//===------ SimplifyInstructions.cpp - Remove redundant instructions ------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This is a utility pass used for testing the InstructionSimplify analysis. // The analysis is applied to every instruction, and if it simplifies then the // instruction is replaced by the simplification. If you are looking for a pass // that performs serious instruction folding, use the instcombine pass instead. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "instsimplify" #include "llvm/Function.h" #include "llvm/Pass.h" #include "llvm/Type.h" #include "llvm/ADT/Statistic.h" #include "llvm/Analysis/Dominators.h" #include "llvm/Analysis/InstructionSimplify.h" #include "llvm/Target/TargetData.h" #include "llvm/Transforms/Scalar.h" #include "llvm/Transforms/Utils/Local.h" using namespace llvm; STATISTIC(NumSimplified, "Number of redundant instructions removed"); namespace { struct InstSimplifier : public FunctionPass { static char ID; // Pass identification, replacement for typeid InstSimplifier() : FunctionPass(ID) { initializeInstSimplifierPass(*PassRegistry::getPassRegistry()); } void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesCFG(); } /// runOnFunction - Remove instructions that simplify. bool runOnFunction(Function &F) { const TargetData *TD = getAnalysisIfAvailable(); const DominatorTree *DT = getAnalysisIfAvailable(); bool Changed = false; // Add all interesting instructions to the worklist. std::set Worklist; for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB) for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE;) { Instruction *I = BI++; // Zap any dead instructions. if (isInstructionTriviallyDead(I)) { I->eraseFromParent(); Changed = true; continue; } // Add all others to the worklist. Worklist.insert(I); } // Simplify everything in the worklist until the cows come home. while (!Worklist.empty()) { Instruction *I = *Worklist.begin(); Worklist.erase(Worklist.begin()); Value *V = SimplifyInstruction(I, TD, DT); if (!V) continue; // This instruction simplifies! Replace it with its simplification and // add all uses to the worklist, since they may now simplify. I->replaceAllUsesWith(V); for (Value::use_iterator UI = I->use_begin(), UE = I->use_end(); UI != UE; ++UI) // In unreachable code an instruction can use itself, in which case // don't add it to the worklist since we are about to erase it. if (*UI != I) Worklist.insert(cast(*UI)); if (isInstructionTriviallyDead(I)) I->eraseFromParent(); ++NumSimplified; Changed = true; } return Changed; } }; } char InstSimplifier::ID = 0; INITIALIZE_PASS(InstSimplifier, "instsimplify", "Remove redundant instructions", false, false) char &llvm::InstructionSimplifierID = InstSimplifier::ID; // Public interface to the simplify instructions pass. FunctionPass *llvm::createInstructionSimplifierPass() { return new InstSimplifier(); }