//===-- DynamicLinker.cpp - Implement DynamicLinker interface -------------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Lightweight interface to dynamic library linking and loading, and dynamic // symbol lookup functionality, in whatever form the operating system // provides it. // // Possible future extensions include support for the HPUX shl_load() // interface, the Mac OS X NSLinkModule() interface, and the Windows // LoadLibrary() interface. // // Note that we assume that if dlopen() is available, then dlsym() is too. // //===----------------------------------------------------------------------===// #include "Support/DynamicLinker.h" #include "Config/dlfcn.h" #include "Config/windows.h" #include using namespace llvm; bool llvm::LinkDynamicObject (const char *filename, std::string *ErrorMessage) { #if defined (HAVE_DLOPEN) if (dlopen (filename, RTLD_NOW | RTLD_GLOBAL) == 0) { if (ErrorMessage) *ErrorMessage = dlerror (); return true; } return false; #elif defined(HAVE_WINDOWS_H) if (LoadLibrary(filename)) return false; if (ErrorMessage) { char Buffer[100]; // FIXME: This should use FormatMessage sprintf(Buffer, "Windows error code %d\n", GetLastError()); *ErrorMessage = Buffer; } return true; #else assert (0 && "Dynamic object linking not implemented for this platform"); #endif } void *llvm::GetAddressOfSymbol (const char *symbolName) { #if defined (HAVE_DLOPEN) # ifdef RTLD_DEFAULT return dlsym (RTLD_DEFAULT, symbolName); # else static void* CurHandle = dlopen(0, RTLD_LAZY); return dlsym(CurHandle, symbolName); # endif #elif defined(HAVE_WINDOWS_H) static HMODULE ModHandle = NULL; if (ModHandle == 0) ModHandle = GetModuleHandle(NULL); return (void*)GetProcAddress(ModHandle, symbolName); #else assert (0 && "Dynamic symbol lookup not implemented for this platform"); #endif } // soft, cushiony C++ interface. void *llvm::GetAddressOfSymbol(const std::string &symbolName) { return GetAddressOfSymbol(symbolName.c_str()); }