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-rw-r--r--lib/CodeGen/MachineBasicBlock.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/lib/CodeGen/MachineBasicBlock.cpp b/lib/CodeGen/MachineBasicBlock.cpp
index e6a187820c..e55e3694bc 100644
--- a/lib/CodeGen/MachineBasicBlock.cpp
+++ b/lib/CodeGen/MachineBasicBlock.cpp
@@ -362,6 +362,51 @@ bool MachineBasicBlock::isLayoutSuccessor(const MachineBasicBlock *MBB) const {
return next(I) == MachineFunction::const_iterator(MBB);
}
+bool MachineBasicBlock::canFallThrough() {
+ MachineBasicBlock *TBB = 0, *FBB = 0;
+ SmallVector<MachineOperand, 4> Cond;
+ const TargetInstrInfo *TII = getParent()->getTarget().getInstrInfo();
+ bool BranchUnAnalyzable = TII->AnalyzeBranch(*this, TBB, FBB, Cond, true);
+
+ MachineFunction::iterator Fallthrough = this;
+ ++Fallthrough;
+ // If FallthroughBlock is off the end of the function, it can't fall through.
+ if (Fallthrough == getParent()->end())
+ return false;
+
+ // If FallthroughBlock isn't a successor, no fallthrough is possible.
+ if (!isSuccessor(Fallthrough))
+ return false;
+
+ // If we couldn't analyze the branch, examine the last instruction.
+ // If the block doesn't end in a known control barrier, assume fallthrough
+ // is possible. The isPredicable check is needed because this code can be
+ // called during IfConversion, where an instruction which is normally a
+ // Barrier is predicated and thus no longer an actual control barrier. This
+ // is over-conservative though, because if an instruction isn't actually
+ // predicated we could still treat it like a barrier.
+ if (BranchUnAnalyzable)
+ return empty() || !back().getDesc().isBarrier() ||
+ back().getDesc().isPredicable();
+
+ // If there is no branch, control always falls through.
+ if (TBB == 0) return true;
+
+ // If there is some explicit branch to the fallthrough block, it can obviously
+ // reach, even though the branch should get folded to fall through implicitly.
+ if (MachineFunction::iterator(TBB) == Fallthrough ||
+ MachineFunction::iterator(FBB) == Fallthrough)
+ return true;
+
+ // If it's an unconditional branch to some block not the fall through, it
+ // doesn't fall through.
+ if (Cond.empty()) return false;
+
+ // Otherwise, if it is conditional and has no explicit false block, it falls
+ // through.
+ return FBB == 0;
+}
+
/// removeFromParent - This method unlinks 'this' from the containing function,
/// and returns it, but does not delete it.
MachineBasicBlock *MachineBasicBlock::removeFromParent() {