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This reverts commit e3013202259ed1e006c21817c63cf25d75982721.
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@160272 91177308-0d34-0410-b5e6-96231b3b80d8
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This back-end was deprecated in favor of the NVPTX back-end.
NV_CONTRIB
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@157417 91177308-0d34-0410-b5e6-96231b3b80d8
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for NVIDIA PTX 3.0. This back-end will (eventually) replace the current PTX back-end, while maintaining compatibility with it.
The new target machines are:
nvptx (old ptx32) => 32-bit PTX
nvptx64 (old ptx64) => 64-bit PTX
The sources are based on the internal NVIDIA NVPTX back-end, and
contain more functionality than the current PTX back-end currently
provides.
NV_CONTRIB
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subdirectories to traverse into.
- Originally I wanted to avoid this and just autoscan, but this has one key
flaw in that new subdirectories can not automatically trigger a rerun of the
llvm-build tool. This is particularly a pain when switching back and forth
between trees where one has added a subdirectory, as the dependencies will
tend to be wrong. This will also eliminates FIXME implicitly.
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options to llvm-build, so the all-targets etc. components are defined properly.
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handle defining the "magic" target related components (like native,
nativecodegen, and engine).
- We still require these components to be in the project (currently in
lib/Target) so that we have a place to document them and hopefully make it
more obvious that they are "magic".
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