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authorChris Lattner <sabre@nondot.org>2002-12-24 00:01:22 +0000
committerChris Lattner <sabre@nondot.org>2002-12-24 00:01:22 +0000
commit836f675c49bbb482daf6e0e01a66dd0beee11a49 (patch)
tree10cde483146ad76bdb1a12ca7af2039303f6b83d /lib/ExecutionEngine/JIT/JIT.h
parentbd199fb1148b9e16c4e6f3d0ee386c2505a55b71 (diff)
Initial checkin
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@5127 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/ExecutionEngine/JIT/JIT.h')
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diff --git a/lib/ExecutionEngine/JIT/JIT.h b/lib/ExecutionEngine/JIT/JIT.h
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+//===-- VM.h - Definitions for Virtual Machine ------------------*- C++ -*-===//
+//
+// This file defines the top-level Virtual Machine data structure.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef VM_H
+#define VM_H
+
+#include "../ExecutionEngine.h"
+#include "llvm/PassManager.h"
+#include <map>
+
+class Function;
+class GlobalValue;
+class Constant;
+class TargetMachine;
+class MachineCodeEmitter;
+
+class VM : public ExecutionEngine {
+ TargetMachine &TM; // The current target we are compiling to
+ PassManager PM; // Passes to compile a function
+ MachineCodeEmitter *MCE; // MCE object
+
+ // FunctionRefs - A mapping between addresses that refer to unresolved
+ // functions and the LLVM function object itself. This is used by the fault
+ // handler to lazily patch up references...
+ //
+ std::map<void*, Function*> FunctionRefs;
+public:
+ VM(Module *M, TargetMachine *tm);
+ ~VM();
+
+ /// run - Start execution with the specified function and arguments.
+ ///
+ virtual int run(const std::string &FnName,
+ const std::vector<std::string> &Args);
+
+ void addFunctionRef(void *Ref, Function *F) {
+ FunctionRefs[Ref] = F;
+ }
+
+ const std::string &getFunctionReferencedName(void *RefAddr);
+
+ void *resolveFunctionReference(void *RefAddr);
+
+private:
+ static MachineCodeEmitter *createEmitter(VM &V);
+ void setupPassManager();
+ void *getPointerToFunction(const Function *F);
+ void registerCallback();
+};
+
+#endif