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authorJakob Stoklund Olesen <stoklund@2pi.dk>2011-06-28 18:32:28 +0000
committerJakob Stoklund Olesen <stoklund@2pi.dk>2011-06-28 18:32:28 +0000
commit9bbe4d6c004f25bc491e2583cce7bc91891f68c7 (patch)
treed2d48643254849cc073041c0057eba852f5dc619 /lib/Target/X86/X86FloatingPoint.cpp
parentbd35f27ce9ecf7a6e6e1028dfc8652023cab265b (diff)
Clean up the handling of the x87 fp stack to make it more robust.
Drop the FpMov instructions, use plain COPY instead. Drop the FpSET/GET instruction for accessing fixed stack positions. Instead use normal COPY to/from ST registers around inline assembly, and provide a single new FpPOP_RETVAL instruction that can access the return value(s) from a call. This is still necessary since you cannot tell from the CALL instruction alone if it returns anything on the FP stack. Teach fast isel to use this. This provides a much more robust way of handling fixed stack registers - we can tolerate arbitrary FP stack instructions inserted around calls and inline assembly. Live range splitting could sometimes break x87 code by inserting spill code in unfortunate places. As a bonus we handle floating point inline assembly correctly now. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@134018 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Target/X86/X86FloatingPoint.cpp')
-rw-r--r--lib/Target/X86/X86FloatingPoint.cpp485
1 files changed, 332 insertions, 153 deletions
diff --git a/lib/Target/X86/X86FloatingPoint.cpp b/lib/Target/X86/X86FloatingPoint.cpp
index e16f217812..3fb5493c24 100644
--- a/lib/Target/X86/X86FloatingPoint.cpp
+++ b/lib/Target/X86/X86FloatingPoint.cpp
@@ -37,6 +37,7 @@
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
+#include "llvm/InlineAsm.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
@@ -134,11 +135,36 @@ namespace {
unsigned Stack[8]; // FP<n> Registers in each stack slot...
unsigned StackTop; // The current top of the FP stack.
+ enum {
+ NumFPRegs = 16 // Including scratch pseudo-registers.
+ };
+
// For each live FP<n> register, point to its Stack[] entry.
// The first entries correspond to FP0-FP6, the rest are scratch registers
// used when we need slightly different live registers than what the
// register allocator thinks.
- unsigned RegMap[16];
+ unsigned RegMap[NumFPRegs];
+
+ // Pending fixed registers - Inline assembly needs FP registers to appear
+ // in fixed stack slot positions. This is handled by copying FP registers
+ // to ST registers before the instruction, and copying back after the
+ // instruction.
+ //
+ // This is modeled with pending ST registers. NumPendingSTs is the number
+ // of ST registers (ST0-STn) we are tracking. PendingST[n] points to an FP
+ // register that holds the ST value. The ST registers are not moved into
+ // place until immediately before the instruction that needs them.
+ //
+ // It can happen that we need an ST register to be live when no FP register
+ // holds the value:
+ //
+ // %ST0 = COPY %FP4<kill>
+ //
+ // When that happens, we allocate a scratch FP register to hold the ST
+ // value. That means every register in PendingST must be live.
+
+ unsigned NumPendingSTs;
+ unsigned char PendingST[8];
// Set up our stack model to match the incoming registers to MBB.
void setupBlockStack();
@@ -152,13 +178,15 @@ namespace {
dbgs() << " FP" << Stack[i];
assert(RegMap[Stack[i]] == i && "Stack[] doesn't match RegMap[]!");
}
+ for (unsigned i = 0; i != NumPendingSTs; ++i)
+ dbgs() << ", ST" << i << " in FP" << unsigned(PendingST[i]);
dbgs() << "\n";
}
/// getSlot - Return the stack slot number a particular register number is
/// in.
unsigned getSlot(unsigned RegNo) const {
- assert(RegNo < array_lengthof(RegMap) && "Regno out of range!");
+ assert(RegNo < NumFPRegs && "Regno out of range!");
return RegMap[RegNo];
}
@@ -170,12 +198,17 @@ namespace {
/// getScratchReg - Return an FP register that is not currently in use.
unsigned getScratchReg() {
- for (int i = array_lengthof(RegMap) - 1; i >= 8; --i)
+ for (int i = NumFPRegs - 1; i >= 8; --i)
if (!isLive(i))
return i;
llvm_unreachable("Ran out of scratch FP registers");
}
+ /// isScratchReg - Returns trus if RegNo is a scratch FP register.
+ bool isScratchReg(unsigned RegNo) {
+ return RegNo > 8 && RegNo < NumFPRegs;
+ }
+
/// getStackEntry - Return the X86::FP<n> register in register ST(i).
unsigned getStackEntry(unsigned STi) const {
if (STi >= StackTop)
@@ -191,7 +224,7 @@ namespace {
// pushReg - Push the specified FP<n> register onto the stack.
void pushReg(unsigned Reg) {
- assert(Reg < array_lengthof(RegMap) && "Register number out of range!");
+ assert(Reg < NumFPRegs && "Register number out of range!");
if (StackTop >= 8)
report_fatal_error("Stack overflow!");
Stack[StackTop] = Reg;
@@ -261,7 +294,14 @@ namespace {
void handleCondMovFP(MachineBasicBlock::iterator &I);
void handleSpecialFP(MachineBasicBlock::iterator &I);
- bool translateCopy(MachineInstr*);
+ // Check if a COPY instruction is using FP registers.
+ bool isFPCopy(MachineInstr *MI) {
+ unsigned DstReg = MI->getOperand(0).getReg();
+ unsigned SrcReg = MI->getOperand(1).getReg();
+
+ return X86::RFP80RegClass.contains(DstReg) ||
+ X86::RFP80RegClass.contains(SrcReg);
+ }
};
char FPS::ID = 0;
}
@@ -351,6 +391,7 @@ void FPS::bundleCFG(MachineFunction &MF) {
bool FPS::processBasicBlock(MachineFunction &MF, MachineBasicBlock &BB) {
bool Changed = false;
MBB = &BB;
+ NumPendingSTs = 0;
setupBlockStack();
@@ -362,7 +403,7 @@ bool FPS::processBasicBlock(MachineFunction &MF, MachineBasicBlock &BB) {
if (MI->isInlineAsm())
FPInstClass = X86II::SpecialFP;
- if (MI->isCopy() && translateCopy(MI))
+ if (MI->isCopy() && isFPCopy(MI))
FPInstClass = X86II::SpecialFP;
if (FPInstClass == X86II::NotFP)
@@ -891,7 +932,8 @@ void FPS::shuffleStackTop(const unsigned char *FixStack,
continue;
// (Reg st0) (OldReg st0) = (Reg OldReg st0)
moveToTop(Reg, I);
- moveToTop(OldReg, I);
+ if (FixCount > 0)
+ moveToTop(OldReg, I);
}
DEBUG(dumpStack());
}
@@ -1249,142 +1291,309 @@ void FPS::handleSpecialFP(MachineBasicBlock::iterator &I) {
MachineInstr *MI = I;
switch (MI->getOpcode()) {
default: llvm_unreachable("Unknown SpecialFP instruction!");
- case X86::FpGET_ST0_32:// Appears immediately after a call returning FP type!
- case X86::FpGET_ST0_64:// Appears immediately after a call returning FP type!
- case X86::FpGET_ST0_80:// Appears immediately after a call returning FP type!
- assert(StackTop == 0 && "Stack should be empty after a call!");
- pushReg(getFPReg(MI->getOperand(0)));
- break;
- case X86::FpGET_ST1_32:// Appears immediately after a call returning FP type!
- case X86::FpGET_ST1_64:// Appears immediately after a call returning FP type!
- case X86::FpGET_ST1_80:{// Appears immediately after a call returning FP type!
- // FpGET_ST1 should occur right after a FpGET_ST0 for a call or inline asm.
- // The pattern we expect is:
- // CALL
- // FP1 = FpGET_ST0
- // FP4 = FpGET_ST1
- //
- // At this point, we've pushed FP1 on the top of stack, so it should be
- // present if it isn't dead. If it was dead, we already emitted a pop to
- // remove it from the stack and StackTop = 0.
-
- // Push FP4 as top of stack next.
- pushReg(getFPReg(MI->getOperand(0)));
+ case TargetOpcode::COPY: {
+ // We handle three kinds of copies: FP <- FP, FP <- ST, and ST <- FP.
+ const MachineOperand &MO1 = MI->getOperand(1);
+ const MachineOperand &MO0 = MI->getOperand(0);
+ unsigned DstST = MO0.getReg() - X86::ST0;
+ unsigned SrcST = MO1.getReg() - X86::ST0;
+ bool KillsSrc = MI->killsRegister(MO1.getReg());
+
+ // ST = COPY FP. Set up a pending ST register.
+ if (DstST < 8) {
+ unsigned SrcFP = getFPReg(MO1);
+ assert(isLive(SrcFP) && "Cannot copy dead register");
+ assert(!MO0.isDead() && "Cannot copy to dead ST register");
+
+ // Unallocated STs are marked as the nonexistent FP255.
+ while (NumPendingSTs <= DstST)
+ PendingST[NumPendingSTs++] = NumFPRegs;
+
+ // STi could still be live from a previous inline asm.
+ if (isScratchReg(PendingST[DstST])) {
+ DEBUG(dbgs() << "Clobbering old ST in FP" << unsigned(PendingST[DstST])
+ << '\n');
+ freeStackSlotBefore(MI, PendingST[DstST]);
+ }
- // If StackTop was 0 before we pushed our operand, then ST(0) must have been
- // dead. In this case, the ST(1) value is the only thing that is live, so
- // it should be on the TOS (after the pop that was emitted) and is. Just
- // continue in this case.
- if (StackTop == 1)
+ // When the source is killed, allocate a scratch FP register.
+ if (KillsSrc) {
+ unsigned Slot = getSlot(SrcFP);
+ unsigned SR = getScratchReg();
+ PendingST[DstST] = SR;
+ Stack[Slot] = SR;
+ RegMap[SR] = Slot;
+ } else
+ PendingST[DstST] = SrcFP;
break;
-
- // Because pushReg just pushed ST(1) as TOS, we now have to swap the two top
- // elements so that our accounting is correct.
- unsigned RegOnTop = getStackEntry(0);
- unsigned RegNo = getStackEntry(1);
-
- // Swap the slots the regs are in.
- std::swap(RegMap[RegNo], RegMap[RegOnTop]);
-
- // Swap stack slot contents.
- if (RegMap[RegOnTop] >= StackTop)
- report_fatal_error("Access past stack top!");
- std::swap(Stack[RegMap[RegOnTop]], Stack[StackTop-1]);
- break;
- }
- case X86::FpSET_ST0_32:
- case X86::FpSET_ST0_64:
- case X86::FpSET_ST0_80: {
- // FpSET_ST0_80 is generated by copyRegToReg for setting up inline asm
- // arguments that use an st constraint. We expect a sequence of
- // instructions: Fp_SET_ST0 Fp_SET_ST1? INLINEASM
- unsigned Op0 = getFPReg(MI->getOperand(0));
-
- if (!MI->killsRegister(X86::FP0 + Op0)) {
- // Duplicate Op0 into a temporary on the stack top.
- duplicateToTop(Op0, getScratchReg(), I);
- } else {
- // Op0 is killed, so just swap it into position.
- moveToTop(Op0, I);
}
- --StackTop; // "Forget" we have something on the top of stack!
- break;
- }
- case X86::FpSET_ST1_32:
- case X86::FpSET_ST1_64:
- case X86::FpSET_ST1_80: {
- // Set up st(1) for inline asm. We are assuming that st(0) has already been
- // set up by FpSET_ST0, and our StackTop is off by one because of it.
- unsigned Op0 = getFPReg(MI->getOperand(0));
- // Restore the actual StackTop from before Fp_SET_ST0.
- // Note we can't handle Fp_SET_ST1 without a preceding Fp_SET_ST0, and we
- // are not enforcing the constraint.
- ++StackTop;
- unsigned RegOnTop = getStackEntry(0); // This reg must remain in st(0).
- if (!MI->killsRegister(X86::FP0 + Op0)) {
- duplicateToTop(Op0, getScratchReg(), I);
- moveToTop(RegOnTop, I);
- } else if (getSTReg(Op0) != X86::ST1) {
- // We have the wrong value at st(1). Shuffle! Untested!
- moveToTop(getStackEntry(1), I);
- moveToTop(Op0, I);
- moveToTop(RegOnTop, I);
+
+ // FP = COPY ST. Extract fixed stack value.
+ // Any instruction defining ST registers must have assigned them to a
+ // scratch register.
+ if (SrcST < 8) {
+ unsigned DstFP = getFPReg(MO0);
+ assert(!isLive(DstFP) && "Cannot copy ST to live FP register");
+ assert(NumPendingSTs > SrcST && "Cannot copy from dead ST register");
+ unsigned SrcFP = PendingST[SrcST];
+ assert(isScratchReg(SrcFP) && "Expected ST in a scratch register");
+ assert(isLive(SrcFP) && "Scratch holding ST is dead");
+
+ // DstFP steals the stack slot from SrcFP.
+ unsigned Slot = getSlot(SrcFP);
+ Stack[Slot] = DstFP;
+ RegMap[DstFP] = Slot;
+
+ // Always treat the ST as killed.
+ PendingST[SrcST] = NumFPRegs;
+ while (NumPendingSTs && PendingST[NumPendingSTs - 1] == NumFPRegs)
+ --NumPendingSTs;
+ break;
}
- assert(StackTop >= 2 && "Too few live registers");
- StackTop -= 2; // "Forget" both st(0) and st(1).
- break;
- }
- case X86::MOV_Fp3232:
- case X86::MOV_Fp3264:
- case X86::MOV_Fp6432:
- case X86::MOV_Fp6464:
- case X86::MOV_Fp3280:
- case X86::MOV_Fp6480:
- case X86::MOV_Fp8032:
- case X86::MOV_Fp8064:
- case X86::MOV_Fp8080: {
- const MachineOperand &MO1 = MI->getOperand(1);
- unsigned SrcReg = getFPReg(MO1);
- const MachineOperand &MO0 = MI->getOperand(0);
- unsigned DestReg = getFPReg(MO0);
- if (MI->killsRegister(X86::FP0+SrcReg)) {
+ // FP <- FP copy.
+ unsigned DstFP = getFPReg(MO0);
+ unsigned SrcFP = getFPReg(MO1);
+ assert(isLive(SrcFP) && "Cannot copy dead register");
+ if (KillsSrc) {
// If the input operand is killed, we can just change the owner of the
// incoming stack slot into the result.
- unsigned Slot = getSlot(SrcReg);
- assert(Slot < 7 && DestReg < 7 && "FpMOV operands invalid!");
- Stack[Slot] = DestReg;
- RegMap[DestReg] = Slot;
-
+ unsigned Slot = getSlot(SrcFP);
+ Stack[Slot] = DstFP;
+ RegMap[DstFP] = Slot;
} else {
- // For FMOV we just duplicate the specified value to a new stack slot.
+ // For COPY we just duplicate the specified value to a new stack slot.
// This could be made better, but would require substantial changes.
- duplicateToTop(SrcReg, DestReg, I);
+ duplicateToTop(SrcFP, DstFP, I);
}
+ break;
+ }
+
+ case X86::FpPOP_RETVAL: {
+ // The FpPOP_RETVAL instruction is used after calls that return a value on
+ // the floating point stack. We cannot model this with ST defs since CALL
+ // instructions have fixed clobber lists. This instruction is interpreted
+ // to mean that there is one more live register on the stack than we
+ // thought.
+ //
+ // This means that StackTop does not match the hardware stack between a
+ // call and the FpPOP_RETVAL instructions. We do tolerate FP instructions
+ // between CALL and FpPOP_RETVAL as long as they don't overflow the
+ // hardware stack.
+ unsigned DstFP = getFPReg(MI->getOperand(0));
+
+ // Move existing stack elements up to reflect reality.
+ assert(StackTop < 8 && "Stack overflowed before FpPOP_RETVAL");
+ if (StackTop) {
+ std::copy_backward(Stack, Stack + StackTop, Stack + StackTop + 1);
+ for (unsigned i = 0; i != NumFPRegs; ++i)
+ ++RegMap[i];
}
+ ++StackTop;
+
+ // DstFP is the new bottom of the stack.
+ Stack[0] = DstFP;
+ RegMap[DstFP] = 0;
+
+ // DstFP will be killed by processBasicBlock if this was a dead def.
break;
+ }
+
case TargetOpcode::INLINEASM: {
// The inline asm MachineInstr currently only *uses* FP registers for the
// 'f' constraint. These should be turned into the current ST(x) register
- // in the machine instr. Also, any kills should be explicitly popped after
- // the inline asm.
- unsigned Kills = 0;
+ // in the machine instr.
+ //
+ // There are special rules for x87 inline assembly. The compiler must know
+ // exactly how many registers are popped and pushed implicitly by the asm.
+ // Otherwise it is not possible to restore the stack state after the inline
+ // asm.
+ //
+ // There are 3 kinds of input operands:
+ //
+ // 1. Popped inputs. These must appear at the stack top in ST0-STn. A
+ // popped input operand must be in a fixed stack slot, and it is either
+ // tied to an output operand, or in the clobber list. The MI has ST use
+ // and def operands for these inputs.
+ //
+ // 2. Fixed inputs. These inputs appear in fixed stack slots, but are
+ // preserved by the inline asm. The fixed stack slots must be STn-STm
+ // following the popped inputs. A fixed input operand cannot be tied to
+ // an output or appear in the clobber list. The MI has ST use operands
+ // and no defs for these inputs.
+ //
+ // 3. Preserved inputs. These inputs use the "f" constraint which is
+ // represented as an FP register. The inline asm won't change these
+ // stack slots.
+ //
+ // Outputs must be in ST registers, FP outputs are not allowed. Clobbered
+ // registers do not count as output operands. The inline asm changes the
+ // stack as if it popped all the popped inputs and then pushed all the
+ // output operands.
+
+ // Scan the assembly for ST registers used, defined and clobbered. We can
+ // only tell clobbers from defs by looking at the asm descriptor.
+ unsigned STUses = 0, STDefs = 0, STClobbers = 0, STDeadDefs = 0;
+ unsigned NumOps = 0;
+ for (unsigned i = InlineAsm::MIOp_FirstOperand, e = MI->getNumOperands();
+ i != e && MI->getOperand(i).isImm(); i += 1 + NumOps) {
+ unsigned Flags = MI->getOperand(i).getImm();
+ NumOps = InlineAsm::getNumOperandRegisters(Flags);
+ if (NumOps != 1)
+ continue;
+ const MachineOperand &MO = MI->getOperand(i + 1);
+ if (!MO.isReg())
+ continue;
+ unsigned STReg = MO.getReg() - X86::ST0;
+ if (STReg >= 8)
+ continue;
+
+ switch (InlineAsm::getKind(Flags)) {
+ case InlineAsm::Kind_RegUse:
+ STUses |= (1u << STReg);
+ break;
+ case InlineAsm::Kind_RegDef:
+ case InlineAsm::Kind_RegDefEarlyClobber:
+ STDefs |= (1u << STReg);
+ if (MO.isDead())
+ STDeadDefs |= (1u << STReg);
+ break;
+ case InlineAsm::Kind_Clobber:
+ STClobbers |= (1u << STReg);
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (STUses && !isMask_32(STUses))
+ report_fatal_error("Inline asm fixed inputs"
+ " must be last on the x87 stack");
+ unsigned NumSTUses = CountTrailingOnes_32(STUses);
+
+ // Defs must be contiguous from the stack top. ST0-STn.
+ if (STDefs && !isMask_32(STDefs))
+ report_fatal_error("Inline asm fixed outputs"
+ " must be last on the x87 stack");
+ unsigned NumSTDefs = CountTrailingOnes_32(STDefs);
+
+ // So must the clobbered stack slots. ST0-STm, m >= n.
+ if (STClobbers && !isMask_32(STDefs | STClobbers))
+ report_fatal_error("Inline asm clobbers must be last on the x87 stack");
+
+ // Popped inputs are the ones that are also clobbered or defined.
+ unsigned STPopped = STUses & (STDefs | STClobbers);
+ if (STPopped && !isMask_32(STPopped))
+ report_fatal_error("Inline asm popped inputs"
+ " must be last on the x87 stack");
+ unsigned NumSTPopped = CountTrailingOnes_32(STPopped);
+
+ DEBUG(dbgs() << "Asm uses " << NumSTUses << " fixed regs, pops "
+ << NumSTPopped << ", and defines " << NumSTDefs << " regs.\n");
+
+ // Scan the instruction for FP uses corresponding to "f" constraints.
+ // Collect FP registers to kill afer the instruction.
+ // Always kill all the scratch regs.
+ unsigned FPKills = ((1u << NumFPRegs) - 1) & ~0xff;
+ unsigned FPUsed = 0;
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
MachineOperand &Op = MI->getOperand(i);
if (!Op.isReg() || Op.getReg() < X86::FP0 || Op.getReg() > X86::FP6)
continue;
- assert(Op.isUse() && "Only handle inline asm uses right now");
-
+ if (!Op.isUse())
+ report_fatal_error("Illegal \"f\" output constraint in inline asm");
unsigned FPReg = getFPReg(Op);
- Op.setReg(getSTReg(FPReg));
-
+ FPUsed |= 1U << FPReg;
+
// If we kill this operand, make sure to pop it from the stack after the
// asm. We just remember it for now, and pop them all off at the end in
// a batch.
if (Op.isKill())
- Kills |= 1U << FPReg;
+ FPKills |= 1U << FPReg;
+ }
+
+ // The popped inputs will be killed by the instruction, so duplicate them
+ // if the FP register needs to be live after the instruction, or if it is
+ // used in the instruction itself. We effectively treat the popped inputs
+ // as early clobbers.
+ for (unsigned i = 0; i < NumSTPopped; ++i) {
+ if ((FPKills & ~FPUsed) & (1u << PendingST[i]))
+ continue;
+ unsigned SR = getScratchReg();
+ duplicateToTop(PendingST[i], SR, I);
+ DEBUG(dbgs() << "Duplicating ST" << i << " in FP"
+ << unsigned(PendingST[i]) << " to avoid clobbering it.\n");
+ PendingST[i] = SR;
+ }
+
+ // Make sure we have a unique live register for every fixed use. Some of
+ // them could be undef uses, and we need to emit LD_F0 instructions.
+ for (unsigned i = 0; i < NumSTUses; ++i) {
+ if (i < NumPendingSTs && PendingST[i] < NumFPRegs) {
+ // Check for shared assignments.
+ for (unsigned j = 0; j < i; ++j) {
+ if (PendingST[j] != PendingST[i])
+ continue;
+ // STi and STj are inn the same register, create a copy.
+ unsigned SR = getScratchReg();
+ duplicateToTop(PendingST[i], SR, I);
+ DEBUG(dbgs() << "Duplicating ST" << i << " in FP"
+ << unsigned(PendingST[i])
+ << " to avoid collision with ST" << j << '\n');
+ PendingST[i] = SR;
+ }
+ continue;
+ }
+ unsigned SR = getScratchReg();
+ DEBUG(dbgs() << "Emitting LD_F0 for ST" << i << " in FP" << SR << '\n');
+ BuildMI(*MBB, I, MI->getDebugLoc(), TII->get(X86::LD_F0));
+ pushReg(SR);
+ PendingST[i] = SR;
+ if (NumPendingSTs == i)
+ ++NumPendingSTs;
+ }
+ assert(NumPendingSTs >= NumSTUses && "Fixed registers should be assigned");
+
+ // Now we can rearrange the live registers to match what was requested.
+ shuffleStackTop(PendingST, NumPendingSTs, I);
+ DEBUG({dbgs() << "Before asm: "; dumpStack();});
+
+ // With the stack layout fixed, rewrite the FP registers.
+ for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
+ MachineOperand &Op = MI->getOperand(i);
+ if (!Op.isReg() || Op.getReg() < X86::FP0 || Op.getReg() > X86::FP6)
+ continue;
+ unsigned FPReg = getFPReg(Op);
+ Op.setReg(getSTReg(FPReg));
}
+ // Simulate the inline asm popping its inputs and pushing its outputs.
+ StackTop -= NumSTPopped;
+
+ // Hold the fixed output registers in scratch FP registers. They will be
+ // transferred to real FP registers by copies.
+ NumPendingSTs = 0;
+ for (unsigned i = 0; i < NumSTDefs; ++i) {
+ unsigned SR = getScratchReg();
+ pushReg(SR);
+ FPKills &= ~(1u << SR);
+ }
+ for (unsigned i = 0; i < NumSTDefs; ++i)
+ PendingST[NumPendingSTs++] = getStackEntry(i);
+ DEBUG({dbgs() << "After asm: "; dumpStack();});
+
+ // If any of the ST defs were dead, pop them immediately. Our caller only
+ // handles dead FP defs.
+ MachineBasicBlock::iterator InsertPt = MI;
+ for (unsigned i = 0; STDefs & (1u << i); ++i) {
+ if (!(STDeadDefs & (1u << i)))
+ continue;
+ freeStackSlotAfter(InsertPt, PendingST[i]);
+ PendingST[i] = NumFPRegs;
+ }
+ while (NumPendingSTs && PendingST[NumPendingSTs - 1] == NumFPRegs)
+ --NumPendingSTs;
+
// If this asm kills any FP registers (is the last use of them) we must
// explicitly emit pop instructions for them. Do this now after the asm has
// executed so that the ST(x) numbers are not off (which would happen if we
@@ -1392,16 +1601,16 @@ void FPS::handleSpecialFP(MachineBasicBlock::iterator &I) {
//
// Note: this might be a non-optimal pop sequence. We might be able to do
// better by trying to pop in stack order or something.
- MachineBasicBlock::iterator InsertPt = MI;
- while (Kills) {
- unsigned FPReg = CountTrailingZeros_32(Kills);
- freeStackSlotAfter(InsertPt, FPReg);
- Kills &= ~(1U << FPReg);
+ while (FPKills) {
+ unsigned FPReg = CountTrailingZeros_32(FPKills);
+ if (isLive(FPReg))
+ freeStackSlotAfter(InsertPt, FPReg);
+ FPKills &= ~(1U << FPReg);
}
// Don't delete the inline asm!
return;
}
-
+
case X86::RET:
case X86::RETI:
// If RET has an FP register use operand, pass the first one in ST(0) and
@@ -1499,33 +1708,3 @@ void FPS::handleSpecialFP(MachineBasicBlock::iterator &I) {
} else
--I;
}
-
-// Translate a COPY instruction to a pseudo-op that handleSpecialFP understands.
-bool FPS::translateCopy(MachineInstr *MI) {
- unsigned DstReg = MI->getOperand(0).getReg();
- unsigned SrcReg = MI->getOperand(1).getReg();
-
- if (DstReg == X86::ST0) {
- MI->setDesc(TII->get(X86::FpSET_ST0_80));
- MI->RemoveOperand(0);
- return true;
- }
- if (DstReg == X86::ST1) {
- MI->setDesc(TII->get(X86::FpSET_ST1_80));
- MI->RemoveOperand(0);
- return true;
- }
- if (SrcReg == X86::ST0) {
- MI->setDesc(TII->get(X86::FpGET_ST0_80));
- return true;
- }
- if (SrcReg == X86::ST1) {
- MI->setDesc(TII->get(X86::FpGET_ST1_80));
- return true;
- }
- if (X86::RFP80RegClass.contains(DstReg, SrcReg)) {
- MI->setDesc(TII->get(X86::MOV_Fp8080));
- return true;
- }
- return false;
-}