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-rw-r--r--lib/MC/MachObjectWriter.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/lib/MC/MachObjectWriter.cpp b/lib/MC/MachObjectWriter.cpp
index a533ccfdc6..f4aef96e30 100644
--- a/lib/MC/MachObjectWriter.cpp
+++ b/lib/MC/MachObjectWriter.cpp
@@ -548,6 +548,17 @@ public:
MCSymbolData &SD = Asm.getSymbolData(*Symbol);
const MCSymbolData *Base = Asm.getAtom(Layout, &SD);
+ // Relocations inside debug sections always use local relocations when
+ // possible. This seems to be done because the debugger doesn't fully
+ // understand x86_64 relocation entries, and expects to find values that
+ // have already been fixed up.
+ if (Symbol->isDefined()) {
+ const MCSectionMachO &Section = static_cast<const MCSectionMachO&>(
+ Fragment->getParent()->getSection());
+ if (Section.hasAttribute(MCSectionMachO::S_ATTR_DEBUG))
+ Base = 0;
+ }
+
// x86_64 almost always uses external relocations, except when there is no
// symbol to use as a base address (a local symbol with no preceeding
// non-local symbol).