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authorAndrew Trick <atrick@apple.com>2012-02-01 22:13:57 +0000
committerAndrew Trick <atrick@apple.com>2012-02-01 22:13:57 +0000
commitee498d3254b86bceb4f441741e9f442990647ce6 (patch)
treef2319c428f9e572162a0ca172a573da5ea39bcdf /lib
parentf18a9a2314542ad3b7a601b86969073519e19b0d (diff)
VLIW specific scheduler framework that utilizes deterministic finite automaton (DFA).
This new scheduler plugs into the existing selection DAG scheduling framework. It is a top-down critical path scheduler that tracks register pressure and uses a DFA for pipeline modeling. Patch by Sergei Larin! git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@149547 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib')
-rw-r--r--lib/CodeGen/SelectionDAG/CMakeLists.txt4
-rw-r--r--lib/CodeGen/SelectionDAG/ResourcePriorityQueue.cpp657
-rw-r--r--lib/CodeGen/SelectionDAG/ScheduleDAGVLIW.cpp276
-rw-r--r--lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp2
-rw-r--r--lib/Target/Hexagon/HexagonISelLowering.cpp1
-rw-r--r--lib/Target/Hexagon/HexagonInstrInfo.cpp30
-rw-r--r--lib/Target/Hexagon/HexagonInstrInfo.h7
-rw-r--r--lib/Target/Hexagon/HexagonSubtarget.cpp3
-rw-r--r--lib/Target/Hexagon/Makefile1
9 files changed, 980 insertions, 1 deletions
diff --git a/lib/CodeGen/SelectionDAG/CMakeLists.txt b/lib/CodeGen/SelectionDAG/CMakeLists.txt
index 60233267a7..6bff251add 100644
--- a/lib/CodeGen/SelectionDAG/CMakeLists.txt
+++ b/lib/CodeGen/SelectionDAG/CMakeLists.txt
@@ -10,13 +10,15 @@ add_llvm_library(LLVMSelectionDAG
LegalizeTypesGeneric.cpp
LegalizeVectorOps.cpp
LegalizeVectorTypes.cpp
+ ResourcePriorityQueue.cpp
ScheduleDAGFast.cpp
- ScheduleDAGRRList.cpp
+ ScheduleDAGRRList.cpp
ScheduleDAGSDNodes.cpp
SelectionDAG.cpp
SelectionDAGBuilder.cpp
SelectionDAGISel.cpp
SelectionDAGPrinter.cpp
+ SelectionDAGVLIW.cpp
TargetLowering.cpp
TargetSelectionDAGInfo.cpp
)
diff --git a/lib/CodeGen/SelectionDAG/ResourcePriorityQueue.cpp b/lib/CodeGen/SelectionDAG/ResourcePriorityQueue.cpp
new file mode 100644
index 0000000000..1a27f3fab7
--- /dev/null
+++ b/lib/CodeGen/SelectionDAG/ResourcePriorityQueue.cpp
@@ -0,0 +1,657 @@
+//===- ResourcePriorityQueue.cpp - A DFA-oriented priority queue -*- C++ -*-==//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the ResourcePriorityQueue class, which is a
+// SchedulingPriorityQueue that prioritizes instructions using DFA state to
+// reduce the length of the critical path through the basic block
+// on VLIW platforms.
+// The scheduler is basically a top-down adaptable list scheduler with DFA
+// resource tracking added to the cost function.
+// DFA is queried as a state machine to model "packets/bundles" during
+// schedule. Currently packets/bundles are discarded at the end of
+// scheduling, affecting only order of instructions.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "scheduler"
+#include "llvm/CodeGen/ResourcePriorityQueue.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/CodeGen/MachineInstr.h"
+#include "llvm/CodeGen/SelectionDAGNodes.h"
+#include "llvm/Target/TargetMachine.h"
+#include "llvm/Target/TargetLowering.h"
+
+using namespace llvm;
+
+static cl::opt<bool> DisableDFASched("disable-dfa-sched", cl::Hidden,
+ cl::ZeroOrMore, cl::init(false),
+ cl::desc("Disable use of DFA during scheduling"));
+
+static cl::opt<signed> RegPressureThreshold(
+ "dfa-sched-reg-pressure-threshold", cl::Hidden, cl::ZeroOrMore, cl::init(5),
+ cl::desc("Track reg pressure and switch priority to in-depth"));
+
+
+ResourcePriorityQueue::ResourcePriorityQueue(SelectionDAGISel *IS) :
+ Picker(this),
+ InstrItins(IS->getTargetLowering().getTargetMachine().getInstrItineraryData())
+{
+ TII = IS->getTargetLowering().getTargetMachine().getInstrInfo();
+ TRI = IS->getTargetLowering().getTargetMachine().getRegisterInfo();
+ TLI = &IS->getTargetLowering();
+
+ const TargetMachine &tm = (*IS->MF).getTarget();
+ ResourcesModel = tm.getInstrInfo()->CreateTargetScheduleState(&tm,NULL);
+ // This hard requirment could be relaxed, but for now
+ // do not let it procede.
+ assert (ResourcesModel && "Unimplemented CreateTargetScheduleState.");
+
+ unsigned NumRC = TRI->getNumRegClasses();
+ RegLimit.resize(NumRC);
+ RegPressure.resize(NumRC);
+ std::fill(RegLimit.begin(), RegLimit.end(), 0);
+ std::fill(RegPressure.begin(), RegPressure.end(), 0);
+ for (TargetRegisterInfo::regclass_iterator I = TRI->regclass_begin(),
+ E = TRI->regclass_end(); I != E; ++I)
+ RegLimit[(*I)->getID()] = TRI->getRegPressureLimit(*I, *IS->MF);
+
+ ParallelLiveRanges = 0;
+ HorizontalVerticalBalance = 0;
+}
+
+unsigned
+ResourcePriorityQueue::numberRCValPredInSU(SUnit *SU, unsigned RCId) {
+ unsigned NumberDeps = 0;
+ for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
+ I != E; ++I) {
+ if (I->isCtrl())
+ continue;
+
+ SUnit *PredSU = I->getSUnit();
+ const SDNode *ScegN = PredSU->getNode();
+
+ if (!ScegN)
+ continue;
+
+ // If value is passed to CopyToReg, it is probably
+ // live outside BB.
+ switch (ScegN->getOpcode()) {
+ default: break;
+ case ISD::TokenFactor: break;
+ case ISD::CopyFromReg: NumberDeps++; break;
+ case ISD::CopyToReg: break;
+ case ISD::INLINEASM: break;
+ }
+ if (!ScegN->isMachineOpcode())
+ continue;
+
+ for (unsigned i = 0, e = ScegN->getNumValues(); i != e; ++i) {
+ EVT VT = ScegN->getValueType(i);
+ if (TLI->isTypeLegal(VT)
+ && (TLI->getRegClassFor(VT)->getID() == RCId)) {
+ NumberDeps++;
+ break;
+ }
+ }
+ }
+ return NumberDeps;
+}
+
+unsigned ResourcePriorityQueue::numberRCValSuccInSU(SUnit *SU,
+ unsigned RCId) {
+ unsigned NumberDeps = 0;
+ for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
+ I != E; ++I) {
+ if (I->isCtrl())
+ continue;
+
+ SUnit *SuccSU = I->getSUnit();
+ const SDNode *ScegN = SuccSU->getNode();
+ if (!ScegN)
+ continue;
+
+ // If value is passed to CopyToReg, it is probably
+ // live outside BB.
+ switch (ScegN->getOpcode()) {
+ default: break;
+ case ISD::TokenFactor: break;
+ case ISD::CopyFromReg: break;
+ case ISD::CopyToReg: NumberDeps++; break;
+ case ISD::INLINEASM: break;
+ }
+ if (!ScegN->isMachineOpcode())
+ continue;
+
+ for (unsigned i = 0, e = ScegN->getNumOperands(); i != e; ++i) {
+ const SDValue &Op = ScegN->getOperand(i);
+ EVT VT = Op.getNode()->getValueType(Op.getResNo());
+ if (TLI->isTypeLegal(VT)
+ && (TLI->getRegClassFor(VT)->getID() == RCId)) {
+ NumberDeps++;
+ break;
+ }
+ }
+ }
+ return NumberDeps;
+}
+
+static unsigned numberCtrlDepsInSU(SUnit *SU) {
+ unsigned NumberDeps = 0;
+ for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
+ I != E; ++I)
+ if (I->isCtrl())
+ NumberDeps++;
+
+ return NumberDeps;
+}
+
+static unsigned numberCtrlPredInSU(SUnit *SU) {
+ unsigned NumberDeps = 0;
+ for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
+ I != E; ++I)
+ if (I->isCtrl())
+ NumberDeps++;
+
+ return NumberDeps;
+}
+
+///
+/// Initialize nodes.
+///
+void ResourcePriorityQueue::initNodes(std::vector<SUnit> &sunits) {
+ SUnits = &sunits;
+ NumNodesSolelyBlocking.resize(SUnits->size(), 0);
+
+ for (unsigned i = 0, e = SUnits->size(); i != e; ++i) {
+ SUnit *SU = &(*SUnits)[i];
+ initNumRegDefsLeft(SU);
+ SU->NodeQueueId = 0;
+ }
+}
+
+/// This heuristic is used if DFA scheduling is not desired
+/// for some VLIW platform.
+bool resource_sort::operator()(const SUnit *LHS, const SUnit *RHS) const {
+ // The isScheduleHigh flag allows nodes with wraparound dependencies that
+ // cannot easily be modeled as edges with latencies to be scheduled as
+ // soon as possible in a top-down schedule.
+ if (LHS->isScheduleHigh && !RHS->isScheduleHigh)
+ return false;
+
+ if (!LHS->isScheduleHigh && RHS->isScheduleHigh)
+ return true;
+
+ unsigned LHSNum = LHS->NodeNum;
+ unsigned RHSNum = RHS->NodeNum;
+
+ // The most important heuristic is scheduling the critical path.
+ unsigned LHSLatency = PQ->getLatency(LHSNum);
+ unsigned RHSLatency = PQ->getLatency(RHSNum);
+ if (LHSLatency < RHSLatency) return true;
+ if (LHSLatency > RHSLatency) return false;
+
+ // After that, if two nodes have identical latencies, look to see if one will
+ // unblock more other nodes than the other.
+ unsigned LHSBlocked = PQ->getNumSolelyBlockNodes(LHSNum);
+ unsigned RHSBlocked = PQ->getNumSolelyBlockNodes(RHSNum);
+ if (LHSBlocked < RHSBlocked) return true;
+ if (LHSBlocked > RHSBlocked) return false;
+
+ // Finally, just to provide a stable ordering, use the node number as a
+ // deciding factor.
+ return LHSNum < RHSNum;
+}
+
+
+/// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor
+/// of SU, return it, otherwise return null.
+SUnit *ResourcePriorityQueue::getSingleUnscheduledPred(SUnit *SU) {
+ SUnit *OnlyAvailablePred = 0;
+ for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
+ I != E; ++I) {
+ SUnit &Pred = *I->getSUnit();
+ if (!Pred.isScheduled) {
+ // We found an available, but not scheduled, predecessor. If it's the
+ // only one we have found, keep track of it... otherwise give up.
+ if (OnlyAvailablePred && OnlyAvailablePred != &Pred)
+ return 0;
+ OnlyAvailablePred = &Pred;
+ }
+ }
+ return OnlyAvailablePred;
+}
+
+void ResourcePriorityQueue::push(SUnit *SU) {
+ // Look at all of the successors of this node. Count the number of nodes that
+ // this node is the sole unscheduled node for.
+ unsigned NumNodesBlocking = 0;
+ for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
+ I != E; ++I)
+ if (getSingleUnscheduledPred(I->getSUnit()) == SU)
+ ++NumNodesBlocking;
+
+ NumNodesSolelyBlocking[SU->NodeNum] = NumNodesBlocking;
+ Queue.push_back(SU);
+}
+
+/// Check if scheduling of this SU is possible
+/// in the current packet.
+bool ResourcePriorityQueue::isResourceAvailable(SUnit *SU) {
+ if (!SU || !SU->getNode())
+ return false;
+
+ // If this is a compound instruction,
+ // it is likely to be a call. Do not delay it.
+ if (SU->getNode()->getGluedNode())
+ return true;
+
+ // First see if the pipeline could receive this instruction
+ // in the current cycle.
+ if (SU->getNode()->isMachineOpcode())
+ switch (SU->getNode()->getMachineOpcode()) {
+ default:
+ if (!ResourcesModel->canReserveResources(&TII->get(
+ SU->getNode()->getMachineOpcode())))
+ return false;
+ case TargetOpcode::EXTRACT_SUBREG:
+ case TargetOpcode::INSERT_SUBREG:
+ case TargetOpcode::SUBREG_TO_REG:
+ case TargetOpcode::REG_SEQUENCE:
+ case TargetOpcode::IMPLICIT_DEF:
+ break;
+ }
+
+ // Now see if there are no other dependencies
+ // to instructions alredy in the packet.
+ for (unsigned i = 0, e = Packet.size(); i != e; ++i)
+ for (SUnit::const_succ_iterator I = Packet[i]->Succs.begin(),
+ E = Packet[i]->Succs.end(); I != E; ++I) {
+ // Since we do not add pseudos to packets, might as well
+ // ignor order deps.
+ if (I->isCtrl())
+ continue;
+
+ if (I->getSUnit() == SU)
+ return false;
+ }
+
+ return true;
+}
+
+/// Keep track of available resources.
+void ResourcePriorityQueue::reserveResources(SUnit *SU) {
+ // If this SU does not fit in the packet
+ // start a new one.
+ if (!isResourceAvailable(SU) || SU->getNode()->getGluedNode()) {
+ ResourcesModel->clearResources();
+ Packet.clear();
+ }
+
+ if (SU->getNode() && SU->getNode()->isMachineOpcode()) {
+ switch (SU->getNode()->getMachineOpcode()) {
+ default:
+ ResourcesModel->reserveResources(&TII->get(
+ SU->getNode()->getMachineOpcode()));
+ break;
+ case TargetOpcode::EXTRACT_SUBREG:
+ case TargetOpcode::INSERT_SUBREG:
+ case TargetOpcode::SUBREG_TO_REG:
+ case TargetOpcode::REG_SEQUENCE:
+ case TargetOpcode::IMPLICIT_DEF:
+ break;
+ }
+ Packet.push_back(SU);
+ }
+ // Forcefully end packet for PseudoOps.
+ else {
+ ResourcesModel->clearResources();
+ Packet.clear();
+ }
+
+ // If packet is now full, reset the state so in the next cycle
+ // we start fresh.
+ if (Packet.size() >= InstrItins->IssueWidth) {
+ ResourcesModel->clearResources();
+ Packet.clear();
+ }
+}
+
+signed ResourcePriorityQueue::rawRegPressureDelta(SUnit *SU, unsigned RCId) {
+ signed RegBalance = 0;
+
+ if (!SU || !SU->getNode() || !SU->getNode()->isMachineOpcode())
+ return RegBalance;
+
+ // Gen estimate.
+ for (unsigned i = 0, e = SU->getNode()->getNumValues(); i != e; ++i) {
+ EVT VT = SU->getNode()->getValueType(i);
+ if (TLI->isTypeLegal(VT)
+ && TLI->getRegClassFor(VT)
+ && TLI->getRegClassFor(VT)->getID() == RCId)
+ RegBalance += numberRCValSuccInSU(SU, RCId);
+ }
+ // Kill estimate.
+ for (unsigned i = 0, e = SU->getNode()->getNumOperands(); i != e; ++i) {
+ const SDValue &Op = SU->getNode()->getOperand(i);
+ EVT VT = Op.getNode()->getValueType(Op.getResNo());
+ if (isa<ConstantSDNode>(Op.getNode()))
+ continue;
+
+ if (TLI->isTypeLegal(VT) && TLI->getRegClassFor(VT)
+ && TLI->getRegClassFor(VT)->getID() == RCId)
+ RegBalance -= numberRCValPredInSU(SU, RCId);
+ }
+ return RegBalance;
+}
+
+/// Estimates change in reg pressure from this SU.
+/// It is acheived by trivial tracking of defined
+/// and used vregs in dependent instructions.
+/// The RawPressure flag makes this function to ignore
+/// existing reg file sizes, and report raw def/use
+/// balance.
+signed ResourcePriorityQueue::regPressureDelta(SUnit *SU, bool RawPressure) {
+ signed RegBalance = 0;
+
+ if (!SU || !SU->getNode() || !SU->getNode()->isMachineOpcode())
+ return RegBalance;
+
+ if (RawPressure) {
+ for (TargetRegisterInfo::regclass_iterator I = TRI->regclass_begin(),
+ E = TRI->regclass_end(); I != E; ++I) {
+ const TargetRegisterClass *RC = *I;
+ RegBalance += rawRegPressureDelta(SU, RC->getID());
+ }
+ }
+ else {
+ for (TargetRegisterInfo::regclass_iterator I = TRI->regclass_begin(),
+ E = TRI->regclass_end(); I != E; ++I) {
+ const TargetRegisterClass *RC = *I;
+ if ((RegPressure[RC->getID()] +
+ rawRegPressureDelta(SU, RC->getID()) > 0) &&
+ (RegPressure[RC->getID()] +
+ rawRegPressureDelta(SU, RC->getID()) >= RegLimit[RC->getID()]))
+ RegBalance += rawRegPressureDelta(SU, RC->getID());
+ }
+ }
+
+ return RegBalance;
+}
+
+// Constants used to denote relative importance of
+// heuristic components for cost computation.
+static const unsigned PriorityOne = 200;
+static const unsigned PriorityTwo = 100;
+static const unsigned PriorityThree = 50;
+static const unsigned PriorityFour = 15;
+static const unsigned PriorityFive = 5;
+static const unsigned ScaleOne = 20;
+static const unsigned ScaleTwo = 10;
+static const unsigned ScaleThree = 5;
+static const unsigned FactorOne = 2;
+
+/// Returns single number reflecting benefit of scheduling SU
+/// in the current cycle.
+signed ResourcePriorityQueue::SUSchedulingCost(SUnit *SU) {
+ // Initial trivial priority.
+ signed ResCount = 1;
+
+ // Do not waste time on a node that is already scheduled.
+ if (SU->isScheduled)
+ return ResCount;
+
+ // Forced priority is high.
+ if (SU->isScheduleHigh)
+ ResCount += PriorityOne;
+
+ // Adaptable scheduling
+ // A small, but very parallel
+ // region, where reg pressure is an issue.
+ if (HorizontalVerticalBalance > RegPressureThreshold) {
+ // Critical path first
+ ResCount += (SU->getHeight() * ScaleTwo);
+ // If resources are available for it, multiply the
+ // chance of scheduling.
+ if (isResourceAvailable(SU))
+ ResCount <<= FactorOne;
+
+ // Consider change to reg pressure from scheduling
+ // this SU.
+ ResCount -= (regPressureDelta(SU,true) * ScaleOne);
+ }
+ // Default heuristic, greeady and
+ // critical path driven.
+ else {
+ // Critical path first.
+ ResCount += (SU->getHeight() * ScaleTwo);
+ // Now see how many instructions is blocked by this SU.
+ ResCount += (NumNodesSolelyBlocking[SU->NodeNum] * ScaleTwo);
+ // If resources are available for it, multiply the
+ // chance of scheduling.
+ if (isResourceAvailable(SU))
+ ResCount <<= FactorOne;
+
+ ResCount -= (regPressureDelta(SU) * ScaleTwo);
+ }
+
+ // These are platform specific things.
+ // Will need to go into the back end
+ // and accessed from here via a hook.
+ for (SDNode *N = SU->getNode(); N; N = N->getGluedNode()) {
+ if (N->isMachineOpcode()) {
+ const MCInstrDesc &TID = TII->get(N->getMachineOpcode());
+ if (TID.isCall())
+ ResCount += (PriorityThree + (ScaleThree*N->getNumValues()));
+ }
+ else
+ switch (N->getOpcode()) {
+ default: break;
+ case ISD::TokenFactor:
+ case ISD::CopyFromReg:
+ case ISD::CopyToReg:
+ ResCount += PriorityFive;
+ break;
+
+ case ISD::INLINEASM:
+ ResCount += PriorityFour;
+ break;
+ }
+ }
+ return ResCount;
+}
+
+
+/// Main resource tracking point.
+void ResourcePriorityQueue::ScheduledNode(SUnit *SU) {
+ // Use NULL entry as an event marker to reset
+ // the DFA state.
+ if (!SU) {
+ ResourcesModel->clearResources();
+ Packet.clear();
+ return;
+ }
+
+ const SDNode *ScegN = SU->getNode();
+ // Update reg pressure tracking.
+ // First update current node.
+ if (ScegN->isMachineOpcode()) {
+ // Estimate generated regs.
+ for (unsigned i = 0, e = ScegN->getNumValues(); i != e; ++i) {
+ EVT VT = ScegN->getValueType(i);
+
+ if (TLI->isTypeLegal(VT)) {
+ const TargetRegisterClass *RC = TLI->getRegClassFor(VT);
+ if (RC)
+ RegPressure[RC->getID()] += numberRCValSuccInSU(SU, RC->getID());
+ }
+ }
+ // Estimate killed regs.
+ for (unsigned i = 0, e = ScegN->getNumOperands(); i != e; ++i) {
+ const SDValue &Op = ScegN->getOperand(i);
+ EVT VT = Op.getNode()->getValueType(Op.getResNo());
+
+ if (TLI->isTypeLegal(VT)) {
+ const TargetRegisterClass *RC = TLI->getRegClassFor(VT);
+ if (RC) {
+ if (RegPressure[RC->getID()] >
+ (numberRCValPredInSU(SU, RC->getID())))
+ RegPressure[RC->getID()] -= numberRCValPredInSU(SU, RC->getID());
+ else RegPressure[RC->getID()] = 0;
+ }
+ }
+ }
+ for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
+ I != E; ++I) {
+ if (I->isCtrl() || (I->getSUnit()->NumRegDefsLeft == 0))
+ continue;
+ --I->getSUnit()->NumRegDefsLeft;
+ }
+ }
+
+ // Reserve resources for this SU.
+ reserveResources(SU);
+
+ // Adjust number of parallel live ranges.
+ // Heuristic is simple - node with no data successors reduces
+ // number of live ranges. All others, increase it.
+ unsigned NumberNonControlDeps = 0;
+
+ for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
+ I != E; ++I) {
+ adjustPriorityOfUnscheduledPreds(I->getSUnit());
+ if (!I->isCtrl())
+ NumberNonControlDeps++;
+ }
+
+ if (!NumberNonControlDeps) {
+ if (ParallelLiveRanges >= SU->NumPreds)
+ ParallelLiveRanges -= SU->NumPreds;
+ else
+ ParallelLiveRanges = 0;
+
+ }
+ else
+ ParallelLiveRanges += SU->NumRegDefsLeft;
+
+ // Track parallel live chains.
+ HorizontalVerticalBalance += (SU->Succs.size() - numberCtrlDepsInSU(SU));
+ HorizontalVerticalBalance -= (SU->Preds.size() - numberCtrlPredInSU(SU));
+}
+
+void ResourcePriorityQueue::initNumRegDefsLeft(SUnit *SU) {
+ unsigned NodeNumDefs = 0;
+ for (SDNode *N = SU->getNode(); N; N = N->getGluedNode())
+ if (N->isMachineOpcode()) {
+ const MCInstrDesc &TID = TII->get(N->getMachineOpcode());
+ // No register need be allocated for this.
+ if (N->getMachineOpcode() == TargetOpcode::IMPLICIT_DEF) {
+ NodeNumDefs = 0;
+ break;
+ }
+ NodeNumDefs = std::min(N->getNumValues(), TID.getNumDefs());
+ }
+ else
+ switch(N->getOpcode()) {
+ default: break;
+ case ISD::CopyFromReg:
+ NodeNumDefs++;
+ break;
+ case ISD::INLINEASM:
+ NodeNumDefs++;
+ break;
+ }
+
+ SU->NumRegDefsLeft = NodeNumDefs;
+}
+
+/// adjustPriorityOfUnscheduledPreds - One of the predecessors of SU was just
+/// scheduled. If SU is not itself available, then there is at least one
+/// predecessor node that has not been scheduled yet. If SU has exactly ONE
+/// unscheduled predecessor, we want to increase its priority: it getting
+/// scheduled will make this node available, so it is better than some other
+/// node of the same priority that will not make a node available.
+void ResourcePriorityQueue::adjustPriorityOfUnscheduledPreds(SUnit *SU) {
+ if (SU->isAvailable) return; // All preds scheduled.
+
+ SUnit *OnlyAvailablePred = getSingleUnscheduledPred(SU);
+ if (OnlyAvailablePred == 0 || !OnlyAvailablePred->isAvailable)
+ return;
+
+ // Okay, we found a single predecessor that is available, but not scheduled.
+ // Since it is available, it must be in the priority queue. First remove it.
+ remove(OnlyAvailablePred);
+
+ // Reinsert the node into the priority queue, which recomputes its
+ // NumNodesSolelyBlocking value.
+ push(OnlyAvailablePred);
+}
+
+
+/// Main access point - returns next instructions
+/// to be placed in scheduling sequence.
+SUnit *ResourcePriorityQueue::pop() {
+ if (empty())
+ return 0;
+
+ std::vector<SUnit *>::iterator Best = Queue.begin();
+ if (!DisableDFASched) {
+ signed BestCost = SUSchedulingCost(*Best);
+ for (std::vector<SUnit *>::iterator I = Queue.begin(),
+ E = Queue.end(); I != E; ++I) {
+ if (*I == *Best)
+ continue;
+
+ if (SUSchedulingCost(*I) > BestCost) {
+ BestCost = SUSchedulingCost(*I);
+ Best = I;
+ }
+ }
+ }
+ // Use default TD scheduling mechanism.
+ else {
+ for (std::vector<SUnit *>::iterator I = llvm::next(Queue.begin()),
+ E = Queue.end(); I != E; ++I)
+ if (Picker(*Best, *I))
+ Best = I;
+ }
+
+ SUnit *V = *Best;
+ if (Best != prior(Queue.end()))
+ std::swap(*Best, Queue.back());
+
+ Queue.pop_back();
+
+ return V;
+}
+
+
+void ResourcePriorityQueue::remove(SUnit *SU) {
+ assert(!Queue.empty() && "Queue is empty!");
+ std::vector<SUnit *>::iterator I = std::find(Queue.begin(), Queue.end(), SU);
+ if (I != prior(Queue.end()))
+ std::swap(*I, Queue.back());
+
+ Queue.pop_back();
+}
+
+
+#ifdef NDEBUG
+void ResourcePriorityQueue::dump(ScheduleDAG *DAG) const {}
+#else
+void ResourcePriorityQueue::dump(ScheduleDAG *DAG) const {
+ ResourcePriorityQueue q = *this;
+ while (!q.empty()) {
+ SUnit *su = q.pop();
+ dbgs() << "Height " << su->getHeight() << ": ";
+ su->dump(DAG);
+ }
+}
+#endif
diff --git a/lib/CodeGen/SelectionDAG/ScheduleDAGVLIW.cpp b/lib/CodeGen/SelectionDAG/ScheduleDAGVLIW.cpp
new file mode 100644
index 0000000000..7d1250952c
--- /dev/null
+++ b/lib/CodeGen/SelectionDAG/ScheduleDAGVLIW.cpp
@@ -0,0 +1,276 @@
+//===- ScheduleDAGVLIW.cpp - SelectionDAG list scheduler for VLIW -*- C++ -*-=//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This implements a top-down list scheduler, using standard algorithms.
+// The basic approach uses a priority queue of available nodes to schedule.
+// One at a time, nodes are taken from the priority queue (thus in priority
+// order), checked for legality to schedule, and emitted if legal.
+//
+// Nodes may not be legal to schedule either due to structural hazards (e.g.
+// pipeline or resource constraints) or because an input to the instruction has
+// not completed execution.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "pre-RA-sched"
+#include "ScheduleDAGSDNodes.h"
+#include "llvm/CodeGen/LatencyPriorityQueue.h"
+#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
+#include "llvm/CodeGen/SchedulerRegistry.h"
+#include "llvm/CodeGen/SelectionDAGISel.h"
+#include "llvm/Target/TargetRegisterInfo.h"
+#include "llvm/Target/TargetData.h"
+#include "llvm/Target/TargetInstrInfo.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/CodeGen/ResourcePriorityQueue.h"
+#include <climits>
+using namespace llvm;
+
+STATISTIC(NumNoops , "Number of noops inserted");
+STATISTIC(NumStalls, "Number of pipeline stalls");
+
+static RegisterScheduler
+ VLIWScheduler("vliw-td", "VLIW scheduler",
+ createVLIWDAGScheduler);
+
+namespace {
+//===----------------------------------------------------------------------===//
+/// ScheduleDAGVLIW - The actual DFA list scheduler implementation. This
+/// supports / top-down scheduling.
+///
+class ScheduleDAGVLIW : public ScheduleDAGSDNodes {
+private:
+ /// AvailableQueue - The priority queue to use for the available SUnits.
+ ///
+ SchedulingPriorityQueue *AvailableQueue;
+
+ /// PendingQueue - This contains all of the instructions whose operands have
+ /// been issued, but their results are not ready yet (due to the latency of
+ /// the operation). Once the operands become available, the instruction is
+ /// added to the AvailableQueue.
+ std::vector<SUnit*> PendingQueue;
+
+ /// HazardRec - The hazard recognizer to use.
+ ScheduleHazardRecognizer *HazardRec;
+
+ /// AA - AliasAnalysis for making memory reference queries.
+ AliasAnalysis *AA;
+
+public:
+ ScheduleDAGVLIW(MachineFunction &mf,
+ AliasAnalysis *aa,
+ SchedulingPriorityQueue *availqueue)
+ : ScheduleDAGSDNodes(mf), AvailableQueue(availqueue), AA(aa) {
+
+ const TargetMachine &tm = mf.getTarget();
+ HazardRec = tm.getInstrInfo()->CreateTargetHazardRecognizer(&tm, this);
+ }
+
+ ~ScheduleDAGVLIW() {
+ delete HazardRec;
+ delete AvailableQueue;
+ }
+
+ void Schedule();
+
+private:
+ void releaseSucc(SUnit *SU, const SDep &D);
+ void releaseSuccessors(SUnit *SU);
+ void scheduleNodeTopDown(SUnit *SU, unsigned CurCycle);
+ void listScheduleTopDown();
+};
+} // end anonymous namespace
+
+/// Schedule - Schedule the DAG using list scheduling.
+void ScheduleDAGVLIW::Schedule() {
+ DEBUG(dbgs()
+ << "********** List Scheduling BB#" << BB->getNumber()
+ << " '" << BB->getName() << "' **********\n");
+
+ // Build the scheduling graph.
+ BuildSchedGraph(AA);
+
+ AvailableQueue->initNodes(SUnits);
+
+ listScheduleTopDown();
+
+ AvailableQueue->releaseState();
+}
+
+//===----------------------------------------------------------------------===//
+// Top-Down Scheduling
+//===----------------------------------------------------------------------===//
+
+/// releaseSucc - Decrement the NumPredsLeft count of a successor. Add it to
+/// the PendingQueue if the count reaches zero. Also update its cycle bound.
+void ScheduleDAGVLIW::releaseSucc(SUnit *SU, const SDep &D) {
+ SUnit *SuccSU = D.getSUnit();
+
+#ifndef NDEBUG
+ if (SuccSU->NumPredsLeft == 0) {
+ dbgs() << "*** Scheduling failed! ***\n";
+ SuccSU->dump(this);
+ dbgs() << " has been released too many times!\n";
+ llvm_unreachable(0);
+ }
+#endif
+ --SuccSU->NumPredsLeft;
+
+ SuccSU->setDepthToAtLeast(SU->getDepth() + D.getLatency());
+
+ // If all the node's predecessors are scheduled, this node is ready
+ // to be scheduled. Ignore the special ExitSU node.
+ if (SuccSU->NumPredsLeft == 0 && SuccSU != &ExitSU) {
+ PendingQueue.push_back(SuccSU);
+ }
+}
+
+void ScheduleDAGVLIW::releaseSuccessors(SUnit *SU) {
+ // Top down: release successors.
+ for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
+ I != E; ++I) {
+ assert(!I->isAssignedRegDep() &&
+ "The list-td scheduler doesn't yet support physreg dependencies!");
+
+ releaseSucc(SU, *I);
+ }
+}
+
+/// scheduleNodeTopDown - Add the node to the schedule. Decrement the pending
+/// count of its successors. If a successor pending count is zero, add it to
+/// the Available queue.
+void ScheduleDAGVLIW::scheduleNodeTopDown(SUnit *SU, unsigned CurCycle) {
+ DEBUG(dbgs() << "*** Scheduling [" << CurCycle << "]: ");
+ DEBUG(SU->dump(this));
+
+ Sequence.push_back(SU);
+ assert(CurCycle >= SU->getDepth() && "Node scheduled above its depth!");
+ SU->setDepthToAtLeast(CurCycle);
+
+ releaseSuccessors(SU);
+ SU->isScheduled = true;
+ AvailableQueue->ScheduledNode(SU);
+}
+
+/// listScheduleTopDown - The main loop of list scheduling for top-down
+/// schedulers.
+void ScheduleDAGVLIW::listScheduleTopDown() {
+ unsigned CurCycle = 0;
+
+ // Release any successors of the special Entry node.
+ releaseSuccessors(&EntrySU);
+
+ // All leaves to AvailableQueue.
+ for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
+ // It is available if it has no predecessors.
+ if (SUnits[i].Preds.empty()) {
+ AvailableQueue->push(&SUnits[i]);
+ SUnits[i].isAvailable = true;
+ }
+ }
+
+ // While AvailableQueue is not empty, grab the node with the highest
+ // priority. If it is not ready put it back. Schedule the node.
+ std::vector<SUnit*> NotReady;
+ Sequence.reserve(SUnits.size());
+ while (!AvailableQueue->empty() || !PendingQueue.empty()) {
+ // Check to see if any of the pending instructions are ready to issue. If
+ // so, add them to the available queue.
+ for (unsigned i = 0, e = PendingQueue.size(); i != e; ++i) {
+ if (PendingQueue[i]->getDepth() == CurCycle) {
+ AvailableQueue->push(PendingQueue[i]);
+ PendingQueue[i]->isAvailable = true;
+ PendingQueue[i] = PendingQueue.back();
+ PendingQueue.pop_back();
+ --i; --e;
+ }
+ else {
+ assert(PendingQueue[i]->getDepth() > CurCycle && "Negative latency?");
+ }
+ }
+
+ // If there are no instructions available, don't try to issue anything, and
+ // don't advance the hazard recognizer.
+ if (AvailableQueue->empty()) {
+ // Reset DFA state.
+ AvailableQueue->ScheduledNode(0);
+ ++CurCycle;
+ continue;
+ }
+
+ SUnit *FoundSUnit = 0;
+
+ bool HasNoopHazards = false;
+ while (!AvailableQueue->empty()) {
+ SUnit *CurSUnit = AvailableQueue->pop();
+
+ ScheduleHazardRecognizer::HazardType HT =
+ HazardRec->getHazardType(CurSUnit, 0/*no stalls*/);
+ if (HT == ScheduleHazardRecognizer::NoHazard) {
+ FoundSUnit = CurSUnit;
+ break;
+ }
+
+ // Remember if this is a noop hazard.
+ HasNoopHazards |= HT == ScheduleHazardRecognizer::NoopHazard;
+
+ NotReady.push_back(CurSUnit);
+ }
+
+ // Add the nodes that aren't ready back onto the available list.
+ if (!NotReady.empty()) {
+ AvailableQueue->push_all(NotReady);
+ NotReady.clear();
+ }
+
+ // If we found a node to schedule, do it now.
+ if (FoundSUnit) {
+ scheduleNodeTopDown(FoundSUnit, CurCycle);
+ HazardRec->EmitInstruction(FoundSUnit);
+
+ // If this is a pseudo-op node, we don't want to increment the current
+ // cycle.
+ if (FoundSUnit->Latency) // Don't increment CurCycle for pseudo-ops!
+ ++CurCycle;
+ } else if (!HasNoopHazards) {
+ // Otherwise, we have a pipeline stall, but no other problem, just advance
+ // the current cycle and try again.
+ DEBUG(dbgs() << "*** Advancing cycle, no work to do\n");
+ HazardRec->AdvanceCycle();
+ ++NumStalls;
+ ++CurCycle;
+ } else {
+ // Otherwise, we have no instructions to issue and we have instructions
+ // that will fault if we don't do this right. This is the case for
+ // processors without pipeline interlocks and other cases.
+ DEBUG(dbgs() << "*** Emitting noop\n");
+ HazardRec->EmitNoop();
+ Sequence.push_back(0); // NULL here means noop
+ ++NumNoops;
+ ++CurCycle;
+ }
+ }
+
+#ifndef NDEBUG
+ VerifySchedule(/*isBottomUp=*/false);
+#endif
+}
+
+//===----------------------------------------------------------------------===//
+// Public Constructor Functions
+//===----------------------------------------------------------------------===//
+
+/// createVLIWDAGScheduler - This creates a top-down list scheduler.
+ScheduleDAGSDNodes *
+llvm::createVLIWDAGScheduler(SelectionDAGISel *IS, CodeGenOpt::Level) {
+ return new ScheduleDAGVLIW(*IS->MF, IS->AA, new ResourcePriorityQueue(IS));
+}
diff --git a/lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp b/lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp
index f84656ce33..21782db917 100644
--- a/lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp
+++ b/lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp
@@ -225,6 +225,8 @@ namespace llvm {
return createBURRListDAGScheduler(IS, OptLevel);
if (TLI.getSchedulingPreference() == Sched::Hybrid)
return createHybridListDAGScheduler(IS, OptLevel);
+ if (TLI.getSchedulingPreference() == Sched::VLIW)
+ return createVLIWDAGScheduler(IS, OptLevel);
assert(TLI.getSchedulingPreference() == Sched::ILP &&
"Unknown sched type!");
return createILPListDAGScheduler(IS, OptLevel);
diff --git a/lib/Target/Hexagon/HexagonISelLowering.cpp b/lib/Target/Hexagon/HexagonISelLowering.cpp
index 92d7fe58ba..9241df1389 100644
--- a/lib/Target/Hexagon/HexagonISelLowering.cpp
+++ b/lib/Target/Hexagon/HexagonISelLowering.cpp
@@ -1298,6 +1298,7 @@ HexagonTargetLowering::HexagonTargetLowering(HexagonTargetMachine
// Needed for DYNAMIC_STACKALLOC expansion.
unsigned StackRegister = TM.getRegisterInfo()->getStackRegister();
setStackPointerRegisterToSaveRestore(StackRegister);
+ setSchedulingPreference(Sched::VLIW);
}
diff --git a/lib/Target/Hexagon/HexagonInstrInfo.cpp b/lib/Target/Hexagon/HexagonInstrInfo.cpp
index c74c0cd1da..a346cd7c09 100644
--- a/lib/Target/Hexagon/HexagonInstrInfo.cpp
+++ b/lib/Target/Hexagon/HexagonInstrInfo.cpp
@@ -24,7 +24,9 @@
#include "llvm/CodeGen/MachineMemOperand.h"
#include "llvm/CodeGen/PseudoSourceValue.h"
#define GET_INSTRINFO_CTOR
+#include "llvm/CodeGen/DFAPacketizer.h"
#include "HexagonGenInstrInfo.inc"
+#include "HexagonGenDFAPacketizer.inc"
#include <iostream>
@@ -469,6 +471,7 @@ unsigned HexagonInstrInfo::createVR(MachineFunction* MF, MVT VT) const {
}
+
bool HexagonInstrInfo::isPredicable(MachineInstr *MI) const {
bool isPred = MI->getDesc().isPredicable();
@@ -559,6 +562,7 @@ bool HexagonInstrInfo::isPredicable(MachineInstr *MI) const {
}
+
int HexagonInstrInfo::
getMatchingCondBranchOpcode(int Opc, bool invertPredicate) const {
switch(Opc) {
@@ -1450,3 +1454,29 @@ isConditionalLoad (const MachineInstr* MI) const {
return false;
}
}
+
+DFAPacketizer *HexagonInstrInfo::
+CreateTargetScheduleState(const TargetMachine *TM,
+ const ScheduleDAG *DAG) const {
+ const InstrItineraryData *II = TM->getInstrItineraryData();
+ return TM->getSubtarget<HexagonGenSubtargetInfo>().createDFAPacketizer(II);
+}
+
+bool HexagonInstrInfo::isSchedulingBoundary(const MachineInstr *MI,
+ const MachineBasicBlock *MBB,
+ const MachineFunction &MF) const {
+ // Debug info is never a scheduling boundary. It's necessary to be explicit
+ // due to the special treatment of IT instructions below, otherwise a
+ // dbg_value followed by an IT will result in the IT instruction being
+ // considered a scheduling hazard, which is wrong. It should be the actual
+ // instruction preceding the dbg_value instruction(s), just like it is
+ // when debug info is not present.
+ if (MI->isDebugValue())
+ return false;
+
+ // Terminators and labels can't be scheduled around.
+ if (MI->getDesc().isTerminator() || MI->isLabel() || MI->isInlineAsm())
+ return true;
+
+ return false;
+}
diff --git a/lib/Target/Hexagon/HexagonInstrInfo.h b/lib/Target/Hexagon/HexagonInstrInfo.h
index d549c4694b..4f49b1f4b2 100644
--- a/lib/Target/Hexagon/HexagonInstrInfo.h
+++ b/lib/Target/Hexagon/HexagonInstrInfo.h
@@ -135,6 +135,13 @@ public:
isProfitableToDupForIfCvt(MachineBasicBlock &MBB,unsigned NumCycles,
const BranchProbability &Probability) const;
+ virtual DFAPacketizer*
+ CreateTargetScheduleState(const TargetMachine *TM,
+ const ScheduleDAG *DAG) const;
+
+ virtual bool isSchedulingBoundary(const MachineInstr *MI,
+ const MachineBasicBlock *MBB,
+ const MachineFunction &MF) const;
bool isValidOffset(const int Opcode, const int Offset) const;
bool isValidAutoIncImm(const EVT VT, const int Offset) const;
bool isMemOp(const MachineInstr *MI) const;
diff --git a/lib/Target/Hexagon/HexagonSubtarget.cpp b/lib/Target/Hexagon/HexagonSubtarget.cpp
index 83fb498f21..39c70223f9 100644
--- a/lib/Target/Hexagon/HexagonSubtarget.cpp
+++ b/lib/Target/Hexagon/HexagonSubtarget.cpp
@@ -52,6 +52,9 @@ HexagonSubtarget::HexagonSubtarget(StringRef TT, StringRef CPU, StringRef FS):
// Initialize scheduling itinerary for the specified CPU.
InstrItins = getInstrItineraryForCPU(CPUString);
+ // Max issue per cycle == bundle width.
+ InstrItins.IssueWidth = 4;
+
if (EnableMemOps)
UseMemOps = true;
else
diff --git a/lib/Target/Hexagon/Makefile b/lib/Target/Hexagon/Makefile
index c936e92bb0..34bc68dd0d 100644
--- a/lib/Target/Hexagon/Makefile
+++ b/lib/Target/Hexagon/Makefile
@@ -16,6 +16,7 @@ BUILT_SOURCES = HexagonGenRegisterInfo.inc \
HexagonGenAsmWriter.inc \
HexagonGenDAGISel.inc HexagonGenSubtargetInfo.inc \
HexagonGenCallingConv.inc \
+ HexagonGenDFAPacketizer.inc \
HexagonAsmPrinter.cpp
DIRS = TargetInfo MCTargetDesc