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Diffstat (limited to 'lib/CodeGen/RegAllocLocal.cpp')
-rw-r--r-- | lib/CodeGen/RegAllocLocal.cpp | 687 |
1 files changed, 687 insertions, 0 deletions
diff --git a/lib/CodeGen/RegAllocLocal.cpp b/lib/CodeGen/RegAllocLocal.cpp new file mode 100644 index 0000000000..7288f067f6 --- /dev/null +++ b/lib/CodeGen/RegAllocLocal.cpp @@ -0,0 +1,687 @@ +//===-- RegAllocLocal.cpp - A BasicBlock generic register allocator -------===// +// +// The LLVM Compiler Infrastructure +// +// This file was developed by the LLVM research group and is distributed under +// the University of Illinois Open Source License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This register allocator allocates registers to a basic block at a time, +// attempting to keep values in registers and reusing registers as appropriate. +// +//===----------------------------------------------------------------------===// + +#define DEBUG_TYPE "regalloc" +#include "llvm/CodeGen/Passes.h" +#include "llvm/CodeGen/MachineFunctionPass.h" +#include "llvm/CodeGen/MachineInstr.h" +#include "llvm/CodeGen/SSARegMap.h" +#include "llvm/CodeGen/MachineFrameInfo.h" +#include "llvm/CodeGen/LiveVariables.h" +#include "llvm/Target/TargetInstrInfo.h" +#include "llvm/Target/TargetMachine.h" +#include "llvm/Support/CommandLine.h" +#include "llvm/Support/Debug.h" +#include "llvm/ADT/DenseMap.h" +#include "llvm/ADT/Statistic.h" +#include <algorithm> +using namespace llvm; + +namespace { + Statistic<> NumStores("ra-local", "Number of stores added"); + Statistic<> NumLoads ("ra-local", "Number of loads added"); + Statistic<> NumFolded("ra-local", "Number of loads/stores folded into " + "instructions"); + class RA : public MachineFunctionPass { + const TargetMachine *TM; + MachineFunction *MF; + const MRegisterInfo *RegInfo; + LiveVariables *LV; + bool *PhysRegsEverUsed; + + // StackSlotForVirtReg - Maps virtual regs to the frame index where these + // values are spilled. + std::map<unsigned, int> StackSlotForVirtReg; + + // Virt2PhysRegMap - This map contains entries for each virtual register + // that is currently available in a physical register. + DenseMap<unsigned, VirtReg2IndexFunctor> Virt2PhysRegMap; + + unsigned &getVirt2PhysRegMapSlot(unsigned VirtReg) { + return Virt2PhysRegMap[VirtReg]; + } + + // PhysRegsUsed - This array is effectively a map, containing entries for + // each physical register that currently has a value (ie, it is in + // Virt2PhysRegMap). The value mapped to is the virtual register + // corresponding to the physical register (the inverse of the + // Virt2PhysRegMap), or 0. The value is set to 0 if this register is pinned + // because it is used by a future instruction. If the entry for a physical + // register is -1, then the physical register is "not in the map". + // + std::vector<int> PhysRegsUsed; + + // PhysRegsUseOrder - This contains a list of the physical registers that + // currently have a virtual register value in them. This list provides an + // ordering of registers, imposing a reallocation order. This list is only + // used if all registers are allocated and we have to spill one, in which + // case we spill the least recently used register. Entries at the front of + // the list are the least recently used registers, entries at the back are + // the most recently used. + // + std::vector<unsigned> PhysRegsUseOrder; + + // VirtRegModified - This bitset contains information about which virtual + // registers need to be spilled back to memory when their registers are + // scavenged. If a virtual register has simply been rematerialized, there + // is no reason to spill it to memory when we need the register back. + // + std::vector<bool> VirtRegModified; + + void markVirtRegModified(unsigned Reg, bool Val = true) { + assert(MRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!"); + Reg -= MRegisterInfo::FirstVirtualRegister; + if (VirtRegModified.size() <= Reg) VirtRegModified.resize(Reg+1); + VirtRegModified[Reg] = Val; + } + + bool isVirtRegModified(unsigned Reg) const { + assert(MRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!"); + assert(Reg - MRegisterInfo::FirstVirtualRegister < VirtRegModified.size() + && "Illegal virtual register!"); + return VirtRegModified[Reg - MRegisterInfo::FirstVirtualRegister]; + } + + void MarkPhysRegRecentlyUsed(unsigned Reg) { + if(PhysRegsUseOrder.empty() || + PhysRegsUseOrder.back() == Reg) return; // Already most recently used + + for (unsigned i = PhysRegsUseOrder.size(); i != 0; --i) + if (areRegsEqual(Reg, PhysRegsUseOrder[i-1])) { + unsigned RegMatch = PhysRegsUseOrder[i-1]; // remove from middle + PhysRegsUseOrder.erase(PhysRegsUseOrder.begin()+i-1); + // Add it to the end of the list + PhysRegsUseOrder.push_back(RegMatch); + if (RegMatch == Reg) + return; // Found an exact match, exit early + } + } + + public: + virtual const char *getPassName() const { + return "Local Register Allocator"; + } + + virtual void getAnalysisUsage(AnalysisUsage &AU) const { + AU.addRequired<LiveVariables>(); + AU.addRequiredID(PHIEliminationID); + AU.addRequiredID(TwoAddressInstructionPassID); + MachineFunctionPass::getAnalysisUsage(AU); + } + + private: + /// runOnMachineFunction - Register allocate the whole function + bool runOnMachineFunction(MachineFunction &Fn); + + /// AllocateBasicBlock - Register allocate the specified basic block. + void AllocateBasicBlock(MachineBasicBlock &MBB); + + + /// areRegsEqual - This method returns true if the specified registers are + /// related to each other. To do this, it checks to see if they are equal + /// or if the first register is in the alias set of the second register. + /// + bool areRegsEqual(unsigned R1, unsigned R2) const { + if (R1 == R2) return true; + for (const unsigned *AliasSet = RegInfo->getAliasSet(R2); + *AliasSet; ++AliasSet) { + if (*AliasSet == R1) return true; + } + return false; + } + + /// getStackSpaceFor - This returns the frame index of the specified virtual + /// register on the stack, allocating space if necessary. + int getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC); + + /// removePhysReg - This method marks the specified physical register as no + /// longer being in use. + /// + void removePhysReg(unsigned PhysReg); + + /// spillVirtReg - This method spills the value specified by PhysReg into + /// the virtual register slot specified by VirtReg. It then updates the RA + /// data structures to indicate the fact that PhysReg is now available. + /// + void spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, + unsigned VirtReg, unsigned PhysReg); + + /// spillPhysReg - This method spills the specified physical register into + /// the virtual register slot associated with it. If OnlyVirtRegs is set to + /// true, then the request is ignored if the physical register does not + /// contain a virtual register. + /// + void spillPhysReg(MachineBasicBlock &MBB, MachineInstr *I, + unsigned PhysReg, bool OnlyVirtRegs = false); + + /// assignVirtToPhysReg - This method updates local state so that we know + /// that PhysReg is the proper container for VirtReg now. The physical + /// register must not be used for anything else when this is called. + /// + void assignVirtToPhysReg(unsigned VirtReg, unsigned PhysReg); + + /// liberatePhysReg - Make sure the specified physical register is available + /// for use. If there is currently a value in it, it is either moved out of + /// the way or spilled to memory. + /// + void liberatePhysReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I, + unsigned PhysReg); + + /// isPhysRegAvailable - Return true if the specified physical register is + /// free and available for use. This also includes checking to see if + /// aliased registers are all free... + /// + bool isPhysRegAvailable(unsigned PhysReg) const; + + /// getFreeReg - Look to see if there is a free register available in the + /// specified register class. If not, return 0. + /// + unsigned getFreeReg(const TargetRegisterClass *RC); + + /// getReg - Find a physical register to hold the specified virtual + /// register. If all compatible physical registers are used, this method + /// spills the last used virtual register to the stack, and uses that + /// register. + /// + unsigned getReg(MachineBasicBlock &MBB, MachineInstr *MI, + unsigned VirtReg); + + /// reloadVirtReg - This method transforms the specified specified virtual + /// register use to refer to a physical register. This method may do this + /// in one of several ways: if the register is available in a physical + /// register already, it uses that physical register. If the value is not + /// in a physical register, and if there are physical registers available, + /// it loads it into a register. If register pressure is high, and it is + /// possible, it tries to fold the load of the virtual register into the + /// instruction itself. It avoids doing this if register pressure is low to + /// improve the chance that subsequent instructions can use the reloaded + /// value. This method returns the modified instruction. + /// + MachineInstr *reloadVirtReg(MachineBasicBlock &MBB, MachineInstr *MI, + unsigned OpNum); + + + void reloadPhysReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I, + unsigned PhysReg); + }; +} + +/// getStackSpaceFor - This allocates space for the specified virtual register +/// to be held on the stack. +int RA::getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC) { + // Find the location Reg would belong... + std::map<unsigned, int>::iterator I =StackSlotForVirtReg.lower_bound(VirtReg); + + if (I != StackSlotForVirtReg.end() && I->first == VirtReg) + return I->second; // Already has space allocated? + + // Allocate a new stack object for this spill location... + int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC->getSize(), + RC->getAlignment()); + + // Assign the slot... + StackSlotForVirtReg.insert(I, std::make_pair(VirtReg, FrameIdx)); + return FrameIdx; +} + + +/// removePhysReg - This method marks the specified physical register as no +/// longer being in use. +/// +void RA::removePhysReg(unsigned PhysReg) { + PhysRegsUsed[PhysReg] = -1; // PhyReg no longer used + + std::vector<unsigned>::iterator It = + std::find(PhysRegsUseOrder.begin(), PhysRegsUseOrder.end(), PhysReg); + if (It != PhysRegsUseOrder.end()) + PhysRegsUseOrder.erase(It); +} + + +/// spillVirtReg - This method spills the value specified by PhysReg into the +/// virtual register slot specified by VirtReg. It then updates the RA data +/// structures to indicate the fact that PhysReg is now available. +/// +void RA::spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator I, + unsigned VirtReg, unsigned PhysReg) { + assert(VirtReg && "Spilling a physical register is illegal!" + " Must not have appropriate kill for the register or use exists beyond" + " the intended one."); + DEBUG(std::cerr << " Spilling register " << RegInfo->getName(PhysReg); + std::cerr << " containing %reg" << VirtReg; + if (!isVirtRegModified(VirtReg)) + std::cerr << " which has not been modified, so no store necessary!"); + + // Otherwise, there is a virtual register corresponding to this physical + // register. We only need to spill it into its stack slot if it has been + // modified. + if (isVirtRegModified(VirtReg)) { + const TargetRegisterClass *RC = MF->getSSARegMap()->getRegClass(VirtReg); + int FrameIndex = getStackSpaceFor(VirtReg, RC); + DEBUG(std::cerr << " to stack slot #" << FrameIndex); + RegInfo->storeRegToStackSlot(MBB, I, PhysReg, FrameIndex, RC); + ++NumStores; // Update statistics + } + + getVirt2PhysRegMapSlot(VirtReg) = 0; // VirtReg no longer available + + DEBUG(std::cerr << "\n"); + removePhysReg(PhysReg); +} + + +/// spillPhysReg - This method spills the specified physical register into the +/// virtual register slot associated with it. If OnlyVirtRegs is set to true, +/// then the request is ignored if the physical register does not contain a +/// virtual register. +/// +void RA::spillPhysReg(MachineBasicBlock &MBB, MachineInstr *I, + unsigned PhysReg, bool OnlyVirtRegs) { + if (PhysRegsUsed[PhysReg] != -1) { // Only spill it if it's used! + if (PhysRegsUsed[PhysReg] || !OnlyVirtRegs) + spillVirtReg(MBB, I, PhysRegsUsed[PhysReg], PhysReg); + } else { + // If the selected register aliases any other registers, we must make + // sure that one of the aliases isn't alive... + for (const unsigned *AliasSet = RegInfo->getAliasSet(PhysReg); + *AliasSet; ++AliasSet) + if (PhysRegsUsed[*AliasSet] != -1) // Spill aliased register... + if (PhysRegsUsed[*AliasSet] || !OnlyVirtRegs) + spillVirtReg(MBB, I, PhysRegsUsed[*AliasSet], *AliasSet); + } +} + + +/// assignVirtToPhysReg - This method updates local state so that we know +/// that PhysReg is the proper container for VirtReg now. The physical +/// register must not be used for anything else when this is called. +/// +void RA::assignVirtToPhysReg(unsigned VirtReg, unsigned PhysReg) { + assert(PhysRegsUsed[PhysReg] == -1 && "Phys reg already assigned!"); + // Update information to note the fact that this register was just used, and + // it holds VirtReg. + PhysRegsUsed[PhysReg] = VirtReg; + getVirt2PhysRegMapSlot(VirtReg) = PhysReg; + PhysRegsUseOrder.push_back(PhysReg); // New use of PhysReg +} + + +/// isPhysRegAvailable - Return true if the specified physical register is free +/// and available for use. This also includes checking to see if aliased +/// registers are all free... +/// +bool RA::isPhysRegAvailable(unsigned PhysReg) const { + if (PhysRegsUsed[PhysReg] != -1) return false; + + // If the selected register aliases any other allocated registers, it is + // not free! + for (const unsigned *AliasSet = RegInfo->getAliasSet(PhysReg); + *AliasSet; ++AliasSet) + if (PhysRegsUsed[*AliasSet] != -1) // Aliased register in use? + return false; // Can't use this reg then. + return true; +} + + +/// getFreeReg - Look to see if there is a free register available in the +/// specified register class. If not, return 0. +/// +unsigned RA::getFreeReg(const TargetRegisterClass *RC) { + // Get iterators defining the range of registers that are valid to allocate in + // this class, which also specifies the preferred allocation order. + TargetRegisterClass::iterator RI = RC->allocation_order_begin(*MF); + TargetRegisterClass::iterator RE = RC->allocation_order_end(*MF); + + for (; RI != RE; ++RI) + if (isPhysRegAvailable(*RI)) { // Is reg unused? + assert(*RI != 0 && "Cannot use register!"); + return *RI; // Found an unused register! + } + return 0; +} + + +/// liberatePhysReg - Make sure the specified physical register is available for +/// use. If there is currently a value in it, it is either moved out of the way +/// or spilled to memory. +/// +void RA::liberatePhysReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I, + unsigned PhysReg) { + spillPhysReg(MBB, I, PhysReg); +} + + +/// getReg - Find a physical register to hold the specified virtual +/// register. If all compatible physical registers are used, this method spills +/// the last used virtual register to the stack, and uses that register. +/// +unsigned RA::getReg(MachineBasicBlock &MBB, MachineInstr *I, + unsigned VirtReg) { + const TargetRegisterClass *RC = MF->getSSARegMap()->getRegClass(VirtReg); + + // First check to see if we have a free register of the requested type... + unsigned PhysReg = getFreeReg(RC); + + // If we didn't find an unused register, scavenge one now! + if (PhysReg == 0) { + assert(!PhysRegsUseOrder.empty() && "No allocated registers??"); + + // Loop over all of the preallocated registers from the least recently used + // to the most recently used. When we find one that is capable of holding + // our register, use it. + for (unsigned i = 0; PhysReg == 0; ++i) { + assert(i != PhysRegsUseOrder.size() && + "Couldn't find a register of the appropriate class!"); + + unsigned R = PhysRegsUseOrder[i]; + + // We can only use this register if it holds a virtual register (ie, it + // can be spilled). Do not use it if it is an explicitly allocated + // physical register! + assert(PhysRegsUsed[R] != -1 && + "PhysReg in PhysRegsUseOrder, but is not allocated?"); + if (PhysRegsUsed[R]) { + // If the current register is compatible, use it. + if (RC->contains(R)) { + PhysReg = R; + break; + } else { + // If one of the registers aliased to the current register is + // compatible, use it. + for (const unsigned *AliasSet = RegInfo->getAliasSet(R); + *AliasSet; ++AliasSet) { + if (RC->contains(*AliasSet)) { + PhysReg = *AliasSet; // Take an aliased register + break; + } + } + } + } + } + + assert(PhysReg && "Physical register not assigned!?!?"); + + // At this point PhysRegsUseOrder[i] is the least recently used register of + // compatible register class. Spill it to memory and reap its remains. + spillPhysReg(MBB, I, PhysReg); + } + + // Now that we know which register we need to assign this to, do it now! + assignVirtToPhysReg(VirtReg, PhysReg); + return PhysReg; +} + + +/// reloadVirtReg - This method transforms the specified specified virtual +/// register use to refer to a physical register. This method may do this in +/// one of several ways: if the register is available in a physical register +/// already, it uses that physical register. If the value is not in a physical +/// register, and if there are physical registers available, it loads it into a +/// register. If register pressure is high, and it is possible, it tries to +/// fold the load of the virtual register into the instruction itself. It +/// avoids doing this if register pressure is low to improve the chance that +/// subsequent instructions can use the reloaded value. This method returns the +/// modified instruction. +/// +MachineInstr *RA::reloadVirtReg(MachineBasicBlock &MBB, MachineInstr *MI, + unsigned OpNum) { + unsigned VirtReg = MI->getOperand(OpNum).getReg(); + + // If the virtual register is already available, just update the instruction + // and return. + if (unsigned PR = getVirt2PhysRegMapSlot(VirtReg)) { + MarkPhysRegRecentlyUsed(PR); // Already have this value available! + MI->SetMachineOperandReg(OpNum, PR); // Assign the input register + return MI; + } + + // Otherwise, we need to fold it into the current instruction, or reload it. + // If we have registers available to hold the value, use them. + const TargetRegisterClass *RC = MF->getSSARegMap()->getRegClass(VirtReg); + unsigned PhysReg = getFreeReg(RC); + int FrameIndex = getStackSpaceFor(VirtReg, RC); + + if (PhysReg) { // Register is available, allocate it! + assignVirtToPhysReg(VirtReg, PhysReg); + } else { // No registers available. + // If we can fold this spill into this instruction, do so now. + if (MachineInstr* FMI = RegInfo->foldMemoryOperand(MI, OpNum, FrameIndex)){ + ++NumFolded; + // Since we changed the address of MI, make sure to update live variables + // to know that the new instruction has the properties of the old one. + LV->instructionChanged(MI, FMI); + return MBB.insert(MBB.erase(MI), FMI); + } + + // It looks like we can't fold this virtual register load into this + // instruction. Force some poor hapless value out of the register file to + // make room for the new register, and reload it. + PhysReg = getReg(MBB, MI, VirtReg); + } + + markVirtRegModified(VirtReg, false); // Note that this reg was just reloaded + + DEBUG(std::cerr << " Reloading %reg" << VirtReg << " into " + << RegInfo->getName(PhysReg) << "\n"); + + // Add move instruction(s) + RegInfo->loadRegFromStackSlot(MBB, MI, PhysReg, FrameIndex, RC); + ++NumLoads; // Update statistics + + PhysRegsEverUsed[PhysReg] = true; + MI->SetMachineOperandReg(OpNum, PhysReg); // Assign the input register + return MI; +} + + + +void RA::AllocateBasicBlock(MachineBasicBlock &MBB) { + // loop over each instruction + MachineBasicBlock::iterator MI = MBB.begin(); + for (; MI != MBB.end(); ++MI) { + const TargetInstrDescriptor &TID = TM->getInstrInfo()->get(MI->getOpcode()); + DEBUG(std::cerr << "\nStarting RegAlloc of: " << *MI; + std::cerr << " Regs have values: "; + for (unsigned i = 0; i != RegInfo->getNumRegs(); ++i) + if (PhysRegsUsed[i] != -1) + std::cerr << "[" << RegInfo->getName(i) + << ",%reg" << PhysRegsUsed[i] << "] "; + std::cerr << "\n"); + + // Loop over the implicit uses, making sure that they are at the head of the + // use order list, so they don't get reallocated. + for (const unsigned *ImplicitUses = TID.ImplicitUses; + *ImplicitUses; ++ImplicitUses) + MarkPhysRegRecentlyUsed(*ImplicitUses); + + // Get the used operands into registers. This has the potential to spill + // incoming values if we are out of registers. Note that we completely + // ignore physical register uses here. We assume that if an explicit + // physical register is referenced by the instruction, that it is guaranteed + // to be live-in, or the input is badly hosed. + // + for (unsigned i = 0; i != MI->getNumOperands(); ++i) { + MachineOperand& MO = MI->getOperand(i); + // here we are looking for only used operands (never def&use) + if (!MO.isDef() && MO.isRegister() && MO.getReg() && + MRegisterInfo::isVirtualRegister(MO.getReg())) + MI = reloadVirtReg(MBB, MI, i); + } + + // If this instruction is the last user of anything in registers, kill the + // value, freeing the register being used, so it doesn't need to be + // spilled to memory. + // + for (LiveVariables::killed_iterator KI = LV->killed_begin(MI), + KE = LV->killed_end(MI); KI != KE; ++KI) { + unsigned VirtReg = *KI; + unsigned PhysReg = VirtReg; + if (MRegisterInfo::isVirtualRegister(VirtReg)) { + // If the virtual register was never materialized into a register, it + // might not be in the map, but it won't hurt to zero it out anyway. + unsigned &PhysRegSlot = getVirt2PhysRegMapSlot(VirtReg); + PhysReg = PhysRegSlot; + PhysRegSlot = 0; + } + + if (PhysReg) { + DEBUG(std::cerr << " Last use of " << RegInfo->getName(PhysReg) + << "[%reg" << VirtReg <<"], removing it from live set\n"); + removePhysReg(PhysReg); + } + } + + // Loop over all of the operands of the instruction, spilling registers that + // are defined, and marking explicit destinations in the PhysRegsUsed map. + for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { + MachineOperand& MO = MI->getOperand(i); + if (MO.isDef() && MO.isRegister() && MO.getReg() && + MRegisterInfo::isPhysicalRegister(MO.getReg())) { + unsigned Reg = MO.getReg(); + PhysRegsEverUsed[Reg] = true; + spillPhysReg(MBB, MI, Reg, true); // Spill any existing value in the reg + PhysRegsUsed[Reg] = 0; // It is free and reserved now + PhysRegsUseOrder.push_back(Reg); + for (const unsigned *AliasSet = RegInfo->getAliasSet(Reg); + *AliasSet; ++AliasSet) { + PhysRegsUseOrder.push_back(*AliasSet); + PhysRegsUsed[*AliasSet] = 0; // It is free and reserved now + PhysRegsEverUsed[*AliasSet] = true; + } + } + } + + // Loop over the implicit defs, spilling them as well. + for (const unsigned *ImplicitDefs = TID.ImplicitDefs; + *ImplicitDefs; ++ImplicitDefs) { + unsigned Reg = *ImplicitDefs; + spillPhysReg(MBB, MI, Reg, true); + PhysRegsUseOrder.push_back(Reg); + PhysRegsUsed[Reg] = 0; // It is free and reserved now + PhysRegsEverUsed[Reg] = true; + + for (const unsigned *AliasSet = RegInfo->getAliasSet(Reg); + *AliasSet; ++AliasSet) { + PhysRegsUseOrder.push_back(*AliasSet); + PhysRegsUsed[*AliasSet] = 0; // It is free and reserved now + PhysRegsEverUsed[*AliasSet] = true; + } + } + + // Okay, we have allocated all of the source operands and spilled any values + // that would be destroyed by defs of this instruction. Loop over the + // explicit defs and assign them to a register, spilling incoming values if + // we need to scavenge a register. + // + for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { + MachineOperand& MO = MI->getOperand(i); + if (MO.isDef() && MO.isRegister() && MO.getReg() && + MRegisterInfo::isVirtualRegister(MO.getReg())) { + unsigned DestVirtReg = MO.getReg(); + unsigned DestPhysReg; + + // If DestVirtReg already has a value, use it. + if (!(DestPhysReg = getVirt2PhysRegMapSlot(DestVirtReg))) + DestPhysReg = getReg(MBB, MI, DestVirtReg); + PhysRegsEverUsed[DestPhysReg] = true; + markVirtRegModified(DestVirtReg); + MI->SetMachineOperandReg(i, DestPhysReg); // Assign the output register + } + } + + // If this instruction defines any registers that are immediately dead, + // kill them now. + // + for (LiveVariables::killed_iterator KI = LV->dead_begin(MI), + KE = LV->dead_end(MI); KI != KE; ++KI) { + unsigned VirtReg = *KI; + unsigned PhysReg = VirtReg; + if (MRegisterInfo::isVirtualRegister(VirtReg)) { + unsigned &PhysRegSlot = getVirt2PhysRegMapSlot(VirtReg); + PhysReg = PhysRegSlot; + assert(PhysReg != 0); + PhysRegSlot = 0; + } + + if (PhysReg) { + DEBUG(std::cerr << " Register " << RegInfo->getName(PhysReg) + << " [%reg" << VirtReg + << "] is never used, removing it frame live list\n"); + removePhysReg(PhysReg); + } + } + } + + MI = MBB.getFirstTerminator(); + + // Spill all physical registers holding virtual registers now. + for (unsigned i = 0, e = RegInfo->getNumRegs(); i != e; ++i) + if (PhysRegsUsed[i] != -1) + if (unsigned VirtReg = PhysRegsUsed[i]) + spillVirtReg(MBB, MI, VirtReg, i); + else + removePhysReg(i); + +#ifndef NDEBUG + bool AllOk = true; + for (unsigned i = MRegisterInfo::FirstVirtualRegister, + e = MF->getSSARegMap()->getLastVirtReg(); i <= e; ++i) + if (unsigned PR = Virt2PhysRegMap[i]) { + std::cerr << "Register still mapped: " << i << " -> " << PR << "\n"; + AllOk = false; + } + assert(AllOk && "Virtual registers still in phys regs?"); +#endif + + // Clear any physical register which appear live at the end of the basic + // block, but which do not hold any virtual registers. e.g., the stack + // pointer. + PhysRegsUseOrder.clear(); +} + + +/// runOnMachineFunction - Register allocate the whole function +/// +bool RA::runOnMachineFunction(MachineFunction &Fn) { + DEBUG(std::cerr << "Machine Function " << "\n"); + MF = &Fn; + TM = &Fn.getTarget(); + RegInfo = TM->getRegisterInfo(); + LV = &getAnalysis<LiveVariables>(); + + PhysRegsEverUsed = new bool[RegInfo->getNumRegs()]; + std::fill(PhysRegsEverUsed, PhysRegsEverUsed+RegInfo->getNumRegs(), false); + Fn.setUsedPhysRegs(PhysRegsEverUsed); + + PhysRegsUsed.assign(RegInfo->getNumRegs(), -1); + + // initialize the virtual->physical register map to have a 'null' + // mapping for all virtual registers + Virt2PhysRegMap.grow(MF->getSSARegMap()->getLastVirtReg()); + + // Loop over all of the basic blocks, eliminating virtual register references + for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end(); + MBB != MBBe; ++MBB) + AllocateBasicBlock(*MBB); + + StackSlotForVirtReg.clear(); + PhysRegsUsed.clear(); + VirtRegModified.clear(); + Virt2PhysRegMap.clear(); + return true; +} + +FunctionPass *llvm::createLocalRegisterAllocator() { + return new RA(); +} |