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-rw-r--r--lib/CodeGen/MachineBasicBlock.cpp33
1 files changed, 25 insertions, 8 deletions
diff --git a/lib/CodeGen/MachineBasicBlock.cpp b/lib/CodeGen/MachineBasicBlock.cpp
index b30a3fcf30..eacc8973d1 100644
--- a/lib/CodeGen/MachineBasicBlock.cpp
+++ b/lib/CodeGen/MachineBasicBlock.cpp
@@ -128,14 +128,31 @@ MachineBasicBlock::iterator MachineBasicBlock::getFirstTerminator() {
return I;
}
-bool
-MachineBasicBlock::isOnlyReachableByFallthrough() const {
- return !isLandingPad() &&
- !pred_empty() &&
- next(pred_begin()) == pred_end() &&
- (*pred_begin())->isLayoutSuccessor(this) &&
- ((*pred_begin())->empty() ||
- !(*pred_begin())->back().getDesc().isBarrier());
+bool MachineBasicBlock::isOnlyReachableByFallthrough() const {
+ // If this is a landing pad, it isn't a fall through. If it has no preds,
+ // then nothing falls through to it.
+ if (isLandingPad() || pred_empty())
+ return false;
+
+ // If there isn't exactly one predecessor, it can't be a fall through.
+ const_pred_iterator PI = pred_begin(), PI2 = PI;
+ ++PI;
+ if (PI != pred_end())
+ return false;
+
+ // The predecessor has to be immediately before this block.
+ const MachineBasicBlock *Pred = *PI;
+
+ if (!Pred->isLayoutSuccessor(this))
+ return false;
+
+ // If the block is completely empty, then it definitely does fall through.
+ if (Pred->empty())
+ return true;
+
+ // Otherwise, check the last instruction.
+ const MachineInstr &LastInst = Pred->back();
+ return LastInst.getDesc().isBarrier();
}
void MachineBasicBlock::dump() const {