//===-- llvm/CodeGen/MachineBasicBlock.cpp ----------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Collect the sequence of machine instructions for a basic block. // //===----------------------------------------------------------------------===// #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/BasicBlock.h" #include "llvm/CodeGen/LiveVariables.h" #include "llvm/CodeGen/MachineDominators.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineLoopInfo.h" #include "llvm/CodeGen/SlotIndexes.h" #include "llvm/MC/MCAsmInfo.h" #include "llvm/MC/MCContext.h" #include "llvm/Target/TargetRegisterInfo.h" #include "llvm/Target/TargetData.h" #include "llvm/Target/TargetInstrDesc.h" #include "llvm/Target/TargetInstrInfo.h" #include "llvm/Target/TargetMachine.h" #include "llvm/Assembly/Writer.h" #include "llvm/ADT/SmallString.h" #include "llvm/ADT/SmallPtrSet.h" #include "llvm/Support/Debug.h" #include "llvm/Support/LeakDetector.h" #include "llvm/Support/raw_ostream.h" #include using namespace llvm; MachineBasicBlock::MachineBasicBlock(MachineFunction &mf, const BasicBlock *bb) : BB(bb), Number(-1), xParent(&mf), Alignment(0), IsLandingPad(false), AddressTaken(false) { Insts.Parent = this; } MachineBasicBlock::~MachineBasicBlock() { LeakDetector::removeGarbageObject(this); } /// getSymbol - Return the MCSymbol for this basic block. /// MCSymbol *MachineBasicBlock::getSymbol() const { const MachineFunction *MF = getParent(); MCContext &Ctx = MF->getContext(); const char *Prefix = Ctx.getAsmInfo().getPrivateGlobalPrefix(); return Ctx.GetOrCreateSymbol(Twine(Prefix) + "BB" + Twine(MF->getFunctionNumber()) + "_" + Twine(getNumber())); } raw_ostream &llvm::operator<<(raw_ostream &OS, const MachineBasicBlock &MBB) { MBB.print(OS); return OS; } /// addNodeToList (MBB) - When an MBB is added to an MF, we need to update the /// parent pointer of the MBB, the MBB numbering, and any instructions in the /// MBB to be on the right operand list for registers. /// /// MBBs start out as #-1. When a MBB is added to a MachineFunction, it /// gets the next available unique MBB number. If it is removed from a /// MachineFunction, it goes back to being #-1. void ilist_traits::addNodeToList(MachineBasicBlock *N) { MachineFunction &MF = *N->getParent(); N->Number = MF.addToMBBNumbering(N); // Make sure the instructions have their operands in the reginfo lists. MachineRegisterInfo &RegInfo = MF.getRegInfo(); for (MachineBasicBlock::iterator I = N->begin(), E = N->end(); I != E; ++I) I->AddRegOperandsToUseLists(RegInfo); LeakDetector::removeGarbageObject(N); } void ilist_traits::removeNodeFromList(MachineBasicBlock *N) { N->getParent()->removeFromMBBNumbering(N->Number); N->Number = -1; LeakDetector::addGarbageObject(N); } /// addNodeToList (MI) - When we add an instruction to a basic block /// list, we update its parent pointer and add its operands from reg use/def /// lists if appropriate. void ilist_traits::addNodeToList(MachineInstr *N) { assert(N->getParent() == 0 && "machine instruction already in a basic block"); N->setParent(Parent); // Add the instruction's register operands to their corresponding // use/def lists. MachineFunction *MF = Parent->getParent(); N->AddRegOperandsToUseLists(MF->getRegInfo()); LeakDetector::removeGarbageObject(N); } /// removeNodeFromList (MI) - When we remove an instruction from a basic block /// list, we update its parent pointer and remove its operands from reg use/def /// lists if appropriate. void ilist_traits::removeNodeFromList(MachineInstr *N) { assert(N->getParent() != 0 && "machine instruction not in a basic block"); // Remove from the use/def lists. N->RemoveRegOperandsFromUseLists(); N->setParent(0); LeakDetector::addGarbageObject(N); } /// transferNodesFromList (MI) - When moving a range of instructions from one /// MBB list to another, we need to update the parent pointers and the use/def /// lists. void ilist_traits:: transferNodesFromList(ilist_traits &fromList, MachineBasicBlock::iterator first, MachineBasicBlock::iterator last) { assert(Parent->getParent() == fromList.Parent->getParent() && "MachineInstr parent mismatch!"); // Splice within the same MBB -> no change. if (Parent == fromList.Parent) return; // If splicing between two blocks within the same function, just update the // parent pointers. for (; first != last; ++first) first->setParent(Parent); } void ilist_traits::deleteNode(MachineInstr* MI) { assert(!MI->getParent() && "MI is still in a block!"); Parent->getParent()->DeleteMachineInstr(MI); } MachineBasicBlock::iterator MachineBasicBlock::getFirstNonPHI() { iterator I = begin(); while (I != end() && I->isPHI()) ++I; return I; } MachineBasicBlock::iterator MachineBasicBlock::SkipPHIsAndLabels(MachineBasicBlock::iterator I) { while (I != end() && (I->isPHI() || I->isLabel() || I->isDebugValue())) ++I; return I; } MachineBasicBlock::iterator MachineBasicBlock::getFirstTerminator() { iterator I = end(); while (I != begin() && ((--I)->getDesc().isTerminator() || I->isDebugValue())) ; /*noop */ while (I != end() && !I->getDesc().isTerminator()) ++I; return I; } MachineBasicBlock::iterator MachineBasicBlock::getLastNonDebugInstr() { iterator B = begin(), I = end(); while (I != B) { --I; if (I->isDebugValue()) continue; return I; } // The block is all debug values. return end(); } void MachineBasicBlock::dump() const { print(dbgs()); } StringRef MachineBasicBlock::getName() const { if (const BasicBlock *LBB = getBasicBlock()) return LBB->getName(); else return "(null)"; } void MachineBasicBlock::print(raw_ostream &OS, SlotIndexes *Indexes) const { const MachineFunction *MF = getParent(); if (!MF) { OS << "Can't print out MachineBasicBlock because parent MachineFunction" << " is null\n"; return; } if (Alignment) { OS << "Alignment " << Alignment << "\n"; } if (Indexes) OS << Indexes->getMBBStartIdx(this) << '\t'; OS << "BB#" << getNumber() << ": "; const char *Comma = ""; if (const BasicBlock *LBB = getBasicBlock()) { OS << Comma << "derived from LLVM BB "; WriteAsOperand(OS, LBB, /*PrintType=*/false); Comma = ", "; } if (isLandingPad()) { OS << Comma << "EH LANDING PAD"; Comma = ", "; } if (hasAddressTaken()) { OS << Comma << "ADDRESS TAKEN"; Comma = ", "; } OS << '\n'; const TargetRegisterInfo *TRI = MF->getTarget().getRegisterInfo(); if (!livein_empty()) { if (Indexes) OS << '\t'; OS << " Live Ins:"; for (livein_iterator I = livein_begin(),E = livein_end(); I != E; ++I) OS << ' ' << PrintReg(*I, TRI); OS << '\n'; } // Print the preds of this block according to the CFG. if (!pred_empty()) { if (Indexes) OS << '\t'; OS << " Predecessors according to CFG:"; for (const_pred_iterator PI = pred_begin(), E = pred_end(); PI != E; ++PI) OS << " BB#" << (*PI)->getNumber(); OS << '\n'; } for (const_iterator I = begin(); I != end(); ++I) { if (Indexes) { if (Indexes->hasIndex(I)) OS << Indexes->getInstructionIndex(I); OS << '\t'; } OS << '\t'; I->print(OS, &getParent()->getTarget()); } // Print the successors of this block according to the CFG. if (!succ_empty()) { if (Indexes) OS << '\t'; OS << " Successors according to CFG:"; for (const_succ_iterator SI = succ_begin(), E = succ_end(); SI != E; ++SI) OS << " BB#" << (*SI)->getNumber(); OS << '\n'; } } void MachineBasicBlock::removeLiveIn(unsigned Reg) { std::vector::iterator I = std::find(LiveIns.begin(), LiveIns.end(), Reg); assert(I != LiveIns.end() && "Not a live in!"); LiveIns.erase(I); } bool MachineBasicBlock::isLiveIn(unsigned Reg) const { livein_iterator I = std::find(livein_begin(), livein_end(), Reg); return I != livein_end(); } void MachineBasicBlock::moveBefore(MachineBasicBlock *NewAfter) { getParent()->splice(NewAfter, this); } void MachineBasicBlock::moveAfter(MachineBasicBlock *NewBefore) { MachineFunction::iterator BBI = NewBefore; getParent()->splice(++BBI, this); } void MachineBasicBlock::updateTerminator() { const TargetInstrInfo *TII = getParent()->getTarget().getInstrInfo(); // A block with no successors has no concerns with fall-through edges. if (this->succ_empty()) return; MachineBasicBlock *TBB = 0, *FBB = 0; SmallVector Cond; DebugLoc dl; // FIXME: this is nowhere bool B = TII->AnalyzeBranch(*this, TBB, FBB, Cond); (void) B; assert(!B && "UpdateTerminators requires analyzable predecessors!"); if (Cond.empty()) { if (TBB) { // The block has an unconditional branch. If its successor is now // its layout successor, delete the branch. if (isLayoutSuccessor(TBB)) TII->RemoveBranch(*this); } else { // The block has an unconditional fallthrough. If its successor is not // its layout successor, insert a branch. TBB = *succ_begin(); if (!isLayoutSuccessor(TBB)) TII->InsertBranch(*this, TBB, 0, Cond, dl); } } else { if (FBB) { // The block has a non-fallthrough conditional branch. If one of its // successors is its layout successor, rewrite it to a fallthrough // conditional branch. if (isLayoutSuccessor(TBB)) { if (TII->ReverseBranchCondition(Cond)) return; TII->RemoveBranch(*this); TII->InsertBranch(*this, FBB, 0, Cond, dl); } else if (isLayoutSuccessor(FBB)) { TII->RemoveBranch(*this); TII->InsertBranch(*this, TBB, 0, Cond, dl); } } else { // The block has a fallthrough conditional branch. MachineBasicBlock *MBBA = *succ_begin(); MachineBasicBlock *MBBB = *llvm::next(succ_begin()); if (MBBA == TBB) std::swap(MBBB, MBBA); if (isLayoutSuccessor(TBB)) { if (TII->ReverseBranchCondition(Cond)) { // We can't reverse the condition, add an unconditional branch. Cond.clear(); TII->InsertBranch(*this, MBBA, 0, Cond, dl); return; } TII->RemoveBranch(*this); TII->InsertBranch(*this, MBBA, 0, Cond, dl); } else if (!isLayoutSuccessor(MBBA)) { TII->RemoveBranch(*this); TII->InsertBranch(*this, TBB, MBBA, Cond, dl); } } } } void MachineBasicBlock::addSuccessor(MachineBasicBlock *succ) { Successors.push_back(succ); succ->addPredecessor(this); } void MachineBasicBlock::removeSuccessor(MachineBasicBlock *succ) { succ->removePredecessor(this); succ_iterator I = std::find(Successors.begin(), Successors.end(), succ); assert(I != Successors.end() && "Not a current successor!"); Successors.erase(I); } MachineBasicBlock::succ_iterator MachineBasicBlock::removeSuccessor(succ_iterator I) { assert(I != Successors.end() && "Not a current successor!"); (*I)->removePredecessor(this); return Successors.erase(I); } void MachineBasicBlock::addPredecessor(MachineBasicBlock *pred) { Predecessors.push_back(pred); } void MachineBasicBlock::removePredecessor(MachineBasicBlock *pred) { std::vector::iterator I = std::find(Predecessors.begin(), Predecessors.end(), pred); assert(I != Predecessors.end() && "Pred is not a predecessor of this block!"); Predecessors.erase(I); } void MachineBasicBlock::transferSuccessors(MachineBasicBlock *fromMBB) { if (this == fromMBB) return; while (!fromMBB->succ_empty()) { MachineBasicBlock *Succ = *fromMBB->succ_begin(); addSuccessor(Succ); fromMBB->removeSuccessor(Succ); } } void MachineBasicBlock::transferSuccessorsAndUpdatePHIs(MachineBasicBlock *fromMBB) { if (this == fromMBB) return; while (!fromMBB->succ_empty()) { MachineBasicBlock *Succ = *fromMBB->succ_begin(); addSuccessor(Succ); fromMBB->removeSuccessor(Succ); // Fix up any PHI nodes in the successor. for (MachineBasicBlock::iterator MI = Succ->begin(), ME = Succ->end(); MI != ME && MI->isPHI(); ++MI) for (unsigned i = 2, e = MI->getNumOperands()+1; i != e; i += 2) { MachineOperand &MO = MI->getOperand(i); if (MO.getMBB() == fromMBB) MO.setMBB(this); } } } bool MachineBasicBlock::isSuccessor(const MachineBasicBlock *MBB) const { std::vector::const_iterator I = std::find(Successors.begin(), Successors.end(), MBB); return I != Successors.end(); } bool MachineBasicBlock::isLayoutSuccessor(const MachineBasicBlock *MBB) const { MachineFunction::const_iterator I(this); return llvm::next(I) == MachineFunction::const_iterator(MBB); } bool MachineBasicBlock::canFallThrough() { MachineFunction::iterator Fallthrough = this; ++Fallthrough; // If FallthroughBlock is off the end of the function, it can't fall through. if (Fallthrough == getParent()->end()) return false; // If FallthroughBlock isn't a successor, no fallthrough is possible. if (!isSuccessor(Fallthrough)) return false; // Analyze the branches, if any, at the end of the block. MachineBasicBlock *TBB = 0, *FBB = 0; SmallVector Cond; const TargetInstrInfo *TII = getParent()->getTarget().getInstrInfo(); if (TII->AnalyzeBranch(*this, TBB, FBB, Cond)) { // If we couldn't analyze the branch, examine the last instruction. // If the block doesn't end in a known control barrier, assume fallthrough // is possible. The isPredicable check is needed because this code can be // called during IfConversion, where an instruction which is normally a // Barrier is predicated and thus no longer an actual control barrier. This // is over-conservative though, because if an instruction isn't actually // predicated we could still treat it like a barrier. return empty() || !back().getDesc().isBarrier() || back().getDesc().isPredicable(); } // If there is no branch, control always falls through. if (TBB == 0) return true; // If there is some explicit branch to the fallthrough block, it can obviously // reach, even though the branch should get folded to fall through implicitly. if (MachineFunction::iterator(TBB) == Fallthrough || MachineFunction::iterator(FBB) == Fallthrough) return true; // If it's an unconditional branch to some block not the fall through, it // doesn't fall through. if (Cond.empty()) return false; // Otherwise, if it is conditional and has no explicit false block, it falls // through. return FBB == 0; } MachineBasicBlock * MachineBasicBlock::SplitCriticalEdge(MachineBasicBlock *Succ, Pass *P) { MachineFunction *MF = getParent(); DebugLoc dl; // FIXME: this is nowhere // We may need to update this's terminator, but we can't do that if // AnalyzeBranch fails. If this uses a jump table, we won't touch it. const TargetInstrInfo *TII = MF->getTarget().getInstrInfo(); MachineBasicBlock *TBB = 0, *FBB = 0; SmallVector Cond; if (TII->AnalyzeBranch(*this, TBB, FBB, Cond)) return NULL; // Avoid bugpoint weirdness: A block may end with a conditional branch but // jumps to the same MBB is either case. We have duplicate CFG edges in that // case that we can't handle. Since this never happens in properly optimized // code, just skip those edges. if (TBB && TBB == FBB) { DEBUG(dbgs() << "Won't split critical edge after degenerate BB#" << getNumber() << '\n'); return NULL; } MachineBasicBlock *NMBB = MF->CreateMachineBasicBlock(); MF->insert(llvm::next(MachineFunction::iterator(this)), NMBB); DEBUG(dbgs() << "Splitting critical edge:" " BB#" << getNumber() << " -- BB#" << NMBB->getNumber() << " -- BB#" << Succ->getNumber() << '\n'); ReplaceUsesOfBlockWith(Succ, NMBB); updateTerminator(); // Insert unconditional "jump Succ" instruction in NMBB if necessary. NMBB->addSuccessor(Succ); if (!NMBB->isLayoutSuccessor(Succ)) { Cond.clear(); MF->getTarget().getInstrInfo()->InsertBranch(*NMBB, Succ, NULL, Cond, dl); } // Fix PHI nodes in Succ so they refer to NMBB instead of this for (MachineBasicBlock::iterator i = Succ->begin(), e = Succ->end(); i != e && i->isPHI(); ++i) for (unsigned ni = 1, ne = i->getNumOperands(); ni != ne; ni += 2) if (i->getOperand(ni+1).getMBB() == this) i->getOperand(ni+1).setMBB(NMBB); if (LiveVariables *LV = P->getAnalysisIfAvailable()) LV->addNewBlock(NMBB, this, Succ); if (MachineDominatorTree *MDT = P->getAnalysisIfAvailable()) { // Update dominator information. MachineDomTreeNode *SucccDTNode = MDT->getNode(Succ); bool IsNewIDom = true; for (const_pred_iterator PI = Succ->pred_begin(), E = Succ->pred_end(); PI != E; ++PI) { MachineBasicBlock *PredBB = *PI; if (PredBB == NMBB) continue; if (!MDT->dominates(SucccDTNode, MDT->getNode(PredBB))) { IsNewIDom = false; break; } } // We know "this" dominates the newly created basic block. MachineDomTreeNode *NewDTNode = MDT->addNewBlock(NMBB, this); // If all the other predecessors of "Succ" are dominated by "Succ" itself // then the new block is the new immediate dominator of "Succ". Otherwise, // the new block doesn't dominate anything. if (IsNewIDom) MDT->changeImmediateDominator(SucccDTNode, NewDTNode); } if (MachineLoopInfo *MLI = P->getAnalysisIfAvailable()) if (MachineLoop *TIL = MLI->getLoopFor(this)) { // If one or the other blocks were not in a loop, the new block is not // either, and thus LI doesn't need to be updated. if (MachineLoop *DestLoop = MLI->getLoopFor(Succ)) { if (TIL == DestLoop) { // Both in the same loop, the NMBB joins loop. DestLoop->addBasicBlockToLoop(NMBB, MLI->getBase()); } else if (TIL->contains(DestLoop)) { // Edge from an outer loop to an inner loop. Add to the outer loop. TIL->addBasicBlockToLoop(NMBB, MLI->getBase()); } else if (DestLoop->contains(TIL)) { // Edge from an inner loop to an outer loop. Add to the outer loop. DestLoop->addBasicBlockToLoop(NMBB, MLI->getBase()); } else { // Edge from two loops with no containment relation. Because these // are natural loops, we know that the destination block must be the // header of its loop (adding a branch into a loop elsewhere would // create an irreducible loop). assert(DestLoop->getHeader() == Succ && "Should not create irreducible loops!"); if (MachineLoop *P = DestLoop->getParentLoop()) P->addBasicBlockToLoop(NMBB, MLI->getBase()); } } } return NMBB; } /// removeFromParent - This method unlinks 'this' from the containing function, /// and returns it, but does not delete it. MachineBasicBlock *MachineBasicBlock::removeFromParent() { assert(getParent() && "Not embedded in a function!"); getParent()->remove(this); return this; } /// eraseFromParent - This method unlinks 'this' from the containing function, /// and deletes it. void MachineBasicBlock::eraseFromParent() { assert(getParent() && "Not embedded in a function!"); getParent()->erase(this); } /// ReplaceUsesOfBlockWith - Given a machine basic block that branched to /// 'Old', change the code and CFG so that it branches to 'New' instead. void MachineBasicBlock::ReplaceUsesOfBlockWith(MachineBasicBlock *Old, MachineBasicBlock *New) { assert(Old != New && "Cannot replace self with self!"); MachineBasicBlock::iterator I = end(); while (I != begin()) { --I; if (!I->getDesc().isTerminator()) break; // Scan the operands of this machine instruction, replacing any uses of Old // with New. for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) if (I->getOperand(i).isMBB() && I->getOperand(i).getMBB() == Old) I->getOperand(i).setMBB(New); } // Update the successor information. removeSuccessor(Old); addSuccessor(New); } /// CorrectExtraCFGEdges - Various pieces of code can cause excess edges in the /// CFG to be inserted. If we have proven that MBB can only branch to DestA and /// DestB, remove any other MBB successors from the CFG. DestA and DestB can be /// null. /// /// Besides DestA and DestB, retain other edges leading to LandingPads /// (currently there can be only one; we don't check or require that here). /// Note it is possible that DestA and/or DestB are LandingPads. bool MachineBasicBlock::CorrectExtraCFGEdges(MachineBasicBlock *DestA, MachineBasicBlock *DestB, bool isCond) { // The values of DestA and DestB frequently come from a call to the // 'TargetInstrInfo::AnalyzeBranch' method. We take our meaning of the initial // values from there. // // 1. If both DestA and DestB are null, then the block ends with no branches // (it falls through to its successor). // 2. If DestA is set, DestB is null, and isCond is false, then the block ends // with only an unconditional branch. // 3. If DestA is set, DestB is null, and isCond is true, then the block ends // with a conditional branch that falls through to a successor (DestB). // 4. If DestA and DestB is set and isCond is true, then the block ends with a // conditional branch followed by an unconditional branch. DestA is the // 'true' destination and DestB is the 'false' destination. bool Changed = false; MachineFunction::iterator FallThru = llvm::next(MachineFunction::iterator(this)); if (DestA == 0 && DestB == 0) { // Block falls through to successor. DestA = FallThru; DestB = FallThru; } else if (DestA != 0 && DestB == 0) { if (isCond) // Block ends in conditional jump that falls through to successor. DestB = FallThru; } else { assert(DestA && DestB && isCond && "CFG in a bad state. Cannot correct CFG edges"); } // Remove superfluous edges. I.e., those which aren't destinations of this // basic block, duplicate edges, or landing pads. SmallPtrSet SeenMBBs; MachineBasicBlock::succ_iterator SI = succ_begin(); while (SI != succ_end()) { const MachineBasicBlock *MBB = *SI; if (!SeenMBBs.insert(MBB) || (MBB != DestA && MBB != DestB && !MBB->isLandingPad())) { // This is a superfluous edge, remove it. SI = removeSuccessor(SI); Changed = true; } else { ++SI; } } return Changed; } /// findDebugLoc - find the next valid DebugLoc starting at MBBI, skipping /// any DBG_VALUE instructions. Return UnknownLoc if there is none. DebugLoc MachineBasicBlock::findDebugLoc(MachineBasicBlock::iterator &MBBI) { DebugLoc DL; MachineBasicBlock::iterator E = end(); if (MBBI != E) { // Skip debug declarations, we don't want a DebugLoc from them. MachineBasicBlock::iterator MBBI2 = MBBI; while (MBBI2 != E && MBBI2->isDebugValue()) MBBI2++; if (MBBI2 != E) DL = MBBI2->getDebugLoc(); } return DL; } void llvm::WriteAsOperand(raw_ostream &OS, const MachineBasicBlock *MBB, bool t) { OS << "BB#" << MBB->getNumber(); }