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allocator.
The implementation is completely rewritten and now employs several
optimizations not exercised before. For example for 164.gzip we have
997 loads and 699 stores vs the 1221 loads and 880 stores we have
before.
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register mapping or a stack slot mapping.
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251 (providing a generic machine code rewriter/spiller).
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block into MachineBasicBlock::getFirstTerminator().
This also fixes a bug in the implementation of the above in both
RegAllocLocal and InstrSched, where instructions where added after the
terminator if the basic block's only instruction was a terminator (it
shouldn't matter for RegAllocLocal since this case never occurs in
practice).
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tracker using a std::auto_ptr
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by reference now that MachineInstr* are in an ilist
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consistent with the other two
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allocators as well
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parts of the compiler
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one terminator instruction in each basic block.
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Also make it less aggressive as the current implementation breaks in
some cases.
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1. LiveIntervals now implement a 4 slot per instruction model. Load,
Use, Def and a Store slot. This is required in order to correctly
represent caller saved register clobbering on function calls,
register reuse in the same instruction (def resues last use) and
also spill code added later by the allocator. The previous
representation (2 slots per instruction) was insufficient and as a
result was causing subtle bugs.
2. Fixes in spill code generation. This was the major cause of
failures in the test suite.
3. Linear scan now has core support for folding memory operands. This
is untested and not enabled (the live interval update function does
not attempt to fold loads/stores in instructions).
4. Lots of improvements in the debugging output of both live intervals
and linear scan. Give it a try... it is beautiful :-)
In summary the above fixes all the issues with the recent reserved
register elimination changes and get the allocator very close to the
next big step: folding memory operands.
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variable information to take into account the change of instruction
address.
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by operator<< on MachineInstr's, and looking up what register "24" is all of the
time was greatly annoying.
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given a register.
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and it was only for debugging in the first place.
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that need them. This is very useful on CISCy targets like the X86 because it
reduces the total spill pressure, and makes better use of it's (large)
instruction set. Though the X86 backend doesn't know how to rewrite many
instructions yet, this already makes a substantial difference on 176.gcc for
example:
Before:
Time:
8.0099 ( 31.2%) 0.0100 ( 12.5%) 8.0199 ( 31.2%) 7.7186 ( 30.0%) Local Register Allocator
Code quality:
734559 asm-printer - Number of machine instrs printed
111395 ra-local - Number of registers reloaded
79902 ra-local - Number of registers spilled
231554 x86-peephole - Number of peephole optimization performed
After:
Time:
7.8700 ( 30.6%) 0.0099 ( 19.9%) 7.8800 ( 30.6%) 7.7892 ( 30.2%) Local Register Allocator
Code quality:
733083 asm-printer - Number of machine instrs printed
2379 ra-local - Number of reloads fused into instructions
109046 ra-local - Number of registers reloaded
79881 ra-local - Number of registers spilled
230658 x86-peephole - Number of peephole optimization performed
So by fusing 2300 instructions, we reduced the static number of instructions
by 1500, and reduces the number of peepholes (and thus the work) by about 900.
This also clearly reduces the number of reload/spill instructions that are
emitted.
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way to use it. :)
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things to come.
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