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-rw-r--r--lib/CodeGen/MachineFunction.cpp56
1 files changed, 56 insertions, 0 deletions
diff --git a/lib/CodeGen/MachineFunction.cpp b/lib/CodeGen/MachineFunction.cpp
index 0e940f88be..39fa913015 100644
--- a/lib/CodeGen/MachineFunction.cpp
+++ b/lib/CodeGen/MachineFunction.cpp
@@ -9,11 +9,13 @@
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstr.h" // For debug output
#include "llvm/CodeGen/MachineCodeForBasicBlock.h"
+#include "llvm/CodeGen/MachineCodeForInstruction.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/MachineFrameInfo.h"
#include "llvm/Target/MachineCacheInfo.h"
#include "llvm/Function.h"
#include "llvm/iOther.h"
+#include "llvm/Pass.h"
#include <limits.h>
const int INVALID_FRAME_OFFSET = INT_MAX; // std::numeric_limits<int>::max();
@@ -21,6 +23,60 @@ const int INVALID_FRAME_OFFSET = INT_MAX; // std::numeric_limits<int>::max();
static AnnotationID MCFM_AID(
AnnotationManager::getID("CodeGen::MachineCodeForFunction"));
+
+//===---------------------------------------------------------------------===//
+// Code generation/destruction passes
+//===---------------------------------------------------------------------===//
+
+namespace {
+ class ConstructMachineFunction : public FunctionPass {
+ TargetMachine &Target;
+ public:
+ ConstructMachineFunction(TargetMachine &T) : Target(T) {}
+
+ const char *getPassName() const {
+ return "ConstructMachineFunction";
+ }
+
+ bool runOnFunction(Function &F) {
+ MachineFunction::construct(&F, Target);
+ return false;
+ }
+ };
+
+ struct DestroyMachineFunction : public FunctionPass {
+ const char *getPassName() const { return "FreeMachineFunction"; }
+
+ static void freeMachineCode(Instruction &I) {
+ MachineCodeForInstruction::destroy(&I);
+ }
+
+ bool runOnFunction(Function &F) {
+ for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
+ for (BasicBlock::iterator I = FI->begin(), E = FI->end(); I != E; ++I)
+ MachineCodeForInstruction::get(I).dropAllReferences();
+
+ for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
+ for_each(FI->begin(), FI->end(), freeMachineCode);
+
+ return false;
+ }
+ };
+}
+
+Pass *createMachineCodeConstructionPass(TargetMachine &Target) {
+ return new ConstructMachineFunction(Target);
+}
+
+Pass *createMachineCodeDestructionPass() {
+ return new DestroyMachineFunction();
+}
+
+
+//===---------------------------------------------------------------------===//
+// MachineFunction implementation
+//===---------------------------------------------------------------------===//
+
// The next two methods are used to construct and to retrieve
// the MachineCodeForFunction object for the given function.
// construct() -- Allocates and initializes for a given function and target