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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+ "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+<head>
+ <title>The LLVM Target-Independent Code Generator</title>
+ <link rel="stylesheet" href="llvm.css" type="text/css">
+</head>
+<body>
+
+<div class="doc_title">
+ The LLVM Target-Independent Code Generator
+</div>
+
+<ol>
+ <li><a href="#introduction">Introduction</a>
+ <ul>
+ <li><a href="#required">Required components in the code generator</a></li>
+ <li><a href="#high-level-design">The high-level design of the code
+ generator</a></li>
+ <li><a href="#tablegen">Using TableGen for target description</a></li>
+ </ul>
+ </li>
+ <li><a href="#targetdesc">Target description classes</a>
+ <ul>
+ <li><a href="#targetmachine">The <tt>TargetMachine</tt> class</a></li>
+ <li><a href="#targetdata">The <tt>TargetData</tt> class</a></li>
+ <li><a href="#targetlowering">The <tt>TargetLowering</tt> class</a></li>
+ <li><a href="#mregisterinfo">The <tt>MRegisterInfo</tt> class</a></li>
+ <li><a href="#targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a></li>
+ <li><a href="#targetframeinfo">The <tt>TargetFrameInfo</tt> class</a></li>
+ <li><a href="#targetsubtarget">The <tt>TargetSubtarget</tt> class</a></li>
+ <li><a href="#targetjitinfo">The <tt>TargetJITInfo</tt> class</a></li>
+ </ul>
+ </li>
+ <li><a href="#codegendesc">Machine code description classes</a>
+ <ul>
+ <li><a href="#machineinstr">The <tt>MachineInstr</tt> class</a></li>
+ <li><a href="#machinebasicblock">The <tt>MachineBasicBlock</tt>
+ class</a></li>
+ <li><a href="#machinefunction">The <tt>MachineFunction</tt> class</a></li>
+ </ul>
+ </li>
+ <li><a href="#codegenalgs">Target-independent code generation algorithms</a>
+ <ul>
+ <li><a href="#instselect">Instruction Selection</a>
+ <ul>
+ <li><a href="#selectiondag_intro">Introduction to SelectionDAGs</a></li>
+ <li><a href="#selectiondag_process">SelectionDAG Code Generation
+ Process</a></li>
+ <li><a href="#selectiondag_build">Initial SelectionDAG
+ Construction</a></li>
+ <li><a href="#selectiondag_legalize">SelectionDAG Legalize Phase</a></li>
+ <li><a href="#selectiondag_optimize">SelectionDAG Optimization
+ Phase: the DAG Combiner</a></li>
+ <li><a href="#selectiondag_select">SelectionDAG Select Phase</a></li>
+ <li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation
+ Phase</a></li>
+ <li><a href="#selectiondag_future">Future directions for the
+ SelectionDAG</a></li>
+ </ul></li>
+ <li><a href="#codeemit">Code Emission</a>
+ <ul>
+ <li><a href="#codeemit_asm">Generating Assembly Code</a></li>
+ <li><a href="#codeemit_bin">Generating Binary Machine Code</a></li>
+ </ul></li>
+ </ul>
+ </li>
+ <li><a href="#targetimpls">Target-specific Implementation Notes</a>
+ <ul>
+ <li><a href="#x86">The X86 backend</a></li>
+ </ul>
+ </li>
+
+</ol>
+
+<div class="doc_author">
+ <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p>
+</div>
+
+<div class="doc_warning">
+ <p>Warning: This is a work in progress.</p>
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="introduction">Introduction</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>The LLVM target-independent code generator is a framework that provides a
+suite of reusable components for translating the LLVM internal representation to
+the machine code for a specified target -- either in assembly form (suitable for
+a static compiler) or in binary machine code format (usable for a JIT compiler).
+The LLVM target-independent code generator consists of five main components:</p>
+
+<ol>
+<li><a href="#targetdesc">Abstract target description</a> interfaces which
+capture important properties about various aspects of the machine, independently
+of how they will be used. These interfaces are defined in
+<tt>include/llvm/Target/</tt>.</li>
+
+<li>Classes used to represent the <a href="#codegendesc">machine code</a> being
+generated for a target. These classes are intended to be abstract enough to
+represent the machine code for <i>any</i> target machine. These classes are
+defined in <tt>include/llvm/CodeGen/</tt>.</li>
+
+<li><a href="#codegenalgs">Target-independent algorithms</a> used to implement
+various phases of native code generation (register allocation, scheduling, stack
+frame representation, etc). This code lives in <tt>lib/CodeGen/</tt>.</li>
+
+<li><a href="#targetimpls">Implementations of the abstract target description
+interfaces</a> for particular targets. These machine descriptions make use of
+the components provided by LLVM, and can optionally provide custom
+target-specific passes, to build complete code generators for a specific target.
+Target descriptions live in <tt>lib/Target/</tt>.</li>
+
+<li><a href="#jit">The target-independent JIT components</a>. The LLVM JIT is
+completely target independent (it uses the <tt>TargetJITInfo</tt> structure to
+interface for target-specific issues. The code for the target-independent
+JIT lives in <tt>lib/ExecutionEngine/JIT</tt>.</li>
+
+</ol>
+
+<p>
+Depending on which part of the code generator you are interested in working on,
+different pieces of this will be useful to you. In any case, you should be
+familiar with the <a href="#targetdesc">target description</a> and <a
+href="#codegendesc">machine code representation</a> classes. If you want to add
+a backend for a new target, you will need to <a href="#targetimpls">implement the
+target description</a> classes for your new target and understand the <a
+href="LangRef.html">LLVM code representation</a>. If you are interested in
+implementing a new <a href="#codegenalgs">code generation algorithm</a>, it
+should only depend on the target-description and machine code representation
+classes, ensuring that it is portable.
+</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="required">Required components in the code generator</a>
+</div>
+
+<div class="doc_text">
+
+<p>The two pieces of the LLVM code generator are the high-level interface to the
+code generator and the set of reusable components that can be used to build
+target-specific backends. The two most important interfaces (<a
+href="#targetmachine"><tt>TargetMachine</tt></a> and <a
+href="#targetdata"><tt>TargetData</tt></a>) are the only ones that are
+required to be defined for a backend to fit into the LLVM system, but the others
+must be defined if the reusable code generator components are going to be
+used.</p>
+
+<p>This design has two important implications. The first is that LLVM can
+support completely non-traditional code generation targets. For example, the C
+backend does not require register allocation, instruction selection, or any of
+the other standard components provided by the system. As such, it only
+implements these two interfaces, and does its own thing. Another example of a
+code generator like this is a (purely hypothetical) backend that converts LLVM
+to the GCC RTL form and uses GCC to emit machine code for a target.</p>
+
+<p>This design also implies that it is possible to design and
+implement radically different code generators in the LLVM system that do not
+make use of any of the built-in components. Doing so is not recommended at all,
+but could be required for radically different targets that do not fit into the
+LLVM machine description model: programmable FPGAs for example.</p>
+
+<p><b>Important Note:</b> For historical reasons, the LLVM SparcV9 code
+generator uses almost entirely different code paths than described in this
+document. For this reason, there are some deprecated interfaces (such as
+<tt>TargetSchedInfo</tt>), which are only used by the
+V9 backend and should not be used by any other targets. Also, all code in the
+<tt>lib/Target/SparcV9</tt> directory and subdirectories should be considered
+deprecated, and should not be used as the basis for future code generator work.
+The SparcV9 backend is slowly being merged into the rest of the
+target-independent code generators, but this is a low-priority process with no
+predictable completion date.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="high-level-design">The high-level design of the code generator</a>
+</div>
+
+<div class="doc_text">
+
+<p>The LLVM target-independent code generator is designed to support efficient and
+quality code generation for standard register-based microprocessors. Code
+generation in this model is divided into the following stages:</p>
+
+<ol>
+<li><b><a href="#instselect">Instruction Selection</a></b> - This phase
+determines an efficient way to express the input LLVM code in the target
+instruction set.
+This stage produces the initial code for the program in the target instruction
+set, then makes use of virtual registers in SSA form and physical registers that
+represent any required register assignments due to target constraints or calling
+conventions. This step turns the LLVM code into a DAG of target
+instructions.</li>
+
+<li><b><a href="#selectiondag_sched">Scheduling and Formation</a></b> - This
+phase takes the DAG of target instructions produced by the instruction selection
+phase, determines an ordering of the instructions, then emits the instructions
+as <tt><a href="#machineinstr">MachineInstr</a></tt>s with that ordering. Note
+that we describe this in the <a href="#instselect">instruction selection
+section</a> because it operates on a <a
+href="#selectiondag_intro">SelectionDAG</a>.
+</li>
+
+<li><b><a href="#ssamco">SSA-based Machine Code Optimizations</a></b> - This
+optional stage consists of a series of machine-code optimizations that
+operate on the SSA-form produced by the instruction selector. Optimizations
+like modulo-scheduling or peephole optimization work here.
+</li>
+
+<li><b><a href="#regalloc">Register Allocation</a></b> - The
+target code is transformed from an infinite virtual register file in SSA form
+to the concrete register file used by the target. This phase introduces spill
+code and eliminates all virtual register references from the program.</li>
+
+<li><b><a href="#proepicode">Prolog/Epilog Code Insertion</a></b> - Once the
+machine code has been generated for the function and the amount of stack space
+required is known (used for LLVM alloca's and spill slots), the prolog and
+epilog code for the function can be inserted and "abstract stack location
+references" can be eliminated. This stage is responsible for implementing
+optimizations like frame-pointer elimination and stack packing.</li>
+
+<li><b><a href="#latemco">Late Machine Code Optimizations</a></b> - Optimizations
+that operate on "final" machine code can go here, such as spill code scheduling
+and peephole optimizations.</li>
+
+<li><b><a href="#codeemit">Code Emission</a></b> - The final stage actually
+puts out the code for the current function, either in the target assembler
+format or in machine code.</li>
+
+</ol>
+
+<p>
+The code generator is based on the assumption that the instruction selector will
+use an optimal pattern matching selector to create high-quality sequences of
+native instructions. Alternative code generator designs based on pattern
+expansion and
+aggressive iterative peephole optimization are much slower. This design
+permits efficient compilation (important for JIT environments) and
+aggressive optimization (used when generating code offline) by allowing
+components of varying levels of sophistication to be used for any step of
+compilation.</p>
+
+<p>
+In addition to these stages, target implementations can insert arbitrary
+target-specific passes into the flow. For example, the X86 target uses a
+special pass to handle the 80x87 floating point stack architecture. Other
+targets with unusual requirements can be supported with custom passes as needed.
+</p>
+
+</div>
+
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="tablegen">Using TableGen for target description</a>
+</div>
+
+<div class="doc_text">
+
+<p>The target description classes require a detailed description of the target
+architecture. These target descriptions often have a large amount of common
+information (e.g., an <tt>add</tt> instruction is almost identical to a
+<tt>sub</tt> instruction).
+In order to allow the maximum amount of commonality to be factored out, the LLVM
+code generator uses the <a href="TableGenFundamentals.html">TableGen</a> tool to
+describe big chunks of the target machine, which allows the use of
+domain-specific and target-specific abstractions to reduce the amount of
+repetition.
+</p>
+
+<p>As LLVM continues to be developed and refined, we plan to move more and more
+of the target description to be in <tt>.td</tt> form. Doing so gives us a
+number of advantages. The most important is that it makes it easier to port
+LLVM, because it reduces the amount of C++ code that has to be written and the
+surface area of the code generator that needs to be understood before someone
+can get in an get something working. Second, it is also important to us because
+it makes it easier to change things: in particular, if tables and other things
+are all emitted by tblgen, we only need to change one place (tblgen) to update
+all of the targets to a new interface.</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="targetdesc">Target description classes</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>The LLVM target description classes (which are located in the
+<tt>include/llvm/Target</tt> directory) provide an abstract description of the
+target machine; independent of any particular client. These classes are
+designed to capture the <i>abstract</i> properties of the target (such as the
+instructions and registers it has), and do not incorporate any particular pieces
+of code generation algorithms.</p>
+
+<p>All of the target description classes (except the <tt><a
+href="#targetdata">TargetData</a></tt> class) are designed to be subclassed by
+the concrete target implementation, and have virtual methods implemented. To
+get to these implementations, the <tt><a
+href="#targetmachine">TargetMachine</a></tt> class provides accessors that
+should be implemented by the target.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetmachine">The <tt>TargetMachine</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>TargetMachine</tt> class provides virtual methods that are used to
+access the target-specific implementations of the various target description
+classes via the <tt>get*Info</tt> methods (<tt>getInstrInfo</tt>,
+<tt>getRegisterInfo</tt>, <tt>getFrameInfo</tt>, etc.). This class is
+designed to be specialized by
+a concrete target implementation (e.g., <tt>X86TargetMachine</tt>) which
+implements the various virtual methods. The only required target description
+class is the <a href="#targetdata"><tt>TargetData</tt></a> class, but if the
+code generator components are to be used, the other interfaces should be
+implemented as well.</p>
+
+</div>
+
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetdata">The <tt>TargetData</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>TargetData</tt> class is the only required target description class,
+and it is the only class that is not extensible (you cannot derived a new
+class from it). <tt>TargetData</tt> specifies information about how the target
+lays out memory for structures, the alignment requirements for various data
+types, the size of pointers in the target, and whether the target is
+little-endian or big-endian.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetlowering">The <tt>TargetLowering</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>TargetLowering</tt> class is used by SelectionDAG based instruction
+selectors primarily to describe how LLVM code should be lowered to SelectionDAG
+operations. Among other things, this class indicates:
+<ul><li>an initial register class to use for various ValueTypes</li>
+ <li>which operations are natively supported by the target machine</li>
+ <li>the return type of setcc operations</li>
+ <li>the type to use for shift amounts</li>
+ <li>various high-level characteristics, like whether it is profitable to turn
+ division by a constant into a multiplication sequence</li>
+</ol></p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="mregisterinfo">The <tt>MRegisterInfo</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>MRegisterInfo</tt> class (which will eventually be renamed to
+<tt>TargetRegisterInfo</tt>) is used to describe the register file of the
+target and any interactions between the registers.</p>
+
+<p>Registers in the code generator are represented in the code generator by
+unsigned numbers. Physical registers (those that actually exist in the target
+description) are unique small numbers, and virtual registers are generally
+large. Note that register #0 is reserved as a flag value.</p>
+
+<p>Each register in the processor description has an associated
+<tt>TargetRegisterDesc</tt> entry, which provides a textual name for the register
+(used for assembly output and debugging dumps) and a set of aliases (used to
+indicate that one register overlaps with another).
+</p>
+
+<p>In addition to the per-register description, the <tt>MRegisterInfo</tt> class
+exposes a set of processor specific register classes (instances of the
+<tt>TargetRegisterClass</tt> class). Each register class contains sets of
+registers that have the same properties (for example, they are all 32-bit
+integer registers). Each SSA virtual register created by the instruction
+selector has an associated register class. When the register allocator runs, it
+replaces virtual registers with a physical register in the set.</p>
+
+<p>
+The target-specific implementations of these classes is auto-generated from a <a
+href="TableGenFundamentals.html">TableGen</a> description of the register file.
+</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a>
+</div>
+
+<div class="doc_text">
+ <p>The <tt>TargetInstrInfo</tt> class is used to describe the machine
+ instructions supported by the target. It is essentially an array of
+ <tt>TargetInstrDescriptor</tt> objects, each of which describes one
+ instruction the target supports. Descriptors define things like the mnemonic
+ for the opcode, the number of operands, the list of implicit register uses
+ and defs, whether the instruction has certain target-independent properties
+ (accesses memory, is commutable, etc), and holds any target-specific flags.</p>
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetframeinfo">The <tt>TargetFrameInfo</tt> class</a>
+</div>
+
+<div class="doc_text">
+ <p>The <tt>TargetFrameInfo</tt> class is used to provide information about the
+ stack frame layout of the target. It holds the direction of stack growth,
+ the known stack alignment on entry to each function, and the offset to the
+ locals area. The offset to the local area is the offset from the stack
+ pointer on function entry to the first location where function data (local
+ variables, spill locations) can be stored.</p>
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetsubtarget">The <tt>TargetSubtarget</tt> class</a>
+</div>
+
+<div class="doc_text">
+ <p>
+ <p>The <tt>TargetSubtarget</tt> class is used to provide information about the
+ specific chip set being targeted. A sub-target informs code generation of
+ which instructions are supported, instruction latencies and instruction
+ execution itinerary; i.e., which processing units are used, in what order, and
+ for how long.
+ </p>
+</div>
+
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="targetjitinfo">The <tt>TargetJITInfo</tt> class</a>
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="codegendesc">Machine code description classes</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>
+At the high-level, LLVM code is translated to a machine specific representation
+formed out of <a href="#machinefunction">MachineFunction</a>,
+<a href="#machinebasicblock">MachineBasicBlock</a>, and <a
+href="#machineinstr"><tt>MachineInstr</tt></a> instances
+(defined in include/llvm/CodeGen). This representation is completely target
+agnostic, representing instructions in their most abstract form: an opcode and a
+series of operands. This representation is designed to support both SSA
+representation for machine code, as well as a register allocated, non-SSA form.
+</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="machineinstr">The <tt>MachineInstr</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>Target machine instructions are represented as instances of the
+<tt>MachineInstr</tt> class. This class is an extremely abstract way of
+representing machine instructions. In particular, it only keeps track of
+an opcode number and a set of operands.</p>
+
+<p>The opcode number is a simple unsigned number that only has meaning to a
+specific backend. All of the instructions for a target should be defined in
+the <tt>*InstrInfo.td</tt> file for the target. The opcode enum values
+are auto-generated from this description. The <tt>MachineInstr</tt> class does
+not have any information about how to interpret the instruction (i.e., what the
+semantics of the instruction are): for that you must refer to the
+<tt><a href="#targetinstrinfo">TargetInstrInfo</a></tt> class.</p>
+
+<p>The operands of a machine instruction can be of several different types:
+they can be a register reference, constant integer, basic block reference, etc.
+In addition, a machine operand should be marked as a def or a use of the value
+(though only registers are allowed to be defs).</p>
+
+<p>By convention, the LLVM code generator orders instruction operands so that
+all register definitions come before the register uses, even on architectures
+that are normally printed in other orders. For example, the SPARC add
+instruction: "<tt>add %i1, %i2, %i3</tt>" adds the "%i1", and "%i2" registers
+and stores the result into the "%i3" register. In the LLVM code generator,
+the operands should be stored as "<tt>%i3, %i1, %i2</tt>": with the destination
+first.</p>
+
+<p>Keeping destination (definition) operands at the beginning of the operand
+list has several advantages. In particular, the debugging printer will print
+the instruction like this:</p>
+
+<pre>
+ %r3 = add %i1, %i2
+</pre>
+
+<p>If the first operand is a def, and it is also easier to <a
+href="#buildmi">create instructions</a> whose only def is the first
+operand.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="buildmi">Using the <tt>MachineInstrBuilder.h</tt> functions</a>
+</div>
+
+<div class="doc_text">
+
+<p>Machine instructions are created by using the <tt>BuildMI</tt> functions,
+located in the <tt>include/llvm/CodeGen/MachineInstrBuilder.h</tt> file. The
+<tt>BuildMI</tt> functions make it easy to build arbitrary machine
+instructions. Usage of the <tt>BuildMI</tt> functions look like this:
+</p>
+
+<pre>
+ // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
+ // instruction. The '1' specifies how many operands will be added.
+ MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42);
+
+ // Create the same instr, but insert it at the end of a basic block.
+ MachineBasicBlock &amp;MBB = ...
+ BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42);
+
+ // Create the same instr, but insert it before a specified iterator point.
+ MachineBasicBlock::iterator MBBI = ...
+ BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42);
+
+ // Create a 'cmp Reg, 0' instruction, no destination reg.
+ MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0);
+ // Create an 'sahf' instruction which takes no operands and stores nothing.
+ MI = BuildMI(X86::SAHF, 0);
+
+ // Create a self looping branch instruction.
+ BuildMI(MBB, X86::JNE, 1).addMBB(&amp;MBB);
+</pre>
+
+<p>
+The key thing to remember with the <tt>BuildMI</tt> functions is that you have
+to specify the number of operands that the machine instruction will take. This
+allows for efficient memory allocation. You also need to specify if operands
+default to be uses of values, not definitions. If you need to add a definition
+operand (other than the optional destination register), you must explicitly
+mark it as such.
+</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="fixedregs">Fixed (preassigned) registers</a>
+</div>
+
+<div class="doc_text">
+
+<p>One important issue that the code generator needs to be aware of is the
+presence of fixed registers. In particular, there are often places in the
+instruction stream where the register allocator <em>must</em> arrange for a
+particular value to be in a particular register. This can occur due to
+limitations of the instruction set (e.g., the X86 can only do a 32-bit divide
+with the <tt>EAX</tt>/<tt>EDX</tt> registers), or external factors like calling
+conventions. In any case, the instruction selector should emit code that
+copies a virtual register into or out of a physical register when needed.</p>
+
+<p>For example, consider this simple LLVM example:</p>
+
+<pre>
+ int %test(int %X, int %Y) {
+ %Z = div int %X, %Y
+ ret int %Z
+ }
+</pre>
+
+<p>The X86 instruction selector produces this machine code for the div
+and ret (use
+"<tt>llc X.bc -march=x86 -print-machineinstrs</tt>" to get this):</p>
+
+<pre>
+ ;; Start of div
+ %EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX
+ %reg1027 = sar %reg1024, 31
+ %EDX = mov %reg1027 ;; Sign extend X into EDX
+ idiv %reg1025 ;; Divide by Y (in reg1025)
+ %reg1026 = mov %EAX ;; Read the result (Z) out of EAX
+
+ ;; Start of ret
+ %EAX = mov %reg1026 ;; 32-bit return value goes in EAX
+ ret
+</pre>
+
+<p>By the end of code generation, the register allocator has coalesced
+the registers and deleted the resultant identity moves, producing the
+following code:</p>
+
+<pre>
+ ;; X is in EAX, Y is in ECX
+ mov %EAX, %EDX
+ sar %EDX, 31
+ idiv %ECX
+ ret
+</pre>
+
+<p>This approach is extremely general (if it can handle the X86 architecture,
+it can handle anything!) and allows all of the target specific
+knowledge about the instruction stream to be isolated in the instruction
+selector. Note that physical registers should have a short lifetime for good
+code generation, and all physical registers are assumed dead on entry and
+exit of basic blocks (before register allocation). Thus if you need a value
+to be live across basic block boundaries, it <em>must</em> live in a virtual
+register.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="ssa">Machine code SSA form</a>
+</div>
+
+<div class="doc_text">
+
+<p><tt>MachineInstr</tt>'s are initially selected in SSA-form, and
+are maintained in SSA-form until register allocation happens. For the most
+part, this is trivially simple since LLVM is already in SSA form: LLVM PHI nodes
+become machine code PHI nodes, and virtual registers are only allowed to have a
+single definition.</p>
+
+<p>After register allocation, machine code is no longer in SSA-form, as there
+are no virtual registers left in the code.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="machinebasicblock">The <tt>MachineBasicBlock</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>MachineBasicBlock</tt> class contains a list of machine instructions
+(<a href="#machineinstr">MachineInstr</a> instances). It roughly corresponds to
+the LLVM code input to the instruction selector, but there can be a one-to-many
+mapping (i.e. one LLVM basic block can map to multiple machine basic blocks).
+The MachineBasicBlock class has a "<tt>getBasicBlock</tt>" method, which returns
+the LLVM basic block that it comes from.
+</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="machinefunction">The <tt>MachineFunction</tt> class</a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>MachineFunction</tt> class contains a list of machine basic blocks
+(<a href="#machinebasicblock">MachineBasicBlock</a> instances). It corresponds
+one-to-one with the LLVM function input to the instruction selector. In
+addition to a list of basic blocks, the <tt>MachineFunction</tt> contains a
+the MachineConstantPool, MachineFrameInfo, MachineFunctionInfo,
+SSARegMap, and a set of live in and live out registers for the function. See
+<tt>MachineFunction.h</tt> for more information.
+</p>
+
+</div>
+
+
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="codegenalgs">Target-independent code generation algorithms</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>This section documents the phases described in the <a
+href="#high-level-design">high-level design of the code generator</a>. It
+explains how they work and some of the rationale behind their design.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="instselect">Instruction Selection</a>
+</div>
+
+<div class="doc_text">
+<p>
+Instruction Selection is the process of translating LLVM code presented to the
+code generator into target-specific machine instructions. There are several
+well-known ways to do this in the literature. In LLVM there are two main forms:
+the SelectionDAG based instruction selector framework and an old-style 'simple'
+instruction selector (which effectively peephole selects each LLVM instruction
+into a series of machine instructions). We recommend that all targets use the
+SelectionDAG infrastructure.
+</p>
+
+<p>Portions of the DAG instruction selector are generated from the target
+description files (<tt>*.td</tt>) files. Eventually, we aim for the entire
+instruction selector to be generated from these <tt>.td</tt> files.</p>
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="selectiondag_intro">Introduction to SelectionDAGs</a>
+</div>
+
+<div class="doc_text">
+
+<p>
+The SelectionDAG provides an abstraction for code representation in a way that
+is amenable to instruction selection using automatic techniques
+(e.g. dynamic-programming based optimal pattern matching selectors), It is also
+well suited to other phases of code generation; in particular,
+instruction scheduling (SelectionDAG's are very close to scheduling DAGs
+post-selection). Additionally, the SelectionDAG provides a host representation
+where a large variety of very-low-level (but target-independent)
+<a href="#selectiondag_optimize">optimizations</a> may be
+performed: ones which require extensive information about the instructions
+efficiently supported by the target.
+</p>
+
+<p>
+The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the
+<tt>SDNode</tt> class. The primary payload of the <tt>SDNode</tt> is its
+operation code (Opcode) that indicates what operation the node performs and
+the operands to the operation.
+The various operation node types are described at the top of the
+<tt>include/llvm/CodeGen/SelectionDAGNodes.h</tt> file.</p>
+
+<p>Although most operations define a single value, each node in the graph may
+define multiple values. For example, a combined div/rem operation will define
+both the dividend and the remainder. Many other situations require multiple
+values as well. Each node also has some number of operands, which are edges
+to the node defining the used value. Because nodes may define multiple values,
+edges are represented by instances of the <tt>SDOperand</tt> class, which is
+a &lt;SDNode, unsigned&gt; pair, indicating the node and result
+value being used, respectively. Each value produced by an SDNode has an
+associated MVT::ValueType, indicating what type the value is.
+</p>
+
+<p>
+SelectionDAGs contain two different kinds of values: those that represent data
+flow and those that represent control flow dependencies. Data values are simple
+edges with an integer or floating point value type. Control edges are
+represented as "chain" edges which are of type MVT::Other. These edges provide
+an ordering between nodes that have side effects (such as
+loads/stores/calls/return/etc). All nodes that have side effects should take a
+token chain as input and produce a new one as output. By convention, token
+chain inputs are always operand #0, and chain results are always the last
+value produced by an operation.</p>
+
+<p>
+A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is
+always a marker node with an Opcode of ISD::EntryToken. The Root node is the
+final side-effecting node in the token chain. For example, in a single basic
+block function, this would be the return node.
+</p>
+
+<p>
+One important concept for SelectionDAGs is the notion of a "legal" vs. "illegal"
+DAG. A legal DAG for a target is one that only uses supported operations and
+supported types. On a 32-bit PowerPC, for example, a DAG with any values of i1,
+i8, i16,
+or i64 type would be illegal, as would a DAG that uses a SREM or UREM operation.
+The <a href="#selectiondag_legalize">legalize</a>
+phase is responsible for turning an illegal DAG into a legal DAG.
+</p>
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="selectiondag_process">SelectionDAG Instruction Selection Process</a>
+</div>
+
+<div class="doc_text">
+
+<p>
+SelectionDAG-based instruction selection consists of the following steps:
+</p>
+
+<ol>
+<li><a href="#selectiondag_build">Build initial DAG</a> - This stage performs
+ a simple translation from the input LLVM code to an illegal SelectionDAG.
+ </li>
+<li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> - This stage
+ performs simple optimizations on the SelectionDAG to simplify it and
+ recognize meta instructions (like rotates and div/rem pairs) for
+ targets that support these meta operations. This makes the resultant code
+ more efficient and the 'select instructions from DAG' phase (below) simpler.
+</li>
+<li><a href="#selectiondag_legalize">Legalize SelectionDAG</a> - This stage
+ converts the illegal SelectionDAG to a legal SelectionDAG, by eliminating
+ unsupported operations and data types.</li>
+<li><a href="#selectiondag_optimize">Optimize SelectionDAG (#2)</a> - This
+ second run of the SelectionDAG optimized the newly legalized DAG, to
+ eliminate inefficiencies introduced by legalization.</li>
+<li><a href="#selectiondag_select">Select instructions from DAG</a> - Finally,
+ the target instruction selector matches the DAG operations to target
+ instructions. This process translates the target-independent input DAG into
+ another DAG of target instructions.</li>
+<li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation</a>
+ - The last phase assigns a linear order to the instructions in the
+ target-instruction DAG and emits them into the MachineFunction being
+ compiled. This step uses traditional prepass scheduling techniques.</li>
+</ol>
+
+<p>After all of these steps are complete, the SelectionDAG is destroyed and the
+rest of the code generation passes are run.</p>
+
+<p>One great way to visualize what is going on here is to take advantage of a
+few LLC command line options. In particular, the <tt>-view-isel-dags</tt>
+option pops up a window with the SelectionDAG input to the Select phase for all
+of the code compiled (if you only get errors printed to the console while using
+this, you probably <a href="ProgrammersManual.html#ViewGraph">need to configure
+your system</a> to add support for it). The <tt>-view-sched-dags</tt> option
+views the SelectionDAG output from the Select phase and input to the Scheduler
+phase.
+</p>
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="selectiondag_build">Initial SelectionDAG Construction</a>
+</div>
+
+<div class="doc_text">
+
+<p>
+The initial SelectionDAG is naively peephole expanded from the LLVM input by
+the <tt>SelectionDAGLowering</tt> class in the SelectionDAGISel.cpp file. The
+intent of this pass is to expose as much low-level, target-specific details
+to the SelectionDAG as possible. This pass is mostly hard-coded (e.g. an LLVM
+add turns into an SDNode add while a geteelementptr is expanded into the obvious
+arithmetic). This pass requires target-specific hooks to lower calls and
+returns, varargs, etc. For these features, the <a
+href="#targetlowering">TargetLowering</a> interface is
+used.
+</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="selectiondag_legalize">SelectionDAG Legalize Phase</a>
+</div>
+
+<div class="doc_text">
+
+<p>The Legalize phase is in charge of converting a DAG to only use the types and
+operations that are natively supported by the target. This involves two major
+tasks:</p>
+
+<ol>
+<li><p>Convert values of unsupported types to values of supported types.</p>
+ <p>There are two main ways of doing this: converting small types to
+ larger types ("promoting"), and breaking up large integer types
+ into smaller ones ("expanding"). For example, a target might require
+ that all f32 values are promoted to f64 and that all i1/i8/i16 values
+ are promoted to i32. The same target might require that all i64 values
+ be expanded into i32 values. These changes can insert sign and zero
+ extensions as
+ needed to make sure that the final code has the same behavior as the
+ input.</p>
+ <p>A target implementation tells the legalizer which types are supported
+ (and which register class to use for them) by calling the
+ "addRegisterClass" method in its TargetLowering constructor.</p>
+</li>
+
+<li><p>Eliminate operations that are not supported by the target.</p>
+ <p>Targets often have weird constraints, such as not supporting every
+ operation on every supported datatype (e.g. X86 does not support byte
+ conditional moves and PowerPC does not support sign-extending loads from
+ a 16-bit memory location). Legalize takes care by open-coding
+ another sequence of operations to emulate the operation ("expansion"), by
+ promoting to a larger type that supports the operation
+ (promotion), or using a target-specific hook to implement the
+ legalization (custom).</p>
+ <p>A target implementation tells the legalizer which operations are not
+ supported (and which of the above three actions to take) by calling the
+ "setOperationAction" method in its TargetLowering constructor.</p>
+</li>
+</ol>
+
+<p>
+Prior to the existance of the Legalize pass, we required that every
+target <a href="#selectiondag_optimize">selector</a> supported and handled every
+operator and type even if they are not natively supported. The introduction of
+the Legalize phase allows all of the
+cannonicalization patterns to be shared across targets, and makes it very
+easy to optimize the cannonicalized code because it is still in the form of
+a DAG.
+</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="selectiondag_optimize">SelectionDAG Optimization Phase: the DAG
+ Combiner</a>
+</div>
+
+<div class="doc_text">
+
+<p>
+The SelectionDAG optimization phase is run twice for code generation: once
+immediately after the DAG is built and once after legalization. The first run
+of the pass allows the initial code to be cleaned up (e.g. performing
+optimizations that depend on knowing that the operators have restricted type
+inputs). The second run of the pass cleans up the messy code generated by the
+Legalize pass, which allows Legalize to be very simple (it can focus on making
+code legal instead of focusing on generating <i>good</i> and legal code).
+</p>
+
+<p>
+One important class of optimizations performed is optimizing inserted sign and
+zero extension instructions. We currently use ad-hoc techniques, but could move
+to more rigorous techniques in the future. Here are some good
+papers on the subject:</p>
+
+<p>
+"<a href="http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html">Widening
+integer arithmetic</a>"<br>
+Kevin Redwine and Norman Ramsey<br>
+International Conference on Compiler Construction (CC) 2004
+</p>
+
+
+<p>
+ "<a href="http://portal.acm.org/citation.cfm?doid=512529.512552">Effective
+ sign extension elimination</a>"<br>
+ Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani<br>
+ Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design
+ and Implementation.
+</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="selectiondag_select">SelectionDAG Select Phase</a>
+</div>
+
+<div class="doc_text">
+
+<p>The Select phase is the bulk of the target-specific code for instruction
+selection. This phase takes a legal SelectionDAG as input,
+pattern matches the instructions supported by the target to this DAG, and
+produces a new DAG of target code. For example, consider the following LLVM
+fragment:</p>
+
+<pre>
+ %t1 = add float %W, %X
+ %t2 = mul float %t1, %Y
+ %t3 = add float %t2, %Z
+</pre>
+
+<p>This LLVM code corresponds to a SelectionDAG that looks basically like this:
+</p>
+
+<pre>
+ (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z)
+</pre>
+
+<p>If a target supports floating point multiply-and-add (FMA) operations, one
+of the adds can be merged with the multiply. On the PowerPC, for example, the
+output of the instruction selector might look like this DAG:</p>
+
+<pre>
+ (FMADDS (FADDS W, X), Y, Z)
+</pre>
+
+<p>
+The FMADDS instruction is a ternary instruction that multiplies its first two
+operands and adds the third (as single-precision floating-point numbers). The
+FADDS instruction is a simple binary single-precision add instruction. To
+perform this pattern match, the PowerPC backend includes the following
+instruction definitions:
+</p>
+
+<pre>
+def FMADDS : AForm_1&lt;59, 29,
+ (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB),
+ "fmadds $FRT, $FRA, $FRC, $FRB",
+ [<b>(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC),
+ F4RC:$FRB))</b>]&gt;;
+def FADDS : AForm_2&lt;59, 21,
+ (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB),
+ "fadds $FRT, $FRA, $FRB",
+ [<b>(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))</b>]&gt;;
+</pre>
+
+<p>The portion of the instruction definition in bold indicates the pattern used
+to match the instruction. The DAG operators (like <tt>fmul</tt>/<tt>fadd</tt>)
+are defined in the <tt>lib/Target/TargetSelectionDAG.td</tt> file.
+"<tt>F4RC</tt>" is the register class of the input and result values.<p>
+
+<p>The TableGen DAG instruction selector generator reads the instruction
+patterns in the .td and automatically builds parts of the pattern matching code
+for your target. It has the following strengths:</p>
+
+<ul>
+<li>At compiler-compiler time, it analyzes your instruction patterns and tells
+ you if your patterns make sense or not.</li>
+<li>It can handle arbitrary constraints on operands for the pattern match. In
+ particular, it is straight-forward to say things like "match any immediate
+ that is a 13-bit sign-extended value". For examples, see the
+ <tt>immSExt16</tt> and related tblgen classes in the PowerPC backend.</li>
+<li>It knows several important identities for the patterns defined. For
+ example, it knows that addition is commutative, so it allows the
+ <tt>FMADDS</tt> pattern above to match "<tt>(fadd X, (fmul Y, Z))</tt>" as
+ well as "<tt>(fadd (fmul X, Y), Z)</tt>", without the target author having
+ to specially handle this case.</li>
+<li>It has a full-featured type-inferencing system. In particular, you should
+ rarely have to explicitly tell the system what type parts of your patterns
+ are. In the FMADDS case above, we didn't have to tell tblgen that all of
+ the nodes in the pattern are of type 'f32'. It was able to infer and
+ propagate this knowledge from the fact that F4RC has type 'f32'.</li>
+<li>Targets can define their own (and rely on built-in) "pattern fragments".
+ Pattern fragments are chunks of reusable patterns that get inlined into your
+ patterns during compiler-compiler time. For example, the integer "(not x)"
+ operation is actually defined as a pattern fragment that expands as
+ "(xor x, -1)", since the SelectionDAG does not have a native 'not'
+ operation. Targets can define their own short-hand fragments as they see
+ fit. See the definition of 'not' and 'ineg' for examples.</li>
+<li>In addition to instructions, targets can specify arbitrary patterns that
+ map to one or more instructions, using the 'Pat' class. For example,
+ the PowerPC has no way to load an arbitrary integer immediate into a
+ register in one instruction. To tell tblgen how to do this, it defines:
+
+ <pre>
+ // Arbitrary immediate support. Implement in terms of LIS/ORI.
+ def : Pat&lt;(i32 imm:$imm),
+ (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))&gt;;
+ </pre>
+
+ If none of the single-instruction patterns for loading an immediate into a
+ register match, this will be used. This rule says "match an arbitrary i32
+ immediate, turning it into an ORI ('or a 16-bit immediate') and an LIS
+ ('load 16-bit immediate, where the immediate is shifted to the left 16
+ bits') instruction". To make this work, the LO16/HI16 node transformations
+ are used to manipulate the input immediate (in this case, take the high or
+ low 16-bits of the immediate).
+ </li>
+<li>While the system does automate a lot, it still allows you to write custom
+ C++ code to match special cases, in case there is something that is hard
+ to express.</li>
+</ul>
+
+<p>
+While it has many strengths, the system currently has some limitations,
+primarily because it is a work in progress and is not yet finished:
+</p>
+
+<ul>
+<li>Overall, there is no way to define or match SelectionDAG nodes that define
+ multiple values (e.g. ADD_PARTS, LOAD, CALL, etc). This is the biggest
+ reason that you currently still <i>have to</i> write custom C++ code for
+ your instruction selector.</li>
+<li>There is no great way to support match complex addressing modes yet. In the
+ future, we will extend pattern fragments to allow them to define multiple
+ values (e.g. the four operands of the <a href="#x86_memory">X86 addressing
+ mode</a>). In addition, we'll extend fragments so that a fragment can match
+ multiple different patterns.</li>
+<li>We don't automatically infer flags like isStore/isLoad yet.</li>
+<li>We don't automatically generate the set of supported registers and
+ operations for the <a href="#"selectiondag_legalize>Legalizer</a> yet.</li>
+<li>We don't have a way of tying in custom legalized nodes yet.</li>
+</ul>
+
+<p>Despite these limitations, the instruction selector generator is still quite
+useful for most of the binary and logical operations in typical instruction
+sets. If you run into any problems or can't figure out how to do something,
+please let Chris know!</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="selectiondag_sched">SelectionDAG Scheduling and Formation Phase</a>
+</div>
+
+<div class="doc_text">
+
+<p>The scheduling phase takes the DAG of target instructions from the selection
+phase and assigns an order. The scheduler can pick an order depending on
+various constraints of the machines (i.e. order for minimal register pressure or
+try to cover instruction latencies). Once an order is established, the DAG is
+converted to a list of <a href="#machineinstr">MachineInstr</a>s and the
+Selection DAG is destroyed.
+</p>
+
+<p>Note that this phase is logically separate from the instruction selection
+phase, but is tied to it closely in the code because it operates on
+SelectionDAGs.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="selectiondag_future">Future directions for the SelectionDAG</a>
+</div>
+
+<div class="doc_text">
+
+<ol>
+<li>Optional function-at-a-time selection.</li>
+<li>Auto-generate entire selector from .td file.</li>
+</li>
+</ol>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="ssamco">SSA-based Machine Code Optimizations</a>
+</div>
+<div class="doc_text"><p>To Be Written</p></div>
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="regalloc">Register Allocation</a>
+</div>
+<div class="doc_text"><p>To Be Written</p></div>
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="proepicode">Prolog/Epilog Code Insertion</a>
+</div>
+<div class="doc_text"><p>To Be Written</p></div>
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="latemco">Late Machine Code Optimizations</a>
+</div>
+<div class="doc_text"><p>To Be Written</p></div>
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="codeemit">Code Emission</a>
+</div>
+
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="codeemit_asm">Generating Assembly Code</a>
+</div>
+
+<div class="doc_text">
+
+</div>
+
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="codeemit_bin">Generating Binary Machine Code</a>
+</div>
+
+<div class="doc_text">
+ <p>For the JIT or .o file writer</p>
+</div>
+
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="targetimpls">Target-specific Implementation Notes</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>This section of the document explains features or design decisions that
+are specific to the code generator for a particular target.</p>
+
+</div>
+
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="x86">The X86 backend</a>
+</div>
+
+<div class="doc_text">
+
+<p>
+The X86 code generator lives in the <tt>lib/Target/X86</tt> directory. This
+code generator currently targets a generic P6-like processor. As such, it
+produces a few P6-and-above instructions (like conditional moves), but it does
+not make use of newer features like MMX or SSE. In the future, the X86 backend
+will have sub-target support added for specific processor families and
+implementations.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="x86_tt">X86 Target Triples Supported</a>
+</div>
+
+<div class="doc_text">
+<p>
+The following are the known target triples that are supported by the X86
+backend. This is not an exhaustive list, but it would be useful to add those
+that people test.
+</p>
+
+<ul>
+<li><b>i686-pc-linux-gnu</b> - Linux</li>
+<li><b>i386-unknown-freebsd5.3</b> - FreeBSD 5.3</li>
+<li><b>i686-pc-cygwin</b> - Cygwin on Win32</li>
+<li><b>i686-pc-mingw32</b> - MingW on Win32</li>
+<li><b>i686-apple-darwin*</b> - Apple Darwin on X86</li>
+</ul>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="x86_memory">Representing X86 addressing modes in MachineInstrs</a>
+</div>
+
+<div class="doc_text">
+
+<p>The x86 has a very flexible way of accessing memory. It is capable of
+forming memory addresses of the following expression directly in integer
+instructions (which use ModR/M addressing):</p>
+
+<pre>
+ Base+[1,2,4,8]*IndexReg+Disp32
+</pre>
+
+<p>In order to represent this, LLVM tracks no less than 4 operands for each
+memory operand of this form. This means that the "load" form of 'mov' has the
+following <tt>MachineOperand</tt>s in this order:</p>
+
+<pre>
+Index: 0 | 1 2 3 4
+Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement
+OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm
+</pre>
+
+<p>Stores, and all other instructions, treat the four memory operands in the
+same way, in the same order.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="x86_names">Instruction naming</a>
+</div>
+
+<div class="doc_text">
+
+<p>
+An instruction name consists of the base name, a default operand size, and a
+a character per operand with an optional special size. For example:</p>
+
+<p>
+<tt>ADD8rr</tt> -&gt; add, 8-bit register, 8-bit register<br>
+<tt>IMUL16rmi</tt> -&gt; imul, 16-bit register, 16-bit memory, 16-bit immediate<br>
+<tt>IMUL16rmi8</tt> -&gt; imul, 16-bit register, 16-bit memory, 8-bit immediate<br>
+<tt>MOVSX32rm16</tt> -&gt; movsx, 32-bit register, 16-bit memory
+</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+<hr>
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+ <a href="mailto:sabre@nondot.org">Chris Lattner</a><br>
+ <a href="http://llvm.cs.uiuc.edu">The LLVM Compiler Infrastructure</a><br>
+ Last modified: $Date$
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