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new basic blocks, and if used as a function argument, that can cause call frame
setup / destroy pairs to be split across a basic block boundary. That prevents
us from doing a simple assertion to check that the pairs match and alloc/
dealloc the same amount of space. Modify the assertion to only check the
amount allocated when there are matching pairs in the same basic block.
rdar://8022442
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PrologEpilog code, and use it to determine whether
the asm forces stack alignment or not. gcc consistently
does not do this for GCC-style asms; Apple gcc inconsistently
sometimes does it for asm blocks. There is no
convenient place to put a bit in either the SDNode or
the MachineInstr form, so I've added an extra operand
to each; unlovely, but it does allow for expansion for
more bits, should we need it. PR 5125. Some
existing testcases are affected.
The operand lists of the SDNode and MachineInstr forms
are indexed with awesome mnemonics, like "2"; I may
fix this someday, but not now. I'm not making it any
worse. If anyone is inspired I think you can find all
the right places from this patch.
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backends and removes the virtual declaration. With that out of the way
I should be able to cleanup one backend at a time.
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the variable actually tracks.
N.B., several back-ends are using "HasCalls" as being synonymous for something
that adjusts the stack. This isn't 100% correct and should be looked into.
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the rest of CodeGen.
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is preparatory to having PEI's scavenged frame index value reuse logic
properly distinguish types of frame values (e.g., whether the value is
stack-pointer relative or frame-pointer relative).
No functionality change.
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126.gcc nightly tests. These failures uncovered latent bugs that machine DCE
could remove one half of a stack adjust down/up pair, causing PEI to assert.
This update fixes that, and the tests now pass.
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the armv6 nightly tests.
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for ARM to just check if a function has a FP to determine if it's safe
to simplify the stack adjustment pseudo ops prior to eliminating frame
indices. Allow targets to override the default behavior and does so for ARM
and Thumb2.
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created. This ensures it's updated at all time. It means targets which perform
dynamic stack alignment would know whether it is required and whether frame
pointer register cannot be made available register allocation.
This is a fix for rdar://7625239. Sorry, I can't create a reasonably sized test
case.
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into TargetOpcodes.h. #include the new TargetOpcodes.h
into MachineInstr. Add new inline accessors (like isPHI())
to MachineInstr, and start using them throughout the
codebase.
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This is used in some weird cases like general dynamic TLS model.
This fixes PR5723
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Patch by Howard Hinnant!
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slots. The AsmPrinter will use this information to determine whether to
print a spill/reload comment.
Remove default argument values. It's too easy to pass a wrong argument
value when multiple arguments have default values. Make everything
explicit to trap bugs early.
Update all targets to adhere to the new interfaces..
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indexed via the stack pointer, even if a frame pointer is present. Update the
heuristic to place it nearest the stack pointer in that case, rather than
nearest the frame pointer.
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handles T2 and ARM use cases.
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of the register in the instruction which kills the scavenged value.
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get FixedStack PseudoSourceValues.
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but are allocated by the scavenger. The re-use algorithm needs to watch for that.
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what's up.
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a virtual register to eliminate a frame index, it can return that register
and the constant stored there to PEI to track. When scavenging to allocate
for those registers, PEI then tracks the last-used register and value, and
if it is still available and matches the value for the next index, reuses
the existing value rather and removes the re-materialization instructions.
Fancier tracking and adjustment of scavenger allocations to keep more
values live for longer is possible, but not yet implemented and would likely
be better done via a different, less special-purpose, approach to the
problem.
eliminateFrameIndex() is modified so the target implementations can return
the registers they wish to be tracked for reuse.
ARM Thumb1 implements and utilizes the new mechanism. All other targets are
simply modified to adjust for the changed eliminateFrameIndex() prototype.
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per customary usage
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so a simple "current register" will suffice. Also add some additional
sanity-checking assertions to make sure things are as we expect.
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slots.
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For the AAPCS ABI, SP must always be 4-byte aligned, and at any "public
interface" it must be 8-byte aligned. For the older ARM APCS ABI, the stack
alignment is just always 4 bytes. For X86, we currently align SP at
entry to a function (e.g., to 16 bytes for Darwin), but no stack alignment
is needed at other times, such as for a leaf function.
After discussing this with Dan, I decided to go with the approach of adding
a new "TransientStackAlignment" field to TargetFrameInfo. This value
specifies the stack alignment that must be maintained even in between calls.
It defaults to 1 except for ARM, where it is 4. (Some other targets may
also want to set this if they have similar stack requirements. It's not
currently required for PPC because it sets targetHandlesStackFrameRounding
and handles the alignment in target-specific code.) The existing StackAlignment
value specifies the alignment upon entry to a function, which is how we've
been using it anyway.
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interest for this, as it currently reserves a register rather than using
the scavenger for matierializing constants as needed.
Instead of scavenging registers on the fly while eliminating frame indices,
new virtual registers are created, and then a scavenged collectively in a
post-pass over the function. This isolates the bits that need to interact
with the scavenger, and sets the stage for more intelligent use, and reuse,
of scavenged registers.
For the time being, this is disabled by default. Once the bugs are worked out,
the current scavenging calls in replaceFrameIndices() will be removed and
the post-pass scavenging will be the default. Until then,
-enable-frame-index-scavenging enables the new code. Currently, only the
Thumb1 back end is set up to use it.
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LocalAreaOffset. (We don't have any of those right now.)
PEI::calculateFrameObjectOffsets includes the absolute value of the
LocalAreaOffset in the cumulative offset value used to calculate the
stack frame size. It then adds the raw value of the LocalAreaOffset
to the stack size. For a StackGrowsDown target, that raw value is negative
and has the effect of cancelling out the absolute value that was added
earlier, but that obviously won't work for a StackGrowsUp target. Change
to subtract the absolute value of the LocalAreaOffset.
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In a naked function, the flag is never set and getPristineRegs() returns an
empty list. That means naked functions are able to clobber callee saved
registers, but that is the whole point of naked functions.
This fixes PR4716.
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