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* Only dead-node-eliminate nodes with no flags
* Don't merge scalars, only merge what they point to.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2878 91177308-0d34-0410-b5e6-96231b3b80d8
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implemented so far.
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nodes that are not shadow nodes
This fixes em3d to be _correct_ if not optimial
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2274 91177308-0d34-0410-b5e6-96231b3b80d8
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* Make the function pointer argument explicit for a call nodes
* Eliminate unreachable global values
* Merge call nodes that are identical
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2266 91177308-0d34-0410-b5e6-96231b3b80d8
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* Fold call nodes that are indistinguishable for each other. This is a big
win for external functions like sqrt, which would multiply dramatically
before.
* Global nodes with no edges to or from them are now eliminated from the graph.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2257 91177308-0d34-0410-b5e6-96231b3b80d8
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be 'Argument' instead of FunctionArgument.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2216 91177308-0d34-0410-b5e6-96231b3b80d8
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in iOther.h
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Shadow nodes are never critical.
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* Do not demand a shadow node when resolving
* Raise arbitrary inline limit
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into other objects.
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Shadow nodes now don't explicitly know their parent.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2083 91177308-0d34-0410-b5e6-96231b3b80d8
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by the call node noncritical before the call is destroyed.
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causing a problem before because global values with incoming edges didn't
copy the incoming edges to the node they were being merged from, causing
the poolalloc pass to die.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2079 91177308-0d34-0410-b5e6-96231b3b80d8
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someplace nicer in the file though.
* Add new dump method for debugging
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* Implement a new form of node folding to catch cases missed in Addtree
* Add removeIndistinguishableNodePairs to merge calls (todo) and globals
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2062 91177308-0d34-0410-b5e6-96231b3b80d8
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doesn't resort!
* Be more generous with the cached matches that we allow now.
* Recursive calls should all work now!
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to reflect that they can eliminate arbitrary nodes.
* Rename the ShadowNodeEliminate.cpp file to EliminateNodes.cpp for the
same reason
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2020 91177308-0d34-0410-b5e6-96231b3b80d8
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ALL allocation nodes... hrm... bad.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2018 91177308-0d34-0410-b5e6-96231b3b80d8
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* Simplify a lot of the inlining stuff. There are still problems, but not
many
* Break up the Function representation to have a vector for every different
node type so it is fast to find nodes of a particular flavor.
* Do more intelligent merging of call values
* Allow elimination of unreachable shadow and allocation nodes
* Generalize indistinguishability testing to allow merging of identical calls.
* Increase shadow node merging power
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2010 91177308-0d34-0410-b5e6-96231b3b80d8
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* Move removeEdgesTo to be a member of DSNode
* Implement (but #ifdef out) the new, spiffier, method of determining
shadow node equivalence. This cannot be enabled until more is
implemented.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2004 91177308-0d34-0410-b5e6-96231b3b80d8
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* Implement Critical Shadow node handling
* Implement routines to determine whether an allocation node is a malloc
or alloca
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2003 91177308-0d34-0410-b5e6-96231b3b80d8
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* Optimize graph after building it. This should be unneccesary in the future
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2002 91177308-0d34-0410-b5e6-96231b3b80d8
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* Add links to all subtrees when a shadow node gets resolved
* Add critical node handling
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2001 91177308-0d34-0410-b5e6-96231b3b80d8
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* Implement indistinguishable shadow node elimination
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1999 91177308-0d34-0410-b5e6-96231b3b80d8
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removed. Check to see if they are there.
* Repeat optimizations while changing
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Has bugs, but shouldn't crash in theory.
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