.sjlj.setjmp</tt></a> and
<a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a> to
handle control flow for exception handling.</p>
<p>For each function which does exception processing, be it try/catch blocks
or cleanups, that function registers itself on a global frame list. When
exceptions are being unwound, the runtime uses this list to identify which
functions need processing.<p>
<p>Landing pad selection is encoded in the call site entry of the function
context. The runtime returns to the function via
<a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a>, where
a switch table transfers control to the appropriate landing pad based on
the index stored in the function context.</p>
<p>In contrast to DWARF exception handling, which encodes exception regions
and frame information in out-of-line tables, SJLJ exception handling
builds and removes the unwind frame context at runtime. This results in
faster exception handling at the expense of slower execution when no
exceptions are thrown. As exceptions are, by their nature, intended for
uncommon code paths, DWARF exception handling is generally preferred to
SJLJ.</p>
</div>
<!-- ======================================================================= -->
<h3>
<a name="overview">Overview</a>
</h3>
<div>
<p>When an exception is thrown in LLVM code, the runtime does its best to find a
handler suited to processing the circumstance.</p>
<p>The runtime first attempts to find an <i>exception frame</i> corresponding to
the function where the exception was thrown. If the programming language
(e.g. C++) supports exception handling, the exception frame contains a
reference to an exception table describing how to process the exception. If
the language (e.g. C) does not support exception handling, or if the
exception needs to be forwarded to a prior activation, the exception frame
contains information about how to unwind the current activation and restore
the state of the prior activation. This process is repeated until the
exception is handled. If the exception is not handled and no activations
remain, then the application is terminated with an appropriate error
message.</p>
<p>Because different programming languages have different behaviors when
handling exceptions, the exception handling ABI provides a mechanism for
supplying <i>personalities.</i> An exception handling personality is defined
by way of a <i>personality function</i> (e.g. <tt>__gxx_personality_v0</tt>
in C++), which receives the context of the exception, an <i>exception
structure</i> containing the exception object type and value, and a reference
to the exception table for the current function. The personality function
for the current compile unit is specified in a <i>common exception
frame</i>.</p>
<p>The organization of an exception table is language dependent. For C++, an
exception table is organized as a series of code ranges defining what to do
if an exception occurs in that range. Typically, the information associated
with a range defines which types of exception objects (using C++ <i>type
info</i>) that are handled in that range, and an associated action that
should take place. Actions typically pass control to a <i>landing
pad</i>.</p>
<p>A landing pad corresponds to the code found in the <i>catch</i> portion of
a <i>try</i>/<i>catch</i> sequence. When execution resumes at a landing
pad, it receives the exception structure and a selector corresponding to
the <i>type</i> of exception thrown. The selector is then used to determine
which <i>catch</i> should actually process the exception.</p>
</div>
</div>
<!-- ======================================================================= -->
<h2>
<a name="codegen">LLVM Code Generation</a>
</h2>
<div>
<p>At the time of this writing, only C++ exception handling support is available
in LLVM. So the remainder of this document will be somewhat C++-centric.</p>
<p>From the C++ developers perspective, exceptions are defined in terms of the
<tt>throw</tt> and <tt>try</tt>/<tt>catch</tt> statements. In this section
we will describe the implementation of LLVM exception handling in terms of
C++ examples.</p>
<!-- ======================================================================= -->
<h3>
<a name="throw">Throw</a>
</h3>
<div>
<p>Languages that support exception handling typically provide a <tt>throw</tt>
operation to initiate the exception process. Internally, a throw operation
breaks down into two steps. First, a request is made to allocate exception
space for an exception structure. This structure needs to survive beyond the
current activation. This structure will contain the type and value of the
object being thrown. Second, a call is made to the runtime to raise the
exception, passing the exception structure as an argument.</p>
<p>In C++, the allocation of the exception structure is done by
the <tt>__cxa_allocate_exception</tt> runtime function. The exception
raising is handled by <tt>__cxa_throw</tt>. The type of the exception is
represented using a C++ RTTI structure.</p>
</div>
<!-- ======================================================================= -->
<h3>
<a name="try_catch">Try/Catch</a>
</h3>
<div>
<p>A call within the scope of a <i>try</i> statement can potentially raise an
exception. In those circumstances, the LLVM C++ front-end replaces the call
with an <tt>invoke</tt> instruction. Unlike a call, the <tt>invoke</tt> has
two potential continuation points: where to continue when the call succeeds
as per normal; and where to continue if the call raises an exception, either
by a throw or the unwinding of a throw.</p>
<p>The term used to define a the place where an <tt>invoke</tt> continues after
an exception is called a <i>landing pad</i>. LLVM landing pads are
conceptually alternative function entry points where an exception structure
reference and a type info index are passed in as arguments. The landing pad
saves the exception structure reference and then proceeds to select the catch
block that corresponds to the type info of the exception object.</p>
<p>Two LLVM intrinsic functions are used to convey information about the landing
pad to the back end.</p>
<ol>
<li><a href="#llvm_eh_exception"><tt>llvm.eh.exception</tt></a> takes no
arguments and returns a pointer to the exception structure. This only
returns a sensible value if called after an <tt>invoke</tt> has branched
to a landing pad. Due to code generation limitations, it must currently
be called in the landing pad itself.</li>
<li><a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> takes a minimum
of three arguments. The first argument is the reference to the exception
structure. The second argument is a reference to the personality function
to be used for this <tt>try</tt>/<tt>catch</tt> sequence. Each of the
remaining arguments is either a reference to the type info for
a <tt>catch</tt> statement, a <a href="#throw_filters">filter</a>
expression, or the number zero (<tt>0</tt>) representing
a <a href="#cleanups">cleanup</a>. The exception is tested against the
arguments sequentially from first to last. The result of
the <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> is a
positive number if the exception matched a type info, a negative number if
it matched a filter, and zero if it matched a cleanup. If nothing is
matched, the behaviour of the program
is <a href="#restrictions">undefined</a>. This only returns a sensible
value if called after an <tt>invoke</tt> has branched to a landing pad.
Due to codegen limitations, it must currently be called in the landing pad
itself. If a type info matched, then the selector value is the index of
the type info in the exception table, which can be obtained using the
<a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a>
intrinsic.</li>
</ol>
<p>Once the landing pad has the type info selector, the code branches to the
code for the first catch. The catch then checks the value of the type info
selector against the index of type info for that catch. Since the type info
index is not known until all the type info have been gathered in the backend,
the catch code will call the
<a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a> intrinsic
to determine the index for a given type info. If the catch fails to match
the selector then control is passed on to the next catch. Note: Since the
landing pad will not be used if there is no match in the list of type info on
the call to <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a>, then
neither the last catch nor <i>catch all</i> need to perform the check
against the selector.</p>
<p>Finally, the entry and exit of catch code is bracketed with calls
to <tt>__cxa_begin_catch</tt> and <tt>__cxa_end_catch</tt>.</p>
<ul>
<li><tt>__cxa_begin_catch</tt> takes a exception structure reference as an
argument and returns the value of the exception object.</li>
<li><tt>__cxa_end_catch</tt> takes no arguments. This function:<br><br>
<ol>
<li>Locates the most recently caught exception and decrements its handler
count,</li>
<li>Removes the exception from the "caught" stack if the handler count
goes to zero, and</li>
<li>Destroys the exception if the handler count goes to zero, and the
exception was not re-thrown by throw.</li>
</ol>
<p>Note: a rethrow from within the catch may replace this call with
a <tt>__cxa_rethrow</tt>.</p></li>
</ul>
</div>
<!-- ======================================================================= -->
<h3>
<a name="cleanups">Cleanups</a>
</h3>
<div>
<p>A cleanup is extra code which needs to be run as part of unwinding
a scope. C++ destructors are a prominent example, but other
languages and language extensions provide a variety of different
kinds of cleanup. In general, a landing pad may need to run
arbitrary amounts of cleanup code before actually entering a catch
block. To indicate the presence of cleanups, a landing pad's call
to <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> should
end with the argument <tt>i32 0</tt>; otherwise, the unwinder will
not stop at the landing pad if there are no catches or filters that
require it to.</p>
<p>Do not allow a new exception to propagate out of the execution of a
cleanup. This can corrupt the internal state of the unwinder.
Different languages describe different high-level semantics for
these situations: for example, C++ requires that the process be
terminated, whereas Ada cancels both exceptions and throws a third.</p>
<p>When all cleanups have completed, if the exception is not handled
by the current function, resume unwinding by calling the
<a href="#llvm_eh_resume"><tt>llvm.eh.resume</tt></a> intrinsic,
passing in the results of <tt>llvm.eh.exception</tt> and
<tt>llvm.eh.selector</tt> for the original landing pad.</p>
</div>
<!-- ======================================================================= -->
<h3>
<a name="throw_filters">Throw Filters</a>
</h3>
<div>
<p>C++ allows the specification of which exception types can be thrown from a
function. To represent this a top level landing pad may exist to filter out
invalid types. To express this in LLVM code the landing pad will
call <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a>. The
arguments are a reference to the exception structure, a reference to the
personality function, the length of the filter expression (the number of type
infos plus one), followed by the type infos themselves.
<a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> will return a
negative value if the exception does not match any of the type infos. If no
match is found then a call to <tt>__cxa_call_unexpected</tt> should be made,
otherwise <tt>_Unwind_Resume</tt>. Each of these functions requires a
reference to the exception structure. Note that the most general form of an
<a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> call can contain
any number of type infos, filter expressions and cleanups (though having more
than one cleanup is pointless). The LLVM C++ front-end can generate such
<a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> calls due to
inlining creating nested exception handling scopes.</p>
</div>
<!-- ======================================================================= -->
<h3>
<a name="restrictions">Restrictions</a>
</h3>
<div>
<p>The unwinder delegates the decision of whether to stop in a call
frame to that call frame's language-specific personality function.
Not all personalities functions guarantee that they will stop to
perform cleanups: for example, the GNU C++ personality doesn't do
so unless the exception is actually caught somewhere further up the
stack. When using this personality to implement EH for a language
that guarantees that cleanups will always be run, be sure to
indicate a catch-all in the
<a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> call
rather than just cleanups.</p>
<p>In order for inlining to behave correctly, landing pads must be
prepared to handle selector results that they did not originally
advertise. Suppose that a function catches exceptions of
type <tt>A</tt>, and it's inlined into a function that catches
exceptions of type <tt>B</tt>. The inliner will update the
selector for the inlined landing pad to include the fact
that <tt>B</tt> is caught. If that landing pad assumes that it
will only be entered to catch an <tt>A</tt>, it's in for a rude
surprise. Consequently, landing pads must test for the selector
results they understand and then resume exception propagation
with the <a href="#llvm_eh_resume"><tt>llvm.eh.resume</tt></a>
intrinsic if none of the conditions match.</p>
</div>
</div>
<!-- ======================================================================= -->
<h2>
<a name="format_common_intrinsics">Exception Handling Intrinsics</a>
</h2>
<div>
<p>LLVM uses several intrinsic functions (name prefixed with "llvm.eh") to
provide exception handling information at various points in generated
code.</p>
<!-- ======================================================================= -->
<h4>
<a name="llvm_eh_exception">llvm.eh.exception</a>
</h4>
<div>
<pre>
i8* %<a href="#llvm_eh_exception">llvm.eh.exception</a>()
</pre>
<p>This intrinsic returns a pointer to the exception structure.</p>
</div>
<!-- ======================================================================= -->
<h4>
<a name="llvm_eh_selector">llvm.eh.selector</a>
</h4>
<div>
<pre>
i32 %<a href="#llvm_eh_selector">llvm.eh.selector</a>(i8*, i8*, ...)
</pre>
<p>This intrinsic is used to compare the exception with the given type infos,
filters and cleanups.</p>
<p><a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> takes a
minimum of three arguments. The first argument is the reference to
the exception structure. The second argument is a reference to the
personality function to be used for this try catch sequence. Each
of the remaining arguments is either a reference to the type info
for a catch statement, a <a href="#throw_filters">filter</a>
expression, or the number zero representing
a <a href="#cleanups">cleanup</a>. The exception is tested against
the arguments sequentially from first to last. The result of
the <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> is a
positive number if the exception matched a type info, a negative
number if it matched a filter, and zero if it matched a cleanup.
If nothing is matched, or if only a cleanup is matched, different
personality functions may or may not cause control to stop at the
landing pad; see <a href="#restrictions">the restrictions</a> for
more information. If a type info matched then the selector value
is the index of the type info in the exception table, which can be
obtained using the
<a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a> intrinsic.</p>
<p>If a landing pad containing a call to <tt>llvm.eh.selector</tt> is
inlined into an <tt>invoke</tt> instruction, the selector arguments
for the outer landing pad are appended to those of the inlined
landing pad. Consequently, landing pads must be written to ignore
selector values that they did not originally advertise.</p>
</div>
<!-- ======================================================================= -->
<h4>
<a name="llvm_eh_typeid_for">llvm.eh.typeid.for</a>
</h4>
<div>
<pre>
i32 %<a href="#llvm_eh_typeid_for">llvm.eh.typeid.for</a>(i8*)
</pre>
<p>This intrinsic returns the type info index in the exception table of the
current function. This value can be used to compare against the result
of <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a>. The single
argument is a reference to a type info.</p>
</div>
<!-- ======================================================================= -->
<h4>
<a name="llvm_eh_resume">llvm.eh.resume</a>
</h4>
<div>
<pre>
void %<a href="#llvm_eh_resume">llvm.eh.resume</a>(i8*, i32) noreturn
</pre>
<p>This intrinsic is used to resume propagation of an exception after
landing at a landing pad. The first argument should be the result
of <a href="#llvm_eh_exception">llvm.eh.exception</a> for that
landing pad, and the second argument should be the result of
<a href="#llvm_eh_selector">llvm.eh.selector</a>. When a call to
this intrinsic is inlined into an invoke, the call is transformed
into a branch to the invoke's unwind destination, using its
arguments in place of the calls
to <a href="#llvm_eh_exception">llvm.eh.exception</a> and
<a href="#llvm_eh_selector">llvm.eh.selector</a> there.</p>
<p>This intrinsic is not implicitly <tt>nounwind</tt>; calls to it
will always throw. It may not be invoked.</p>
</div>
<!-- ======================================================================= -->
<h4>
<a name="llvm_eh_sjlj_setjmp">llvm.eh.sjlj.setjmp</a>
</h4>
<div>
<pre>
i32 %<a href="#llvm_eh_sjlj_setjmp">llvm.eh.sjlj.setjmp</a>(i8*)
</pre>
<p>The SJLJ exception handling uses this intrinsic to force register saving for
the current function and to store the address of the following instruction
for use as a destination address by <a href="#llvm_eh_sjlj_longjmp">
<tt>llvm.eh.sjlj.longjmp</tt></a>. The buffer format and the overall
functioning of this intrinsic is compatible with the GCC
<tt>__builtin_setjmp</tt> implementation, allowing code built with the
two compilers to interoperate.</p>
<p>The single parameter is a pointer to a five word buffer in which the calling
context is saved. The front end places the frame pointer in the first word,
and the target implementation of this intrinsic should place the destination
address for a
<a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a> in the
second word. The following three words are available for use in a
target-specific manner.</p>
</div>
<!-- ======================================================================= -->
<h4>
<a name="llvm_eh_sjlj_longjmp">llvm.eh.sjlj.longjmp</a>
</h4>
<div>
<pre>
void %<a href="#llvm_eh_sjlj_longjmp">llvm.eh.sjlj.setjmp</a>(i8*)
</pre>
<p>The <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a>
intrinsic is used to implement <tt>__builtin_longjmp()</tt> for SJLJ
style exception handling. The single parameter is a pointer to a
buffer populated by <a href="#llvm_eh_sjlj_setjmp">
<tt>llvm.eh.sjlj.setjmp</tt></a>. The frame pointer and stack pointer
are restored from the buffer, then control is transferred to the
destination address.</p>
</div>
<!-- ======================================================================= -->
<h4>
<a name="llvm_eh_sjlj_lsda">llvm.eh.sjlj.lsda</a>
</h4>
<div>
<pre>
i8* %<a href="#llvm_eh_sjlj_lsda">llvm.eh.sjlj.lsda</a>()
</pre>
<p>Used for SJLJ based exception handling, the <a href="#llvm_eh_sjlj_lsda">
<tt>llvm.eh.sjlj.lsda</tt></a> intrinsic returns the address of the Language
Specific Data Area (LSDA) for the current function. The SJLJ front-end code
stores this address in the exception handling function context for use by the
runtime.</p>
</div>
<!-- ======================================================================= -->
<h4>
<a name="llvm_eh_sjlj_callsite">llvm.eh.sjlj.callsite</a>
</h4>
<div>
<pre>
void %<a href="#llvm_eh_sjlj_callsite">llvm.eh.sjlj.callsite</a>(i32)
</pre>
<p>For SJLJ based exception handling, the <a href="#llvm_eh_sjlj_callsite">
<tt>llvm.eh.sjlj.callsite</tt></a> intrinsic identifies the callsite value
associated with the following invoke instruction. This is used to ensure
that landing pad entries in the LSDA are generated in the matching order.</p>
</div>
<!-- ======================================================================= -->
<h4>
<a name="llvm_eh_sjlj_dispatchsetup">llvm.eh.sjlj.dispatchsetup</a>
</h4>
<div>
<pre>
void %<a href="#llvm_eh_sjlj_dispatchsetup">llvm.eh.sjlj.dispatchsetup</a>(i32)
</pre>
<p>For SJLJ based exception handling, the <a href="#llvm_eh_sjlj_dispatchsetup">
<tt>llvm.eh.sjlj.dispatchsetup</tt></a> intrinsic is used by targets to do
any unwind-edge setup they need. By default, no action is taken. </p>
</div>
</div>
<!-- ======================================================================= -->
<h2>
<a name="asm">Asm Table Formats</a>
</h2>
<div>
<p>There are two tables that are used by the exception handling runtime to
determine which actions should take place when an exception is thrown.</p>
<!-- ======================================================================= -->
<h3>
<a name="unwind_tables">Exception Handling Frame</a>
</h3>
<div>
<p>An exception handling frame <tt>eh_frame</tt> is very similar to the unwind
frame used by dwarf debug info. The frame contains all the information
necessary to tear down the current frame and restore the state of the prior
frame. There is an exception handling frame for each function in a compile
unit, plus a common exception handling frame that defines information common
to all functions in the unit.</p>
<p>Todo - Table details here.</p>
</div>
<!-- ======================================================================= -->
<h3>
<a name="exception_tables">Exception Tables</a>
</h3>
<div>
<p>An exception table contains information about what actions to take when an
exception is thrown in a particular part of a function's code. There is one
exception table per function except leaf routines and functions that have
only calls to non-throwing functions will not need an exception table.</p>
<p>Todo - Table details here.</p>
</div>
</div>
<!-- ======================================================================= -->
<h2>
<a name="todo">ToDo</a>
</h2>
<div>
<ol>
<li>Testing/Testing/Testing.</li>
</ol>
</div>
<!-- *********************************************************************** -->
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