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rotation. When there is a loop backedge which is an unconditional
branch, we will end up with a branch somewhere no matter what. Try
placing this backedge in a fallthrough position above the loop header as
that will definitely remove at least one branch from the loop iteration,
where whole loop rotation may not.
I haven't seen any benchmarks where this is important but loop-blocks.ll
tests for it, and so this will be covered when I flip the default.
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laid out in a form with a fallthrough into the header and a fallthrough
out of the bottom. In that case, leave the loop alone because any
rotation will introduce unnecessary branches. If either side looks like
it will require an explicit branch, then the rotation won't add any, do
it to ensure the branch occurs outside of the loop (if possible) and
maximize the benefit of the fallthrough in the bottom.
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This is a complex change that resulted from a great deal of
experimentation with several different benchmarks. The one which proved
the most useful is included as a test case, but I don't know that it
captures all of the relevant changes, as I didn't have specific
regression tests for each, they were more the result of reasoning about
what the old algorithm would possibly do wrong. I'm also failing at the
moment to craft more targeted regression tests for these changes, if
anyone has ideas, it would be welcome.
The first big thing broken with the old algorithm is the idea that we
can take a basic block which has a loop-exiting successor and a looping
successor and use the looping successor as the layout top in order to
get that particular block to be the bottom of the loop after layout.
This happens to work in many cases, but not in all.
The second big thing broken was that we didn't try to select the exit
which fell into the nearest enclosing loop (to which we exit at all). As
a consequence, even if the rotation worked perfectly, it would result in
one of two bad layouts. Either the bottom of the loop would get
fallthrough, skipping across a nearer enclosing loop and thereby making
it discontiguous, or it would be forced to take an explicit jump over
the nearest enclosing loop to earch its successor. The point of the
rotation is to get fallthrough, so we need it to fallthrough to the
nearest loop it can.
The fix to the first issue is to actually layout the loop from the loop
header, and then rotate the loop such that the correct exiting edge can
be a fallthrough edge. This is actually much easier than I anticipated
because we can handle all the hard parts of finding a viable rotation
before we do the layout. We just store that, and then rotate after
layout is finished. No inner loops get split across the post-rotation
backedge because we check for them when selecting the rotation.
That fix exposed a latent problem with our exitting block selection --
we should allow the backedge to point into the middle of some inner-loop
chain as there is no real penalty to it, the whole point is that it
*won't* be a fallthrough edge. This may have blocked the rotation at all
in some cases, I have no idea and no test case as I've never seen it in
practice, it was just noticed by inspection.
Finally, all of these fixes, and studying the loops they produce,
highlighted another problem: in rotating loops like this, we sometimes
fail to align the destination of these backwards jumping edges. Fix this
by actually walking the backwards edges rather than relying on loopinfo.
This fixes regressions on heapsort if block placement is enabled as well
as lots of other cases where the previous logic would introduce an
abundance of unnecessary branches into the execution.
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to the original type.
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This is a special flag for targets that really want their block
terminators in the DAG. The default scheduler cannot handle this
correctly, so it becomes the specialized scheduler's responsibility to
schedule terminators.
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- Don't copy offsets into HashData, the underlying vector won't change once the table is finalized.
- Allocate HashData and HashDataContents in a BumpPtrAllocator.
- Allocate string map entries in the same allocator.
- Random cleanups.
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Fix a dagcombine optimization which assumes that the vsetcc result type is always
of the same size as the compared values. This is ture for SSE/AVX/NEON but not
for all targets.
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intrinsic to an nodetype.
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compiled code size a bit.
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Allow cheap instructions to be hoisted if they are register pressure
neutral or better. This happens if the instruction is the last loop use
of another virtual register.
Only expensive instructions are allowed to increase loop register
pressure.
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Hoisting a value that is used by a PHI in the loop will introduce a
copy because the live range is extended to cross the PHI.
The same applies to PHIs in exit blocks.
Also use this opportunity to make HasLoopPHIUse() non-recursive.
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one-operand version of getNode() to the two-operand version, since it became a two-operand node at sound point.
Zap a testcase that this allows us to completely fold away.
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multiplication by a denormal, and some tests checking that.
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don't elide the branch instruction if it's the only one in the block,
otherwise it's ok.
PR9796 and rdar://11215207
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always
of the same size as the compared values. This is ture for SSE/AVX/NEON but not
for all targets.
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the loop header has a non-loop predecessor which has been pre-fused into
its chain due to unanalyzable branches. In this case, rotating the
header into the body of the loop in order to place a loop exit at the
bottom of the loop is a Very Bad Idea as it makes the loop
non-contiguous.
I'm working on a good test case for this, but it's a bit annoynig to
craft. I should get one shortly, but I'm submitting this now so I can
begin the (lengthy) performance analysis process. An initial run of LNT
looks really, really good, but there is too much noise there for me to
trust it much.
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This fixes PR12516 and uncovers one weird problem in legalize (workarounded)
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legalizer always use the DAG entry node. This is wrong when the libcall is
emitted as a tail call since it effectively folds the return node. If
the return node's input chain is not the entry (i.e. call, load, or store)
use that as the tail call input chain.
PR12419
rdar://9770785
rdar://11195178
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not fit in a i64.
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GOT if jump table uses 64-bit gp-relative relocation.
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This patch restores TwoAddressInstructionPass's pre-r153892 behaviour when
rescheduling instructions in TryInstructionTransform. Hopefully this will fix
PR12493. To refix PR11861, lowering of INSERT_SUBREGS is deferred until after
the copy that unties the operands is emitted (this seems to be a more
appropriate fix for that issue anyway).
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some checks to allow better early out.
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happen.
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when -ffast-math, i.e. don't just always do it if the reciprocal can
be formed exactly. There is already an IR level transform that does
that, and it does it more carefully.
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width and the input vector widths don't match. No need to check the min and max are in range before calculating the start index. The range check after having the start index is sufficient. Also no need to check for an extract from the beginning differently.
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in TargetLowering. There was already a FIXME about this location being
odd. The interface is simplified as a consequence. This will also make
it easier to change TLS models when compiling with PIE.
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where a chain outside of the loop block-set ended up in the worklist for
scheduling as part of the contiguous loop. However, asserting the first
block in the chain is in the loop-set isn't a valid check -- we may be
forced to drag a chain into the worklist due to one block in the chain
being part of the loop even though the first block is *not* in the loop.
This occurs when we have been forced to form a chain early due to
un-analyzable branches.
No test case here as I have no idea how to even begin reducing one, and
it will be hopelessly fragile. We have to somehow end up with a loop
header of an inner loop which is a successor of a basic block with an
unanalyzable pair of branch instructions. Ow. Self-host triggers it so
it is unlikely it will regress.
This at least gets block placement back to passing selfhost and the test
suite. There are still a lot of slowdown that I don't like coming out of
block placement, although there are now also a lot of speedups. =[ I'm
seeing swings in both directions up to 10%. I'm going to try to find
time to dig into this and see if we can turn this on for 3.1 as it does
a really good job of cleaning up after some loops that degraded with the
inliner changes.
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debugging.
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remove patterns for selecting the intrinsic. Similar was already done for avx1.
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shuffle node because it could introduce new shuffle nodes that were not
supported efficiently by the target.
2. Add a more restrictive shuffle-of-shuffle optimization for cases where the
second shuffle reverses the transformation of the first shuffle.
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reciprocal if converting to the reciprocal is exact. Do it even if inexact
if -ffast-math. This substantially speeds up ac.f90 from the polyhedron
benchmarks.
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This enables debuggers to see what are interesting lines for a
breakpoint rather than any line that starts a function.
rdar://9852092
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LSR always tries to make the ICmp in the loop latch use the incremented
induction variable. This allows the induction variable to be kept in a
single register.
When the induction variable limit is equal to the stride,
SimplifySetCC() would break LSR's hard work by transforming:
(icmp (add iv, stride), stride) --> (cmp iv, 0)
This forced us to use lea for the IC update, preventing the simpler
incl+cmp.
<rdar://problem/7643606>
<rdar://problem/11184260>
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during instruction selection.
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register indices on the source registers. No simple test case
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This allows us to keep passing reduced masks to SimplifyDemandedBits, but
know about all the bits if SimplifyDemandedBits fails. This allows instcombine
to simplify cases like the one in the included testcase.
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