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PR1877.
A3 = op A2 B0<kill>
...
B1 = A3 <- this copy
...
= op A3 <- more uses
==>
B2 = op B0 A2<kill>
...
B1 = B2 <- now an identify copy
...
= op B2 <- more uses
This speeds up FreeBench/neural by 29%, Olden/bh by 12%, oopack_v1p8 by 53%.
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preserved.
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that "machine" classes are used to represent the current state of
the code being compiled. Given this expanded name, we can start
moving other stuff into it. For now, move the UsedPhysRegs and
LiveIn/LoveOuts vectors from MachineFunction into it.
Update all the clients to match.
This also reduces some needless #includes, such as MachineModuleInfo
from MachineFunction.
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- Eliminate the static "print" method for operands, moving it
into MachineOperand::print.
- Change various set* methods for register flags to take a bool
for the value to set it to. Remove unset* methods.
- Group methods more logically by operand flavor in MachineOperand.h
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strict.
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a preferred spill candiate.
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When a live interval is being spilled, rather than creating short, non-spillable
intervals for every def / use, split the interval at BB boundaries. That is, for
every BB where the live interval is defined or used, create a new interval that
covers all the defs and uses in the BB.
This is designed to eliminate one common problem: multiple reloads of the same
value in a single basic block. Note, it does *not* decrease the number of spills
since no copies are inserted so the split intervals are *connected* through
spill and reloads (or rematerialization). The newly created intervals can be
spilled again, in that case, since it does not span multiple basic blocks, it's
spilled in the usual manner. However, it can reuse the same stack slot as the
previously split interval.
This is currently controlled by -split-intervals-at-bb.
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MachineOperand auxInfo. Previous clunky implementation uses an external map
to track sub-register uses. That works because register allocator uses
a new virtual register for each spilled use. With interval splitting (coming
soon), we may have multiple uses of the same register some of which are
of using different sub-registers from others. It's too fragile to constantly
update the information.
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register coalescer interface: RegisterCoalescing.
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- Some code clean up.
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traversing inverse register coalescing map.
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the source register will be coalesced to the super register of the LHS. Properly
merge in the live ranges of the resulting coalesced interval that were part of
the original source interval to the live interval of the super-register.
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(almost) a register copy. However, it always coalesced to the register of the
RHS (the super-register). All uses of the result of a EXTRACT_SUBREG are sub-
register uses which adds subtle complications to load folding, spiller rewrite,
etc.
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(physical registers only) from happening.
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isRegister, isImmediate, and isMachineBasicBlock, which are equivalent,
and more popular.
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This reduces coalescing time on siod Mac OS X PPC by 35%. Also remove the back ptr from VNInfo to LiveInterval and other tweaks.
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defined by copy from the other live range. Minor compile time win when number of val# is large.
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Changes related modules so VNInfo's are not copied. This decrease
copy coalescing time by 45% and overall compilation time by 10% on siod.
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1. Eliminate the costly live interval "swapping".
2. Change ValueNumberInfo container from SmallVector to std::vector. The former
performs slowly when the vector size is very large.
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to turn off remat for debugging.
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its sub-registers may overlap with the interval of the copy that's being coalesced.
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intervals that are coalesced to be rematerialized.
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may be out of whack.
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- Fix some minor bugs related to special markers on val# def. ~0U means
undefined, ~1U means dead val#.
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kill instruction #, and source register number (iff the value# is defined by a
copy).
- Now def instruction # is set for every value#, not just for copy defined ones.
- Update some outdated code related inactive live ranges.
- Kill info not yet set. That's next patch.
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