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we have RefreshCallGraph detect when a function pass devirtualizes
a call, and have CGSCCPassMgr iterate (up to a count) when this
happens. This allows (in the example) GVN to devirtualize the
call in foo, then the inliner to inline it away.
This is not currently enabled because I haven't done any analysis
on the (potentially substantial) code size or performance impact of
doing this, and guess what, it exposes callgraph updating bugs in
various passes. This is progress though, and you can play with it
by passing -max-cg-scc-iterations=5 to opt.
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references to it.
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CGSCC can delete nodes in regions of the callgraph that
have already been visited. If new CG nodes are allocated
to the same pointer, we shouldn't abort, just handle it
correctly by assigning a new number. This should restore
stability by removing invalidated pointers that *will* be
reused from the densemap in the iterator.
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Probably the best way to know that all getOperand() calls have been handled
is to replace that API instead of updating.
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to keep the node entries in scc_iterator up to date instead of dangling as
the SCC mutates.
This is a really terrible problem which was causing -g to affect codegen
because it would permute the memory image of the compiler process.
Thanks to Dale for expertly hunting it down.
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No functionality change.
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to CallGraphSCCPass's instead of passing around a
std::vector<CallGraphNode*>. No functionality change,
but now we have a much tidier interface.
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with a fix for self-hosting
rotate CallInst operands, i.e. move callee to the back
of the operand array
the motivation for this patch are laid out in my mail to llvm-commits:
more efficient access to operands and callee, faster callgraph-construction,
smaller compiler binary
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with a fix
rotate CallInst operands, i.e. move callee to the back
of the operand array
the motivation for this patch are laid out in my mail to llvm-commits:
more efficient access to operands and callee, faster callgraph-construction,
smaller compiler binary
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of the operand array
the motivation for this patch are laid out in my mail to llvm-commits:
more efficient access to operands and callee, faster callgraph-construction,
smaller compiler binary
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source addition. Apparently the buildbots were wrong about failures.
---
Add some switches helpful for debugging:
-print-before=<Pass Name>
Dump IR before running pass <Pass Name>.
-print-before-all
Dump IR before running each pass.
-print-after-all
Dump IR after running each pass.
These are helpful when tracking down a miscompilation. It is easy to
get IR dumps and do diffs on them, etc.
To make this work well, add a new getPrinterPass API to Pass so that
each kind of pass (ModulePass, FunctionPass, etc.) can create a Pass
suitable for dumping out the kind of object the Pass works on.
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are run during codegen.
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<string> include. For some reason the buildbot choked on this while my
builds did not. It's probably due to a difference in system headers.
---
Add some switches helpful for debugging:
-print-before=<Pass Name>
Dump IR before running pass <Pass Name>.
-print-before-all
Dump IR before running each pass.
-print-after-all
Dump IR after running each pass.
These are helpful when tracking down a miscompilation. It is easy to
get IR dumps and do diffs on them, etc.
To make this work well, add a new getPrinterPass API to Pass so that
each kind of pass (ModulePass, FunctionPass, etc.) can create a Pass
suitable for dumping out the kind of object the Pass works on.
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-print-before=<Pass Name>
Dump IR before running pass <Pass Name>.
-print-before-all
Dump IR before running each pass.
-print-after-all
Dump IR after running each pass.
These are helpful when tracking down a miscompilation. It is easy to
get IR dumps and do diffs on them, etc.
To make this work well, add a new getPrinterPass API to Pass so that
each kind of pass (ModulePass, FunctionPass, etc.) can create a Pass
suitable for dumping out the kind of object the Pass works on.
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timers by pointer instead of by-value.
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I have audited all getOperandNo calls now, fixing
hidden assumptions. CallSite related uglyness will
be eliminated successively.
Note this patch has a long and griveous history,
for all the back-and-forths have a look at
CallSite.h's log.
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we can reapply the InvokeInst operand reordering patch. (see r98957).
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http://smooshlab.apple.com:8010/builders/clang-x86_64-darwin10-fnt/builds/703 in the nightly test suite
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This time I did a self-hosted bootstrap on Linux x86-64,
with no problems. Let's see how darwin 64-bit self-hosting
goes. At the first sign of failure I'll back this out.
Maybe the valgrind bots give me a hint of what may be wrong
(it at all).
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tantalyzing enough that people keep trying to use it.
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and T->isPointerTy(). Convert most instances of the first form to the second form.
Requested by Chris.
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missing ones are libsupport, libsystem and libvmcore. libvmcore is
currently blocked on bugpoint, which uses EH. Once it stops using
EH, we can switch it off.
This #if 0's out 3 unit tests, because gtest requires RTTI information.
Suggestions welcome on how to fix this.
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s/errs/dbgs/g except for certain special cases.
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s/errs/dbgs/g except for certain special cases.
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s/errs/dbgs/g except for certain special cases.
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isPodLike type trait. This is a generally useful type trait for
more than just DenseMap, and we really care about whether something
acts like a pod, not whether it really is a pod.
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The hasNoModRefInfoForCalls isn't worth it as a filter because
basicaa provides m/r info and everything chains to it, so remove
it.
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This patch forbids implicit conversion of DenseMap::const_iterator to
DenseMap::iterator which was possible because DenseMapIterator inherited
(publicly) from DenseMapConstIterator. Conversion the other way around is now
allowed as one may expect.
The template DenseMapConstIterator is removed and the template parameter
IsConst which specifies whether the iterator is constant is added to
DenseMapIterator.
Actually IsConst parameter is not necessary since the constness can be
determined from KeyT but this is not relevant to the fix and can be addressed
later.
Patch by Victor Zverovich!
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