diff options
Diffstat (limited to 'lib/Transforms/Utils/InlineFunction.cpp')
-rw-r--r-- | lib/Transforms/Utils/InlineFunction.cpp | 47 |
1 files changed, 43 insertions, 4 deletions
diff --git a/lib/Transforms/Utils/InlineFunction.cpp b/lib/Transforms/Utils/InlineFunction.cpp index bca9fc4549..76fdd097c0 100644 --- a/lib/Transforms/Utils/InlineFunction.cpp +++ b/lib/Transforms/Utils/InlineFunction.cpp @@ -229,17 +229,56 @@ static void UpdateCallGraphAfterInlining(CallSite CS, CallerNode->removeCallEdgeFor(CS); } +/// HandleByValArgument - When inlining a call site that has a byval argument, +/// we have to make the implicit memcpy explicit by adding it. static Value *HandleByValArgument(Value *Arg, Instruction *TheCall, const Function *CalledFunc, InlineFunctionInfo &IFI, unsigned ByValAlignment) { - if (CalledFunc->onlyReadsMemory()) - return Arg; + const Type *AggTy = cast<PointerType>(Arg->getType())->getElementType(); + + // If the called function is readonly, then it could not mutate the caller's + // copy of the byval'd memory. In this case, it is safe to elide the copy and + // temporary. + if (CalledFunc->onlyReadsMemory()) { + // If the byval argument has a specified alignment that is greater than the + // passed in pointer, then we either have to round up the input pointer or + // give up on this transformation. + if (ByValAlignment <= 1) // 0 = unspecified, 1 = no particular alignment. + return Arg; + + // See if the argument is a (bitcasted) pointer to an alloca. If so, we can + // round up the alloca if needed. + if (AllocaInst *AI = dyn_cast<AllocaInst>(Arg->stripPointerCasts())) { + unsigned AIAlign = AI->getAlignment(); + + // If the alloca is known at least aligned as much as the byval, we can do + // this optimization. + if (AIAlign >= ByValAlignment) + return Arg; + + // If the alloca has a specified alignment that is less than the byval, + // then we can safely bump it up. + if (AIAlign) { + AI->setAlignment(ByValAlignment); + return Arg; + } + + // If the alignment has an unspecified alignment, then we can only modify + // it if we have TD information. Doing so without TD info could end up + // with us rounding the alignment *down* accidentally, which is badness. + if (IFI.TD) { + AIAlign = std::max(ByValAlignment, IFI.TD->getPrefTypeAlignment(AggTy)); + AI->setAlignment(AIAlign); + return Arg; + } + } + + // Otherwise, we have to make a memcpy to get a safe alignment, pretty lame. + } LLVMContext &Context = Arg->getContext(); - - const Type *AggTy = cast<PointerType>(Arg->getType())->getElementType(); const Type *VoidPtrTy = Type::getInt8PtrTy(Context); // Create the alloca. If we have TargetData, use nice alignment. |