diff options
Diffstat (limited to 'lib/CodeGen/MachineFunction.cpp')
-rw-r--r-- | lib/CodeGen/MachineFunction.cpp | 27 |
1 files changed, 6 insertions, 21 deletions
diff --git a/lib/CodeGen/MachineFunction.cpp b/lib/CodeGen/MachineFunction.cpp index cf7f39140b..e19cf7a6ed 100644 --- a/lib/CodeGen/MachineFunction.cpp +++ b/lib/CodeGen/MachineFunction.cpp @@ -521,19 +521,12 @@ unsigned MachineConstantPool::getConstantPoolIndex(Constant *C, // Check to see if we already have this constant. // // FIXME, this could be made much more efficient for large constant pools. - unsigned AlignMask = (1 << Alignment)-1; for (unsigned i = 0, e = Constants.size(); i != e; ++i) - if (Constants[i].Val.ConstVal == C && (Constants[i].Offset & AlignMask)== 0) + if (Constants[i].Val.ConstVal == C && + (Constants[i].getAlignment() & (Alignment - 1)) == 0) return i; - unsigned Offset = 0; - if (!Constants.empty()) { - Offset = Constants.back().getOffset(); - Offset += TD->getTypePaddedSize(Constants.back().getType()); - Offset = (Offset+AlignMask)&~AlignMask; - } - - Constants.push_back(MachineConstantPoolEntry(C, Offset)); + Constants.push_back(MachineConstantPoolEntry(C, Alignment)); return Constants.size()-1; } @@ -545,19 +538,11 @@ unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V, // Check to see if we already have this constant. // // FIXME, this could be made much more efficient for large constant pools. - unsigned AlignMask = (1 << Alignment)-1; int Idx = V->getExistingMachineCPValue(this, Alignment); if (Idx != -1) return (unsigned)Idx; - - unsigned Offset = 0; - if (!Constants.empty()) { - Offset = Constants.back().getOffset(); - Offset += TD->getTypePaddedSize(Constants.back().getType()); - Offset = (Offset+AlignMask)&~AlignMask; - } - - Constants.push_back(MachineConstantPoolEntry(V, Offset)); + + Constants.push_back(MachineConstantPoolEntry(V, Alignment)); return Constants.size()-1; } @@ -568,7 +553,7 @@ void MachineConstantPool::print(raw_ostream &OS) const { Constants[i].Val.MachineCPVal->print(OS); else OS << *(Value*)Constants[i].Val.ConstVal; - OS << " , offset=" << Constants[i].getOffset(); + OS << " , alignment=" << Constants[i].getAlignment(); OS << "\n"; } } |