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Now that MI->getRegClassConstraint() can also handle inline assembly,
don't bail when recomputing the register class of a virtual register
used by inline asm.
This fixes PR11078.
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It will soon need the context.
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The function will refuse to use a register class with fewer registers
than MinNumRegs. This can be used by clients to avoid accidentally
increase register pressure too much.
The default value of MinNumRegs=0 doesn't affect how constrainRegClass()
works.
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This function doesn't have anything to do with spill weights, and MRI
already has functions for manipulating the register class of a virtual
register.
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This flag is true from isel to register allocation when the machine
function is required to be in SSA form. The TwoAddressInstructionPass
and PHIElimination passes clear the flag.
The SSA flag wil be used by the machine code verifier to check for SSA
form, and eventually an assertion can enforce it in +Asserts builds.
This will catch the common target error of creating machine code with
multiple defs of a virtual register.
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Some register classes are only used for instruction operand constraints.
They should never be used for virtual registers. Previously, those
register classes were given an empty allocation order, but now you can
say 'let isAllocatable=0' in the register class definition.
TableGen calculates if a register is part of any allocatable register
class, and makes that information available in TargetRegisterDesc::inAllocatableClass.
The goal here is to eliminate use cases for overriding allocation_order_*
methods.
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LiveIns."
In other words, do not keep track of argument's location. The debugger (gdb) is not prepared to see line table entries for arguments. For the debugger, "second" line table entry marks beginning of function body.
This requires some coordination with debugger to get this working.
- The debugger needs to be aware of prolog_end attribute attached with line table entries.
- The compiler needs to accurately mark prolog_end in line table entries (at -O0 and at -O1+)
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This function is intended to be used when inserting a machine instruction that
trivially restricts the legal registers, like LEA requiring a GR32_NOSP
argument.
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and to clean up unused incoming physregs from the live-in list.
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std::vector.
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MachineRegisterInfo doesn't have to confusingly allocate an extra
entry.
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use of it in MachineCSE.
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closure after allocating all blocks.
Add a few more test cases for -regalloc=fast.
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doesn't have to guess.
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instructions for function arguments early and insert them after instruction selection is done.
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function arguments).
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SelectionDAGISel.
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- Change register allocation hint to a pair of unsigned integers. The hint type is zero (which means prefer the register specified as second part of the pair) or entirely target dependent.
- Allow targets to specify alternative register allocation orders based on allocation hint.
Part 2.
- Use the register allocation hint system to implement more aggressive load / store multiple formation.
- Aggressively form LDRD / STRD. These are formed *before* register allocation. It has to be done this way to shorten live interval of base and offset registers. e.g.
v1025 = LDR v1024, 0
v1026 = LDR v1024, 0
=>
v1025,v1026 = LDRD v1024, 0
If this transformation isn't done before allocation, v1024 will overlap v1025 which means it more difficult to allocate a register pair.
- Even with the register allocation hint, it may not be possible to get the desired allocation. In that case, the post-allocation load / store multiple pass must fix the ldrd / strd instructions. They can either become ldm / stm instructions or back to a pair of ldr / str instructions.
This is work in progress, not yet enabled.
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MachineRegisterInfo. This allows more passes to set them.
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their cleanup code.
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dereferencing
it now returns the machineinstr of the use. To get the operand, use I.getOperand().
Add a new MachineRegisterInfo::replaceRegWith, which is basically like
Value::replaceAllUsesWith.
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instruction that defines the specified vreg. Crazy.
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operands. The lists are currently kept in MachineRegisterInfo, but it does
not yet provide an iterator interface to them.
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that "machine" classes are used to represent the current state of
the code being compiled. Given this expanded name, we can start
moving other stuff into it. For now, move the UsedPhysRegs and
LiveIn/LoveOuts vectors from MachineFunction into it.
Update all the clients to match.
This also reduces some needless #includes, such as MachineModuleInfo
from MachineFunction.
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