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Diffstat (limited to 'lib/CodeGen/VirtRegMap.cpp')
-rw-r--r-- | lib/CodeGen/VirtRegMap.cpp | 631 |
1 files changed, 631 insertions, 0 deletions
diff --git a/lib/CodeGen/VirtRegMap.cpp b/lib/CodeGen/VirtRegMap.cpp new file mode 100644 index 0000000000..26498b7ec1 --- /dev/null +++ b/lib/CodeGen/VirtRegMap.cpp @@ -0,0 +1,631 @@ +//===-- llvm/CodeGen/VirtRegMap.cpp - Virtual Register Map ----------------===// +// +// The LLVM Compiler Infrastructure +// +// This file was developed by the LLVM research group and is distributed under +// the University of Illinois Open Source License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements the VirtRegMap class. +// +// It also contains implementations of the the Spiller interface, which, given a +// virtual register map and a machine function, eliminates all virtual +// references by replacing them with physical register references - adding spill +// code as necessary. +// +//===----------------------------------------------------------------------===// + +#define DEBUG_TYPE "spiller" +#include "VirtRegMap.h" +#include "llvm/Function.h" +#include "llvm/CodeGen/MachineFrameInfo.h" +#include "llvm/CodeGen/MachineFunction.h" +#include "llvm/CodeGen/SSARegMap.h" +#include "llvm/Target/TargetMachine.h" +#include "llvm/Target/TargetInstrInfo.h" +#include "llvm/Support/CommandLine.h" +#include "llvm/Support/Debug.h" +#include "llvm/ADT/Statistic.h" +#include "llvm/ADT/STLExtras.h" +#include <algorithm> +using namespace llvm; + +namespace { + Statistic<> NumSpills("spiller", "Number of register spills"); + Statistic<> NumStores("spiller", "Number of stores added"); + Statistic<> NumLoads ("spiller", "Number of loads added"); + Statistic<> NumReused("spiller", "Number of values reused"); + Statistic<> NumDSE ("spiller", "Number of dead stores elided"); + + enum SpillerName { simple, local }; + + cl::opt<SpillerName> + SpillerOpt("spiller", + cl::desc("Spiller to use: (default: local)"), + cl::Prefix, + cl::values(clEnumVal(simple, " simple spiller"), + clEnumVal(local, " local spiller"), + clEnumValEnd), + cl::init(local)); +} + +//===----------------------------------------------------------------------===// +// VirtRegMap implementation +//===----------------------------------------------------------------------===// + +void VirtRegMap::grow() { + Virt2PhysMap.grow(MF.getSSARegMap()->getLastVirtReg()); + Virt2StackSlotMap.grow(MF.getSSARegMap()->getLastVirtReg()); +} + +int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) { + assert(MRegisterInfo::isVirtualRegister(virtReg)); + assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT && + "attempt to assign stack slot to already spilled register"); + const TargetRegisterClass* RC = MF.getSSARegMap()->getRegClass(virtReg); + int frameIndex = MF.getFrameInfo()->CreateStackObject(RC->getSize(), + RC->getAlignment()); + Virt2StackSlotMap[virtReg] = frameIndex; + ++NumSpills; + return frameIndex; +} + +void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) { + assert(MRegisterInfo::isVirtualRegister(virtReg)); + assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT && + "attempt to assign stack slot to already spilled register"); + Virt2StackSlotMap[virtReg] = frameIndex; +} + +void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *OldMI, + unsigned OpNo, MachineInstr *NewMI) { + // Move previous memory references folded to new instruction. + MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(NewMI); + for (MI2VirtMapTy::iterator I = MI2VirtMap.lower_bound(OldMI), + E = MI2VirtMap.end(); I != E && I->first == OldMI; ) { + MI2VirtMap.insert(IP, std::make_pair(NewMI, I->second)); + MI2VirtMap.erase(I++); + } + + ModRef MRInfo; + if (!OldMI->getOperand(OpNo).isDef()) { + assert(OldMI->getOperand(OpNo).isUse() && "Operand is not use or def?"); + MRInfo = isRef; + } else { + MRInfo = OldMI->getOperand(OpNo).isUse() ? isModRef : isMod; + } + + // add new memory reference + MI2VirtMap.insert(IP, std::make_pair(NewMI, std::make_pair(VirtReg, MRInfo))); +} + +void VirtRegMap::print(std::ostream &OS) const { + const MRegisterInfo* MRI = MF.getTarget().getRegisterInfo(); + + OS << "********** REGISTER MAP **********\n"; + for (unsigned i = MRegisterInfo::FirstVirtualRegister, + e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i) { + if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG) + OS << "[reg" << i << " -> " << MRI->getName(Virt2PhysMap[i]) << "]\n"; + + } + + for (unsigned i = MRegisterInfo::FirstVirtualRegister, + e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i) + if (Virt2StackSlotMap[i] != VirtRegMap::NO_STACK_SLOT) + OS << "[reg" << i << " -> fi#" << Virt2StackSlotMap[i] << "]\n"; + OS << '\n'; +} + +void VirtRegMap::dump() const { print(std::cerr); } + + +//===----------------------------------------------------------------------===// +// Simple Spiller Implementation +//===----------------------------------------------------------------------===// + +Spiller::~Spiller() {} + +namespace { + struct SimpleSpiller : public Spiller { + bool runOnMachineFunction(MachineFunction& mf, const VirtRegMap &VRM); + }; +} + +bool SimpleSpiller::runOnMachineFunction(MachineFunction &MF, + const VirtRegMap &VRM) { + DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n"); + DEBUG(std::cerr << "********** Function: " + << MF.getFunction()->getName() << '\n'); + const TargetMachine &TM = MF.getTarget(); + const MRegisterInfo &MRI = *TM.getRegisterInfo(); + bool *PhysRegsUsed = MF.getUsedPhysregs(); + + // LoadedRegs - Keep track of which vregs are loaded, so that we only load + // each vreg once (in the case where a spilled vreg is used by multiple + // operands). This is always smaller than the number of operands to the + // current machine instr, so it should be small. + std::vector<unsigned> LoadedRegs; + + for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end(); + MBBI != E; ++MBBI) { + DEBUG(std::cerr << MBBI->getBasicBlock()->getName() << ":\n"); + MachineBasicBlock &MBB = *MBBI; + for (MachineBasicBlock::iterator MII = MBB.begin(), + E = MBB.end(); MII != E; ++MII) { + MachineInstr &MI = *MII; + for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) { + MachineOperand &MO = MI.getOperand(i); + if (MO.isRegister() && MO.getReg()) + if (MRegisterInfo::isVirtualRegister(MO.getReg())) { + unsigned VirtReg = MO.getReg(); + unsigned PhysReg = VRM.getPhys(VirtReg); + if (VRM.hasStackSlot(VirtReg)) { + int StackSlot = VRM.getStackSlot(VirtReg); + const TargetRegisterClass* RC = + MF.getSSARegMap()->getRegClass(VirtReg); + + if (MO.isUse() && + std::find(LoadedRegs.begin(), LoadedRegs.end(), VirtReg) + == LoadedRegs.end()) { + MRI.loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC); + LoadedRegs.push_back(VirtReg); + ++NumLoads; + DEBUG(std::cerr << '\t' << *prior(MII)); + } + + if (MO.isDef()) { + MRI.storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot, RC); + ++NumStores; + } + } + PhysRegsUsed[PhysReg] = true; + MI.SetMachineOperandReg(i, PhysReg); + } else { + PhysRegsUsed[MO.getReg()] = true; + } + } + + DEBUG(std::cerr << '\t' << MI); + LoadedRegs.clear(); + } + } + return true; +} + +//===----------------------------------------------------------------------===// +// Local Spiller Implementation +//===----------------------------------------------------------------------===// + +namespace { + /// LocalSpiller - This spiller does a simple pass over the machine basic + /// block to attempt to keep spills in registers as much as possible for + /// blocks that have low register pressure (the vreg may be spilled due to + /// register pressure in other blocks). + class LocalSpiller : public Spiller { + const MRegisterInfo *MRI; + const TargetInstrInfo *TII; + public: + bool runOnMachineFunction(MachineFunction &MF, const VirtRegMap &VRM) { + MRI = MF.getTarget().getRegisterInfo(); + TII = MF.getTarget().getInstrInfo(); + DEBUG(std::cerr << "\n**** Local spiller rewriting function '" + << MF.getFunction()->getName() << "':\n"); + + for (MachineFunction::iterator MBB = MF.begin(), E = MF.end(); + MBB != E; ++MBB) + RewriteMBB(*MBB, VRM); + return true; + } + private: + void RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM); + void ClobberPhysReg(unsigned PR, std::map<int, unsigned> &SpillSlots, + std::map<unsigned, int> &PhysRegs); + void ClobberPhysRegOnly(unsigned PR, std::map<int, unsigned> &SpillSlots, + std::map<unsigned, int> &PhysRegs); + }; +} + +void LocalSpiller::ClobberPhysRegOnly(unsigned PhysReg, + std::map<int, unsigned> &SpillSlots, + std::map<unsigned, int> &PhysRegs) { + std::map<unsigned, int>::iterator I = PhysRegs.find(PhysReg); + if (I != PhysRegs.end()) { + int Slot = I->second; + PhysRegs.erase(I); + assert(SpillSlots[Slot] == PhysReg && "Bidirectional map mismatch!"); + SpillSlots.erase(Slot); + DEBUG(std::cerr << "PhysReg " << MRI->getName(PhysReg) + << " clobbered, invalidating SS#" << Slot << "\n"); + + } +} + +void LocalSpiller::ClobberPhysReg(unsigned PhysReg, + std::map<int, unsigned> &SpillSlots, + std::map<unsigned, int> &PhysRegs) { + for (const unsigned *AS = MRI->getAliasSet(PhysReg); *AS; ++AS) + ClobberPhysRegOnly(*AS, SpillSlots, PhysRegs); + ClobberPhysRegOnly(PhysReg, SpillSlots, PhysRegs); +} + + +// ReusedOp - For each reused operand, we keep track of a bit of information, in +// case we need to rollback upon processing a new operand. See comments below. +namespace { + struct ReusedOp { + // The MachineInstr operand that reused an available value. + unsigned Operand; + + // StackSlot - The spill slot of the value being reused. + unsigned StackSlot; + + // PhysRegReused - The physical register the value was available in. + unsigned PhysRegReused; + + // AssignedPhysReg - The physreg that was assigned for use by the reload. + unsigned AssignedPhysReg; + + // VirtReg - The virtual register itself. + unsigned VirtReg; + + ReusedOp(unsigned o, unsigned ss, unsigned prr, unsigned apr, + unsigned vreg) + : Operand(o), StackSlot(ss), PhysRegReused(prr), AssignedPhysReg(apr), + VirtReg(vreg) {} + }; +} + + +/// rewriteMBB - Keep track of which spills are available even after the +/// register allocator is done with them. If possible, avoid reloading vregs. +void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) { + + // SpillSlotsAvailable - This map keeps track of all of the spilled virtual + // register values that are still available, due to being loaded to stored to, + // but not invalidated yet. + std::map<int, unsigned> SpillSlotsAvailable; + + // PhysRegsAvailable - This is the inverse of SpillSlotsAvailable, indicating + // which physregs are in use holding a stack slot value. + std::map<unsigned, int> PhysRegsAvailable; + + DEBUG(std::cerr << MBB.getBasicBlock()->getName() << ":\n"); + + std::vector<ReusedOp> ReusedOperands; + + // DefAndUseVReg - When we see a def&use operand that is spilled, keep track + // of it. ".first" is the machine operand index (should always be 0 for now), + // and ".second" is the virtual register that is spilled. + std::vector<std::pair<unsigned, unsigned> > DefAndUseVReg; + + // MaybeDeadStores - When we need to write a value back into a stack slot, + // keep track of the inserted store. If the stack slot value is never read + // (because the value was used from some available register, for example), and + // subsequently stored to, the original store is dead. This map keeps track + // of inserted stores that are not used. If we see a subsequent store to the + // same stack slot, the original store is deleted. + std::map<int, MachineInstr*> MaybeDeadStores; + + bool *PhysRegsUsed = MBB.getParent()->getUsedPhysregs(); + + for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end(); + MII != E; ) { + MachineInstr &MI = *MII; + MachineBasicBlock::iterator NextMII = MII; ++NextMII; + + ReusedOperands.clear(); + DefAndUseVReg.clear(); + + // Process all of the spilled uses and all non spilled reg references. + for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) { + MachineOperand &MO = MI.getOperand(i); + if (!MO.isRegister() || MO.getReg() == 0) + continue; // Ignore non-register operands. + + if (MRegisterInfo::isPhysicalRegister(MO.getReg())) { + // Ignore physregs for spilling, but remember that it is used by this + // function. + PhysRegsUsed[MO.getReg()] = true; + continue; + } + + assert(MRegisterInfo::isVirtualRegister(MO.getReg()) && + "Not a virtual or a physical register?"); + + unsigned VirtReg = MO.getReg(); + if (!VRM.hasStackSlot(VirtReg)) { + // This virtual register was assigned a physreg! + unsigned Phys = VRM.getPhys(VirtReg); + PhysRegsUsed[Phys] = true; + MI.SetMachineOperandReg(i, Phys); + continue; + } + + // This virtual register is now known to be a spilled value. + if (!MO.isUse()) + continue; // Handle defs in the loop below (handle use&def here though) + + // If this is both a def and a use, we need to emit a store to the + // stack slot after the instruction. Keep track of D&U operands + // because we are about to change it to a physreg here. + if (MO.isDef()) { + // Remember that this was a def-and-use operand, and that the + // stack slot is live after this instruction executes. + DefAndUseVReg.push_back(std::make_pair(i, VirtReg)); + } + + int StackSlot = VRM.getStackSlot(VirtReg); + unsigned PhysReg; + + // Check to see if this stack slot is available. + std::map<int, unsigned>::iterator SSI = + SpillSlotsAvailable.find(StackSlot); + if (SSI != SpillSlotsAvailable.end()) { + DEBUG(std::cerr << "Reusing SS#" << StackSlot << " from physreg " + << MRI->getName(SSI->second) << " for vreg" + << VirtReg <<" instead of reloading into physreg " + << MRI->getName(VRM.getPhys(VirtReg)) << "\n"); + // If this stack slot value is already available, reuse it! + PhysReg = SSI->second; + MI.SetMachineOperandReg(i, PhysReg); + + // The only technical detail we have is that we don't know that + // PhysReg won't be clobbered by a reloaded stack slot that occurs + // later in the instruction. In particular, consider 'op V1, V2'. + // If V1 is available in physreg R0, we would choose to reuse it + // here, instead of reloading it into the register the allocator + // indicated (say R1). However, V2 might have to be reloaded + // later, and it might indicate that it needs to live in R0. When + // this occurs, we need to have information available that + // indicates it is safe to use R1 for the reload instead of R0. + // + // To further complicate matters, we might conflict with an alias, + // or R0 and R1 might not be compatible with each other. In this + // case, we actually insert a reload for V1 in R1, ensuring that + // we can get at R0 or its alias. + ReusedOperands.push_back(ReusedOp(i, StackSlot, PhysReg, + VRM.getPhys(VirtReg), VirtReg)); + ++NumReused; + continue; + } + + // Otherwise, reload it and remember that we have it. + PhysReg = VRM.getPhys(VirtReg); + const TargetRegisterClass* RC = + MBB.getParent()->getSSARegMap()->getRegClass(VirtReg); + + RecheckRegister: + // Note that, if we reused a register for a previous operand, the + // register we want to reload into might not actually be + // available. If this occurs, use the register indicated by the + // reuser. + if (!ReusedOperands.empty()) // This is most often empty. + for (unsigned ro = 0, e = ReusedOperands.size(); ro != e; ++ro) + if (ReusedOperands[ro].PhysRegReused == PhysReg) { + // Yup, use the reload register that we didn't use before. + PhysReg = ReusedOperands[ro].AssignedPhysReg; + goto RecheckRegister; + } else { + ReusedOp &Op = ReusedOperands[ro]; + unsigned PRRU = Op.PhysRegReused; + if (MRI->areAliases(PRRU, PhysReg)) { + // Okay, we found out that an alias of a reused register + // was used. This isn't good because it means we have + // to undo a previous reuse. + const TargetRegisterClass *AliasRC = + MBB.getParent()->getSSARegMap()->getRegClass(Op.VirtReg); + MRI->loadRegFromStackSlot(MBB, &MI, Op.AssignedPhysReg, + Op.StackSlot, AliasRC); + ClobberPhysReg(Op.AssignedPhysReg, SpillSlotsAvailable, + PhysRegsAvailable); + + // Any stores to this stack slot are not dead anymore. + MaybeDeadStores.erase(Op.StackSlot); + + MI.SetMachineOperandReg(Op.Operand, Op.AssignedPhysReg); + PhysRegsAvailable[Op.AssignedPhysReg] = Op.StackSlot; + SpillSlotsAvailable[Op.StackSlot] = Op.AssignedPhysReg; + PhysRegsAvailable.erase(Op.PhysRegReused); + DEBUG(std::cerr << "Remembering SS#" << Op.StackSlot + << " in physreg " + << MRI->getName(Op.AssignedPhysReg) << "\n"); + ++NumLoads; + DEBUG(std::cerr << '\t' << *prior(MII)); + + DEBUG(std::cerr << "Reuse undone!\n"); + ReusedOperands.erase(ReusedOperands.begin()+ro); + --NumReused; + goto ContinueReload; + } + } + ContinueReload: + PhysRegsUsed[PhysReg] = true; + MRI->loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC); + // This invalidates PhysReg. + ClobberPhysReg(PhysReg, SpillSlotsAvailable, PhysRegsAvailable); + + // Any stores to this stack slot are not dead anymore. + MaybeDeadStores.erase(StackSlot); + + MI.SetMachineOperandReg(i, PhysReg); + PhysRegsAvailable[PhysReg] = StackSlot; + SpillSlotsAvailable[StackSlot] = PhysReg; + DEBUG(std::cerr << "Remembering SS#" << StackSlot <<" in physreg " + << MRI->getName(PhysReg) << "\n"); + ++NumLoads; + DEBUG(std::cerr << '\t' << *prior(MII)); + } + + // Loop over all of the implicit defs, clearing them from our available + // sets. + for (const unsigned *ImpDef = TII->getImplicitDefs(MI.getOpcode()); + *ImpDef; ++ImpDef) { + PhysRegsUsed[*ImpDef] = true; + ClobberPhysReg(*ImpDef, SpillSlotsAvailable, PhysRegsAvailable); + } + + DEBUG(std::cerr << '\t' << MI); + + // If we have folded references to memory operands, make sure we clear all + // physical registers that may contain the value of the spilled virtual + // register + VirtRegMap::MI2VirtMapTy::const_iterator I, End; + for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ++I) { + DEBUG(std::cerr << "Folded vreg: " << I->second.first << " MR: " + << I->second.second); + unsigned VirtReg = I->second.first; + VirtRegMap::ModRef MR = I->second.second; + if (!VRM.hasStackSlot(VirtReg)) { + DEBUG(std::cerr << ": No stack slot!\n"); + continue; + } + int SS = VRM.getStackSlot(VirtReg); + DEBUG(std::cerr << " - StackSlot: " << SS << "\n"); + + // If this folded instruction is just a use, check to see if it's a + // straight load from the virt reg slot. + if ((MR & VirtRegMap::isRef) && !(MR & VirtRegMap::isMod)) { + int FrameIdx; + if (unsigned DestReg = MRI->isLoadFromStackSlot(&MI, FrameIdx)) { + // If this spill slot is available, insert a copy for it! + std::map<int, unsigned>::iterator It = SpillSlotsAvailable.find(SS); + if (FrameIdx == SS && It != SpillSlotsAvailable.end()) { + DEBUG(std::cerr << "Promoted Load To Copy: " << MI); + MachineFunction &MF = *MBB.getParent(); + if (DestReg != It->second) { + MRI->copyRegToReg(MBB, &MI, DestReg, It->second, + MF.getSSARegMap()->getRegClass(VirtReg)); + // Revisit the copy so we make sure to notice the effects of the + // operation on the destreg (either needing to RA it if it's + // virtual or needing to clobber any values if it's physical). + NextMII = &MI; + --NextMII; // backtrack to the copy. + } + MBB.erase(&MI); + goto ProcessNextInst; + } + } + } + + // If this reference is not a use, any previous store is now dead. + // Otherwise, the store to this stack slot is not dead anymore. + std::map<int, MachineInstr*>::iterator MDSI = MaybeDeadStores.find(SS); + if (MDSI != MaybeDeadStores.end()) { + if (MR & VirtRegMap::isRef) // Previous store is not dead. + MaybeDeadStores.erase(MDSI); + else { + // If we get here, the store is dead, nuke it now. + assert(MR == VirtRegMap::isMod && "Can't be modref!"); + MBB.erase(MDSI->second); + MaybeDeadStores.erase(MDSI); + ++NumDSE; + } + } + + // If the spill slot value is available, and this is a new definition of + // the value, the value is not available anymore. + if (MR & VirtRegMap::isMod) { + std::map<int, unsigned>::iterator It = SpillSlotsAvailable.find(SS); + if (It != SpillSlotsAvailable.end()) { + PhysRegsAvailable.erase(It->second); + SpillSlotsAvailable.erase(It); + } + } + } + + // Process all of the spilled defs. + for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) { + MachineOperand &MO = MI.getOperand(i); + if (MO.isRegister() && MO.getReg() && MO.isDef()) { + unsigned VirtReg = MO.getReg(); + + bool TakenCareOf = false; + if (!MRegisterInfo::isVirtualRegister(VirtReg)) { + // Check to see if this is a def-and-use vreg operand that we do need + // to insert a store for. + bool OpTakenCareOf = false; + if (MO.isUse() && !DefAndUseVReg.empty()) { + for (unsigned dau = 0, e = DefAndUseVReg.size(); dau != e; ++dau) + if (DefAndUseVReg[dau].first == i) { + VirtReg = DefAndUseVReg[dau].second; + OpTakenCareOf = true; + break; + } + } + + if (!OpTakenCareOf) { + ClobberPhysReg(VirtReg, SpillSlotsAvailable, PhysRegsAvailable); + TakenCareOf = true; + } + } + + if (!TakenCareOf) { + // The only vregs left are stack slot definitions. + int StackSlot = VRM.getStackSlot(VirtReg); + const TargetRegisterClass *RC = + MBB.getParent()->getSSARegMap()->getRegClass(VirtReg); + unsigned PhysReg; + + // If this is a def&use operand, and we used a different physreg for + // it than the one assigned, make sure to execute the store from the + // correct physical register. + if (MO.getReg() == VirtReg) + PhysReg = VRM.getPhys(VirtReg); + else + PhysReg = MO.getReg(); + + PhysRegsUsed[PhysReg] = true; + MRI->storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot, RC); + DEBUG(std::cerr << "Store:\t" << *next(MII)); + MI.SetMachineOperandReg(i, PhysReg); + + // If there is a dead store to this stack slot, nuke it now. + MachineInstr *&LastStore = MaybeDeadStores[StackSlot]; + if (LastStore) { + DEBUG(std::cerr << " Killed store:\t" << *LastStore); + ++NumDSE; + MBB.erase(LastStore); + } + LastStore = next(MII); + + // If the stack slot value was previously available in some other + // register, change it now. Otherwise, make the register available, + // in PhysReg. + std::map<int, unsigned>::iterator SSA = + SpillSlotsAvailable.find(StackSlot); + if (SSA != SpillSlotsAvailable.end()) { + // Remove the record for physreg. + PhysRegsAvailable.erase(SSA->second); + SpillSlotsAvailable.erase(SSA); + } + ClobberPhysReg(PhysReg, SpillSlotsAvailable, PhysRegsAvailable); + + PhysRegsAvailable[PhysReg] = StackSlot; + SpillSlotsAvailable[StackSlot] = PhysReg; + DEBUG(std::cerr << "Updating SS#" << StackSlot <<" in physreg " + << MRI->getName(PhysReg) << " for virtreg #" + << VirtReg << "\n"); + + ++NumStores; + VirtReg = PhysReg; + } + } + } + ProcessNextInst: + MII = NextMII; + } +} + + + +llvm::Spiller* llvm::createSpiller() { + switch (SpillerOpt) { + default: assert(0 && "Unreachable!"); + case local: + return new LocalSpiller(); + case simple: + return new SimpleSpiller(); + } +} |