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-rw-r--r--lib/Target/ARM/ARMConstantIslandPass.cpp82
1 files changed, 51 insertions, 31 deletions
diff --git a/lib/Target/ARM/ARMConstantIslandPass.cpp b/lib/Target/ARM/ARMConstantIslandPass.cpp
index 3bdaa3e3e4..7babb58679 100644
--- a/lib/Target/ARM/ARMConstantIslandPass.cpp
+++ b/lib/Target/ARM/ARMConstantIslandPass.cpp
@@ -293,7 +293,7 @@ namespace {
MachineInstr *CPEMI, unsigned Disp, bool NegOk,
bool DoDump = false);
bool WaterIsInRange(unsigned UserOffset, MachineBasicBlock *Water,
- CPUser &U);
+ CPUser &U, unsigned &Growth);
bool BBIsInRange(MachineInstr *MI, MachineBasicBlock *BB, unsigned Disp);
bool FixUpImmediateBr(ImmBranch &Br);
bool FixUpConditionalBr(ImmBranch &Br);
@@ -967,15 +967,42 @@ bool ARMConstantIslands::OffsetIsInRange(unsigned UserOffset,
/// WaterIsInRange - Returns true if a CPE placed after the specified
/// Water (a basic block) will be in range for the specific MI.
-
+///
+/// Compute how much the function will grow by inserting a CPE after Water.
bool ARMConstantIslands::WaterIsInRange(unsigned UserOffset,
- MachineBasicBlock* Water, CPUser &U) {
- unsigned CPEOffset = BBInfo[Water->getNumber()].postOffset();
-
- // If the CPE is to be inserted before the instruction, that will raise
- // the offset of the instruction.
- if (CPEOffset < UserOffset)
- UserOffset += U.CPEMI->getOperand(2).getImm();
+ MachineBasicBlock* Water, CPUser &U,
+ unsigned &Growth) {
+ unsigned CPELogAlign = getCPELogAlign(U.CPEMI);
+ unsigned CPEOffset = BBInfo[Water->getNumber()].postOffset(CPELogAlign);
+ unsigned NextBlockOffset, NextBlockAlignment;
+ MachineFunction::const_iterator NextBlock = Water;
+ if (++NextBlock == MF->end()) {
+ NextBlockOffset = BBInfo[Water->getNumber()].postOffset();
+ NextBlockAlignment = 0;
+ } else {
+ NextBlockOffset = BBInfo[NextBlock->getNumber()].Offset;
+ NextBlockAlignment = NextBlock->getAlignment();
+ }
+ unsigned Size = U.CPEMI->getOperand(2).getImm();
+ unsigned CPEEnd = CPEOffset + Size;
+
+ // The CPE may be able to hide in the alignment padding before the next
+ // block. It may also cause more padding to be required if it is more aligned
+ // that the next block.
+ if (CPEEnd > NextBlockOffset) {
+ Growth = CPEEnd - NextBlockOffset;
+ // Compute the padding that would go at the end of the CPE to align the next
+ // block.
+ Growth += OffsetToAlignment(CPEEnd, 1u << NextBlockAlignment);
+
+ // If the CPE is to be inserted before the instruction, that will raise
+ // the offset of the instruction. Also account for unknown alignment padding
+ // in blocks between CPE and the user.
+ if (CPEOffset < UserOffset)
+ UserOffset += Growth + UnknownPadding(MF->getAlignment(), CPELogAlign);
+ } else
+ // CPE fits in existing padding.
+ Growth = 0;
return OffsetIsInRange(UserOffset, CPEOffset, U);
}
@@ -1130,10 +1157,9 @@ bool ARMConstantIslands::LookForWater(CPUser &U, unsigned UserOffset,
if (WaterList.empty())
return false;
- bool FoundWaterThatWouldPad = false;
- water_iterator IPThatWouldPad;
- for (water_iterator IP = prior(WaterList.end()),
- B = WaterList.begin();; --IP) {
+ unsigned BestGrowth = ~0u;
+ for (water_iterator IP = prior(WaterList.end()), B = WaterList.begin();;
+ --IP) {
MachineBasicBlock* WaterBB = *IP;
// Check if water is in range and is either at a lower address than the
// current "high water mark" or a new water block that was created since
@@ -1143,30 +1169,24 @@ bool ARMConstantIslands::LookForWater(CPUser &U, unsigned UserOffset,
// should be relatively uncommon and when it does happen, we want to be
// sure to take advantage of it for all the CPEs near that block, so that
// we don't insert more branches than necessary.
- if (WaterIsInRange(UserOffset, WaterBB, U) &&
+ unsigned Growth;
+ if (WaterIsInRange(UserOffset, WaterBB, U, Growth) &&
(WaterBB->getNumber() < U.HighWaterMark->getNumber() ||
- NewWaterList.count(WaterBB))) {
- unsigned WBBId = WaterBB->getNumber();
- if (isThumb && BBInfo[WBBId].postOffset()%4 != 0) {
- // This is valid Water, but would introduce padding. Remember
- // it in case we don't find any Water that doesn't do this.
- if (!FoundWaterThatWouldPad) {
- FoundWaterThatWouldPad = true;
- IPThatWouldPad = IP;
- }
- } else {
- WaterIter = IP;
+ NewWaterList.count(WaterBB)) && Growth < BestGrowth) {
+ // This is the least amount of required padding seen so far.
+ BestGrowth = Growth;
+ WaterIter = IP;
+ DEBUG(dbgs() << "Found water after BB#" << WaterBB->getNumber()
+ << " Growth=" << Growth << '\n');
+
+ // Keep looking unless it is perfect.
+ if (BestGrowth == 0)
return true;
- }
}
if (IP == B)
break;
}
- if (FoundWaterThatWouldPad) {
- WaterIter = IPThatWouldPad;
- return true;
- }
- return false;
+ return BestGrowth != ~0u;
}
/// CreateNewWater - No existing WaterList entry will work for