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This change cleans up two issues with Altivec register spilling:
1. The spilling code was inefficient (using two instructions, and add and a
load, when just one would do)
2. The code assumed that r0 would always be available (true for now, but this
will change)
The new code handles VR spilling just like GPR spills but forced into r+r mode.
As a result, when any VR spills are present, we must now always allocate the
register-scavenger spill slot.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@177231 91177308-0d34-0410-b5e6-96231b3b80d8
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165666 91177308-0d34-0410-b5e6-96231b3b80d8
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165664 91177308-0d34-0410-b5e6-96231b3b80d8
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the compiler makes use of GPR0. However, there are two flavors of
GPR0 defined by the target: the 32-bit GPR0 (R0) and the 64-bit GPR0
(X0). The spill/reload code makes use of R0 regardless of whether we
are generating 32- or 64-bit code.
This patch corrects the problem in the obvious manner, using X0 and
ADDI8 for 64-bit and R0 and ADDI for 32-bit.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165658 91177308-0d34-0410-b5e6-96231b3b80d8
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