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authorEvan Cheng <evan.cheng@apple.com>2008-06-04 09:18:41 +0000
committerEvan Cheng <evan.cheng@apple.com>2008-06-04 09:18:41 +0000
commit3f32d65912b4da23793dab618d981be2ce11c331 (patch)
tree6d1861bf53b6feb65e0dd92460b033125aa731f0 /lib/CodeGen/StackSlotColoring.cpp
parentd8a46e3a74251989f282ca186893dc90bf48e26d (diff)
Add a stack slot coloring pass. Not yet enabled.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@51934 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/StackSlotColoring.cpp')
-rw-r--r--lib/CodeGen/StackSlotColoring.cpp271
1 files changed, 271 insertions, 0 deletions
diff --git a/lib/CodeGen/StackSlotColoring.cpp b/lib/CodeGen/StackSlotColoring.cpp
new file mode 100644
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+++ b/lib/CodeGen/StackSlotColoring.cpp
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+//===-- StackSlotColoring.cpp - Sinking for machine instructions ----------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the stack slot coloring pass.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "stackcoloring"
+#include "llvm/CodeGen/LiveStackAnalysis.h"
+#include "llvm/CodeGen/MachineFrameInfo.h"
+#include "llvm/CodeGen/Passes.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/Compiler.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/ADT/BitVector.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/Statistic.h"
+#include <vector>
+using namespace llvm;
+
+static cl::opt<bool>
+DisableSharing("no-stack-slot-sharing",
+ cl::init(false), cl::Hidden,
+ cl::desc("Surpress slot sharing during stack coloring"));
+
+static cl::opt<int>
+DeleteLimit("slot-delete-limit", cl::init(-1), cl::Hidden,
+ cl::desc("Stack coloring slot deletion limit"));
+
+STATISTIC(NumEliminated, "Number of stack slots eliminated due to coloring");
+
+namespace {
+ class VISIBILITY_HIDDEN StackSlotColoring : public MachineFunctionPass {
+ LiveStacks* LS;
+ MachineFrameInfo *MFI;
+
+ // SSIntervals - Spill slot intervals.
+ std::vector<LiveInterval*> SSIntervals;
+
+ // OrigAlignments - Alignments of stack objects before coloring.
+ SmallVector<unsigned, 16> OrigAlignments;
+
+ // OrigSizes - Sizess of stack objects before coloring.
+ SmallVector<unsigned, 16> OrigSizes;
+
+ // AllColors - If index is set, it's a spill slot, i.e. color.
+ // FIXME: This assumes PEI locate spill slot with smaller indices
+ // closest to stack pointer / frame pointer. Therefore, smaller
+ // index == better color.
+ BitVector AllColors;
+
+ // NextColor - Next "color" that's not yet used.
+ int NextColor;
+
+ // UsedColors - "Colors" that have been assigned.
+ BitVector UsedColors;
+
+ // Assignments - Color to intervals mapping.
+ SmallVector<SmallVector<LiveInterval*,4>,16> Assignments;
+
+ public:
+ static char ID; // Pass identification
+ StackSlotColoring() : MachineFunctionPass((intptr_t)&ID), NextColor(-1) {}
+
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.addRequired<LiveStacks>();
+ MachineFunctionPass::getAnalysisUsage(AU);
+ }
+
+ virtual bool runOnMachineFunction(MachineFunction &MF);
+ virtual const char* getPassName() const {
+ return "Stack Slot Coloring";
+ }
+
+ private:
+ bool InitializeSlots();
+ bool OverlapWithAssignments(LiveInterval *li, int Color) const;
+ int ColorSlot(LiveInterval *li);
+ bool ColorSlots(MachineFunction &MF);
+ };
+} // end anonymous namespace
+
+char StackSlotColoring::ID = 0;
+
+static RegisterPass<StackSlotColoring>
+X("stack-slot-coloring", "Stack Slot Coloring");
+
+FunctionPass *llvm::createStackSlotColoringPass() {
+ return new StackSlotColoring();
+}
+
+namespace {
+ // IntervalSorter - Comparison predicate that sort live intervals by
+ // their weight.
+ struct IntervalSorter {
+ bool operator()(LiveInterval* LHS, LiveInterval* RHS) const {
+ return LHS->weight > RHS->weight;
+ }
+ };
+}
+
+/// InitializeSlots - Process all spill stack slot liveintervals and add them
+/// to a sorted (by weight) list.
+bool StackSlotColoring::InitializeSlots() {
+ if (LS->getNumIntervals() < 2)
+ return false;
+
+ int LastFI = MFI->getObjectIndexEnd();
+ OrigAlignments.resize(LastFI);
+ OrigSizes.resize(LastFI);
+ AllColors.resize(LastFI);
+ UsedColors.resize(LastFI);
+ Assignments.resize(LastFI);
+
+ // Gather all spill slots into a list.
+ for (LiveStacks::iterator i = LS->begin(), e = LS->end(); i != e; ++i) {
+ LiveInterval &li = i->second;
+ int FI = li.getStackSlotIndex();
+ if (MFI->isDeadObjectIndex(FI))
+ continue;
+ SSIntervals.push_back(&li);
+ OrigAlignments[FI] = MFI->getObjectAlignment(FI);
+ OrigSizes[FI] = MFI->getObjectSize(FI);
+ AllColors.set(FI);
+ }
+
+ // Sort them by weight.
+ std::stable_sort(SSIntervals.begin(), SSIntervals.end(), IntervalSorter());
+
+ // Get first "color".
+ NextColor = AllColors.find_first();
+ return true;
+}
+
+/// OverlapWithAssignments - Return true if LiveInterval overlaps with any
+/// LiveIntervals that have already been assigned to the specified color.
+bool
+StackSlotColoring::OverlapWithAssignments(LiveInterval *li, int Color) const {
+ const SmallVector<LiveInterval*,4> &OtherLIs = Assignments[Color];
+ for (unsigned i = 0, e = OtherLIs.size(); i != e; ++i) {
+ LiveInterval *OtherLI = OtherLIs[i];
+ if (OtherLI->overlaps(*li))
+ return true;
+ }
+ return false;
+}
+
+/// ColorSlot - Assign a "color" (stack slot) to the specified stack slot.
+///
+int StackSlotColoring::ColorSlot(LiveInterval *li) {
+ int Color = -1;
+ bool Share = false;
+ if (!DisableSharing &&
+ (DeleteLimit == -1 || (int)NumEliminated < DeleteLimit)) {
+ // Check if it's possible to reuse any of the used colors.
+ Color = UsedColors.find_first();
+ while (Color != -1) {
+ if (!OverlapWithAssignments(li, Color)) {
+ Share = true;
+ ++NumEliminated;
+ break;
+ }
+ Color = UsedColors.find_next(Color);
+ }
+ }
+
+ // Assign it to the first available color (assumed to be the best) if it's
+ // not possible to share a used color with other objects.
+ if (!Share) {
+ assert(NextColor != -1 && "No more spill slots?");
+ Color = NextColor;
+ UsedColors.set(Color);
+ NextColor = AllColors.find_next(NextColor);
+ }
+
+ // Record the assignment.
+ Assignments[Color].push_back(li);
+ int FI = li->getStackSlotIndex();
+ DOUT << "Assigning fi #" << FI << " to fi #" << Color << "\n";
+
+ // Change size and alignment of the allocated slot. If there are multiple
+ // objects sharing the same slot, then make sure the size and alignment
+ // are large enough for all.
+ unsigned Align = OrigAlignments[FI];
+ if (!Share || Align > MFI->getObjectAlignment(Color))
+ MFI->setObjectAlignment(Color, Align);
+ int64_t Size = OrigSizes[FI];
+ if (!Share || Size > MFI->getObjectSize(Color))
+ MFI->setObjectSize(Color, Size);
+ return Color;
+}
+
+/// Colorslots - Color all spill stack slots and rewrite all frameindex machine
+/// operands in the function.
+bool StackSlotColoring::ColorSlots(MachineFunction &MF) {
+ unsigned NumObjs = MFI->getObjectIndexEnd();
+ std::vector<int> SlotMapping(NumObjs, -1);
+ SlotMapping.resize(NumObjs, -1);
+
+ bool Changed = false;
+ for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) {
+ LiveInterval *li = SSIntervals[i];
+ int SS = li->getStackSlotIndex();
+ int NewSS = ColorSlot(li);
+ SlotMapping[SS] = NewSS;
+ Changed |= (SS != NewSS);
+ }
+
+ if (!Changed)
+ return false;
+
+ // Rewrite all MO_FrameIndex operands.
+ // FIXME: Need the equivalent of MachineRegisterInfo for frameindex operands.
+ for (MachineFunction::iterator MBB = MF.begin(), E = MF.end();
+ MBB != E; ++MBB) {
+ for (MachineBasicBlock::iterator MII = MBB->begin(), EE = MBB->end();
+ MII != EE; ++MII) {
+ MachineInstr &MI = *MII;
+ for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
+ MachineOperand &MO = MI.getOperand(i);
+ if (!MO.isFrameIndex())
+ continue;
+ int FI = MO.getIndex();
+ if (FI < 0)
+ continue;
+ FI = SlotMapping[FI];
+ if (FI == -1)
+ continue;
+ MO.setIndex(FI);
+ }
+ }
+ }
+
+ // Delete unused stack slots.
+ while (NextColor != -1) {
+ DOUT << "Removing unused stack object fi #" << NextColor << "\n";
+ MFI->RemoveStackObject(NextColor);
+ NextColor = AllColors.find_next(NextColor);
+ }
+
+ return true;
+}
+
+bool StackSlotColoring::runOnMachineFunction(MachineFunction &MF) {
+ DOUT << "******** Stack Slot Coloring ********\n";
+
+ MFI = MF.getFrameInfo();
+ LS = &getAnalysis<LiveStacks>();
+
+ bool Changed = false;
+ if (InitializeSlots())
+ Changed = ColorSlots(MF);
+
+ NextColor = -1;
+ SSIntervals.clear();
+ OrigAlignments.clear();
+ OrigSizes.clear();
+ AllColors.clear();
+ UsedColors.clear();
+ for (unsigned i = 0, e = Assignments.size(); i != e; ++i)
+ Assignments[i].clear();
+ Assignments.clear();
+
+ return Changed;
+}