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path: root/utils/TableGen/CodeGenDAGPatterns.cpp
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-rw-r--r--utils/TableGen/CodeGenDAGPatterns.cpp38
1 files changed, 37 insertions, 1 deletions
diff --git a/utils/TableGen/CodeGenDAGPatterns.cpp b/utils/TableGen/CodeGenDAGPatterns.cpp
index 6bb239ac69..a29c5539fc 100644
--- a/utils/TableGen/CodeGenDAGPatterns.cpp
+++ b/utils/TableGen/CodeGenDAGPatterns.cpp
@@ -1591,6 +1591,40 @@ TreePatternNode *TreePattern::ParseTreePattern(Init *TheInit, StringRef OpName){
return Result;
}
+/// SimplifyTree - See if we can simplify this tree to eliminate something that
+/// will never match in favor of something obvious that will. This is here
+/// strictly as a convenience to target authors because it allows them to write
+/// more type generic things and have useless type casts fold away.
+///
+/// This returns true if any change is made.
+static bool SimplifyTree(TreePatternNode *&N) {
+ if (N->isLeaf())
+ return false;
+
+ // If we have a bitconvert with a resolved type and if the source and
+ // destination types are the same, then the bitconvert is useless, remove it.
+ if (N->getOperator()->getName() == "bitconvert" &&
+ N->getNumChildren() > 0 && // FIXME
+ N->getExtType(0).isConcrete() &&
+ N->getExtType(0) == N->getChild(0)->getExtType(0) &&
+ N->getName().empty()) {
+ N = N->getChild(0);
+ SimplifyTree(N);
+ return true;
+ }
+
+ // Walk all children.
+ bool MadeChange = false;
+ for (unsigned i = 0, e = N->getNumChildren(); i != e; ++i) {
+ TreePatternNode *Child = N->getChild(i);
+ MadeChange |= SimplifyTree(Child);
+ N->setChild(i, Child);
+ }
+ return MadeChange;
+}
+
+
+
/// InferAllTypes - Infer/propagate as many types throughout the expression
/// patterns as possible. Return true if all types are inferred, false
/// otherwise. Throw an exception if a type contradiction is found.
@@ -1602,8 +1636,10 @@ InferAllTypes(const StringMap<SmallVector<TreePatternNode*,1> > *InNamedTypes) {
bool MadeChange = true;
while (MadeChange) {
MadeChange = false;
- for (unsigned i = 0, e = Trees.size(); i != e; ++i)
+ for (unsigned i = 0, e = Trees.size(); i != e; ++i) {
MadeChange |= Trees[i]->ApplyTypeConstraints(*this, false);
+ MadeChange |= SimplifyTree(Trees[i]);
+ }
// If there are constraints on our named nodes, apply them.
for (StringMap<SmallVector<TreePatternNode*,1> >::iterator