//===-- llvm/CodeGen/MachineBasicBlock.cpp ----------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Collect the sequence of machine instructions for a basic block. // //===----------------------------------------------------------------------===// #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/BasicBlock.h" #include "llvm/CodeGen/LiveVariables.h" #include "llvm/CodeGen/MachineDominators.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineLoopInfo.h" #include "llvm/CodeGen/SlotIndexes.h" #include "llvm/MC/MCAsmInfo.h" #include "llvm/MC/MCContext.h" #include "llvm/Target/TargetRegisterInfo.h" #include "llvm/Target/TargetData.h" #include "llvm/Target/TargetInstrInfo.h" #include "llvm/Target/TargetMachine.h" #include "llvm/Assembly/Writer.h" #include "llvm/ADT/SmallString.h" #include "llvm/ADT/SmallPtrSet.h" #include "llvm/Support/Debug.h" #include "llvm/Support/LeakDetector.h" #include "llvm/Support/raw_ostream.h" #include using namespace llvm; MachineBasicBlock::MachineBasicBlock(MachineFunction &mf, const BasicBlock *bb) : BB(bb), Number(-1), xParent(&mf), Alignment(0), IsLandingPad(false), AddressTaken(false) { Insts.Parent = this; } MachineBasicBlock::~MachineBasicBlock() { LeakDetector::removeGarbageObject(this); } /// getSymbol - Return the MCSymbol for this basic block. /// MCSymbol *MachineBasicBlock::getSymbol() const { const MachineFunction *MF = getParent(); MCContext &Ctx = MF->getContext(); const char *Prefix = Ctx.getAsmInfo().getPrivateGlobalPrefix(); return Ctx.GetOrCreateSymbol(Twine(Prefix) + "BB" + Twine(MF->getFunctionNumber()) + "_" + Twine(getNumber())); } raw_ostream &llvm::operator<<(raw_ostream &OS, const MachineBasicBlock &MBB) { MBB.print(OS); return OS; } /// addNodeToList (MBB) - When an MBB is added to an MF, we need to update the /// parent pointer of the MBB, the MBB numbering, and any instructions in the /// MBB to be on the right operand list for registers. /// /// MBBs start out as #-1. When a MBB is added to a MachineFunction, it /// gets the next available unique MBB number. If it is removed from a /// MachineFunction, it goes back to being #-1. void ilist_traits::addNodeToList(MachineBasicBlock *N) { MachineFunction &MF = *N->getParent(); N->Number = MF.addToMBBNumbering(N); // Make sure the instructions have their operands in the reginfo lists. MachineRegisterInfo &RegInfo = MF.getRegInfo(); for (MachineBasicBlock::instr_iterator I = N->instr_begin(), E = N->instr_end(); I != E; ++I) I->AddRegOperandsToUseLists(RegInfo); LeakDetector::removeGarbageObject(N); } void ilist_traits::removeNodeFromList(MachineBasicBlock *N) { N->getParent()->removeFromMBBNumbering(N->Number); N->Number = -1; LeakDetector::addGarbageObject(N); } /// addNodeToList (MI) - When we add an instruction to a basic block /// list, we update its parent pointer and add its operands from reg use/def /// lists if appropriate. void ilist_traits::addNodeToList(MachineInstr *N) { assert(N->getParent() == 0 && "machine instruction already in a basic block"); N->setParent(Parent); // Add the instruction's register operands to their corresponding // use/def lists. MachineFunction *MF = Parent->getParent(); N->AddRegOperandsToUseLists(MF->getRegInfo()); LeakDetector::removeGarbageObject(N); } /// removeNodeFromList (MI) - When we remove an instruction from a basic block /// list, we update its parent pointer and remove its operands from reg use/def /// lists if appropriate. void ilist_traits::removeNodeFromList(MachineInstr *N) { assert(N->getParent() != 0 && "machine instruction not in a basic block"); // Remove from the use/def lists. if (MachineFunction *MF = N->getParent()->getParent()) N->RemoveRegOperandsFromUseLists(MF->getRegInfo()); N->setParent(0); LeakDetector::addGarbageObject(N); } /// transferNodesFromList (MI) - When moving a range of instructions from one /// MBB list to another, we need to update the parent pointers and the use/def /// lists. void ilist_traits:: transferNodesFromList(ilist_traits &fromList, ilist_iterator first, ilist_iterator last) { assert(Parent->getParent() == fromList.Parent->getParent() && "MachineInstr parent mismatch!"); // Splice within the same MBB -> no change. if (Parent == fromList.Parent) return; // If splicing between two blocks within the same function, just update the // parent pointers. for (; first != last; ++first) first->setParent(Parent); } void ilist_traits::deleteNode(MachineInstr* MI) { assert(!MI->getParent() && "MI is still in a block!"); Parent->getParent()->DeleteMachineInstr(MI); } MachineBasicBlock::iterator MachineBasicBlock::getFirstNonPHI() { instr_iterator I = instr_begin(), E = instr_end(); while (I != E && I->isPHI()) ++I; assert(!I->isInsideBundle() && "First non-phi MI cannot be inside a bundle!"); return I; } MachineBasicBlock::iterator MachineBasicBlock::SkipPHIsAndLabels(MachineBasicBlock::iterator I) { iterator E = end(); while (I != E && (I->isPHI() || I->isLabel() || I->isDebugValue())) ++I; // FIXME: This needs to change if we wish to bundle labels / dbg_values // inside the bundle. assert(!I->isInsideBundle() && "First non-phi / non-label instruction is inside a bundle!"); return I; } MachineBasicBlock::iterator MachineBasicBlock::getFirstTerminator() { iterator B = begin(), E = end(), I = E; while (I != B && ((--I)->isTerminator() || I->isDebugValue())) ; /*noop */ while (I != E && !I->isTerminator()) ++I; return I; } MachineBasicBlock::const_iterator MachineBasicBlock::getFirstTerminator() const { const_iterator B = begin(), E = end(), I = E; while (I != B && ((--I)->isTerminator() || I->isDebugValue())) ; /*noop */ while (I != E && !I->isTerminator()) ++I; return I; } MachineBasicBlock::instr_iterator MachineBasicBlock::getFirstInstrTerminator() { instr_iterator B = instr_begin(), E = instr_end(), I = E; while (I != B && ((--I)->isTerminator() || I->isDebugValue())) ; /*noop */ while (I != E && !I->isTerminator()) ++I; return I; } MachineBasicBlock::iterator MachineBasicBlock::getLastNonDebugInstr() { // Skip over end-of-block dbg_value instructions. instr_iterator B = instr_begin(), I = instr_end(); while (I != B) { --I; // Return instruction that starts a bundle. if (I->isDebugValue() || I->isInsideBundle()) continue; return I; } // The block is all debug values. return end(); } MachineBasicBlock::const_iterator MachineBasicBlock::getLastNonDebugInstr() const { // Skip over end-of-block dbg_value instructions. const_instr_iterator B = instr_begin(), I = instr_end(); while (I != B) { --I; // Return instruction that starts a bundle. if (I->isDebugValue() || I->isInsideBundle()) continue; return I; } // The block is all debug values. return end(); } const MachineBasicBlock *MachineBasicBlock::getLandingPadSuccessor() const { // A block with a landing pad successor only has one other successor. if (succ_size() > 2) return 0; for (const_succ_iterator I = succ_begin(), E = succ_end(); I != E; ++I) if ((*I)->isLandingPad()) return *I; return 0; } #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) void MachineBasicBlock::dump() const { print(dbgs()); } #endif StringRef MachineBasicBlock::getName() const { if (const BasicBlock *LBB = getBasicBlock()) return LBB->getName(); else return "(null)"; } /// Return a hopefully unique identifier for this block. std::string MachineBasicBlock::getFullName() const { std::string Name; if (getParent()) Name = (getParent()->getName() + ":").str(); if (getBasicBlock()) Name += getBasicBlock()->getName(); else Name += (Twine("BB") + Twine(getNumber())).str(); return Name; } void MachineBasicBlock::print(raw_ostream &OS, SlotIndexes *Indexes) const { const MachineFunction *MF = getParent(); if (!MF) { OS << "Can't print out MachineBasicBlock because parent MachineFunction" << " is null\n"; return; } if (Indexes) OS << Indexes->getMBBStartIdx(this) << '\t'; OS << "BB#" << getNumber() << ": "; const char *Comma = ""; if (const BasicBlock *LBB = getBasicBlock()) { OS << Comma << "derived from LLVM BB "; WriteAsOperand(OS, LBB, /*PrintType=*/false); Comma = ", "; } if (isLandingPad()) { OS << Comma << "EH LANDING PAD"; Comma = ", "; } if (hasAddressTaken()) { OS << Comma << "ADDRESS TAKEN"; Comma = ", "; } if (Alignment) OS << Comma << "Align " << Alignment << " (" << (1u << Alignment) << " bytes)"; OS << '\n'; const TargetRegisterInfo *TRI = MF->getTarget().getRegisterInfo(); if (!livein_empty()) { if (Indexes) OS << '\t'; OS << " Live Ins:"; for (livein_iterator I = livein_begin(),E = livein_end(); I != E; ++I) OS << ' ' << PrintReg(*I, TRI); OS << '\n'; } // Print the preds of this block according to the CFG. if (!pred_empty()) { if (Indexes) OS << '\t'; OS << " Predecessors according to CFG:"; for (const_pred_iterator PI = pred_begin(), E = pred_end(); PI != E; ++PI) OS << " BB#" << (*PI)->getNumber(); OS << '\n'; } for (const_instr_iterator I = instr_begin(); I != instr_end(); ++I) { if (Indexes) { if (Indexes->hasIndex(I)) OS << Indexes->getInstructionIndex(I); OS << '\t'; } OS << '\t'; if (I->isInsideBundle()) OS << " * "; I->print(OS, &getParent()->getTarget()); } // Print the successors of this block according to the CFG. if (!succ_empty()) { if (Indexes) OS << '\t'; OS << " Successors according to CFG:"; for (const_succ_iterator SI = succ_begin(), E = succ_end(); SI != E; ++SI) { OS << " BB#" << (*SI)->getNumber(); if (!Weights.empty()) OS << '(' << *getWeightIterator(SI) << ')'; } OS << '\n'; } } void MachineBasicBlock::removeLiveIn(unsigned Reg) { std::vector::iterator I = std::find(LiveIns.begin(), LiveIns.end(), Reg); if (I != LiveIns.end()) LiveIns.erase(I); } bool MachineBasicBlock::isLiveIn(unsigned Reg) const { livein_iterator I = std::find(livein_begin(), livein_end(), Reg); return I != livein_end(); } void MachineBasicBlock::moveBefore(MachineBasicBlock *NewAfter) { getParent()->splice(NewAfter, this); } void MachineBasicBlock::moveAfter(MachineBasicBlock *NewBefore) { MachineFunction::iterator BBI = NewBefore; getParent()->splice(++BBI, this); } void MachineBasicBlock::updateTerminator() { const TargetInstrInfo *TII = getParent()->getTarget().getInstrInfo(); // A block with no successors has no concerns with fall-through edges. if (this->succ_empty()) return; MachineBasicBlock *TBB = 0, *FBB = 0; SmallVector Cond; DebugLoc dl; // FIXME: this is nowhere bool B = TII->AnalyzeBranch(*this, TBB, FBB, Cond); (void) B; assert(!B && "UpdateTerminators requires analyzable predecessors!"); if (Cond.empty()) { if (TBB) { // The block has an unconditional branch. If its successor is now // its layout successor, delete the branch. if (isLayoutSuccessor(TBB)) TII->RemoveBranch(*this); } else { // The block has an unconditional fallthrough. If its successor is not // its layout successor, insert a branch. First we have to locate the // only non-landing-pad successor, as that is the fallthrough block. for (succ_iterator SI = succ_begin(), SE = succ_end(); SI != SE; ++SI) { if ((*SI)->isLandingPad()) continue; assert(!TBB && "Found more than one non-landing-pad successor!"); TBB = *SI; } // If there is no non-landing-pad successor, the block has no // fall-through edges to be concerned with. if (!TBB) return; // Finally update the unconditional successor to be reached via a branch // if it would not be reached by fallthrough. if (!isLayoutSuccessor(TBB)) TII->InsertBranch(*this, TBB, 0, Cond, dl); } } else { if (FBB) { // The block has a non-fallthrough conditional branch. If one of its // successors is its layout successor, rewrite it to a fallthrough // conditional branch. if (isLayoutSuccessor(TBB)) { if (TII->ReverseBranchCondition(Cond)) return; TII->RemoveBranch(*this); TII->InsertBranch(*this, FBB, 0, Cond, dl); } else if (isLayoutSuccessor(FBB)) { TII->RemoveBranch(*this); TII->InsertBranch(*this, TBB, 0, Cond, dl); } } else { // Walk through the successors and find the successor which is not // a landing pad and is not the conditional branch destination (in TBB) // as the fallthrough successor. MachineBasicBlock *FallthroughBB = 0; for (succ_iterator SI = succ_begin(), SE = succ_end(); SI != SE; ++SI) { if ((*SI)->isLandingPad() || *SI == TBB) continue; assert(!FallthroughBB && "Found more than one fallthrough successor."); FallthroughBB = *SI; } if (!FallthroughBB && canFallThrough()) { // We fallthrough to the same basic block as the conditional jump // targets. Remove the conditional jump, leaving unconditional // fallthrough. // FIXME: This does not seem like a reasonable pattern to support, but it // has been seen in the wild coming out of degenerate ARM test cases. TII->RemoveBranch(*this); // Finally update the unconditional successor to be reached via a branch // if it would not be reached by fallthrough. if (!isLayoutSuccessor(TBB)) TII->InsertBranch(*this, TBB, 0, Cond, dl); return; } // The block has a fallthrough conditional branch. if (isLayoutSuccessor(TBB)) { if (TII->ReverseBranchCondition(Cond)) { // We can't reverse the condition, add an unconditional branch. Cond.clear(); TII->InsertBranch(*this, FallthroughBB, 0, Cond, dl); return; } TII->RemoveBranch(*this); TII->InsertBranch(*this, FallthroughBB, 0, Cond, dl); } else if (!isLayoutSuccessor(FallthroughBB)) { TII->RemoveBranch(*this); TII->InsertBranch(*this, TBB, FallthroughBB, Cond, dl); } } } } void MachineBasicBlock::addSuccessor(MachineBasicBlock *succ, uint32_t weight) { // If we see non-zero value for the first time it means we actually use Weight // list, so we fill all Weights with 0's. if (weight != 0 && Weights.empty()) Weights.resize(Successors.size()); if (weight != 0 || !Weights.empty()) Weights.push_back(weight); Successors.push_back(succ); succ->addPredecessor(this); } void MachineBasicBlock::removeSuccessor(MachineBasicBlock *succ) { succ->removePredecessor(this); succ_iterator I = std::find(Successors.begin(), Successors.end(), succ); assert(I != Successors.end() && "Not a current successor!"); // If Weight list is empty it means we don't use it (disabled optimization). if (!Weights.empty()) { weight_iterator WI = getWeightIterator(I); Weights.erase(WI); } Successors.erase(I); } MachineBasicBlock::succ_iterator MachineBasicBlock::removeSuccessor(succ_iterator I) { assert(I != Successors.end() && "Not a current successor!"); // If Weight list is empty it means we don't use it (disabled optimization). if (!Weights.empty()) { weight_iterator WI = getWeightIterator(I); Weights.erase(WI); } (*I)->removePredecessor(this); return Successors.erase(I); } void MachineBasicBlock::replaceSuccessor(MachineBasicBlock *Old, MachineBasicBlock *New) { if (Old == New) return; succ_iterator E = succ_end(); succ_iterator NewI = E; succ_iterator OldI = E; for (succ_iterator I = succ_begin(); I != E; ++I) { if (*I == Old) { OldI = I; if (NewI != E) break; } if (*I == New) { NewI = I; if (OldI != E) break; } } assert(OldI != E && "Old is not a successor of this block"); Old->removePredecessor(this); // If New isn't already a successor, let it take Old's place. if (NewI == E) { New->addPredecessor(this); *OldI = New; return; } // New is already a successor. // Update its weight instead of adding a duplicate edge. if (!Weights.empty()) { weight_iterator OldWI = getWeightIterator(OldI); *getWeightIterator(NewI) += *OldWI; Weights.erase(OldWI); } Successors.erase(OldI); } void MachineBasicBlock::addPredecessor(MachineBasicBlock *pred) { Predecessors.push_back(pred); } void MachineBasicBlock::removePredecessor(MachineBasicBlock *pred) { pred_iterator I = std::find(Predecessors.begin(), Predecessors.end(), pred); assert(I != Predecessors.end() && "Pred is not a predecessor of this block!"); Predecessors.erase(I); } void MachineBasicBlock::transferSuccessors(MachineBasicBlock *fromMBB) { if (this == fromMBB) return; while (!fromMBB->succ_empty()) { MachineBasicBlock *Succ = *fromMBB->succ_begin(); uint32_t Weight = 0; // If Weight list is empty it means we don't use it (disabled optimization). if (!fromMBB->Weights.empty()) Weight = *fromMBB->Weights.begin(); addSuccessor(Succ, Weight); fromMBB->removeSuccessor(Succ); } } void MachineBasicBlock::transferSuccessorsAndUpdatePHIs(MachineBasicBlock *fromMBB) { if (this == fromMBB) return; while (!fromMBB->succ_empty()) { MachineBasicBlock *Succ = *fromMBB->succ_begin(); uint32_t Weight = 0; if (!fromMBB->Weights.empty()) Weight = *fromMBB->Weights.begin(); addSuccessor(Succ, Weight); fromMBB->removeSuccessor(Succ); // Fix up any PHI nodes in the successor. for (MachineBasicBlock::instr_iterator MI = Succ->instr_begin(), ME = Succ->instr_end(); MI != ME && MI->isPHI(); ++MI) for (unsigned i = 2, e = MI->getNumOperands()+1; i != e; i += 2) { MachineOperand &MO = MI->getOperand(i); if (MO.getMBB() == fromMBB) MO.setMBB(this); } } } bool MachineBasicBlock::isPredecessor(const MachineBasicBlock *MBB) const { return std::find(pred_begin(), pred_end(), MBB) != pred_end(); } bool MachineBasicBlock::isSuccessor(const MachineBasicBlock *MBB) const { return std::find(succ_begin(), succ_end(), MBB) != succ_end(); } bool MachineBasicBlock::isLayoutSuccessor(const MachineBasicBlock *MBB) const { MachineFunction::const_iterator I(this); return llvm::next(I) == MachineFunction::const_iterator(MBB); } bool MachineBasicBlock::canFallThrough() { MachineFunction::iterator Fallthrough = this; ++Fallthrough; // If FallthroughBlock is off the end of the function, it can't fall through. if (Fallthrough == getParent()->end()) return false; // If FallthroughBlock isn't a successor, no fallthrough is possible. if (!isSuccessor(Fallthrough)) return false; // Analyze the branches, if any, at the end of the block. MachineBasicBlock *TBB = 0, *FBB = 0; SmallVector Cond; const TargetInstrInfo *TII = getParent()->getTarget().getInstrInfo(); if (TII->AnalyzeBranch(*this, TBB, FBB, Cond)) { // If we couldn't analyze the branch, examine the last instruction. // If the block doesn't end in a known control barrier, assume fallthrough // is possible. The isPredicated check is needed because this code can be // called during IfConversion, where an instruction which is normally a // Barrier is predicated and thus no longer an actual control barrier. return empty() || !back().isBarrier() || TII->isPredicated(&back()); } // If there is no branch, control always falls through. if (TBB == 0) return true; // If there is some explicit branch to the fallthrough block, it can obviously // reach, even though the branch should get folded to fall through implicitly. if (MachineFunction::iterator(TBB) == Fallthrough || MachineFunction::iterator(FBB) == Fallthrough) return true; // If it's an unconditional branch to some block not the fall through, it // doesn't fall through. if (Cond.empty()) return false; // Otherwise, if it is conditional and has no explicit false block, it falls // through. return FBB == 0; } MachineBasicBlock * MachineBasicBlock::SplitCriticalEdge(MachineBasicBlock *Succ, Pass *P) { // Splitting the critical edge to a landing pad block is non-trivial. Don't do // it in this generic function. if (Succ->isLandingPad()) return NULL; MachineFunction *MF = getParent(); DebugLoc dl; // FIXME: this is nowhere // We may need to update this's terminator, but we can't do that if // AnalyzeBranch fails. If this uses a jump table, we won't touch it. const TargetInstrInfo *TII = MF->getTarget().getInstrInfo(); MachineBasicBlock *TBB = 0, *FBB = 0; SmallVector Cond; if (TII->AnalyzeBranch(*this, TBB, FBB, Cond)) return NULL; // Avoid bugpoint weirdness: A block may end with a conditional branch but // jumps to the same MBB is either case. We have duplicate CFG edges in that // case that we can't handle. Since this never happens in properly optimized // code, just skip those edges. if (TBB && TBB == FBB) { DEBUG(dbgs() << "Won't split critical edge after degenerate BB#" << getNumber() << '\n'); return NULL; } MachineBasicBlock *NMBB = MF->CreateMachineBasicBlock(); MF->insert(llvm::next(MachineFunction::iterator(this)), NMBB); DEBUG(dbgs() << "Splitting critical edge:" " BB#" << getNumber() << " -- BB#" << NMBB->getNumber() << " -- BB#" << Succ->getNumber() << '\n'); // On some targets like Mips, branches may kill virtual registers. Make sure // that LiveVariables is properly updated after updateTerminator replaces the // terminators. LiveVariables *LV = P->getAnalysisIfAvailable(); // Collect a list of virtual registers killed by the terminators. SmallVector KilledRegs; if (LV) for (instr_iterator I = getFirstInstrTerminator(), E = instr_end(); I != E; ++I) { MachineInstr *MI = I; for (MachineInstr::mop_iterator OI = MI->operands_begin(), OE = MI->operands_end(); OI != OE; ++OI) { if (!OI->isReg() || OI->getReg() == 0 || !OI->isUse() || !OI->isKill() || OI->isUndef()) continue; unsigned Reg = OI->getReg(); if (TargetRegisterInfo::isPhysicalRegister(Reg) || LV->getVarInfo(Reg).removeKill(MI)) { KilledRegs.push_back(Reg); DEBUG(dbgs() << "Removing terminator kill: " << *MI); OI->setIsKill(false); } } } ReplaceUsesOfBlockWith(Succ, NMBB); updateTerminator(); // Insert unconditional "jump Succ" instruction in NMBB if necessary. NMBB->addSuccessor(Succ); if (!NMBB->isLayoutSuccessor(Succ)) { Cond.clear(); MF->getTarget().getInstrInfo()->InsertBranch(*NMBB, Succ, NULL, Cond, dl); } // Fix PHI nodes in Succ so they refer to NMBB instead of this for (MachineBasicBlock::instr_iterator i = Succ->instr_begin(),e = Succ->instr_end(); i != e && i->isPHI(); ++i) for (unsigned ni = 1, ne = i->getNumOperands(); ni != ne; ni += 2) if (i->getOperand(ni+1).getMBB() == this) i->getOperand(ni+1).setMBB(NMBB); // Inherit live-ins from the successor for (MachineBasicBlock::livein_iterator I = Succ->livein_begin(), E = Succ->livein_end(); I != E; ++I) NMBB->addLiveIn(*I); // Update LiveVariables. const TargetRegisterInfo *TRI = MF->getTarget().getRegisterInfo(); if (LV) { // Restore kills of virtual registers that were killed by the terminators. while (!KilledRegs.empty()) { unsigned Reg = KilledRegs.pop_back_val(); for (instr_iterator I = instr_end(), E = instr_begin(); I != E;) { if (!(--I)->addRegisterKilled(Reg, TRI, /* addIfNotFound= */ false)) continue; if (TargetRegisterInfo::isVirtualRegister(Reg)) LV->getVarInfo(Reg).Kills.push_back(I); DEBUG(dbgs() << "Restored terminator kill: " << *I); break; } } // Update relevant live-through information. LV->addNewBlock(NMBB, this, Succ); } if (MachineDominatorTree *MDT = P->getAnalysisIfAvailable()) { // Update dominator information. MachineDomTreeNode *SucccDTNode = MDT->getNode(Succ); bool IsNewIDom = true; for (const_pred_iterator PI = Succ->pred_begin(), E = Succ->pred_end(); PI != E; ++PI) { MachineBasicBlock *PredBB = *PI; if (PredBB == NMBB) continue; if (!MDT->dominates(SucccDTNode, MDT->getNode(PredBB))) { IsNewIDom = false; break; } } // We know "this" dominates the newly created basic block. MachineDomTreeNode *NewDTNode = MDT->addNewBlock(NMBB, this); // If all the other predecessors of "Succ" are dominated by "Succ" itself // then the new block is the new immediate dominator of "Succ". Otherwise, // the new block doesn't dominate anything. if (IsNewIDom) MDT->changeImmediateDominator(SucccDTNode, NewDTNode); } if (MachineLoopInfo *MLI = P->getAnalysisIfAvailable()) if (MachineLoop *TIL = MLI->getLoopFor(this)) { // If one or the other blocks were not in a loop, the new block is not // either, and thus LI doesn't need to be updated. if (MachineLoop *DestLoop = MLI->getLoopFor(Succ)) { if (TIL == DestLoop) { // Both in the same loop, the NMBB joins loop. DestLoop->addBasicBlockToLoop(NMBB, MLI->getBase()); } else if (TIL->contains(DestLoop)) { // Edge from an outer loop to an inner loop. Add to the outer loop. TIL->addBasicBlockToLoop(NMBB, MLI->getBase()); } else if (DestLoop->contains(TIL)) { // Edge from an inner loop to an outer loop. Add to the outer loop. DestLoop->addBasicBlockToLoop(NMBB, MLI->getBase()); } else { // Edge from two loops with no containment relation. Because these // are natural loops, we know that the destination block must be the // header of its loop (adding a branch into a loop elsewhere would // create an irreducible loop). assert(DestLoop->getHeader() == Succ && "Should not create irreducible loops!"); if (MachineLoop *P = DestLoop->getParentLoop()) P->addBasicBlockToLoop(NMBB, MLI->getBase()); } } } return NMBB; } MachineBasicBlock::iterator MachineBasicBlock::erase(MachineBasicBlock::iterator I) { if (I->isBundle()) { MachineBasicBlock::iterator E = llvm::next(I); return Insts.erase(I.getInstrIterator(), E.getInstrIterator()); } return Insts.erase(I.getInstrIterator()); } MachineInstr *MachineBasicBlock::remove(MachineInstr *I) { if (I->isBundle()) { instr_iterator MII = llvm::next(I); iterator E = end(); while (MII != E && MII->isInsideBundle()) { MachineInstr *MI = &*MII++; Insts.remove(MI); } } return Insts.remove(I); } void MachineBasicBlock::splice(MachineBasicBlock::iterator where, MachineBasicBlock *Other, MachineBasicBlock::iterator From) { if (From->isBundle()) { MachineBasicBlock::iterator To = llvm::next(From); Insts.splice(where.getInstrIterator(), Other->Insts, From.getInstrIterator(), To.getInstrIterator()); return; } Insts.splice(where.getInstrIterator(), Other->Insts, From.getInstrIterator()); } /// removeFromParent - This method unlinks 'this' from the containing function, /// and returns it, but does not delete it. MachineBasicBlock *MachineBasicBlock::removeFromParent() { assert(getParent() && "Not embedded in a function!"); getParent()->remove(this); return this; } /// eraseFromParent - This method unlinks 'this' from the containing function, /// and deletes it. void MachineBasicBlock::eraseFromParent() { assert(getParent() && "Not embedded in a function!"); getParent()->erase(this); } /// ReplaceUsesOfBlockWith - Given a machine basic block that branched to /// 'Old', change the code and CFG so that it branches to 'New' instead. void MachineBasicBlock::ReplaceUsesOfBlockWith(MachineBasicBlock *Old, MachineBasicBlock *New) { assert(Old != New && "Cannot replace self with self!"); MachineBasicBlock::instr_iterator I = instr_end(); while (I != instr_begin()) { --I; if (!I->isTerminator()) break; // Scan the operands of this machine instruction, replacing any uses of Old // with New. for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) if (I->getOperand(i).isMBB() && I->getOperand(i).getMBB() == Old) I->getOperand(i).setMBB(New); } // Update the successor information. replaceSuccessor(Old, New); } /// CorrectExtraCFGEdges - Various pieces of code can cause excess edges in the /// CFG to be inserted. If we have proven that MBB can only branch to DestA and /// DestB, remove any other MBB successors from the CFG. DestA and DestB can be /// null. /// /// Besides DestA and DestB, retain other edges leading to LandingPads /// (currently there can be only one; we don't check or require that here). /// Note it is possible that DestA and/or DestB are LandingPads. bool MachineBasicBlock::CorrectExtraCFGEdges(MachineBasicBlock *DestA, MachineBasicBlock *DestB, bool isCond) { // The values of DestA and DestB frequently come from a call to the // 'TargetInstrInfo::AnalyzeBranch' method. We take our meaning of the initial // values from there. // // 1. If both DestA and DestB are null, then the block ends with no branches // (it falls through to its successor). // 2. If DestA is set, DestB is null, and isCond is false, then the block ends // with only an unconditional branch. // 3. If DestA is set, DestB is null, and isCond is true, then the block ends // with a conditional branch that falls through to a successor (DestB). // 4. If DestA and DestB is set and isCond is true, then the block ends with a // conditional branch followed by an unconditional branch. DestA is the // 'true' destination and DestB is the 'false' destination. bool Changed = false; MachineFunction::iterator FallThru = llvm::next(MachineFunction::iterator(this)); if (DestA == 0 && DestB == 0) { // Block falls through to successor. DestA = FallThru; DestB = FallThru; } else if (DestA != 0 && DestB == 0) { if (isCond) // Block ends in conditional jump that falls through to successor. DestB = FallThru; } else { assert(DestA && DestB && isCond && "CFG in a bad state. Cannot correct CFG edges"); } // Remove superfluous edges. I.e., those which aren't destinations of this // basic block, duplicate edges, or landing pads. SmallPtrSet SeenMBBs; MachineBasicBlock::succ_iterator SI = succ_begin(); while (SI != succ_end()) { const MachineBasicBlock *MBB = *SI; if (!SeenMBBs.insert(MBB) || (MBB != DestA && MBB != DestB && !MBB->isLandingPad())) { // This is a superfluous edge, remove it. SI = removeSuccessor(SI); Changed = true; } else { ++SI; } } return Changed; } /// findDebugLoc - find the next valid DebugLoc starting at MBBI, skipping /// any DBG_VALUE instructions. Return UnknownLoc if there is none. DebugLoc MachineBasicBlock::findDebugLoc(instr_iterator MBBI) { DebugLoc DL; instr_iterator E = instr_end(); if (MBBI == E) return DL; // Skip debug declarations, we don't want a DebugLoc from them. while (MBBI != E && MBBI->isDebugValue()) MBBI++; if (MBBI != E) DL = MBBI->getDebugLoc(); return DL; } /// getSuccWeight - Return weight of the edge from this block to MBB. /// uint32_t MachineBasicBlock::getSuccWeight(const_succ_iterator Succ) const { if (Weights.empty()) return 0; return *getWeightIterator(Succ); } /// getWeightIterator - Return wight iterator corresonding to the I successor /// iterator MachineBasicBlock::weight_iterator MachineBasicBlock:: getWeightIterator(MachineBasicBlock::succ_iterator I) { assert(Weights.size() == Successors.size() && "Async weight list!"); size_t index = std::distance(Successors.begin(), I); assert(index < Weights.size() && "Not a current successor!"); return Weights.begin() + index; } /// getWeightIterator - Return wight iterator corresonding to the I successor /// iterator MachineBasicBlock::const_weight_iterator MachineBasicBlock:: getWeightIterator(MachineBasicBlock::const_succ_iterator I) const { assert(Weights.size() == Successors.size() && "Async weight list!"); const size_t index = std::distance(Successors.begin(), I); assert(index < Weights.size() && "Not a current successor!"); return Weights.begin() + index; } /// Return whether (physical) register "Reg" has been ined and not ed /// as of just before "MI". /// /// Search is localised to a neighborhood of /// Neighborhood instructions before (searching for defs or kills) and N /// instructions after (searching just for defs) MI. MachineBasicBlock::LivenessQueryResult MachineBasicBlock::computeRegisterLiveness(const TargetRegisterInfo *TRI, unsigned Reg, MachineInstr *MI, unsigned Neighborhood) { unsigned N = Neighborhood; MachineBasicBlock *MBB = MI->getParent(); // Start by searching backwards from MI, looking for kills, reads or defs. MachineBasicBlock::iterator I(MI); // If this is the first insn in the block, don't search backwards. if (I != MBB->begin()) { do { --I; MachineOperandIteratorBase::PhysRegInfo Analysis = MIOperands(I).analyzePhysReg(Reg, TRI); if (Analysis.Kills) // Register killed, so isn't live. return LQR_Dead; else if (Analysis.DefinesOverlap || Analysis.ReadsOverlap) // Defined or read without a previous kill - live. return (Analysis.Defines || Analysis.Reads) ? LQR_Live : LQR_OverlappingLive; } while (I != MBB->begin() && --N > 0); } // Did we get to the start of the block? if (I == MBB->begin()) { // If so, the register's state is definitely defined by the live-in state. for (MCRegAliasIterator RAI(Reg, TRI, /*IncludeSelf=*/true); RAI.isValid(); ++RAI) { if (MBB->isLiveIn(*RAI)) return (*RAI == Reg) ? LQR_Live : LQR_OverlappingLive; } return LQR_Dead; } N = Neighborhood; // Try searching forwards from MI, looking for reads or defs. I = MachineBasicBlock::iterator(MI); // If this is the last insn in the block, don't search forwards. if (I != MBB->end()) { for (++I; I != MBB->end() && N > 0; ++I, --N) { MachineOperandIteratorBase::PhysRegInfo Analysis = MIOperands(I).analyzePhysReg(Reg, TRI); if (Analysis.ReadsOverlap) // Used, therefore must have been live. return (Analysis.Reads) ? LQR_Live : LQR_OverlappingLive; else if (Analysis.DefinesOverlap) // Defined (but not read) therefore cannot have been live. return LQR_Dead; } } // At this point we have no idea of the liveness of the register. return LQR_Unknown; } void llvm::WriteAsOperand(raw_ostream &OS, const MachineBasicBlock *MBB, bool t) { OS << "BB#" << MBB->getNumber(); }