diff options
author | Anton Korobeynikov <asl@math.spbu.ru> | 2009-06-08 22:53:56 +0000 |
---|---|---|
committer | Anton Korobeynikov <asl@math.spbu.ru> | 2009-06-08 22:53:56 +0000 |
commit | 0eebf653a7b2978e7761f8d068b6fbec22aea0f6 (patch) | |
tree | df0088f83e5e2ae021b18f475d954fd39c6b2cab /lib/Target/TargetMachine.cpp | |
parent | ccbfb8d3d8aaa201e7adebc8a0088cf7b2698d42 (diff) |
The attached patches implement most of the ARM AAPCS-VFP hard float
ABI. The missing piece is support for putting "homogeneous aggregates"
into registers.
Patch by Sandeep Patel!
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@73095 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Target/TargetMachine.cpp')
-rw-r--r-- | lib/Target/TargetMachine.cpp | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/lib/Target/TargetMachine.cpp b/lib/Target/TargetMachine.cpp index dea293b502..c487cb8053 100644 --- a/lib/Target/TargetMachine.cpp +++ b/lib/Target/TargetMachine.cpp @@ -30,6 +30,7 @@ namespace llvm { bool FiniteOnlyFPMathOption; bool HonorSignDependentRoundingFPMathOption; bool UseSoftFloat; + FloatABI::ABIType FloatABIType; bool NoImplicitFloat; bool NoZerosInBSS; bool ExceptionHandling; @@ -84,6 +85,19 @@ GenerateSoftFloatCalls("soft-float", cl::desc("Generate software floating point library calls"), cl::location(UseSoftFloat), cl::init(false)); +static cl::opt<llvm::FloatABI::ABIType, true> +FloatABIForCalls("float-abi", + cl::desc("Choose float ABI type"), + cl::location(FloatABIType), + cl::init(FloatABI::Default), + cl::values( + clEnumValN(FloatABI::Default, "default", + "Target default float ABI type"), + clEnumValN(FloatABI::Soft, "soft", + "Soft float ABI (implied by -soft-float)"), + clEnumValN(FloatABI::Hard, "hard", + "Hard float ABI (uses FP registers)"), + clEnumValEnd)); static cl::opt<bool, true> DontPlaceZerosInBSS("nozero-initialized-in-bss", cl::desc("Don't place zero-initialized symbols into bss section"), @@ -162,6 +176,14 @@ EnableStrongPHIElim(cl::Hidden, "strong-phi-elim", // TargetMachine Class // +TargetMachine::TargetMachine() + : AsmInfo(0) { + // Typically it will be subtargets that will adjust FloatABIType from Default + // to Soft or Hard. + if (UseSoftFloat) + FloatABIType = FloatABI::Soft; +} + TargetMachine::~TargetMachine() { delete AsmInfo; } |