diff options
-rw-r--r-- | lib/CodeGen/SelectionDAG/LegalizeDAG.cpp | 67 |
1 files changed, 33 insertions, 34 deletions
diff --git a/lib/CodeGen/SelectionDAG/LegalizeDAG.cpp b/lib/CodeGen/SelectionDAG/LegalizeDAG.cpp index b8a20fc308..dfafb70585 100644 --- a/lib/CodeGen/SelectionDAG/LegalizeDAG.cpp +++ b/lib/CodeGen/SelectionDAG/LegalizeDAG.cpp @@ -3113,6 +3113,11 @@ SDOperand SelectionDAGLegalize::ExpandBUILD_VECTOR(SDNode *Node) { SDOperand SplatValue = Node->getOperand(0); std::map<SDOperand, std::vector<unsigned> > Values; Values[SplatValue].push_back(0); + bool isConstant = true; + if (!isa<ConstantFPSDNode>(SplatValue) && !isa<ConstantSDNode>(SplatValue) && + SplatValue.getOpcode() != ISD::UNDEF) + isConstant = false; + for (unsigned i = 1; i < NumElems; ++i) { SDOperand V = Node->getOperand(i); std::map<SDOperand, std::vector<unsigned> >::iterator I = Values.find(V); @@ -3124,6 +3129,12 @@ SDOperand SelectionDAGLegalize::ExpandBUILD_VECTOR(SDNode *Node) { isOnlyLowElement = false; if (SplatValue != V) SplatValue = SDOperand(0,0); + + // If this isn't a constant element or an undef, we can't use a constant + // pool load. + if (!isa<ConstantFPSDNode>(V) && !isa<ConstantSDNode>(V) && + V.getOpcode() != ISD::UNDEF) + isConstant = false; } if (isOnlyLowElement) { @@ -3135,40 +3146,7 @@ SDOperand SelectionDAGLegalize::ExpandBUILD_VECTOR(SDNode *Node) { Node->getOperand(0)); } - if (SplatValue.Val) { // Splat of one value? - // Build the shuffle constant vector: <0, 0, 0, 0> - MVT::ValueType MaskVT = - MVT::getIntVectorWithNumElements(NumElems); - SDOperand Zero = DAG.getConstant(0, MVT::getVectorBaseType(MaskVT)); - std::vector<SDOperand> ZeroVec(NumElems, Zero); - SDOperand SplatMask = DAG.getNode(ISD::BUILD_VECTOR, MaskVT, ZeroVec); - - // If the target supports VECTOR_SHUFFLE and this shuffle mask, use it. - if (TLI.isShuffleLegal(Node->getValueType(0), SplatMask)) { - // Get the splatted value into the low element of a vector register. - SDOperand LowValVec = - DAG.getNode(ISD::SCALAR_TO_VECTOR, Node->getValueType(0), SplatValue); - - // Return shuffle(LowValVec, undef, <0,0,0,0>) - return DAG.getNode(ISD::VECTOR_SHUFFLE, Node->getValueType(0), LowValVec, - DAG.getNode(ISD::UNDEF, Node->getValueType(0)), - SplatMask); - } - } - - // If the elements are all constants, turn this into a load from the constant - // pool. - bool isConstant = true; - for (SDNode::op_iterator I = Node->op_begin(), E = Node->op_end(); - I != E; ++I) { - if (!isa<ConstantFPSDNode>(I) && !isa<ConstantSDNode>(I) && - I->getOpcode() != ISD::UNDEF) { - isConstant = false; - break; - } - } - - // Create a ConstantPacked, and put it in the constant pool. + // If all elements are constants, create a load from the constant pool. if (isConstant) { MVT::ValueType VT = Node->getValueType(0); const Type *OpNTy = @@ -3191,7 +3169,28 @@ SDOperand SelectionDAGLegalize::ExpandBUILD_VECTOR(SDNode *Node) { return DAG.getLoad(VT, DAG.getEntryNode(), CPIdx, DAG.getSrcValue(NULL)); } + + if (SplatValue.Val) { // Splat of one value? + // Build the shuffle constant vector: <0, 0, 0, 0> + MVT::ValueType MaskVT = + MVT::getIntVectorWithNumElements(NumElems); + SDOperand Zero = DAG.getConstant(0, MVT::getVectorBaseType(MaskVT)); + std::vector<SDOperand> ZeroVec(NumElems, Zero); + SDOperand SplatMask = DAG.getNode(ISD::BUILD_VECTOR, MaskVT, ZeroVec); + // If the target supports VECTOR_SHUFFLE and this shuffle mask, use it. + if (TLI.isShuffleLegal(Node->getValueType(0), SplatMask)) { + // Get the splatted value into the low element of a vector register. + SDOperand LowValVec = + DAG.getNode(ISD::SCALAR_TO_VECTOR, Node->getValueType(0), SplatValue); + + // Return shuffle(LowValVec, undef, <0,0,0,0>) + return DAG.getNode(ISD::VECTOR_SHUFFLE, Node->getValueType(0), LowValVec, + DAG.getNode(ISD::UNDEF, Node->getValueType(0)), + SplatMask); + } + } + // If there are only two unique elements, we may be able to turn this into a // vector shuffle. if (Values.size() == 2) { |