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-rw-r--r--lib/Bytecode/Writer/SlotTable.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/lib/Bytecode/Writer/SlotTable.h b/lib/Bytecode/Writer/SlotTable.h
index fbb524ea98..78d9ea2710 100644
--- a/lib/Bytecode/Writer/SlotTable.h
+++ b/lib/Bytecode/Writer/SlotTable.h
@@ -1,14 +1,14 @@
//===-- Internal/SlotTable.h - Type/Value Slot Holder -----------*- C++ -*-===//
-//
+//
// The LLVM Compiler Infrastructure
//
// This file was developed by Reid Spencer and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
-//
+//
//===----------------------------------------------------------------------===//
//
// This file declares the SlotTable class for type plane numbering.
-//
+//
//===----------------------------------------------------------------------===//
#ifndef LLVM_INTERNAL_SLOTTABLE_H
@@ -28,10 +28,10 @@ class SymbolTable;
class ConstantArray;
/// This class is the common abstract data type for both the SlotMachine and
-/// the SlotCalculator. It provides the two-way mapping between Values and
+/// the SlotCalculator. It provides the two-way mapping between Values and
/// Slots as well as the two-way mapping between Types and Slots. For Values,
/// the slot number can be extracted by simply using the getSlot()
-/// method and passing in the Value. For Types, it is the same.
+/// method and passing in the Value. For Types, it is the same.
/// @brief Abstract data type for slot numbers.
class SlotTable
{
@@ -39,7 +39,7 @@ class SlotTable
/// @{
public:
- /// This type is used throughout the code to make it clear that
+ /// This type is used throughout the code to make it clear that
/// an unsigned value refers to a Slot number and not something else.
/// @brief Type slot number identification type.
typedef unsigned SlotNum;
@@ -56,13 +56,13 @@ public:
};
/// @brief A single plane of Values. Intended index is slot number.
- typedef std::vector<const Value*> ValuePlane;
+ typedef std::vector<const Value*> ValuePlane;
/// @brief A table of Values. Intended index is Type::TypeID.
- typedef std::vector<ValuePlane> ValueTable;
+ typedef std::vector<ValuePlane> ValueTable;
/// @brief A map of values to slot numbers.
- typedef std::map<const Value*,SlotNum> ValueMap;
+ typedef std::map<const Value*,SlotNum> ValueMap;
/// @brief A single plane of Types. Intended index is slot number.
typedef std::vector<const Type*> TypePlane;
@@ -80,7 +80,7 @@ public:
/// SlotTable will need the primitive types. If you don't need them, pass
/// in true.
/// @brief Default Constructor
- explicit SlotTable(
+ explicit SlotTable(
bool dont_insert_primitives = false ///< Control insertion of primitives.
);
@@ -169,11 +169,11 @@ private:
ValueTable vTable;
/// A map of Values to unsigned integer. This allows for efficient lookup of
- /// A Value's slot number in its type plane.
+ /// A Value's slot number in its type plane.
ValueMap vMap;
/// A one dimensional vector of Types indexed by slot number. Types are
- /// handled separately because they are not Values.
+ /// handled separately because they are not Values.
TypePlane tPlane;
/// A map of Types to unsigned integer. This allows for efficient lookup of
@@ -186,6 +186,6 @@ private:
} // End llvm namespace
-// vim: sw=2
+// vim: sw=2
#endif