From 261efe953b14da0446ba5bcafa7f01f247106e9f Mon Sep 17 00:00:00 2001
From: Chris Lattner Written by Chris Lattner,
- Dinakar Dhurjati, and
- Joel Stanley
+ Written by Chris Lattner,Dinakar Dhurjati, and Joel Stanley
-
-This document should get you oriented so that you can find your way in the
-continuously growing source code that makes up the LLVM infrastructure. Note
-that this manual is not intended to serve as a replacement for reading the
-source code, so if you think there should be a method in one of these classes to
-do something, but it's not listed, check the source. Links to the doxygen sources are provided to make this as easy as
-possible.
-
-The first section of this document describes general information that is useful
-to know when working in the LLVM infrastructure, and the second describes the
-Core LLVM classes. In the future this manual will be extended with information
-describing how to use extension libraries, such as dominator information, CFG
-traversal routines, and useful utilities like the InstVisitor template.
-
-
-
-
-
-
-
-
-
-Here are some useful links:
-
-
-
-You are also encouraged to take a look at the LLVM Coding Standards guide which focuses on how
-to write maintainable code more than where to put your curly braces.
-
-
-
-
-
-
+This document is meant to highlight some of the important classes and
+interfaces available in the LLVM source-base. This manual is not
+intended to explain what LLVM is, how it works, and what LLVM code looks
+like. It assumes that you know the basics of LLVM and are interested
+in writing transformations or otherwise analyzing or manipulating the
+code.
+ This document should get you oriented so that you can find your
+way in the continuously growing source code that makes up the LLVM
+infrastructure. Note that this manual is not intended to serve as a
+replacement for reading the source code, so if you think there should be
+a method in one of these classes to do something, but it's not listed,
+check the source. Links to the doxygen sources
+are provided to make this as easy as possible. The first section of this document describes general information
+that is useful to know when working in the LLVM infrastructure, and the
+second describes the Core LLVM classes. In the future this manual will
+be extended with information describing how to use extension libraries,
+such as dominator information, CFG traversal routines, and useful
+utilities like the InstVisitor
+template. Here are some useful links: You are also encouraged to take a look at the LLVM Coding Standards guide which
+focuses on how to write maintainable code more than where to put your
+curly braces.
-
-
-
-
-
-
-
-
-
-
-
-Note that you should not use an isa<> test followed by a
-cast<>, for that use the dyn_cast<> operator.
-
-
-
-
-
-
-This form of the if statement effectively combines together a call to
-isa<> and a call to cast<> into one statement,
-which is very convenient.
-
-Another common example is:
-
-
-
-Note that the dyn_cast<> operator, like C++'s
-dynamic_cast or Java's instanceof operator, can be abused. In
-particular you should not use big chained if/then/else blocks to check
-for lots of different variants of classes. If you find yourself wanting to do
-this, it is much cleaner and more efficient to use the InstVisitor class to
-dispatch over the instruction type directly.
-
-
-
-
-
-
-
-
-
-
-
-
-
-Naturally, because of this, you don't want to delete the debug printouts, but
-you don't want them to always be noisy. A standard compromise is to comment
-them out, allowing you to enable them if you need them in the future.
-
-The "Support/Debug.h" file
-provides a macro named DEBUG() that is a much nicer solution to this
-problem. Basically, you can put arbitrary code into the argument of the
-DEBUG macro, and it is only executed if 'opt' (or any other
-tool) is run with the '-debug' command line argument:
-
-
-
-Then you can run your pass like this:
-
-
-
-Using the DEBUG() macro instead of a home-brewed solution allows you to
-now have to create "yet another" command line option for the debug output for
-your pass. Note that DEBUG() macros are disabled for optimized builds,
-so they do not cause a performance impact at all (for the same reason, they
-should also not contain side-effects!).
-
-One additional nice thing about the DEBUG() macro is that you can
-enable or disable it directly in gdb. Just use "set DebugFlag=0" or
-"set DebugFlag=1" from the gdb if the program is running. If the
-program hasn't been started yet, you can always just run it with
--debug.
-
-
- Note that you should not use an isa<>
+test followed by a cast<>, for that use the dyn_cast<>
+operator. This form of the if statement effectively combines
+together a call to isa<> and a call to cast<>
+into one statement, which is very convenient. Another common example is: Note that the dyn_cast<> operator, like C++'s dynamic_cast
+or Java's instanceof operator, can be abused. In particular
+you should not use big chained if/then/else blocks to check for
+lots of different variants of classes. If you find yourself wanting to
+do this, it is much cleaner and more efficient to use the InstVisitor
+class to dispatch over the instruction type directly. Naturally, because of this, you don't want to delete the debug
+printouts, but you don't want them to always be noisy. A standard
+compromise is to comment them out, allowing you to enable them if you
+need them in the future. The "Support/Debug.h"
+file provides a macro named DEBUG() that is a much nicer
+solution to this problem. Basically, you can put arbitrary code into
+the argument of the DEBUG macro, and it is only executed if 'opt'
+(or any other tool) is run with the '-debug' command line
+argument: Then you can run your pass like this: Using the DEBUG() macro instead of a home-brewed solution
+allows you to now have to create "yet another" command line option for
+the debug output for your pass. Note that DEBUG() macros are
+disabled for optimized builds, so they do not cause a performance impact
+at all (for the same reason, they should also not contain
+side-effects!). One additional nice thing about the DEBUG() macro is that
+you can enable or disable it directly in gdb. Just use "set
+DebugFlag=0" or "set DebugFlag=1" from the gdb if the
+program is running. If the program hasn't been started yet, you can
+always just run it with -debug.
-
-
-
-Then you can run your pass like this:
-
-
-
-Of course, in practice, you should only set DEBUG_TYPE at the top of a
-file, to specify the debug type for the entire module (if you do this before you
-#include "Support/Debug.h", you don't have to insert the ugly
-#undef's). Also, you should use names more meaningful that "foo" and
-"bar", because there is no system in place to ensure that names do not conflict:
-if two different modules use the same string, they will all be turned on when
-the name is specified. This allows all, say, instruction scheduling, debug
-information to be enabled with -debug-type=InstrSched, even if the
-source lives in multiple files.
-
-
-
-
-
-Often you may run your pass on some big program, and you're interested to see
-how many times it makes a certain transformation. Although you can do this with
-hand inspection, or some ad-hoc method, this is a real pain and not very useful
-for big programs. Using the Statistic template makes it very easy to
-keep track of this information, and the calculated information is presented in a
-uniform manner with the rest of the passes being executed.
-
-There are many examples of Statistic users, but this basics of using it
-are as follows:
-
-
-
-
-
-The Statistic template can emulate just about any data-type, but if you
-do not specify a template argument, it defaults to acting like an unsigned int
-counter (this is usually what you want).
-
-
-
-
-
-
-
-That's all you have to do. To get 'opt' to print out the statistics
-gathered, use the '-stats' option:
-
-
-
-When running gccas on a C file from the SPEC benchmark suite, it gives
-a report that looks like this:
-
-
-
-Obviously, with so many optimizations, having a unified framework for this stuff
-is very nice. Making your pass fit well into the framework makes it more
-maintainable and useful.
-
-
-
-
-
-
+
+
+ LLVM Programmer's Manual
-
+
+
+
+
+ LLVM Programmer's Manual
+
-
-
-
-
-
-
+-->
-
-
+
+
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
-
-
-
-
-
-Introduction
-
-
-This document is meant to highlight some of the important classes and interfaces
-available in the LLVM source-base. This manual is not intended to explain what
-LLVM is, how it works, and what LLVM code looks like. It assumes that you know
-the basics of LLVM and are interested in writing transformations or otherwise
-analyzing or manipulating the code.
-
-General Information
-
+
+
+
+
+
+
+ Introduction
+
-
-This section contains general information that is useful if you are working in
-the LLVM source-base, but that isn't specific to any particular API.
-
-
-The C++ Standard Template Library
-
-
-LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
-more than you are used to, or have seen before. Because of this, you might want
-to do a little background reading in the techniques used and capabilities of the
-library. There are many good pages that discuss the STL, and several books on
-the subject that you can get, so it will not be discussed in this document.
-
-
-
-Other useful references
-
-
-LLVM is currently using CVS as its source versioning system. You may find this
-reference handy:
+
+
+
+
+
+
+ General Information
+
-
-
-Important and useful LLVM APIs
-
+This section contains general information that is useful if you are
+working in the LLVM source-base, but that isn't specific to any
+particular API.
+
+
+
+
+
+
+
+
+ The C++ Standard Template
+Library
+
+LLVM makes heavy use of the C++ Standard Template Library (STL),
+perhaps much more than you are used to, or have seen before. Because of
+this, you might want to do a little background reading in the
+techniques used and capabilities of the library. There are many good
+pages that discuss the STL, and several books on the subject that you
+can get, so it will not be discussed in this document.
+
+
+
+
+
+
+
+
+
+
+ Other useful references
+
+LLVM is currently using CVS as its source versioning system. You may
+find this reference handy:
+
+
+
+
+
+
+
+ Important and useful LLVM
+APIs
+
-
-Here we highlight some LLVM APIs that are generally useful and good to know
-about when writing transformations.
-
-
-The isa<>, cast<> and dyn_cast<> templates
-
-
-The LLVM source-base makes extensive use of a custom form of RTTI. These
-templates have many similarities to the C++ dynamic_cast<>
-operator, but they don't have some drawbacks (primarily stemming from the fact
-that dynamic_cast<> only works on classes that have a v-table).
-Because they are used so often, you must know what they do and how they work.
-All of these templates are defined in the Support/Casting.h file (note
-that you very rarely have to include this file directly).
-
-
-
-These five templates can be used with any classes, whether they have a v-table
-or not. To add support for these templates, you simply need to add
-classof static methods to the class you are interested casting to.
-Describing this is currently outside the scope of this document, but there are
-lots of examples in the LLVM source base.
-static bool isLoopInvariant(const Value *V, const Loop *L) {
- if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
- return true;
-
- // Otherwise, it must be an instruction...
- return !L->contains(cast<Instruction>(V)->getParent());
-
- if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
- ...
- }
-
- // Loop over all of the phi nodes in a basic block
- BasicBlock::iterator BBI = BB->begin();
- for (; PHINode *PN = dyn_cast<PHINode>(BBI); ++BBI)
- cerr << *PN;
-
-
-
-The DEBUG() macro & -debug option
-
-
-Often when working on your pass you will put a bunch of debugging printouts and
-other code into your pass. After you get it working, you want to remove
-it... but you may need it again in the future (to work out new bugs that you run
-across).
- ...
- DEBUG(std::cerr << "I am here!\n");
- ...
-
- $ opt < a.bc > /dev/null -mypass
- <no output>
- $ opt < a.bc > /dev/null -mypass -debug
- I am here!
- $
-
Fine grained debug info with
- DEBUG_TYPE() and the -debug-only option
-
+Here we highlight some LLVM APIs that are generally useful and good to
+know about when writing transformations.
+
+
+
+
+
+
+
+
+ The isa<>,
+cast<> and dyn_cast<> templates
+
+The LLVM source-base makes extensive use of a custom form of RTTI.
+These templates have many similarities to the C++ dynamic_cast<>
+operator, but they don't have some drawbacks (primarily stemming from
+the fact that dynamic_cast<> only works on classes that
+have a v-table). Because they are used so often, you must know what they
+do and how they work. All of these templates are defined in the Support/Casting.h
+file (note that you very rarely have to include this file directly).
+
+
+
+These five templates can be used with any classes, whether they have a
+v-table or not. To add support for these templates, you simply need to
+add classof static methods to the class you are interested
+casting to. Describing this is currently outside the scope of this
+document, but there are lots of examples in the LLVM source base.
+ static bool isLoopInvariant(const Value *V, const Loop *L) {
+
if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
return true;
// Otherwise, it must be an instruction...
return !L->contains(cast<Instruction>(V)->getParent()); if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
+
...
} // Loop over all of the phi nodes in a basic block
+
BasicBlock::iterator BBI = BB->begin();
for (; PHINode *PN = dyn_cast<PHINode>(BBI); ++BBI)
cerr << *PN;
+
+
+
+
+
+
+ The DEBUG() macro
+& -debug option
+
+Often when working on your pass you will put a bunch of debugging
+printouts and other code into your pass. After you get it working, you
+want to remove it... but you may need it again in the future (to work
+out new bugs that you run across).
+
...
+
DEBUG(std::cerr << "I am here!\n");
... $ opt < a.bc > /dev/null -mypass
+
<no output>
$ opt < a.bc > /dev/null -mypass -debug
I am here!
$
+
+
Fine grained debug info with DEBUG_TYPE() and the -debug-only
+option
Sometimes you may find yourself in a situation where enabling -debug
-just turns on too much information (such as when working on the code
-generator). If you want to enable debug information with more fine-grained
-control, you define the DEBUG_TYPE macro and the -debug only
-option as follows:
- ...
- DEBUG(std::cerr << "No debug type\n");
- #undef DEBUG_TYPE
- #define DEBUG_TYPE "foo"
- DEBUG(std::cerr << "'foo' debug type\n");
- #undef DEBUG_TYPE
- #define DEBUG_TYPE "bar"
- DEBUG(std::cerr << "'bar' debug type\n");
- #undef DEBUG_TYPE
- #define DEBUG_TYPE ""
- DEBUG(std::cerr << "No debug type (2)\n");
- ...
-
- $ opt < a.bc > /dev/null -mypass
- <no output>
- $ opt < a.bc > /dev/null -mypass -debug
- No debug type
- 'foo' debug type
- 'bar' debug type
- No debug type (2)
- $ opt < a.bc > /dev/null -mypass -debug-only=foo
- 'foo' debug type
- $ opt < a.bc > /dev/null -mypass -debug-only=bar
- 'bar' debug type
- $
-
-
-
-The Statistic template & -stats
-option
-
-
-The "Support/Statistic.h"
-file provides a template named Statistic that is used as a unified way
-to keeping track of what the LLVM compiler is doing and how effective various
-optimizations are. It is useful to see what optimizations are contributing to
-making a particular program run faster.
-
-static Statistic<> NumXForms("mypassname", "The # of times I did stuff");
-
- ++NumXForms; // I did stuff
-
- $ opt -stats -mypassname < program.bc > /dev/null
- ... statistic output ...
-
- 7646 bytecodewriter - Number of normal instructions
- 725 bytecodewriter - Number of oversized instructions
- 129996 bytecodewriter - Number of bytecode bytes written
- 2817 raise - Number of insts DCEd or constprop'd
- 3213 raise - Number of cast-of-self removed
- 5046 raise - Number of expression trees converted
- 75 raise - Number of other getelementptr's formed
- 138 raise - Number of load/store peepholes
- 42 deadtypeelim - Number of unused typenames removed from symtab
- 392 funcresolve - Number of varargs functions resolved
- 27 globaldce - Number of global variables removed
- 2 adce - Number of basic blocks removed
- 134 cee - Number of branches revectored
- 49 cee - Number of setcc instruction eliminated
- 532 gcse - Number of loads removed
- 2919 gcse - Number of instructions removed
- 86 indvars - Number of canonical indvars added
- 87 indvars - Number of aux indvars removed
- 25 instcombine - Number of dead inst eliminate
- 434 instcombine - Number of insts combined
- 248 licm - Number of load insts hoisted
- 1298 licm - Number of insts hoisted to a loop pre-header
- 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
- 75 mem2reg - Number of alloca's promoted
- 1444 cfgsimplify - Number of blocks simplified
-
-
-Helpful Hints for Common Operations
-
+ | The Statistic +template & -stats option | +
Often you may run your pass on some big program, and you're +interested to see how many times it makes a certain transformation. +Although you can do this with hand inspection, or some ad-hoc method, +this is a real pain and not very useful for big programs. Using the Statistic +template makes it very easy to keep track of this information, and the +calculated information is presented in a uniform manner with the rest of +the passes being executed.
+There are many examples of Statistic uses, but the basics +of using it are as follows:
++
+
static Statistic<> NumXForms("mypassname", "The # of times I did stuff");+
The Statistic template can emulate just about any +data-type, but if you do not specify a template argument, it defaults to +acting like an unsigned int counter (this is usually what you want).
++
+
++NumXForms; // I did stuff+
+
That's all you have to do. To get 'opt' to print out the +statistics gathered, use the '-stats' option:
++
$ opt -stats -mypassname < program.bc > /dev/null+
... statistic output ...
When running gccas on a C file from the SPEC benchmark +suite, it gives a report that looks like this:
++
7646 bytecodewriter - Number of normal instructions+
725 bytecodewriter - Number of oversized instructions
129996 bytecodewriter - Number of bytecode bytes written
2817 raise - Number of insts DCEd or constprop'd
3213 raise - Number of cast-of-self removed
5046 raise - Number of expression trees converted
75 raise - Number of other getelementptr's formed
138 raise - Number of load/store peepholes
42 deadtypeelim - Number of unused typenames removed from symtab
392 funcresolve - Number of varargs functions resolved
27 globaldce - Number of global variables removed
2 adce - Number of basic blocks removed
134 cee - Number of branches revectored
49 cee - Number of setcc instruction eliminated
532 gcse - Number of loads removed
2919 gcse - Number of instructions removed
86 indvars - Number of canonical indvars added
87 indvars - Number of aux indvars removed
25 instcombine - Number of dead inst eliminate
434 instcombine - Number of insts combined
248 licm - Number of load insts hoisted
1298 licm - Number of insts hoisted to a loop pre-header
3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
75 mem2reg - Number of alloca's promoted
1444 cfgsimplify - Number of blocks simplified
Obviously, with so many optimizations, having a unified framework +for this stuff is very nice. Making your pass fit well into the +framework makes it more maintainable and useful.
++ +
Helpful Hints for Common +Operations | +
- -Because this is a "how-to" section, you should also read about the main classes -that you will be working with. The Core LLVM Class -Hierarchy Reference contains details and descriptions of the main classes -that you should know about.
- - - - - -
- -Basic Inspection and Traversal Routines - |
- -Because the pattern for iteration is common across many different aspects of the -program representation, the standard template library algorithms may be used on -them, and it is easier to remember how to iterate. First we show a few common -examples of the data structures that need to be traversed. Other data -structures are traversed in very similar ways.
- - - -
Because this is a "how-to" section, you should also read about the +main classes that you will be working with. The Core +LLVM Class Hierarchy Reference contains details and descriptions of +the main classes that you should know about.
++
+ | Basic Inspection and +Traversal Routines | +
Because the pattern for iteration is common across many different +aspects of the program representation, the standard template library +algorithms may be used on them, and it is easier to remember how to +iterate. First we show a few common examples of the data structures that +need to be traversed. Other data structures are traversed in very +similar ways.
++
- // func is a pointer to a Function instance - for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i) { - - // print out the name of the basic block if it has one, and then the - // number of instructions that it contains - - cerr << "Basic block (name=" << i->getName() << ") has " - << i->size() << " instructions.\n"; - } -- +to transform in some way; in particular, you'd like to manipulate its BasicBlocks. +To facilitate this, you'll need to iterate over all of the BasicBlocks +that constitute the Function. The following is an example +that prints the name of a BasicBlock and the number of Instructions +it contains: +
// func is a pointer to a Function instanceNote that i can be used as if it were a pointer for the purposes of invoking member functions of the Instruction class. This is because the indirection operator is overloaded for the iterator classes. In the above code, the expression i->size() is -exactly equivalent to (*i).size() just like you'd expect. - - -
for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i) {
// print out the name of the basic block if it has one, and then the
// number of instructions that it contains
cerr << "Basic block (name=" << i->getName() << ") has "
<< i->size() << " instructions.\n";
}
- // blk is a pointer to a BasicBlock instance - for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i) - // the next statement works since operator<<(ostream&,...) - // is overloaded for Instruction& - cerr << *i << "\n"; -- -However, this isn't really the best way to print out the contents of a -BasicBlock! Since the ostream operators are overloaded for -virtually anything you'll care about, you could have just invoked the -print routine on the basic block itself: cerr << *blk << -"\n";.
- -Note that currently operator<< is implemented for Value*, so it -will print out the contents of the pointer, instead of -the pointer value you might expect. This is a deprecated interface that will -be removed in the future, so it's best not to depend on it. To print out the -pointer value for now, you must cast to void*.
- - - -
-#include "llvm/Support/InstIterator.h" -... -// Suppose F is a ptr to a function -for (inst_iterator i = inst_begin(F), e = inst_end(F); i != e; ++i) - cerr << **i << "\n"; -- +exactly equivalent to (*i).size() just like you'd expect. + +
// blk is a pointer to a BasicBlock instance+However, this isn't really the best way to print out the contents of a BasicBlock! +Since the ostream operators are overloaded for virtually anything +you'll care about, you could have just invoked the print routine on the +basic block itself: cerr << *blk << "\n";. +
for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
// the next statement works since operator<<(ostream&,...)
// is overloaded for Instruction&
cerr << *i << "\n";
Note that currently operator<< is implemented for Value*, +so it will print out the contents of the pointer, instead of the +pointer value you might expect. This is a deprecated interface that +will be removed in the future, so it's best not to depend on it. To +print out the pointer value for now, you must cast to void*.
++ +
#include "llvm/Support/InstIterator.h"Easy, isn't it? You can also use InstIterators to fill a worklist with its initial contents. For example, if you wanted to -initialize a worklist to contain all instructions in a -Function F, all you would need to do is something like: - -
...
// Suppose F is a ptr to a function
for (inst_iterator i = inst_begin(F), e = inst_end(F); i != e; ++i)
cerr << **i << "\n";
-std::set<Instruction*> worklist; -worklist.insert(inst_begin(F), inst_end(F)); -- -The STL set worklist would now contain all instructions in -the Function pointed to by F. - - -
std::set<Instruction*> worklist;+The STL set worklist would now contain all instructions in the Function +pointed to by F. + +
worklist.insert(inst_begin(F), inst_end(F));
- Instruction& inst = *i; // grab reference to instruction reference - Instruction* pinst = &*i; // grab pointer to instruction reference - const Instruction& inst = *j; --However, the iterators you'll be working with in the LLVM framework -are special: they will automatically convert to a ptr-to-instance type +Assuming that i is a BasicBlock::iterator and j +is a BasicBlock::const_iterator: +
Instruction& inst = *i; // grab reference to instruction reference+However, the iterators you'll be working with in the LLVM framework are +special: they will automatically convert to a ptr-to-instance type whenever they need to. Instead of dereferencing the iterator and then -taking the address of the result, you can simply assign the iterator -to the proper pointer type and you get the dereference and address-of +taking the address of the result, you can simply assign the iterator to +the proper pointer type and you get the dereference and address-of operation as a result of the assignment (behind the scenes, this is a result of overloading casting mechanisms). Thus the last line of the last example, - -
Instruction* pinst = &*i; // grab pointer to instruction reference
const Instruction& inst = *j;
Instruction* pinst = &*i;- +
Instruction* pinst = &*i;is semantically equivalent to - -
Instruction* pinst = i;- +
Instruction* pinst = i;It's also possible to turn a class pointer into the corresponding iterator. Usually, this conversion is quite inexpensive. The following code snippet illustrates use of the conversion constructors provided by LLVM iterators. By using these, you can explicitly grab the iterator of something without actually obtaining it via iteration over some structure: - -
-void printNextInstruction(Instruction* inst) { - BasicBlock::iterator it(inst); - ++it; // after this line, it refers to the instruction after *inst. - if (it != inst->getParent()->end()) cerr << *it << "\n"; -} -+
void printNextInstruction(Instruction* inst) {Of course, this example is strictly pedagogical, because it'd be much -better to explicitly grab the next instruction directly from inst. - - - -
BasicBlock::iterator it(inst);
++it; // after this line, it refers to the instruction after *inst.
if (it != inst->getParent()->end()) cerr << *it << "\n";
}
-initialize callCounter to zero -for each Function f in the Module - for each BasicBlock b in f - for each Instruction i in b - if (i is a CallInst and calls the given function) - increment callCounter -- -And the actual code is (remember, since we're writing a -FunctionPass, our FunctionPass-derived class simply -has to override the runOnFunction method...): - -
-Function* targetFunc = ...; - -class OurFunctionPass : public FunctionPass { - public: - OurFunctionPass(): callCounter(0) { } - - virtual runOnFunction(Function& F) { - for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) { - for (BasicBlock::iterator i = b->begin(); ie = b->end(); i != ie; ++i) { - if (CallInst* callInst = dyn_cast<CallInst>(&*i)) { - // we know we've encountered a call instruction, so we - // need to determine if it's a call to the - // function pointed to by m_func or not. - - if (callInst->getCalledFunction() == targetFunc) - ++callCounter; - } - } - } - - private: - unsigned callCounter; -}; -- - +locations in the entire module (that is, across every Function) +where a certain function (i.e., some Function*) is already in +scope. As you'll learn later, you may want to use an InstVisitor +to accomplish this in a much more straightforward manner, but this +example will allow us to explore how you'd do it if you didn't have InstVisitor +around. In pseudocode, this is what we want to do: +
initialize callCounter to zero+And the actual code is (remember, since we're writing a FunctionPass, +our FunctionPass-derived class simply has to override the runOnFunction +method...): +
for each Function f in the Module
for each BasicBlock b in f
for each Instruction i in b
if (i is a CallInst and calls the given function)
increment callCounter
Function* targetFunc = ...;-
class OurFunctionPass : public FunctionPass {
public:
OurFunctionPass(): callCounter(0) { }
virtual runOnFunction(Function& F) {
for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
for (BasicBlock::iterator i = b->begin(); ie = b->end(); i != ie; ++i) {
if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
// we know we've encountered a call instruction, so we
// need to determine if it's a call to the
// function pointed to by m_func or not.
if (callInst->getCalledFunction() == targetFunc)
++callCounter;
}
}
}
private:
unsigned callCounter;
};
You may have noticed that the previous example was a bit +
You may have noticed that the previous example was a bit oversimplified in that it did not deal with call sites generated by 'invoke' instructions. In this, and in other situations, you may find -that you want to treat CallInsts and InvokeInsts the -same way, even though their most-specific common base class is -Instruction, which includes lots of less closely-related -things. For these cases, LLVM provides a handy wrapper class called CallSite -. It is essentially a wrapper around an Instruction -pointer, with some methods that provide functionality common to -CallInsts and InvokeInsts.
- -This class is supposed to have "value semantics". So it should be +that you want to treat CallInsts and InvokeInsts +the same way, even though their most-specific common base class is Instruction, +which includes lots of less closely-related things. For these cases, +LLVM provides a handy wrapper class called CallSite . +It is essentially a wrapper around an Instruction pointer, +with some methods that provide functionality common to CallInsts +and InvokeInsts.
+This class is supposed to have "value semantics". So it should be passed by value, not by reference; it should not be dynamically allocated or deallocated using operator new or operator delete. It is efficiently copyable, assignable and constructable, with costs equivalents to that of a bare pointer. (You will notice, if you look at its definition, that it has only a single data member.)
- - --Function* F = ...; - -for (Value::use_iterator i = F->use_begin(), e = F->use_end(); i != e; ++i) { - if (Instruction *Inst = dyn_cast<Instruction>(*i)) { - cerr << "F is used in instruction:\n"; - cerr << *Inst << "\n"; - } -} -- +all Users of a particular Value is called a def-use +chain. For example, let's say we have a Function* named F +to a particular function foo. Finding all of the instructions +that use foo is as simple as iterating over the def-use +chain of F: +
Function* F = ...;Alternately, it's common to have an instance of the User Class and need to know what -Values are used by it. The list of all Values used -by a User is known as a use-def chain. Instances of -class Instruction are common Users, so we might want -to iterate over all of the values that a particular instruction uses -(that is, the operands of the particular Instruction): - -
for (Value::use_iterator i = F->use_begin(), e = F->use_end(); i != e; ++i) {
if (Instruction *Inst = dyn_cast<Instruction>(*i)) {
cerr << "F is used in instruction:\n";
cerr << *Inst << "\n";
}
}
-Instruction* pi = ...; - -for (User::op_iterator i = pi->op_begin(), e = pi->op_end(); i != e; ++i) { - Value* v = *i; - ... -} -- - + href="/doxygen/classUser.html">User Class and need to know what Values +are used by it. The list of all Values used by a User +is known as a use-def chain. Instances of class Instruction +are common Users, so we might want to iterate over all of the +values that a particular instruction uses (that is, the operands of the +particular Instruction): +
Instruction* pi = ...;- - -
for (User::op_iterator i = pi->op_begin(), e = pi->op_end(); i != e; ++i) {
Value* v = *i;
...
}
- -Making simple changes - |
+ | Making simple +changes | +
Creation of Instructions is straightforward: simply call the -constructor for the kind of instruction to instantiate and provide the -necessary parameters. For example, an AllocaInst only -requires a (const-ptr-to) Type. Thus: - -
AllocaInst* ai = new AllocaInst(Type::IntTy);- +transformations, it's fairly common to manipulate the contents of basic +blocks. This section describes some of the common methods for doing so +and gives example code. + +
Creation of Instructions is straightforward: simply call +the constructor for the kind of instruction to instantiate and provide +the necessary parameters. For example, an AllocaInst only requires +a (const-ptr-to) Type. Thus:
+AllocaInst* ai = new AllocaInst(Type::IntTy);will create an AllocaInst instance that represents the -allocation of one integer in the current stack frame, at runtime. -Each Instruction subclass is likely to have varying default -parameters which change the semantics of the instruction, so refer to -the doxygen documentation for -the subclass of Instruction that you're interested in -instantiating. - -
Naming values
- --It is very useful to name the values of instructions when you're able -to, as this facilitates the debugging of your transformations. If you -end up looking at generated LLVM machine code, you definitely want to -have logical names associated with the results of instructions! By -supplying a value for the Name (default) parameter of the -Instruction constructor, you associate a logical name with -the result of the instruction's execution at runtime. For example, -say that I'm writing a transformation that dynamically allocates space -for an integer on the stack, and that integer is going to be used as -some kind of index by some other code. To accomplish this, I place an -AllocaInst at the first point in the first -BasicBlock of some Function, and I'm intending to -use it within the same Function. I might do: - -
AllocaInst* pa = new AllocaInst(Type::IntTy, 0, "indexLoc");- +allocation of one integer in the current stack frame, at runtime. Each Instruction +subclass is likely to have varying default parameters which change the +semantics of the instruction, so refer to the doxygen documentation for the +subclass of Instruction that you're interested in instantiating. +
Naming values
+It is very useful to name the values of instructions when you're +able to, as this facilitates the debugging of your transformations. If +you end up looking at generated LLVM machine code, you definitely want +to have logical names associated with the results of instructions! By +supplying a value for the Name (default) parameter of the Instruction +constructor, you associate a logical name with the result of the +instruction's execution at runtime. For example, say that I'm writing a +transformation that dynamically allocates space for an integer on the +stack, and that integer is going to be used as some kind of index by +some other code. To accomplish this, I place an AllocaInst at +the first point in the first BasicBlock of some Function, +and I'm intending to use it within the same Function. I +might do:
+AllocaInst* pa = new AllocaInst(Type::IntTy, 0, "indexLoc");where indexLoc is now the logical name of the instruction's -execution value, which is a pointer to an integer on the runtime -stack. - - -
Inserting instructions
- --There are essentially two ways to insert an Instruction into -an existing sequence of instructions that form a BasicBlock: -
Given a BasicBlock* pb, an Instruction* pi within -that BasicBlock, and a newly-created instruction -we wish to insert before *pi, we do the following: - -
- BasicBlock *pb = ...; - Instruction *pi = ...; - Instruction *newInst = new Instruction(...); - pb->getInstList().insert(pi, newInst); // inserts newInst before pi in pb -- - -
Instruction instances that are already in -BasicBlocks are implicitly associated with an existing -instruction list: the instruction list of the enclosing basic block. -Thus, we could have accomplished the same thing as the above code -without being given a BasicBlock by doing: -
- Instruction *pi = ...; - Instruction *newInst = new Instruction(...); - pi->getParent()->getInstList().insert(pi, newInst); --In fact, this sequence of steps occurs so frequently that the -Instruction class and Instruction-derived classes -provide constructors which take (as a default parameter) a pointer to -an Instruction which the newly-created Instruction -should precede. That is, Instruction constructors are -capable of inserting the newly-created instance into the -BasicBlock of a provided instruction, immediately before that -instruction. Using an Instruction constructor with a -insertBefore (default) parameter, the above code becomes: -
-Instruction* pi = ...; -Instruction* newInst = new Instruction(..., pi); -+execution value, which is a pointer to an integer on the runtime stack. +
Inserting instructions
+There are essentially two ways to insert an Instruction +into an existing sequence of instructions that form a BasicBlock:
+Given a BasicBlock* pb, an Instruction* pi +within that BasicBlock, and a newly-created instruction we +wish to insert before *pi, we do the following:
+BasicBlock *pb = ...;+
Instruction *pi = ...;
Instruction *newInst = new Instruction(...);
pb->getInstList().insert(pi, newInst); // inserts newInst before pi in pb
Instruction instances that are already in BasicBlocks +are implicitly associated with an existing instruction list: the +instruction list of the enclosing basic block. Thus, we could have +accomplished the same thing as the above code without being given a BasicBlock +by doing:
+Instruction *pi = ...;+In fact, this sequence of steps occurs so frequently that the Instruction +class and Instruction-derived classes provide constructors +which take (as a default parameter) a pointer to an Instruction +which the newly-created Instruction should precede. That is, Instruction +constructors are capable of inserting the newly-created instance into +the BasicBlock of a provided instruction, immediately before +that instruction. Using an Instruction constructor with a insertBefore +(default) parameter, the above code becomes: +
Instruction *newInst = new Instruction(...);
pi->getParent()->getInstList().insert(pi, newInst);
Instruction* pi = ...;which is much cleaner, especially if you're creating a lot of -instructions and adding them to BasicBlocks. - - -
Instruction* newInst = new Instruction(..., pi);
- -For example:
- -
- Instruction *I = .. ; - BasicBlock *BB = I->getParent(); - BB->getInstList().erase(I); -
- +instructions and adding them to BasicBlocks. + -
Replacing individual instructions
--Including "llvm/Transforms/Utils/BasicBlockUtils.h" permits use of two very useful replace functions: -ReplaceInstWithValue and ReplaceInstWithInst. - +
This function replaces all uses (within a basic block) of a given -instruction with a value, and then removes the original instruction. -The following example illustrates the replacement of the result of a -particular AllocaInst that allocates memory for a single -integer with an null pointer to an integer.
- --AllocaInst* instToReplace = ...; -BasicBlock::iterator ii(instToReplace); -ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii, - Constant::getNullValue(PointerType::get(Type::IntTy))); -- -
This function replaces a particular instruction with another -instruction. The following example illustrates the replacement of one -AllocaInst with another.
- -
-AllocaInst* instToReplace = ...; -BasicBlock::iterator ii(instToReplace); -ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii, - new AllocaInst(Type::IntTy, 0, "ptrToReplacedInt")); -- +Deleting an instruction from an existing sequence of instructions that +form a BasicBlock is very +straightforward. First, you must have a pointer to the instruction that +you wish to delete. Second, you need to obtain the pointer to that +instruction's basic block. You use the pointer to the basic block to +get its list of instructions and then use the erase function to remove +your instruction. +
For example:
++
Instruction *I = .. ;+
BasicBlock *BB = I->getParent();
BB->getInstList().erase(I);
Replacing multiple uses of Users and - Values
- -You can use Value::replaceAllUsesWith and -User::replaceUsesOfWith to change more than one use at a -time. See the doxygen documentation for the Value Class and User Class, respectively, for more -information. - - - - --The Core LLVM Class Hierarchy Reference - |
The Core LLVM Class +Hierarchy Reference | +
- - - -
- -The Value class - |
- - -The Value class is the most important class in LLVM Source base. It -represents a typed value that may be used (among other things) as an operand to -an instruction. There are many different types of Values, such as Constants, Arguments, and even Instructions and Functions are Values.
- -A particular Value may be used many times in the LLVM representation -for a program. For example, an incoming argument to a function (represented -with an instance of the Argument class) is "used" by -every instruction in the function that references the argument. To keep track -of this relationship, the Value class keeps a list of all of the Users that is using it (the User class is a base class for all nodes in the LLVM -graph that can refer to Values). This use list is how LLVM represents -def-use information in the program, and is accessible through the use_* -methods, shown below.
-
-Because LLVM is a typed representation, every LLVM Value is typed, and
-this Type is available through the getType()
-method. In addition, all LLVM values can be named. The
-"name" of the Value is symbolic string printed in the LLVM code:
-
-
-
-One important aspect of LLVM is that there is no distinction between an SSA
-variable and the operation that produces it. Because of this, any reference to
-the value produced by an instruction (or the value available as an incoming
-argument, for example) is represented as a direct pointer to the class that
-represents this value. Although this may take some getting used to, it
-simplifies the representation and makes it easier to manipulate.
-
-
-
-
- %foo = add int 1, 2
-
-
-The name of this instruction is "foo". NOTE that the name of any value
-may be missing (an empty string), so names should ONLY be used for
-debugging (making the source code easier to read, debugging printouts), they
-should not be used to keep track of values or map between them. For this
-purpose, use a std::map of pointers to the Value itself
-instead.
+
+ | The Value class | +
The Value class is the most important class in the LLVM +Source base. It represents a typed value that may be used (among other +things) as an operand to an instruction. There are many different types +of Values, such as Constants,Arguments. Even Instructions +and Functions are Values.
+A particular Value may be used many times in the LLVM +representation for a program. For example, an incoming argument to a +function (represented with an instance of the Argument +class) is "used" by every instruction in the function that references +the argument. To keep track of this relationship, the Value +class keeps a list of all of the Users +that is using it (the User class is a base +class for all nodes in the LLVM graph that can refer to Values). +This use list is how LLVM represents def-use information in the +program, and is accessible through the use_* methods, shown +below.
+Because LLVM is a typed representation, every LLVM Value +is typed, and this Type is available through the getType() +method. In addition, all LLVM values can be named. The "name" of the Value +is a symbolic string printed in the LLVM code:
++
%foo = add int 1, 2+ The name of this instruction is "foo". NOTE +that the name of any value may be missing (an empty string), so names +should ONLY be used for debugging (making the source code easier +to read, debugging printouts), they should not be used to keep track of +values or map between them. For this purpose, use a std::map +of pointers to the Value itself instead. +
One important aspect of LLVM is that there is no distinction +between an SSA variable and the operation that produces it. Because of +this, any reference to the value produced by an instruction (or the +value available as an incoming argument, for example) is represented as +a direct pointer to the class that represents this value. Although +this may take some getting used to, it simplifies the representation +and makes it easier to manipulate.
++ +
- -These methods are the interface to access the def-use information in LLVM. As with all other iterators in LLVM, the naming conventions follow the conventions defined by the STL.
- -
-This method returns the Type of the Value. - -
These methods are the interface to access the def-use +information in LLVM. As with all other iterators in LLVM, the naming +conventions follow the conventions defined by the STL.
++
This method returns the Type of the Value.
+- -This family of methods is used to access and assign a name to a Value, -be aware of the precaution above.
- - -
- -This method traverses the use list of a Value changing all Users of the current value to refer to "V" -instead. For example, if you detect that an instruction always produces a -constant value (for example through constant folding), you can replace all uses -of the instruction with the constant like this:
- -
- Inst->replaceAllUsesWith(ConstVal); -
- - - - -
- -The User class - |
This family of methods is used to access and assign a name to a Value, +be aware of the precaution above.
++ +
This method traverses the use list of a Value changing +all Users of the current value to refer to "V" +instead. For example, if you detect that an instruction always +produces a constant value (for example through constant folding), you +can replace all uses of the instruction with the constant like this:
++
Inst->replaceAllUsesWith(ConstVal);+
+
+ | The User class | +
- - -The User class is the common base class of all LLVM nodes that may -refer to Values. It exposes a list of "Operands" -that are all of the Values that the User is -referring to. The User class itself is a subclass of -Value.
- -The operands of a User point directly to the LLVM Value that it refers to. Because LLVM uses Static -Single Assignment (SSA) form, there can only be one definition referred to, -allowing this direct connection. This connection provides the use-def -information in LLVM.
- - -
- -
- -These two methods expose the operands of the User in a convenient form -for direct access.
- -
- -Together, these methods make up the iterator based interface to the operands of -a User.
- - - - -
- -The Instruction class - |
- -The Instruction class is the common base class for all LLVM -instructions. It provides only a few methods, but is a very commonly used -class. The primary data tracked by the Instruction class itself is the -opcode (instruction type) and the parent BasicBlock the Instruction is embedded -into. To represent a specific type of instruction, one of many subclasses of -Instruction are used.
- -Because the Instruction class subclasses the User class, its operands can be accessed in the same -way as for other Users (with the -getOperand()/getNumOperands() and -op_begin()/op_end() methods).
- -An important file for the Instruction class is the -llvm/Instruction.def file. This file contains some meta-data about the -various different types of instructions in LLVM. It describes the enum values -that are used as opcodes (for example Instruction::Add and -Instruction::SetLE), as well as the concrete sub-classes of -Instruction that implement the instruction (for example BinaryOperator and SetCondInst). Unfortunately, the use of macros in -this file confused doxygen, so these enum values don't show up correctly in the -doxygen output.
- - - -
- -Returns the BasicBlock that this -Instruction is embedded into.
- -
- -Returns true if the instruction writes to memory, i.e. it is a call, -free, invoke, or store.
- -
- -Returns the opcode for the Instruction.
- -
- -Returns another instance of the specified instruction, identical in all ways to -the original except that the instruction has no parent (ie it's not embedded -into a BasicBlock), and it has no name.
- - - - - - - -
- -The BasicBlock class - |
The User class is the common base class of all LLVM nodes +that may refer to Values. It exposes a +list of "Operands" that are all of the Values +that the User is referring to. The User class itself is a +subclass of Value.
+The operands of a User point directly to the LLVM Value that it refers to. Because LLVM uses +Static Single Assignment (SSA) form, there can only be one definition +referred to, allowing this direct connection. This connection provides +the use-def information in LLVM.
++
+
These two methods expose the operands of the User in a +convenient form for direct access.
++
Together, these methods make up the iterator based interface to +the operands of a User.
++
+ | The Instruction +class | +
The Instruction class is the common base class for all +LLVM instructions. It provides only a few methods, but is a very +commonly used class. The primary data tracked by the Instruction +class itself is the opcode (instruction type) and the parent BasicBlock the Instruction is +embedded into. To represent a specific type of instruction, one of many +subclasses of Instruction are used.
+Because the Instruction class subclasses the User class, its operands can be accessed in +the same way as for other Users (with the getOperand()/getNumOperands() +and op_begin()/op_end() methods).
+An important file for the Instruction class is the llvm/Instruction.def +file. This file contains some meta-data about the various different +types of instructions in LLVM. It describes the enum values that are +used as opcodes (for example Instruction::Add and Instruction::SetLE), +as well as the concrete sub-classes of Instruction that +implement the instruction (for example BinaryOperator +and SetCondInst). Unfortunately, +the use of macros in this file confuses doxygen, so these enum values +don't show up correctly in the doxygen +output.
++
Returns the BasicBlock that +this Instruction is embedded into.
++
Returns true if the instruction writes to memory, i.e. it is a call,free,invoke, +or store.
++
Returns the opcode for the Instruction.
++
Returns another instance of the specified instruction, identical +in all ways to the original except that the instruction has no parent +(ie it's not embedded into a BasicBlock), +and it has no name
++ | The BasicBlock +class | +
- - -This class represents a single entry multiple exit section of the code, commonly -known as a basic block by the compiler community. The BasicBlock class -maintains a list of Instructions, which form -the body of the block. Matching the language definition, the last element of -this list of instructions is always a terminator instruction (a subclass of the -TerminatorInst class).
- -In addition to tracking the list of instructions that make up the block, the -BasicBlock class also keeps track of the Function that it is embedded into.
- -Note that BasicBlocks themselves are Values, because they are referenced by instructions -like branches and can go in the switch tables. BasicBlocks have type -label.
- - - -
- -The BasicBlock constructor is used to create new basic blocks for -insertion into a function. The constructor simply takes a name for the new -block, and optionally a Function to insert it -into. If the Parent parameter is specified, the new -BasicBlock is automatically inserted at the end of the specified Function, if not specified, the BasicBlock must be -manually inserted into the Function.
- -
This class represents a single entry multiple exit section of the +code, commonly known as a basic block by the compiler community. The BasicBlock +class maintains a list of Instructions, +which form the body of the block. Matching the language definition, +the last element of this list of instructions is always a terminator +instruction (a subclass of the TerminatorInst +class).
+In addition to tracking the list of instructions that make up the +block, the BasicBlock class also keeps track of the Function that it is embedded into.
+Note that BasicBlocks themselves are Values, +because they are referenced by instructions like branches and can go in +the switch tables. BasicBlocks have type label.
++
The BasicBlock constructor is used to create new basic +blocks for insertion into a function. The constructor optionally takes +a name for the new block, and a Function +to insert it into. If the Parent parameter is specified, the +new BasicBlock is automatically inserted at the end of the +specified Function, if not specified, +the BasicBlock must be manually inserted into the Function.
++
- -These methods and typedefs are forwarding functions that have the same semantics -as the standard library methods of the same names. These methods expose the -underlying instruction list of a basic block in a way that is easy to -manipulate. To get the full complement of container operations (including -operations to update the list), you must use the getInstList() -method.
- -
- -This method is used to get access to the underlying container that actually -holds the Instructions. This method must be used when there isn't a forwarding -function in the BasicBlock class for the operation that you would like -to perform. Because there are no forwarding functions for "updating" -operations, you need to use this if you want to update the contents of a -BasicBlock.
- -
- -Returns a pointer to Function the block is -embedded into, or a null pointer if it is homeless.
- -
- -Returns a pointer to the terminator instruction that appears at the end of the -BasicBlock. If there is no terminator instruction, or if the last -instruction in the block is not a terminator, then a null pointer is -returned.
- - - -
- -The GlobalValue class - |
- -Global values (GlobalVariables or Functions) are the only LLVM values that are -visible in the bodies of all Functions. -Because they are visible at global scope, they are also subject to linking with -other globals defined in different translation units. To control the linking -process, GlobalValues know their linkage rules. Specifically, -GlobalValues know whether they have internal or external linkage.
- -If a GlobalValue has internal linkage (equivalent to being -static in C), it is not visible to code outside the current translation -unit, and does not participate in linking. If it has external linkage, it is -visible to external code, and does participate in linking. In addition to -linkage information, GlobalValues keep track of which Module they are currently part of.
- -Because GlobalValues are memory objects, they are always referred to by -their address. As such, the Type of a global is -always a pointer to its contents. This is explained in the LLVM Language -Reference Manual.
- - - -
These methods and typedefs are forwarding functions that have +the same semantics as the standard library methods of the same names. +These methods expose the underlying instruction list of a basic block in +a way that is easy to manipulate. To get the full complement of +container operations (including operations to update the list), you must +use the getInstList() method.
++
This method is used to get access to the underlying container +that actually holds the Instructions. This method must be used when +there isn't a forwarding function in the BasicBlock class for +the operation that you would like to perform. Because there are no +forwarding functions for "updating" operations, you need to use this if +you want to update the contents of a BasicBlock.
++
Returns a pointer to Function +the block is embedded into, or a null pointer if it is homeless.
++
Returns a pointer to the terminator instruction that appears at +the end of the BasicBlock. If there is no terminator +instruction, or if the last instruction in the block is not a +terminator, then a null pointer is returned.
++
+ | The GlobalValue +class | +
Global values (GlobalVariables +or Functions) are the only LLVM +values that are visible in the bodies of all Functions. +Because they are visible at global scope, they are also subject to +linking with other globals defined in different translation units. To +control the linking process, GlobalValues know their linkage +rules. Specifically, GlobalValues know whether they have +internal or external linkage, as defined by the LinkageTypes enumerator.
+If a GlobalValue has internal linkage (equivalent to +being static in C), it is not visible to code outside the +current translation unit, and does not participate in linking. If it +has external linkage, it is visible to external code, and does +participate in linking. In addition to linkage information, GlobalValues +keep track of which Module they are +currently part of.
+Because GlobalValues are memory objects, they are always +referred to by their address. As such, the Type +of a global is always a pointer to its contents. It is important to +remember this when using the GetElementPtrInst +instruction because this pointer must be dereferenced first. For +example, if you have a GlobalVariable +(a subclass of GlobalValue) +that is an array of 24 ints, type [24 +x int], then the GlobalVariable +is a pointer to that array. Although the address of the first element of +this array and the value of the GlobalVariable +are the same, they have different types. The GlobalVariable's type is [24 x int]. The first element's +type is int. Because of +this, accessing a global value requires you to dereference the pointer +with GetElementPtrInst +first, then its elements can be accessed. This is explained in +the LLVM Language Reference Manual.
++
- -These methods manipulate the linkage characteristics of the -GlobalValue.
- -
- -This returns the Module that the GlobalValue is -currently embedded into.
- - - - -
- -The Function class - |
These methods manipulate the linkage characteristics of the GlobalValue.
++ +
This returns the Module that the +GlobalValue is currently embedded into.
++
+ | The Function +class | +
- -The Function class represents a single procedure in LLVM. It is -actually one of the more complex classes in the LLVM heirarchy because it must -keep track of a large amount of data. The Function class keeps track -of a list of BasicBlocks, a list of formal Arguments, and a SymbolTable.
- -The list of BasicBlocks is the most commonly -used part of Function objects. The list imposes an implicit ordering -of the blocks in the function, which indicate how the code will be layed out by -the backend. Additionally, the first BasicBlock is the implicit entry node for the -Function. It is not legal in LLVM explicitly branch to this initial -block. There are no implicit exit nodes, and in fact there may be multiple exit -nodes from a single Function. If the BasicBlock list is empty, this indicates that -the Function is actually a function declaration: the actual body of the -function hasn't been linked in yet.
- -In addition to a list of BasicBlocks, the -Function class also keeps track of the list of formal Arguments that the function receives. This -container manages the lifetime of the Argument -nodes, just like the BasicBlock list does for -the BasicBlocks.
- -The SymbolTable is a very rarely used LLVM -feature that is only used when you have to look up a value by name. Aside from -that, the SymbolTable is used internally to -make sure that there are not conflicts between the names of Instructions, BasicBlocks, or Arguments in the function body.
- - - -
- -Constructor used when you need to create new Functions to add the the -program. The constructor must specify the type of the function to create and -whether or not it should start out with internal or external linkage.
- -
- -Return whether or not the Function has a body defined. If the function -is "external", it does not have a body, and thus must be resolved by linking -with a function defined in a different translation unit.
- - -
The Function class represents a single procedure in LLVM. +It is actually one of the more complex classes in the LLVM heirarchy +because it must keep track of a large amount of data. The Function +class keeps track of a list of BasicBlocks, +a list of formal Arguments, and a SymbolTable.
+The list of BasicBlocks is the +most commonly used part of Function objects. The list imposes +an implicit ordering of the blocks in the function, which indicate how +the code will be layed out by the backend. Additionally, the first BasicBlock is the implicit entry node +for the Function. It is not legal in LLVM to explicitly +branch to this initial block. There are no implicit exit nodes, and in +fact there may be multiple exit nodes from a single Function. +If the BasicBlock list is empty, +this indicates that the Function is actually a function +declaration: the actual body of the function hasn't been linked in yet.
+In addition to a list of BasicBlocks, +the Function class also keeps track of the list of formal Arguments that the function receives. +This container manages the lifetime of the Argument +nodes, just like the BasicBlock list +does for the BasicBlocks.
+The SymbolTable is a very +rarely used LLVM feature that is only used when you have to look up a +value by name. Aside from that, the SymbolTable +is used internally to make sure that there are not conflicts between the +names of Instructions, BasicBlocks, or Arguments +in the function body.
++
Constructor used when you need to create new Functions +to add the the program. The constructor must specify the type of the +function to create and whether or not it should start out with internal +or external linkage. The FunctionType argument specifies the +formal arguments and return value for the function. The same FunctionType +value can be used to create multiple functions. The Parent argument specifies the +Module in which the function is defined. If this argument is provided, +the function will automatically be inserted into that module's list of +functions.
++
Return whether or not the Function has a body defined. +If the function is "external", it does not have a body, and thus must be +resolved by linking with a function defined in a different translation +unit.
++
- -These are forwarding methods that make it easy to access the contents of a -Function object's BasicBlock -list.
- -
- -Returns the list of BasicBlocks. This is -necessary to use when you need to update the list or perform a complex action -that doesn't have a forwarding method.
- - -
These are forwarding methods that make it easy to access the +contents of a Function object's BasicBlock +list.
++
Returns the list of BasicBlocks. +This is necessary to use when you need to update the list or perform a +complex action that doesn't have a forwarding method.
++
- -These are forwarding methods that make it easy to access the contents of a -Function object's Argument list.
- -
- -Returns the list of Arguments. This is -necessary to use when you need to update the list or perform a complex action -that doesn't have a forwarding method.
- - - -
- -Returns the entry BasicBlock for the -function. Because the entry block for the function is always the first block, -this returns the first block of the Function.
- -
- -This traverses the Type of the Function + abegin(), aend(), afront(), aback(),asize(),aempty(),arbegin(),arend() +
These are forwarding methods that make it easy to access the +contents of a Function object's Argument +list.
++
Returns the list of Arguments. +This is necessary to use when you need to update the list or perform a +complex action that doesn't have a forwarding method.
++
Returns the entry BasicBlock +for the function. Because the entry block for the function is always +the first block, this returns the first block of the Function.
++
This traverses the Type of the Function and returns the return type of the function, or the FunctionType of the actual function.
- -
- -Return a pointer to the SymbolTable for this -Function.
- - - - -
- -The GlobalVariable class - |
- -Global variables are represented with the (suprise suprise) -GlobalVariable class. Like functions, GlobalVariables are -also subclasses of GlobalValue, and as such -are always referenced by their address (global values must live in memory, so -their "name" refers to their address). Global variables may have an initial -value (which must be a Constant), and if they -have an initializer, they may be marked as "constant" themselves (indicating -that their contents never change at runtime).
- - - -
- -Create a new global variable of the specified type. If isConstant is -true then the global variable will be marked as unchanging for the program, and -if isInternal is true the resultant global variable will have internal -linkage. Optionally an initializer and name may be specified for the global variable as well.
- - -
- -Returns true if this is a global variable is known not to be modified at -runtime.
- - -
- -Returns true if this GlobalVariable has an intializer.
- - -
- -Returns the intial value for a GlobalVariable. It is not legal to call -this method if there is no initializer.
- - - -
- -The Module class - |
- -The Module class represents the top level structure present in LLVM -programs. An LLVM module is effectively either a translation unit of the -original program or a combination of several translation units merged by the -linker. The Module class keeps track of a list of Functions, a list of GlobalVariables, and a SymbolTable. Additionally, it contains a few -helpful member functions that try to make common operations easy.
- - - -
- -These are forwarding methods that make it easy to access the contents of a -Module object's Function -list.
- -
- -Returns the list of Functions. This is -necessary to use when you need to update the list or perform a complex action -that doesn't have a forwarding method.
- - -
- -These are forwarding methods that make it easy to access the contents of a -Module object's GlobalVariable -list.
- -
- -Returns the list of GlobalVariables. -This is necessary to use when you need to update the list or perform a complex -action that doesn't have a forwarding method.
- - - -
- -Return a reference to the SymbolTable for -this Module.
- - - -
- -Look up the specified function in the Module SymbolTable. If it does not exist, return -null.
- - -
- -Look up the specified function in the Module SymbolTable. If it does not exist, add an -external declaration for the function and return it.
- - -
- -If there is at least one entry in the SymbolTable for the specified Type, return it. Otherwise return the empty -string.
- - -
- -Insert an entry in the SymbolTable mapping -Name to Ty. If there is already an entry for this name, true -is returned and the SymbolTable is not -modified.
- - - -
- -The Constant class and subclasses - |
- - - -
- -
+
Return a pointer to the SymbolTable +for this Function.
++
+ | The GlobalVariable +class | +
Global variables are represented with the (suprise suprise) GlobalVariable +class. Like functions, GlobalVariables are also subclasses of GlobalValue, and as such are always +referenced by their address (global values must live in memory, so their +"name" refers to their address). See GlobalValue for more on +this. Global variables may have an initial value (which must be a Constant), and if they have an +initializer, they may be marked as "constant" themselves (indicating +that their contents never change at runtime).
+
Create a new global variable of the specified type. If isConstant +is true then the global variable will be marked as unchanging for the +program. The Linkage parameter specifies the type of linkage (internal, +external, weak, linkonce, appending) for the variable. If the linkage +is InternalLinkage, WeakLinkage, or LinkOnceLinkage, then the +resultant global variable will have internal linkage. AppendingLinkage +concatenates together all instances (in different translation units) of +the variable into a single variable but is only applicable to arrays. + See the LLVM Language +Reference for further details on linkage types. Optionally an +initializer, a name, and the module to put the variable into may be +specified for the global variable as well.
++
Returns true if this is a global variable that is known not to +be modified at runtime.
++
Returns true if this GlobalVariable has an intializer.
++
Returns the intial value for a GlobalVariable. It is +not legal to call this method if there is no initializer.
++
+ | The Module class | +
The Module class represents the top level structure +present in LLVM programs. An LLVM module is effectively either a +translation unit of the original program or a combination of several +translation units merged by the linker. The Module class keeps +track of a list of Functions, a list +of GlobalVariables, and a SymbolTable. Additionally, it +contains a few helpful member functions that try to make common +operations easy.
+
Constructing a Module +is easy. You can optionally provide a name for it (probably based on the +name of the translation unit).
These are forwarding methods that make it easy to access the +contents of a Module object's Function +list.
++
Returns the list of Functions. +This is necessary to use when you need to update the list or perform a +complex action that doesn't have a forwarding method.
++
These are forwarding methods that make it easy to access the +contents of a Module object's GlobalVariable +list.
++
Returns the list of GlobalVariables. +This is necessary to use when you need to update the list or perform a +complex action that doesn't have a forwarding method.
++
Return a reference to the SymbolTable +for this Module.
++
Look up the specified function in the Module SymbolTable. If it does not exist, +return null.
++
Look up the specified function in the Module SymbolTable. If it does not exist, +add an external declaration for the function and return it.
++
If there is at least one entry in the SymbolTable +for the specified Type, return it. +Otherwise return the empty string.
++
Insert an entry in the SymbolTable +mapping Name to Ty. If there is already an entry for +this name, true is returned and the SymbolTable +is not modified.
++
+ | The Constant +class and subclasses | +
- -The Type class and Derived Types - |
- -
- +
+
+ | The Type class and +Derived Types | +
+
+
- -The Argument class - |
+ | The Argument +class | +