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path: root/utils/TableGen/CodeGenDAGPatterns.cpp
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-rw-r--r--utils/TableGen/CodeGenDAGPatterns.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/utils/TableGen/CodeGenDAGPatterns.cpp b/utils/TableGen/CodeGenDAGPatterns.cpp
index 2a7fd0bbfa..1948c904ad 100644
--- a/utils/TableGen/CodeGenDAGPatterns.cpp
+++ b/utils/TableGen/CodeGenDAGPatterns.cpp
@@ -679,7 +679,10 @@ TreePatternNode *TreePatternNode::InlinePatternFragments(TreePattern &TP) {
// Get a new copy of this fragment to stitch into here.
//delete this; // FIXME: implement refcounting!
- return FragTree;
+
+ // The fragment we inlined could have recursive inlining that is needed. See
+ // if there are any pattern fragments in it and inline them as needed.
+ return FragTree->InlinePatternFragments(TP);
}
/// getImplicitType - Check to see if the specified record has an implicit
@@ -1383,9 +1386,8 @@ void CodeGenDAGPatterns::ParsePatternFragments() {
// Now that we've parsed all of the tree fragments, do a closure on them so
// that there are not references to PatFrags left inside of them.
- for (std::map<Record*, TreePattern*>::iterator I = PatternFragments.begin(),
- E = PatternFragments.end(); I != E; ++I) {
- TreePattern *ThePat = I->second;
+ for (unsigned i = 0, e = Fragments.size(); i != e; ++i) {
+ TreePattern *ThePat = PatternFragments[Fragments[i]];
ThePat->InlinePatternFragments();
// Infer as many types as possible. Don't worry about it if we don't infer