diff options
-rw-r--r-- | lib/Target/ARM/ARMFrameLowering.cpp | 369 | ||||
-rw-r--r-- | lib/Target/ARM/ARMFrameLowering.h | 5 | ||||
-rw-r--r-- | lib/Target/ARM/ARMMachineFunctionInfo.h | 16 | ||||
-rw-r--r-- | test/CodeGen/Thumb2/aligned-spill.ll | 73 |
4 files changed, 450 insertions, 13 deletions
diff --git a/lib/Target/ARM/ARMFrameLowering.cpp b/lib/Target/ARM/ARMFrameLowering.cpp index 41b4b7ec12..420ede9957 100644 --- a/lib/Target/ARM/ARMFrameLowering.cpp +++ b/lib/Target/ARM/ARMFrameLowering.cpp @@ -16,15 +16,25 @@ #include "ARMBaseRegisterInfo.h" #include "ARMMachineFunctionInfo.h" #include "MCTargetDesc/ARMAddressingModes.h" +#include "llvm/Function.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineInstrBuilder.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/RegisterScavenging.h" #include "llvm/Target/TargetOptions.h" +#include "llvm/Support/CommandLine.h" using namespace llvm; +cl::opt<bool> +SpillAlignedNEONRegs("align-neon-spills", cl::Hidden, + cl::desc("Align ARM NEON spills in prolog and epilog")); + +static MachineBasicBlock::iterator +skipAlignedDPRCS2Spills(MachineBasicBlock::iterator MI, + unsigned NumAlignedDPRCS2Regs); + /// hasFP - Return true if the specified function should have a dedicated frame /// pointer register. This is true if the function has variable sized allocas /// or if frame pointer elimination is disabled. @@ -139,6 +149,7 @@ void ARMFrameLowering::emitPrologue(MachineFunction &MF) const { // belongs to which callee-save spill areas. unsigned GPRCS1Size = 0, GPRCS2Size = 0, DPRCSSize = 0; int FramePtrSpillFI = 0; + int D8SpillFI = 0; // Allocate the vararg register save area. This is not counted in NumBytes. if (VARegSaveSize) @@ -181,8 +192,13 @@ void ARMFrameLowering::emitPrologue(MachineFunction &MF) const { } break; default: - AFI->addDPRCalleeSavedAreaFrame(FI); - DPRCSSize += 8; + // This is a DPR. Exclude the aligned DPRCS2 spills. + if (Reg == ARM::D8) + D8SpillFI = FI; + if (Reg < ARM::D8 || Reg >= ARM::D8 + AFI->getNumAlignedDPRCS2Regs()) { + AFI->addDPRCalleeSavedAreaFrame(FI); + DPRCSSize += 8; + } } } @@ -227,7 +243,17 @@ void ARMFrameLowering::emitPrologue(MachineFunction &MF) const { MBBI++; } - NumBytes = DPRCSOffset; + // Move past the aligned DPRCS2 area. + if (AFI->getNumAlignedDPRCS2Regs() > 0) { + MBBI = skipAlignedDPRCS2Spills(MBBI, AFI->getNumAlignedDPRCS2Regs()); + // The code inserted by emitAlignedDPRCS2Spills realigns the stack, and + // leaves the stack pointer pointing to the DPRCS2 area. + // + // Adjust NumBytes to represent the stack slots below the DPRCS2 area. + NumBytes += MFI->getObjectOffset(D8SpillFI); + } else + NumBytes = DPRCSOffset; + if (NumBytes) { // Adjust SP after all the callee-save spills. emitSPUpdate(isARM, MBB, MBBI, dl, TII, -NumBytes, @@ -254,7 +280,9 @@ void ARMFrameLowering::emitPrologue(MachineFunction &MF) const { // If we need dynamic stack realignment, do it here. Be paranoid and make // sure if we also have VLAs, we have a base pointer for frame access. - if (RegInfo->needsStackRealignment(MF)) { + // If aligned NEON registers were sp[illed, the stack has already been + // realigned. + if (!AFI->getNumAlignedDPRCS2Regs() && RegInfo->needsStackRealignment(MF)) { unsigned MaxAlign = MFI->getMaxAlignment(); assert (!AFI->isThumb1OnlyFunction()); if (!AFI->isThumbFunction()) { @@ -541,6 +569,7 @@ void ARMFrameLowering::emitPushInst(MachineBasicBlock &MBB, unsigned StmOpc, unsigned StrOpc, bool NoGap, bool(*Func)(unsigned, bool), + unsigned NumAlignedDPRCS2Regs, unsigned MIFlags) const { MachineFunction &MF = *MBB.getParent(); const TargetInstrInfo &TII = *MF.getTarget().getInstrInfo(); @@ -556,6 +585,10 @@ void ARMFrameLowering::emitPushInst(MachineBasicBlock &MBB, unsigned Reg = CSI[i-1].getReg(); if (!(Func)(Reg, STI.isTargetDarwin())) continue; + // D-registers in the aligned area DPRCS2 are NOT spilled here. + if (Reg >= ARM::D8 && Reg < ARM::D8 + NumAlignedDPRCS2Regs) + continue; + // Add the callee-saved register as live-in unless it's LR and // @llvm.returnaddress is called. If LR is returned for // @llvm.returnaddress then it's already added to the function and @@ -604,7 +637,8 @@ void ARMFrameLowering::emitPopInst(MachineBasicBlock &MBB, const std::vector<CalleeSavedInfo> &CSI, unsigned LdmOpc, unsigned LdrOpc, bool isVarArg, bool NoGap, - bool(*Func)(unsigned, bool)) const { + bool(*Func)(unsigned, bool), + unsigned NumAlignedDPRCS2Regs) const { MachineFunction &MF = *MBB.getParent(); const TargetInstrInfo &TII = *MF.getTarget().getInstrInfo(); ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>(); @@ -624,6 +658,10 @@ void ARMFrameLowering::emitPopInst(MachineBasicBlock &MBB, unsigned Reg = CSI[i-1].getReg(); if (!(Func)(Reg, STI.isTargetDarwin())) continue; + // The aligned reloads from area DPRCS2 are not inserted here. + if (Reg >= ARM::D8 && Reg < ARM::D8 + NumAlignedDPRCS2Regs) + continue; + if (Reg == ARM::LR && !isTailCall && !isVarArg && STI.hasV5TOps()) { Reg = ARM::PC; LdmOpc = AFI->isThumbFunction() ? ARM::t2LDMIA_RET : ARM::LDMIA_RET; @@ -676,6 +714,249 @@ void ARMFrameLowering::emitPopInst(MachineBasicBlock &MBB, } } +/// Emit aligned spill instructions for NumAlignedDPRCS2Regs D-registers +/// starting from d8. It is assumed that the stack will be realigned before +/// these instructions are executed. +static void emitAlignedDPRCS2Spills(MachineBasicBlock &MBB, + MachineBasicBlock::iterator MI, + unsigned NumAlignedDPRCS2Regs, + const std::vector<CalleeSavedInfo> &CSI, + const TargetRegisterInfo *TRI) { + MachineFunction &MF = *MBB.getParent(); + ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>(); + DebugLoc DL = MI->getDebugLoc(); + const TargetInstrInfo &TII = *MF.getTarget().getInstrInfo(); + MachineFrameInfo &MFI = *MF.getFrameInfo(); + + // Mark the D-register spill slots as properly aligned. Since MFI computes + // stack slot layout backwards, this can actually mean that the d-reg stack + // slot offsets can be wrong. The offset for d8 will always be correct. + for (unsigned i = 0, e = CSI.size(); i != e; ++i) { + unsigned DNum = CSI[i].getReg() - ARM::D8; + if (DNum >= 8) + continue; + int FI = CSI[i].getFrameIdx(); + // The even-numbered registers will be 16-byte aligned, the odd-numbered + // registers will be 8-byte aligned. + MFI.setObjectAlignment(FI, DNum % 2 ? 8 : 16); + + // The stack slot for D8 needs to be maximally aligned because this is + // actually the point where we align the stack pointer. MachineFrameInfo + // computes all offsets relative to the incoming stack pointer which is a + // bit weird when realigning the stack. Any extra padding for this + // over-alignment is not realized because the code inserted below adjusts + // the stack pointer by numregs * 8 before aligning the stack pointer. + if (DNum == 0) + MFI.setObjectAlignment(FI, MFI.getMaxAlignment()); + } + + // Move the stack pointer to the d8 spill slot, and align it at the same + // time. Leave the stack slot address in the scratch register r4. + // + // sub r4, sp, #numregs * 8 + // bic r4, r4, #align - 1 + // mov sp, r4 + // + bool isThumb = AFI->isThumbFunction(); + assert(!AFI->isThumb1OnlyFunction() && "Can't realign stack for thumb1"); + AFI->setShouldRestoreSPFromFP(true); + + // sub r4, sp, #numregs * 8 + // The immediate is <= 64, so it doesn't need any special encoding. + unsigned Opc = isThumb ? ARM::t2SUBri : ARM::SUBri; + AddDefaultCC(AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(Opc), ARM::R4) + .addReg(ARM::SP) + .addImm(8 * NumAlignedDPRCS2Regs))); + + // bic r4, r4, #align-1 + Opc = isThumb ? ARM::t2BICri : ARM::BICri; + unsigned MaxAlign = MF.getFrameInfo()->getMaxAlignment(); + AddDefaultCC(AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(Opc), ARM::R4) + .addReg(ARM::R4, RegState::Kill) + .addImm(MaxAlign - 1))); + + // mov sp, r4 + // The stack pointer must be adjusted before spilling anything, otherwise + // the stack slots could be clobbered by an interrupt handler. + // Leave r4 live, it is used below. + Opc = isThumb ? ARM::tMOVr : ARM::MOVr; + MachineInstrBuilder MIB = BuildMI(MBB, MI, DL, TII.get(Opc), ARM::SP) + .addReg(ARM::R4); + MIB = AddDefaultPred(MIB); + if (!isThumb) + AddDefaultCC(MIB); + + // Now spill NumAlignedDPRCS2Regs registers starting from d8. + // r4 holds the stack slot address. + unsigned NextReg = ARM::D8; + + // 16-byte aligned vst1.64 with 4 d-regs and address writeback. + // The writeback is only needed when emitting two vst1.64 instructions. + if (NumAlignedDPRCS2Regs >= 6) { + unsigned SupReg = TRI->getMatchingSuperReg(NextReg, ARM::dsub_0, + ARM::QQPRRegisterClass); + MBB.addLiveIn(SupReg); + AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VST1d64Qwb_fixed), + ARM::R4) + .addReg(ARM::R4, RegState::Kill).addImm(16) + .addReg(NextReg) + .addReg(SupReg, RegState::ImplicitKill)); + NextReg += 4; + NumAlignedDPRCS2Regs -= 4; + } + + // We won't modify r4 beyond this point. It currently points to the next + // register to be spilled. + unsigned R4BaseReg = NextReg; + + // 16-byte aligned vst1.64 with 4 d-regs, no writeback. + if (NumAlignedDPRCS2Regs >= 4) { + unsigned SupReg = TRI->getMatchingSuperReg(NextReg, ARM::dsub_0, + ARM::QQPRRegisterClass); + MBB.addLiveIn(SupReg); + AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VST1d64Q)) + .addReg(ARM::R4).addImm(16).addReg(NextReg) + .addReg(SupReg, RegState::ImplicitKill)); + NextReg += 4; + NumAlignedDPRCS2Regs -= 4; + } + + // 16-byte aligned vst1.64 with 2 d-regs. + if (NumAlignedDPRCS2Regs >= 2) { + unsigned SupReg = TRI->getMatchingSuperReg(NextReg, ARM::dsub_0, + ARM::QPRRegisterClass); + MBB.addLiveIn(SupReg); + AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VST1q64)) + .addReg(ARM::R4).addImm(16).addReg(NextReg) + .addReg(SupReg, RegState::ImplicitKill)); + NextReg += 2; + NumAlignedDPRCS2Regs -= 2; + } + + // Finally, use a vanilla vstr.64 for the odd last register. + if (NumAlignedDPRCS2Regs) { + MBB.addLiveIn(NextReg); + // vstr.64 uses addrmode5 which has an offset scale of 4. + AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VSTRD)) + .addReg(NextReg) + .addReg(ARM::R4).addImm((NextReg-R4BaseReg)*2)); + } + + // The last spill instruction inserted should kill the scratch register r4. + llvm::prior(MI)->addRegisterKilled(ARM::R4, TRI); +} + +/// Skip past the code inserted by emitAlignedDPRCS2Spills, and return an +/// iterator to the following instruction. +static MachineBasicBlock::iterator +skipAlignedDPRCS2Spills(MachineBasicBlock::iterator MI, + unsigned NumAlignedDPRCS2Regs) { + // sub r4, sp, #numregs * 8 + // bic r4, r4, #align - 1 + // mov sp, r4 + ++MI; ++MI; ++MI; + assert(MI->mayStore() && "Expecting spill instruction"); + + // These switches all fall through. + switch(NumAlignedDPRCS2Regs) { + case 7: + ++MI; + assert(MI->mayStore() && "Expecting spill instruction"); + default: + ++MI; + assert(MI->mayStore() && "Expecting spill instruction"); + case 1: + case 2: + case 4: + assert(MI->killsRegister(ARM::R4) && "Missed kill flag"); + ++MI; + } + return MI; +} + +/// Emit aligned reload instructions for NumAlignedDPRCS2Regs D-registers +/// starting from d8. These instructions are assumed to execute while the +/// stack is still aligned, unlike the code inserted by emitPopInst. +static void emitAlignedDPRCS2Restores(MachineBasicBlock &MBB, + MachineBasicBlock::iterator MI, + unsigned NumAlignedDPRCS2Regs, + const std::vector<CalleeSavedInfo> &CSI, + const TargetRegisterInfo *TRI) { + MachineFunction &MF = *MBB.getParent(); + ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>(); + DebugLoc DL = MI->getDebugLoc(); + const TargetInstrInfo &TII = *MF.getTarget().getInstrInfo(); + + // Find the frame index assigned to d8. + int D8SpillFI = 0; + for (unsigned i = 0, e = CSI.size(); i != e; ++i) + if (CSI[i].getReg() == ARM::D8) { + D8SpillFI = CSI[i].getFrameIdx(); + break; + } + + // Materialize the address of the d8 spill slot into the scratch register r4. + // This can be fairly complicated if the stack frame is large, so just use + // the normal frame index elimination mechanism to do it. This code runs as + // the initial part of the epilog where the stack and base pointers haven't + // been changed yet. + bool isThumb = AFI->isThumbFunction(); + assert(!AFI->isThumb1OnlyFunction() && "Can't realign stack for thumb1"); + + unsigned Opc = isThumb ? ARM::t2ADDri : ARM::ADDri; + AddDefaultCC(AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(Opc), ARM::R4) + .addFrameIndex(D8SpillFI).addImm(0))); + + // Now restore NumAlignedDPRCS2Regs registers starting from d8. + unsigned NextReg = ARM::D8; + + // 16-byte aligned vld1.64 with 4 d-regs and writeback. + if (NumAlignedDPRCS2Regs >= 6) { + unsigned SupReg = TRI->getMatchingSuperReg(NextReg, ARM::dsub_0, + ARM::QQPRRegisterClass); + AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VLD1d64Qwb_fixed), NextReg) + .addReg(ARM::R4, RegState::Define) + .addReg(ARM::R4, RegState::Kill).addImm(16) + .addReg(SupReg, RegState::ImplicitDefine)); + NextReg += 4; + NumAlignedDPRCS2Regs -= 4; + } + + // We won't modify r4 beyond this point. It currently points to the next + // register to be spilled. + unsigned R4BaseReg = NextReg; + + // 16-byte aligned vld1.64 with 4 d-regs, no writeback. + if (NumAlignedDPRCS2Regs >= 4) { + unsigned SupReg = TRI->getMatchingSuperReg(NextReg, ARM::dsub_0, + ARM::QQPRRegisterClass); + AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VLD1d64Q), NextReg) + .addReg(ARM::R4).addImm(16) + .addReg(SupReg, RegState::ImplicitDefine)); + NextReg += 4; + NumAlignedDPRCS2Regs -= 4; + } + + // 16-byte aligned vld1.64 with 2 d-regs. + if (NumAlignedDPRCS2Regs >= 2) { + unsigned SupReg = TRI->getMatchingSuperReg(NextReg, ARM::dsub_0, + ARM::QPRRegisterClass); + AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VLD1q64), NextReg) + .addReg(ARM::R4).addImm(16) + .addReg(SupReg, RegState::ImplicitDefine)); + NextReg += 2; + NumAlignedDPRCS2Regs -= 2; + } + + // Finally, use a vanilla vldr.64 for the remaining odd register. + if (NumAlignedDPRCS2Regs) + AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VLDRD), NextReg) + .addReg(ARM::R4).addImm(2*(NextReg-R4BaseReg))); + + // Last store kills r4. + llvm::prior(MI)->addRegisterKilled(ARM::R4, TRI); +} + bool ARMFrameLowering::spillCalleeSavedRegisters(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, const std::vector<CalleeSavedInfo> &CSI, @@ -690,12 +971,19 @@ bool ARMFrameLowering::spillCalleeSavedRegisters(MachineBasicBlock &MBB, unsigned PushOneOpc = AFI->isThumbFunction() ? ARM::t2STR_PRE : ARM::STR_PRE_IMM; unsigned FltOpc = ARM::VSTMDDB_UPD; - emitPushInst(MBB, MI, CSI, PushOpc, PushOneOpc, false, &isARMArea1Register, + unsigned NumAlignedDPRCS2Regs = AFI->getNumAlignedDPRCS2Regs(); + emitPushInst(MBB, MI, CSI, PushOpc, PushOneOpc, false, &isARMArea1Register, 0, MachineInstr::FrameSetup); - emitPushInst(MBB, MI, CSI, PushOpc, PushOneOpc, false, &isARMArea2Register, + emitPushInst(MBB, MI, CSI, PushOpc, PushOneOpc, false, &isARMArea2Register, 0, MachineInstr::FrameSetup); emitPushInst(MBB, MI, CSI, FltOpc, 0, true, &isARMArea3Register, - MachineInstr::FrameSetup); + NumAlignedDPRCS2Regs, MachineInstr::FrameSetup); + + // The code above does not insert spill code for the aligned DPRCS2 registers. + // The stack realignment code will be inserted between the push instructions + // and these spills. + if (NumAlignedDPRCS2Regs) + emitAlignedDPRCS2Spills(MBB, MI, NumAlignedDPRCS2Regs, CSI, TRI); return true; } @@ -710,15 +998,22 @@ bool ARMFrameLowering::restoreCalleeSavedRegisters(MachineBasicBlock &MBB, MachineFunction &MF = *MBB.getParent(); ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>(); bool isVarArg = AFI->getVarArgsRegSaveSize() > 0; + unsigned NumAlignedDPRCS2Regs = AFI->getNumAlignedDPRCS2Regs(); + + // The emitPopInst calls below do not insert reloads for the aligned DPRCS2 + // registers. Do that here instead. + if (NumAlignedDPRCS2Regs) + emitAlignedDPRCS2Restores(MBB, MI, NumAlignedDPRCS2Regs, CSI, TRI); unsigned PopOpc = AFI->isThumbFunction() ? ARM::t2LDMIA_UPD : ARM::LDMIA_UPD; unsigned LdrOpc = AFI->isThumbFunction() ? ARM::t2LDR_POST :ARM::LDR_POST_IMM; unsigned FltOpc = ARM::VLDMDIA_UPD; - emitPopInst(MBB, MI, CSI, FltOpc, 0, isVarArg, true, &isARMArea3Register); + emitPopInst(MBB, MI, CSI, FltOpc, 0, isVarArg, true, &isARMArea3Register, + NumAlignedDPRCS2Regs); emitPopInst(MBB, MI, CSI, PopOpc, LdrOpc, isVarArg, false, - &isARMArea2Register); + &isARMArea2Register, 0); emitPopInst(MBB, MI, CSI, PopOpc, LdrOpc, isVarArg, false, - &isARMArea1Register); + &isARMArea1Register, 0); return true; } @@ -842,6 +1137,55 @@ static unsigned estimateRSStackSizeLimit(MachineFunction &MF, return Limit; } +// In functions that realign the stack, it can be an advantage to spill the +// callee-saved vector registers after realigning the stack. The vst1 and vld1 +// instructions take alignment hints that can improve performance. +// +static void checkNumAlignedDPRCS2Regs(MachineFunction &MF) { + MF.getInfo<ARMFunctionInfo>()->setNumAlignedDPRCS2Regs(0); + if (!SpillAlignedNEONRegs) + return; + + // Naked functions don't spill callee-saved registers. + if (MF.getFunction()->hasFnAttr(Attribute::Naked)) + return; + + // We are planning to use NEON instructions vst1 / vld1. + if (!MF.getTarget().getSubtarget<ARMSubtarget>().hasNEON()) + return; + + // Don't bother if the default stack alignment is sufficiently high. + if (MF.getTarget().getFrameLowering()->getStackAlignment() >= 8) + return; + + // Aligned spills require stack realignment. + const ARMBaseRegisterInfo *RegInfo = + static_cast<const ARMBaseRegisterInfo*>(MF.getTarget().getRegisterInfo()); + if (!RegInfo->canRealignStack(MF)) + return; + + // We always spill contiguous d-registers starting from d8. Count how many + // needs spilling. The register allocator will almost always use the + // callee-saved registers in order, but it can happen that there are holes in + // the range. Registers above the hole will be spilled to the standard DPRCS + // area. + MachineRegisterInfo &MRI = MF.getRegInfo(); + unsigned NumSpills = 0; + for (; NumSpills < 8; ++NumSpills) + if (!MRI.isPhysRegOrOverlapUsed(ARM::D8 + NumSpills)) + break; + + // Don't do this for just one d-register. It's not worth it. + if (NumSpills < 2) + return; + + // Spill the first NumSpills D-registers after realigning the stack. + MF.getInfo<ARMFunctionInfo>()->setNumAlignedDPRCS2Regs(NumSpills); + + // A scratch register is required for the vst1 / vld1 instructions. + MF.getRegInfo().setPhysRegUsed(ARM::R4); +} + void ARMFrameLowering::processFunctionBeforeCalleeSavedScan(MachineFunction &MF, RegScavenger *RS) const { @@ -888,6 +1232,9 @@ ARMFrameLowering::processFunctionBeforeCalleeSavedScan(MachineFunction &MF, MF.getRegInfo().setPhysRegUsed(ARM::R4); } + // See if we can spill vector registers to aligned stack. + checkNumAlignedDPRCS2Regs(MF); + // Spill the BasePtr if it's used. if (RegInfo->hasBasePointer(MF)) MF.getRegInfo().setPhysRegUsed(RegInfo->getBaseRegister()); diff --git a/lib/Target/ARM/ARMFrameLowering.h b/lib/Target/ARM/ARMFrameLowering.h index 61bb8afa40..a1c2b93562 100644 --- a/lib/Target/ARM/ARMFrameLowering.h +++ b/lib/Target/ARM/ARMFrameLowering.h @@ -63,12 +63,13 @@ public: void emitPushInst(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, const std::vector<CalleeSavedInfo> &CSI, unsigned StmOpc, unsigned StrOpc, bool NoGap, - bool(*Func)(unsigned, bool), + bool(*Func)(unsigned, bool), unsigned NumAlignedDPRCS2Regs, unsigned MIFlags = 0) const; void emitPopInst(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, const std::vector<CalleeSavedInfo> &CSI, unsigned LdmOpc, unsigned LdrOpc, bool isVarArg, bool NoGap, - bool(*Func)(unsigned, bool)) const; + bool(*Func)(unsigned, bool), + unsigned NumAlignedDPRCS2Regs) const; }; } // End llvm namespace diff --git a/lib/Target/ARM/ARMMachineFunctionInfo.h b/lib/Target/ARM/ARMMachineFunctionInfo.h index 96be29fa4f..1e9da86387 100644 --- a/lib/Target/ARM/ARMMachineFunctionInfo.h +++ b/lib/Target/ARM/ARMMachineFunctionInfo.h @@ -64,6 +64,9 @@ class ARMFunctionInfo : public MachineFunctionInfo { /// GPR callee-saved (2) : r8, r10, r11 /// -------------------------------------------- /// DPR callee-saved : d8 - d15 + /// + /// Also see AlignedDPRCSRegs below. Not all D-regs need to go in area 3. + /// Some may be spilled after the stack has been realigned. unsigned GPRCS1Offset; unsigned GPRCS2Offset; unsigned DPRCSOffset; @@ -80,6 +83,15 @@ class ARMFunctionInfo : public MachineFunctionInfo { BitVector GPRCS2Frames; BitVector DPRCSFrames; + /// NumAlignedDPRCS2Regs - The number of callee-saved DPRs that are saved in + /// the aligned portion of the stack frame. This is always a contiguous + /// sequence of D-registers starting from d8. + /// + /// We do not keep track of the frame indices used for these registers - they + /// behave like any other frame index in the aligned stack frame. These + /// registers also aren't included in DPRCSSize above. + unsigned NumAlignedDPRCS2Regs; + /// JumpTableUId - Unique id for jumptables. /// unsigned JumpTableUId; @@ -105,6 +117,7 @@ public: FramePtrSpillOffset(0), GPRCS1Offset(0), GPRCS2Offset(0), DPRCSOffset(0), GPRCS1Size(0), GPRCS2Size(0), DPRCSSize(0), GPRCS1Frames(0), GPRCS2Frames(0), DPRCSFrames(0), + NumAlignedDPRCS2Regs(0), JumpTableUId(0), PICLabelUId(0), VarArgsFrameIndex(0), HasITBlocks(false) {} @@ -138,6 +151,9 @@ public: unsigned getFramePtrSpillOffset() const { return FramePtrSpillOffset; } void setFramePtrSpillOffset(unsigned o) { FramePtrSpillOffset = o; } + unsigned getNumAlignedDPRCS2Regs() const { return NumAlignedDPRCS2Regs; } + void setNumAlignedDPRCS2Regs(unsigned n) { NumAlignedDPRCS2Regs = n; } + unsigned getGPRCalleeSavedArea1Offset() const { return GPRCS1Offset; } unsigned getGPRCalleeSavedArea2Offset() const { return GPRCS2Offset; } unsigned getDPRCalleeSavedAreaOffset() const { return DPRCSOffset; } diff --git a/test/CodeGen/Thumb2/aligned-spill.ll b/test/CodeGen/Thumb2/aligned-spill.ll index 1a987d02d0..948c8ce2c2 100644 --- a/test/CodeGen/Thumb2/aligned-spill.ll +++ b/test/CodeGen/Thumb2/aligned-spill.ll @@ -1,4 +1,5 @@ ; RUN: llc < %s -mcpu=cortex-a8 | FileCheck %s +; RUN: llc < %s -mcpu=cortex-a8 -align-neon-spills | FileCheck %s --check-prefix=NEON target datalayout = "e-p:32:32:32-i1:8:32-i8:8:32-i16:16:32-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:32:64-v128:32:128-a0:0:32-n32-S32" target triple = "thumbv7-apple-ios" @@ -19,4 +20,76 @@ entry: ret void } +; NEON: f +; NEON: push {r4, r7, lr} +; NEON: sub.w r4, sp, #64 +; NEON: bic r4, r4, #15 +; Stack pointer must be updated before the spills. +; NEON: mov sp, r4 +; NEON: vst1.64 {d8, d9, d10, d11}, [r4, :128]! +; NEON: vst1.64 {d12, d13, d14, d15}, [r4, :128] +; Stack pointer adjustment for the stack frame contents. +; This could legally happen before the spills. +; Since the spill slot is only 8 bytes, technically it would be fine to only +; subtract #8 here. That would leave sp less aligned than some stack slots, +; and would probably blow MFI's mind. +; NEON: sub sp, #16 +; The epilog is free to use another scratch register than r4. +; NEON: add r[[R4:[0-9]+]], sp, #16 +; NEON: vld1.64 {d8, d9, d10, d11}, [r[[R4]], :128]! +; NEON: vld1.64 {d12, d13, d14, d15}, [r[[R4]], :128] +; The stack pointer restore must happen after the reloads. +; NEON: mov sp, +; NEON: pop + declare void @g() + +; Spill 7 d-registers. +define void @f7(double* nocapture %p) nounwind ssp { +entry: + tail call void asm sideeffect "", "~{d8},~{d9},~{d10},~{d11},~{d12},~{d13},~{d14}"() nounwind + ret void +} + +; NEON: f7 +; NEON: push {r4, r7, lr} +; NEON: sub.w r4, sp, #56 +; NEON: bic r4, r4, #15 +; Stack pointer must be updated before the spills. +; NEON: mov sp, r4 +; NEON: vst1.64 {d8, d9, d10, d11}, [r4, :128]! +; NEON: vst1.64 {d12, d13}, [r4, :128] +; NEON: vstr d14, [r4, #16] +; Epilog +; NEON: vld1.64 {d8, d9, d10, d11}, +; NEON: vld1.64 {d12, d13}, +; NEON: vldr d14, +; The stack pointer restore must happen after the reloads. +; NEON: mov sp, +; NEON: pop + +; Spill 7 d-registers, leave a hole. +define void @f3plus4(double* nocapture %p) nounwind ssp { +entry: + tail call void asm sideeffect "", "~{d8},~{d9},~{d10},~{d12},~{d13},~{d14},~{d15}"() nounwind + ret void +} + +; Aligned spilling only works for contiguous ranges starting from d8. +; The rest goes to the standard vpush instructions. +; NEON: f3plus4 +; NEON: push {r4, r7, lr} +; NEON: vpush {d12, d13, d14, d15} +; NEON: sub.w r4, sp, #24 +; NEON: bic r4, r4, #15 +; Stack pointer must be updated before the spills. +; NEON: mov sp, r4 +; NEON: vst1.64 {d8, d9}, [r4, :128] +; NEON: vstr d10, [r4, #16] +; Epilog +; NEON: vld1.64 {d8, d9}, +; NEON: vldr d10, [{{.*}}, #16] +; The stack pointer restore must happen after the reloads. +; NEON: mov sp, +; NEON: vpop {d12, d13, d14, d15} +; NEON: pop |