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+//===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file contains routines to handle linking together LLVM bytecode files,
+// and to handle annoying things like static libraries.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Linker.h"
+#include "llvm/Module.h"
+#include "llvm/ModuleProvider.h"
+#include "llvm/ADT/SetOperations.h"
+#include "llvm/Bytecode/Reader.h"
+#include "llvm/Bytecode/Archive.h"
+#include "llvm/Config/config.h"
+#include <memory>
+#include <set>
+using namespace llvm;
+
+/// GetAllDefinedSymbols - Modifies its parameter DefinedSymbols to contain the
+/// name of each externally-visible symbol defined in M.
+///
+static void
+GetAllDefinedSymbols(Module *M, std::set<std::string> &DefinedSymbols) {
+ for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
+ if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage())
+ DefinedSymbols.insert(I->getName());
+ for (Module::global_iterator I = M->global_begin(), E = M->global_end();
+ I != E; ++I)
+ if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage())
+ DefinedSymbols.insert(I->getName());
+}
+
+/// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
+/// exist in an LLVM module. This is a bit tricky because there may be two
+/// symbols with the same name but different LLVM types that will be resolved to
+/// each other but aren't currently (thus we need to treat it as resolved).
+///
+/// Inputs:
+/// M - The module in which to find undefined symbols.
+///
+/// Outputs:
+/// UndefinedSymbols - A set of C++ strings containing the name of all
+/// undefined symbols.
+///
+static void
+GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) {
+ std::set<std::string> DefinedSymbols;
+ UndefinedSymbols.clear();
+
+ // If the program doesn't define a main, try pulling one in from a .a file.
+ // This is needed for programs where the main function is defined in an
+ // archive, such f2c'd programs.
+ Function *Main = M->getMainFunction();
+ if (Main == 0 || Main->isExternal())
+ UndefinedSymbols.insert("main");
+
+ for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
+ if (I->hasName()) {
+ if (I->isExternal())
+ UndefinedSymbols.insert(I->getName());
+ else if (!I->hasInternalLinkage())
+ DefinedSymbols.insert(I->getName());
+ }
+ for (Module::global_iterator I = M->global_begin(), E = M->global_end();
+ I != E; ++I)
+ if (I->hasName()) {
+ if (I->isExternal())
+ UndefinedSymbols.insert(I->getName());
+ else if (!I->hasInternalLinkage())
+ DefinedSymbols.insert(I->getName());
+ }
+
+ // Prune out any defined symbols from the undefined symbols set...
+ for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
+ I != UndefinedSymbols.end(); )
+ if (DefinedSymbols.count(*I))
+ UndefinedSymbols.erase(I++); // This symbol really is defined!
+ else
+ ++I; // Keep this symbol in the undefined symbols list
+}
+
+/// LinkInArchive - opens an archive library and link in all objects which
+/// provide symbols that are currently undefined.
+///
+/// Inputs:
+/// Filename - The pathname of the archive.
+///
+/// Return Value:
+/// TRUE - An error occurred.
+/// FALSE - No errors.
+bool
+Linker::LinkInArchive(const sys::Path &Filename) {
+
+ // Make sure this is an archive file we're dealing with
+ if (!Filename.isArchive())
+ return error("File '" + Filename.toString() + "' is not an archive.");
+
+ // Open the archive file
+ verbose("Linking archive file '" + Filename.toString() + "'");
+
+ // Find all of the symbols currently undefined in the bytecode program.
+ // If all the symbols are defined, the program is complete, and there is
+ // no reason to link in any archive files.
+ std::set<std::string> UndefinedSymbols;
+ GetAllUndefinedSymbols(Composite, UndefinedSymbols);
+
+ if (UndefinedSymbols.empty()) {
+ verbose("No symbols undefined, skipping library '" +
+ Filename.toString() + "'");
+ return false; // No need to link anything in!
+ }
+
+ std::string ErrMsg;
+ std::auto_ptr<Archive> AutoArch (
+ Archive::OpenAndLoadSymbols(Filename,&ErrMsg));
+
+ Archive* arch = AutoArch.get();
+
+ if (!arch)
+ return error("Cannot read archive '" + Filename.toString() +
+ "': " + ErrMsg);
+
+ // Save a set of symbols that are not defined by the archive. Since we're
+ // entering a loop, there's no point searching for these multiple times. This
+ // variable is used to "set_subtract" from the set of undefined symbols.
+ std::set<std::string> NotDefinedByArchive;
+
+ // While we are linking in object files, loop.
+ while (true) {
+
+ // Find the modules we need to link into the target module
+ std::set<ModuleProvider*> Modules;
+ arch->findModulesDefiningSymbols(UndefinedSymbols, Modules);
+
+ // If we didn't find any more modules to link this time, we are done
+ // searching this archive.
+ if (Modules.empty())
+ break;
+
+ // Any symbols remaining in UndefinedSymbols after
+ // findModulesDefiningSymbols are ones that the archive does not define. So
+ // we add them to the NotDefinedByArchive variable now.
+ NotDefinedByArchive.insert(UndefinedSymbols.begin(),
+ UndefinedSymbols.end());
+
+ // Loop over all the ModuleProviders that we got back from the archive
+ for (std::set<ModuleProvider*>::iterator I=Modules.begin(), E=Modules.end();
+ I != E; ++I) {
+
+ // Get the module we must link in.
+ std::auto_ptr<Module> AutoModule( (*I)->releaseModule() );
+ Module* aModule = AutoModule.get();
+
+ verbose(" Linking in module: " + aModule->getModuleIdentifier());
+
+ // Link it in
+ if (LinkInModule(aModule))
+ return error("Cannot link in module '" +
+ aModule->getModuleIdentifier() + "': " + Error);
+ }
+
+ // Get the undefined symbols from the aggregate module. This recomputes the
+ // symbols we still need after the new modules have been linked in.
+ GetAllUndefinedSymbols(Composite, UndefinedSymbols);
+
+ // At this point we have two sets of undefined symbols: UndefinedSymbols
+ // which holds the undefined symbols from all the modules, and
+ // NotDefinedByArchive which holds symbols we know the archive doesn't
+ // define. There's no point searching for symbols that we won't find in the
+ // archive so we subtract these sets.
+ set_subtract(UndefinedSymbols, NotDefinedByArchive);
+
+ // If there's no symbols left, no point in continuing to search the
+ // archive.
+ if (UndefinedSymbols.empty())
+ break;
+ }
+
+ return false;
+}