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tantalyzing enough that people keep trying to use it.
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and T->isPointerTy(). Convert most instances of the first form to the second form.
Requested by Chris.
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missing ones are libsupport, libsystem and libvmcore. libvmcore is
currently blocked on bugpoint, which uses EH. Once it stops using
EH, we can switch it off.
This #if 0's out 3 unit tests, because gtest requires RTTI information.
Suggestions welcome on how to fix this.
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s/errs/dbgs/g except for certain special cases.
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s/errs/dbgs/g except for certain special cases.
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s/errs/dbgs/g except for certain special cases.
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isPodLike type trait. This is a generally useful type trait for
more than just DenseMap, and we really care about whether something
acts like a pod, not whether it really is a pod.
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The hasNoModRefInfoForCalls isn't worth it as a filter because
basicaa provides m/r info and everything chains to it, so remove
it.
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This patch forbids implicit conversion of DenseMap::const_iterator to
DenseMap::iterator which was possible because DenseMapIterator inherited
(publicly) from DenseMapConstIterator. Conversion the other way around is now
allowed as one may expect.
The template DenseMapConstIterator is removed and the template parameter
IsConst which specifies whether the iterator is constant is added to
DenseMapIterator.
Actually IsConst parameter is not necessary since the constness can be
determined from KeyT but this is not relevant to the fix and can be addressed
later.
Patch by Victor Zverovich!
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to free()
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Remove LowerAllocations pass.
Update some more passes to treate free calls just like they were treating FreeInst.
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VISIBILITY_HIDDEN removal.
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Chris claims we should never have visibility_hidden inside any .cpp file but
that's still not true even after this commit.
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Update all analysis passes and transforms to treat free calls just like FreeInst.
Remove RaiseAllocations and all its tests since FreeInst no longer needs to be raised.
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subclass of AllocationInst, so it no longer is necessary.
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code that stops the timer doesn't have to search to find the timer
object before it stops the timer. This avoids a lock acquisition
and a few other things done with the timer running.
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as to MallocInst.
Reviewed by Eli Friedman.
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argpromote to avoid invalidating an iterator. This fixes PR4977.
All clang tests now pass with expensive checking (on my system
at least).
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are in the SCC for each execution of a CGSCC pass.
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buildbot's stage 2 configure
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this time. I'll back out if needed...
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a comment so that I don't change this in the future :)
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about singular iterators when building with expensive
checks turned on.
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clang regtest failures.
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CGSCC passes make change to ensure they are updating the callgraph correctly
(when assertions are enabled).
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by expensive checking.
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llvm-gcc build when expensive checking is turned on.
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for sanity. This didn't turn up any bugs.
Change CallGraphNode to maintain its "callsite" information in the
call edges list as a WeakVH instead of as an instruction*. This fixes
a broad class of dangling pointer bugs, and makes CallGraph have a number
of useful invariants again. This fixes the class of problem indicated
by PR4029 and PR3601.
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stem from the fact that we have two types of passes that need to update it:
1. callgraphscc and module passes that are explicitly aware of it
2. Functionpasses (and loop passes etc) that are interlaced with CGSCC passes
by the CGSCC Passmgr.
In the case of #1, we can reasonably expect the passes to update the call
graph just like any analysis. However, functionpasses are not and generally
should not be CG aware. This has caused us no end of problems, so this takes
a new approach. Logically, the CGSCC Pass manager can rescan every function
after it runs a function pass over it to see if the functionpass made any
updates to the IR that affect the callgraph. This allows it to catch new calls
introduced by the functionpass.
In practice, doing this would be slow. This implementation keeps track of
whether or not the current scc is dirtied by a function pass, and, if so,
delays updating the callgraph until it is actually needed again. This was
we avoid extraneous rescans, but we still have good invariants when the
callgraph is needed.
Step #2 of the "give Callgraph some sane invariants" is to change CallGraphNode
to use a CallBackVH for the callsite entry of the CallGraphNode. This way
we can immediately remove entries from the callgraph when a FunctionPass is
active instead of having dangling pointers. The current pass tries to tolerate
these dangling pointers, but it is just an evil hack.
This is related to PR3601/4835/4029. This also reverts r80541, a hack working
around the sad lack of invariants.
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in the callgraph, see the big comment at the top of the testcase.
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indirect function pointer, inline it, then go to delete the body.
The problem is that the callgraph had other references to the function,
though the inliner had no way to know it, so we got a dangling pointer
and an invalid iterator out of the deal.
The fix to this is pretty simple: stop the inliner from deleting the
function by knowing that there are references to it. Do this by making
CallGraphNodes contain a refcount. This requires moving deletion of
available_externally functions to the module-level cleanup sweep where
it belongs.
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