diff options
Diffstat (limited to 'lib/VMCore/ConstantFold.h')
-rw-r--r-- | lib/VMCore/ConstantFold.h | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/lib/VMCore/ConstantFold.h b/lib/VMCore/ConstantFold.h index d733ac8096..27eed8a7be 100644 --- a/lib/VMCore/ConstantFold.h +++ b/lib/VMCore/ConstantFold.h @@ -48,19 +48,6 @@ namespace llvm { class PointerType; //===----------------------------------------------------------------------===// -// Implement == and != directly... -//===----------------------------------------------------------------------===// - -inline ConstantBool *operator==(const Constant &V1, const Constant &V2) { - assert(V1.getType() == V2.getType() && "Constant types must be identical!"); - return ConstantBool::get(&V1 == &V2); -} - -inline ConstantBool *operator!=(const Constant &V1, const Constant &V2) { - return ConstantBool::get(&V1 != &V2); -} - -//===----------------------------------------------------------------------===// // Implement all other operators indirectly through TypeRules system //===----------------------------------------------------------------------===// @@ -81,6 +68,8 @@ struct ConstRules { virtual ConstantBool *lessthan(const Constant *V1, const Constant *V2) const = 0; + virtual ConstantBool *equalto(const Constant *V1, + const Constant *V2) const = 0; // Casting operators. ick virtual ConstantBool *castToBool (const Constant *V) const = 0; @@ -195,11 +184,21 @@ inline ConstantBool *operator<(const Constant &V1, return ConstRules::get(V1, V2).lessthan(&V1, &V2); } +inline ConstantBool *operator==(const Constant &V1, const Constant &V2) { + assert(V1.getType() == V2.getType() && "Constant types must be identical!"); + return ConstRules::get(V1, V2).equalto(&V1, &V2); +} //===----------------------------------------------------------------------===// // Implement 'derived' operators based on what we already have... //===----------------------------------------------------------------------===// +inline ConstantBool *operator!=(const Constant &V1, const Constant &V2) { + if (ConstantBool *V = (V1 == V2)) + return V->inverted(); // !(V1 == V2) + return 0; +} + inline ConstantBool *operator>(const Constant &V1, const Constant &V2) { return V2 < V1; |