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+//===-- ModuloScheduling.h - Swing Modulo Scheduling------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_MODULOSCHEDULING_H
+#define LLVM_MODULOSCHEDULING_H
+
+#include "MSchedGraph.h"
+#include "MSSchedule.h"
+#include "llvm/Function.h"
+#include "llvm/Pass.h"
+#include "DependenceAnalyzer.h"
+#include "llvm/Target/TargetData.h"
+#include "llvm/Analysis/LoopInfo.h"
+#include "llvm/Analysis/ScalarEvolution.h"
+#include <set>
+
+namespace llvm {
+
+
+ //Struct to contain ModuloScheduling Specific Information for each node
+ struct MSNodeAttributes {
+ int ASAP; //Earliest time at which the opreation can be scheduled
+ int ALAP; //Latest time at which the operation can be scheduled.
+ int MOB;
+ int depth;
+ int height;
+ MSNodeAttributes(int asap=-1, int alap=-1, int mob=-1,
+ int d=-1, int h=-1) : ASAP(asap), ALAP(alap),
+ MOB(mob), depth(d),
+ height(h) {}
+ };
+
+
+ class ModuloSchedulingPass : public FunctionPass {
+ const TargetMachine &target;
+
+ //Map to hold Value* defs
+ std::map<const Value*, MachineInstr*> defMap;
+
+ //Map to hold list of instructions associate to the induction var for each BB
+ std::map<const MachineBasicBlock*, std::map<const MachineInstr*, unsigned> > indVarInstrs;
+
+ //Map to hold machine to llvm instrs for each valid BB
+ std::map<const MachineBasicBlock*, std::map<MachineInstr*, Instruction*> > machineTollvm;
+
+ //LLVM Instruction we know we can add TmpInstructions to its MCFI
+ Instruction *defaultInst;
+
+ //Map that holds node to node attribute information
+ std::map<MSchedGraphNode*, MSNodeAttributes> nodeToAttributesMap;
+
+ //Map to hold all reccurrences
+ std::set<std::pair<int, std::vector<MSchedGraphNode*> > > recurrenceList;
+
+ //Set of edges to ignore, stored as src node and index into vector of successors
+ std::set<std::pair<MSchedGraphNode*, unsigned> > edgesToIgnore;
+
+ //Vector containing the partial order
+ std::vector<std::set<MSchedGraphNode*> > partialOrder;
+
+ //Vector containing the final node order
+ std::vector<MSchedGraphNode*> FinalNodeOrder;
+
+ //Schedule table, key is the cycle number and the vector is resource, node pairs
+ MSSchedule schedule;
+
+ //Current initiation interval
+ int II;
+
+ //Internal functions
+ bool CreateDefMap(MachineBasicBlock *BI);
+ bool MachineBBisValid(const MachineBasicBlock *BI);
+ bool assocIndVar(Instruction *I, std::set<Instruction*> &indVar,
+ std::vector<Instruction*> &stack, BasicBlock *BB);
+ int calculateResMII(const MachineBasicBlock *BI);
+ int calculateRecMII(MSchedGraph *graph, int MII);
+ void calculateNodeAttributes(MSchedGraph *graph, int MII);
+
+ bool ignoreEdge(MSchedGraphNode *srcNode, MSchedGraphNode *destNode);
+
+ int calculateASAP(MSchedGraphNode *node, int MII,MSchedGraphNode *destNode);
+ int calculateALAP(MSchedGraphNode *node, int MII, int maxASAP, MSchedGraphNode *srcNode);
+
+ int calculateHeight(MSchedGraphNode *node,MSchedGraphNode *srcNode);
+ int calculateDepth(MSchedGraphNode *node, MSchedGraphNode *destNode);
+
+ int findMaxASAP();
+ void orderNodes();
+ void findAllReccurrences(MSchedGraphNode *node,
+ std::vector<MSchedGraphNode*> &visitedNodes, int II);
+ void addReccurrence(std::vector<MSchedGraphNode*> &recurrence, int II, MSchedGraphNode*, MSchedGraphNode*);
+ void addSCC(std::vector<MSchedGraphNode*> &SCC, std::map<MSchedGraphNode*, MSchedGraphNode*> &newNodes);
+
+ void findAllCircuits(MSchedGraph *MSG, int II);
+ bool circuit(MSchedGraphNode *v, std::vector<MSchedGraphNode*> &stack,
+ std::set<MSchedGraphNode*> &blocked,
+ std::vector<MSchedGraphNode*> &SCC, MSchedGraphNode *s,
+ std::map<MSchedGraphNode*, std::set<MSchedGraphNode*> > &B, int II,
+ std::map<MSchedGraphNode*, MSchedGraphNode*> &newNodes);
+
+ void unblock(MSchedGraphNode *u, std::set<MSchedGraphNode*> &blocked,
+ std::map<MSchedGraphNode*, std::set<MSchedGraphNode*> > &B);
+
+ void addRecc(std::vector<MSchedGraphNode*> &stack, std::map<MSchedGraphNode*, MSchedGraphNode*> &newNodes);
+
+ void searchPath(MSchedGraphNode *node,
+ std::vector<MSchedGraphNode*> &path,
+ std::set<MSchedGraphNode*> &nodesToAdd,
+ std::set<MSchedGraphNode*> &new_reccurence);
+
+ void pathToRecc(MSchedGraphNode *node,
+ std::vector<MSchedGraphNode*> &path,
+ std::set<MSchedGraphNode*> &poSet, std::set<MSchedGraphNode*> &lastNodes);
+
+ void computePartialOrder();
+
+ bool computeSchedule(const MachineBasicBlock *BB, MSchedGraph *MSG);
+ bool scheduleNode(MSchedGraphNode *node,
+ int start, int end);
+
+ void predIntersect(std::set<MSchedGraphNode*> &CurrentSet, std::set<MSchedGraphNode*> &IntersectResult);
+ void succIntersect(std::set<MSchedGraphNode*> &CurrentSet, std::set<MSchedGraphNode*> &IntersectResult);
+
+ void reconstructLoop(MachineBasicBlock*);
+
+ //void saveValue(const MachineInstr*, const std::set<Value*>&, std::vector<Value*>*);
+
+ void fixBranches(std::vector<MachineBasicBlock *> &prologues, std::vector<BasicBlock*> &llvm_prologues, MachineBasicBlock *machineBB, BasicBlock *llvmBB, std::vector<MachineBasicBlock *> &epilogues, std::vector<BasicBlock*> &llvm_epilogues, MachineBasicBlock*);
+
+ void writePrologues(std::vector<MachineBasicBlock *> &prologues, MachineBasicBlock *origBB, std::vector<BasicBlock*> &llvm_prologues, std::map<const Value*, std::pair<const MachineInstr*, int> > &valuesToSave, std::map<Value*, std::map<int, Value*> > &newValues, std::map<Value*, MachineBasicBlock*> &newValLocation);
+
+ void writeEpilogues(std::vector<MachineBasicBlock *> &epilogues, const MachineBasicBlock *origBB, std::vector<BasicBlock*> &llvm_epilogues, std::map<const Value*, std::pair<const MachineInstr*, int> > &valuesToSave,std::map<Value*, std::map<int, Value*> > &newValues, std::map<Value*, MachineBasicBlock*> &newValLocation, std::map<Value*, std::map<int, Value*> > &kernelPHIs);
+
+
+ void writeKernel(BasicBlock *llvmBB, MachineBasicBlock *machineBB, std::map<const Value*, std::pair<const MachineInstr*, int> > &valuesToSave, std::map<Value*, std::map<int, Value*> > &newValues, std::map<Value*, MachineBasicBlock*> &newValLocation, std::map<Value*, std::map<int, Value*> > &kernelPHIs);
+
+ void removePHIs(const MachineBasicBlock* SB, std::vector<MachineBasicBlock*> &prologues, std::vector<MachineBasicBlock *> &epilogues, MachineBasicBlock *kernelBB, std::map<Value*, MachineBasicBlock*> &newValLocation);
+
+ void connectedComponentSet(MSchedGraphNode *node, std::set<MSchedGraphNode*> &ccSet, std::set<MSchedGraphNode*> &lastNodes);
+
+ public:
+ ModuloSchedulingPass(TargetMachine &targ) : target(targ) {}
+ virtual bool runOnFunction(Function &F);
+ virtual const char* getPassName() const { return "ModuloScheduling"; }
+
+ // getAnalysisUsage
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+ /// HACK: We don't actually need loopinfo or scev, but we have
+ /// to say we do so that the pass manager does not delete it
+ /// before we run.
+ AU.addRequired<LoopInfo>();
+ AU.addRequired<ScalarEvolution>();
+
+ AU.addRequired<DependenceAnalyzer>();
+ }
+
+ };
+
+}
+
+
+#endif